Beta 1.8.1 is a lot better than I remember. Performance is pretty stable and it adds quite a lot of good features. A new terrain generation, stone bricks, glass panes, fence gates, melons, endermen, cave spiders, silverfish, ravines, strongholds and villages are all added in this update alone. It also changed the way the hunger system works. Before, there was no regenerating health and food did not stack. Now there's a hunger bar and food continues to stack. Passive animals no longer respawn like they used to. You also can't breed them so I have yet to kill any animals on this version because there's no way to get them back. A lot of other things have changed as well.
Semi-Auto Wheat Farm:
I built a small wheat farm right underneath the tree farm. I didn't need a massive one as I already have the large manual farm but this was really fun to create.
Semi-Auto Sugar Cane Farm:
I built a small sugar cane farm right next to it. I didn't make it that big but I also don't need a lot of this so I'm pleased with the design.
Added a nice area to the eastern side of the village where I usually travel from. I've kinda went overboard with the stone bricks but they are the best block added into the game at this point of time. I also updated the manual wheat farm to use fence gates instead of the doors we had to use before. A well was added. Originally, it was going to offer a quick way down to my storage room but I scraped the idea.
I got rid of the old pathways I created and decided to use a combination of cobblestone, stone, stone bricks, mossy stone bricks and cracked stone bricks to make the new ones. In this version of Minecraft, it is impossible to craft mossy and cracked stone bricks. Instead, you have to destroy stone brick stairs that face a certain direction in order to obtain them. I'm assuming this was left in as some sort of debug action or some type of test. Either way, I think my village is starting to look a lot nicer.
The long awaited sequel to my Infdev and Alpha sign. It's pretty basic but notice how the dirt and grass blocks help make the sign pop. I'm just kidding, this was just the outline to see how I wanted it to look. As you can see, I can to cover up the old river that was here which means I had to remove the glitched underwater sugar cane, farmland and ladders.
First things first, I needed a lot of room for the redstone and decided to blow up the area with a bunch of TNT.
I'm not really going to attempt to explain the redstone here. Essentially, I wanted it so when I clicked a button, it would cycle through all the different Minecraft Beta versions. This required the use of something called piston memory. I wanted to do something that would make the Beta sign stick out. The Infdev sign was basic, the Alpha sign had its lava so I think Beta using pistons was an interesting idea.
After a lot of reconstruction, I completed the Beta sign. I still need a proper way to light it but overall, I'm happy with it. It can cycle through Beta 1.0-Beta 1.8.
After a daring trip into the nether, I gathered a ton of glowstone and used it to light up my house and the rest of the village. Pistons prior to 1.14 are transparent and allow light to pass through them so I used them to hide some of the glowstone. I also added fence posts with torches around the village to make it look better. Overall, I'm pretty pleased with the village as it is almost finished up with. Besides that, we have something much more important to move on to.
Back to Alpha Base and Infdev House:
I decided to head back to Infdev and Alpha terrain. With the 10th anniversary of Minecraft coming on May 17th, I wanted to do some pixel art to celebrate it and also celebrate my world that will reach its 1st anniversary on May 28th! I can't believe it's already been a year and I'm still in Beta lmao. I forgot what my Alpha Base looked like and the sign and house brought so much warmth to my heart.
I haven't been to Infdev terrain in even longer. The house and builds are so basic but still feel great to me. The tree of life is is still strong and as long as I don't update the blocks, the glitch should carry on. Anyways, I've come here to make some builds for Minecraft's anniversary.
Anniversary Build (Part 1 of 3):
Surprisingly, the one thing I can say I've never done in Minecraft is pixel art. Today, I did my first one. This is also the first pixel art that was ever posted for Minecraft, only several hours after Notch released the game. I remade it in my Infdev land and its one out of three builds I am going to do. I'm going to challenge myself by only using blocks that were available on May 17th, 2009. The blocks available at time were: Cobblestone, stone, grass, dirt and planks. Expect 1 to 2 more posts leading up to its anniversary and my world's anniversary. After I finish up here, I'm going to start work on a small Beta 1.8 base I need to make in the new terrain provided by this update. I will use this base to find my first mineshafts, ravines and village.
*Meant to add this in the other post. Apologies for double posting.*
Two things I've questioned about my world so far.
1. My spawnpoint has been changed.
Pretty recently, I died and didn't have a bed set as a spawnpoint. I expected that I would spawn at Spawn Tower way back in Infdev terrain but surprisingly, I spawned only 400 or so blocks away from my Beta Village. This is especially weird as the cords for Beta Village exceed 10000 on both the X and Y axis. I've also never seen a world gets its spawnpoint changed without commands/cheats/etc so this intrigued me. I dug through all my backups in MCEDIT to try to figure out when this happened. It turns out in Beta 1.4, the second I slept in a bed at Beta Village, it changed my world spawn point to a new location. I'm unsure why this occured and as I find this inconvenient, I will utilize MCEDIT to changed the world spawn point back to its original location. Yes, this is technically using outside programs on the world but I feel it is will deserved on this occasion. I've looked online and haven't seen anyone who has had this issue before so I'm unsure what caused it.
2. When were spawn chunks added?
If you don't know, spawn chunks are chunks that generate in a radius around the worldspawnpoint. These chunks are always active as long as there is a player in the Overworld. This mean things like redstone contraptions and other things can still work and function even if the player is 5000 blocks away. This is where many people choose to put things like Iron Golem farms because it allows them to spawn and drop their iron while the player is nowhere near the farm.
I was exactly curious as to when spawn chunks were added and I could not find my answer through Google. I decided I would test if they exist in Beta 1.8. To my surprise, they do. How I tested it is simple. I dropped a bunch of items in my spawn chunks and flew far away (tested this in a creative world). If they are spawn chunks, that means they are always active and the 5 minute timer before your items disappear will always function no matter how far away you are. If they are regular chunks, they timer will stop and your items will not disappear as long as you keep those chunks unloaded. When I came back to the place I dropped my items after 5 minutes, my items disappeared.
Surprised by this, I went all the way back to Infdev and tested this out. My items did not disappear. This means Infdev did not have spawn chunks. I'm going to do some testing on this and I'll get back to you with my findings. My theory is that spawn chunks were not a thing prior to Beta 1.3 where the save file format changed.