As I have reached MC Day 13000 today, I decided to post a thread about my world …
This is Witchlight, my second ever single player (99% of the time!) survival world, started on 27th April 2013 in java version 1.5 something or other I believe. The seed was originally posted on the forum in a thread about a Desert Temple that spawned witches ( https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/288319-is-this-supposed-to-happen-witches ); I visited the seed like others did and sure enough the temple spawned witches, and I made a fateful decision to start a world there, and that’s how its been for 5+ years or 13000 Minecraft days later!
My world is not a massive sprawling single base of epic grandeur in a particular style, such as Castle Midgard by Sharpe103 (as detailed in his recent thread). I tend to make smaller more compact bases, usually based around its storage area, expanding outwards from there, with a variety of farms, both basic and those with redstone machinery. I like to have everything close to hand. I have moved four times during my tenure, and so have created four main bases, with hosts of outposts marking areas of interest. I have a large network of minecart lines connecting these sites, both overworld and in the nether, and some areas are only linked by a nether connection. My build style tends to border on the more logical and symmetrical side of things rather than the artistic, although I have tried to readdress this balance overtime, but it does not come as easily as I wish, although I do like using colour!. I have replicated some of my design features & farms over the main bases, even so far as to having the 1st and 4th bases both as pyramids! Two of the four bases have had makeovers (one currently in progress) to improve layouts and use new techniques and one other has been dismantled (on the surface at least) awaiting a flash of inspiration!
So then, a brief history! Onwards!
Part 1
Early days. This pic shows the temple and the nearby village, and the small platform I used as a start point.
My world has always been single player, apart from the odd occasion at work when I’ve opened it to LAN so my work colleague could help me with a few projects (draining an Ocean Monument was one). I’ve used a total of three mods in the past (not since 1.7 though) – Horse Stats, Villager Info and Rei’s Minimap. I’ve also been an occasional user of AMIDST to find biomes and Minutor to search for underground ores or areas of interest.
Pics 1-3 show the original Desert Temple , with my desert pyramid base behind. This was my first of what are currently 4 major bases in my world. In my previous world, a lot of my constructions were above ground which I found made this cluttered, so with this world, my aim was to have much of the pens, farms etc underground. There was a village to the north of the temple which I originally augmented, but after leaving this base for building my next base around the end of 2013, I came back recently and refurbished a lot of it internally, the village is now gone and an underground villager trading hall/iron farm (under the left hand water area in the second pic) was built instead, plus an underground gold farm (under the smaller water area). I also flattened out a large plain with an observation tower in the middle for hunting charged creepers and zombie villagers for curing. Pic 3 shows a Blue Orchid flower farm and on the left the only original tree from the swamp biome in this area.
Pic 1
Pic 2
Pic 3
Pics 4 & 5 are of a glass tower I built as a monument. It has a secret entrance across the lava “moat” and at night a daylight sensor sends lava streams down the inside of the tower to light it up. There is an internal access shaft to the top. For a long while I didn’t know how to finish the top, but during the refurb, I put a top on it, although it looks like a giant match now …
Pic 4
Pic 5
Pics 6 & 7 show the area inside the pyramid shell. The floor currently just has a map in the middle. The pyramid is double skinned with a large redstone mechanism inside which pulled back certain steps at night to reveal a glowstone block so as to light the pyramid exterior, but I didn’t know that steps were semi-opaque and let some of the light through anyway, so I didn’t get the contrast effect I wanted, plus later I discovered in later MC versions my world would slow down for a few secs at dawn and dusk when the lighting was activated/deactivated, so I disabled the feature..
Pic 6
Pic 7
Pics 8-11 are the underground floor which shows the main storage layout (now a familiar design in my world). In this design (I recently rebuilt), the corners lead to other areas such as the brewing and portal room areas (pics 10 & 11) whilst the cardinal points have the stairs that lead upstairs to the pyramid floor.
Pic 8
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Pic 10
Pic 11
Pics 12 & 13 are the underground horse paddock, complete with a horse speed testing machine built off it (about 120 blocks long). The machine was part of the rebuild I done here recently, I built the first example of this machine at my Mesa base.
Pic 12
Pic 13
Pic 14 is of my enclosed tree area at one end of the base, partly below sea level. With a small fishing platform on top.
Pic 14
Pic 15 is of a semi-auto Chorus Plant farm, part of the rebuild.
Pic 15
Pics 16 & 17 are my underground animal pens and my growing area. The growing area has an auto melon/pumpkin farm next to it, and further on are some auto cactus and sugar cane farms. The animal pens have surface accessed piston operated drop floors which are drop chutes allowing me to start off the pens by dropping the applicable animal in from the outside without having to drag it in through the base. Some of the surface access points (marked by a face of a mob) are visible in pic 4 in the background.
Pic 16
Pic 17
Pic 18 is the small house I built at spawn, which is around 300-400 blocks or so from the desert base. The desert base has an overworld and nether minecart rail station and rail network, and the spawn house is connected to the overworld one
Pic 18
Pics 19-23 are on an overworld rail line that connects the desert base to a Mooshroom Island. Pic 19 shows a small house I built near a Witch Hut so I could observe witches - before they spawned generally, you could only see them at huts. Pics 20 and 22 are a couple of bridges I built on the line (a lot of my early rail lines were built above ground, but later I would start to build them underground). Pic 21 shows two villages I found, close enough to be seen from each other. The last pic is the Mooshroom biome and the small house I built there.
Pic 19
Pic 20
Pic 21
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Pic 23
Pics 24 & 25 are another overworld rail line that connects the desert base to a Jungle “Island” which had two Jungle Temples on it. Pic 24 shows one of the Temples visible from the rail line just before it reaches the stop. Pic 25 shows the small hacienda style house and mini Inca style pyramid I built there. This was over 3000 blocks from spawn.
Pic 24
Pic 25
Pic 26 is of an underwater outpost I built quite close to the desert base. Must revisit it sometime.
Pic 26
Pics 27-29 are of some of the additions/rebuilds I did in the surrounding area during the recent desert base renovation. In Pic 27 I created a Monastery/Church style building (left side) into which I moved some villagers from a small village on the right. I demolished the village except for the church and one house which I extended and used as an outpost. There is an End Portal located under the monastery, right in the middle, thru which I can send villagers to the end … if I wanted to! Needs some more work. The rather odd looking buildings in Pic 28 are a Flower Forest Farm and a Squid Farm (note a village behind them). Both farm are underground, the surface structure was just me trying to be different. Finally, Pic 29 was another Witch Hut I didn’t know existed, which I found during the rebuild work, I decided to extend it and make it bigger, just as a little side project.
Pic 27
Pic 28
Pic 29
Pic 30 is the Nether Minecart station that serves the Desert Base. During the rebuild work, I was able to make the station much more compact with newer redstone mechanics, so probably 40% of the main structure is now just empty. It has 8 different possible lines, only 3 are in use, so plenty of expansion possible! One of the lines connects to my Mesa Base, and is the only way or reaching it as its 6500 (overworld) blocks away and there is no overworld connection currently.
Pic 30
Pics 31 & 32 are a NimsTUT Blaze Farm with an extended kill area. Whilst rebuilding the Minecart station, I wandered off at some point to a Nether Fortress I had already visited and remembered there was a Blaze Spawner there encased in Netherrack – perfect for a farm. So I that’s what I did. Pic 32 is the outside structure.
Pics 33 & 34 are of the 2nd main base in my world – the Mesa Base. After using AMIDST to find the nearest Mesa, which turned out to be around X=4000,Y=-6000 blocks away from spawn.I tunnelled thru the Nether to reach it, so I could run a rail line from the Desert Base nether station. I then began work on the base, which I built circular but divided into quadrants. The surrounds include a minecart station (on the left), a horse speed measuring machine (in the distance on the right) and an Iron Farm (foreground) plus some underground farms and pens. But after I left this base to build my 3rd base, I kept coming back to get stuff and decided I really hated the layout! So I demolished it – hence picture 34! Well, the surface part anyway, all the underground stuff and surrounds are still intact - apart from the iron farm which was an eyesore, although I still have the villagers. The rebuild is a major project I have to do; all the materials are stored in chests in one of the underground pens. I haven’t decided what to build yet…
The original site
Pic 33
Pic 34
Pics 35 & 36 are the tree area near the base. The heart shaped pool in the centre is for fishing. Behind the tree area is the overworld minecart station for this base (Pic 36).
Pic 35
Pic 36
Pics 37 and 38 are of the underground level for the Mesa base, housing all the animal pens, growing area and a squid farm. In the blue glass pen in pic 37 are the chests with all the material from the original build.
Pic 37
Pic 38
Pic 39 is the first largish hostile mob farm I built, under the Mesa base. The area is a dark area (with lights that could be switched on to deactivate it) and contained water streams which can be activated to flush mobs to a kill shaft where I kill them at a kill point deep underground. In this farm I also strung some trip wires across the main area connected to sound blocks so I would know if there was anything moving about!
Pic 39
Pic 40 is a Mooshroom Island connected to the Mesa Base minecart station (the only line in use!). I built the giant cow as a kind of god effigy for the Mooshrooms. There is an outpost of sorts built into the cliff face under the statue.
Pic 40
Pic 41 is a small Jungle outpost I built. This Jungle had three Jungle Temples in its environs. This area is not connected to any other area in the overworld, only a nether rail link, but its around 2100 blocks West of my Ocean Monument Base (which was built afterwards).
Pics 42-44 are of my 3rd main base at an Ice Spikes Biome, again using AMIDST to locate it and a nether rail line to reach it (an extension of the Mesa Base line). Its around X=12000, Z=-8600 overworld blocks from spawn. This is my current rebuild project, as I liked the layout for the main base (the egg) - I just didn’t think big enough at the time, and so demolished the egg and rebuilt it from 39 blocks diameter (Pic 42) to 59 blocks diameter (Pic 43), using Plotz to help me with the shape. I am currently rebuilding the inside floors. This base also has a plethora of machines and pens underground, including both overworld and Nether minecart stations (Pic 44), both of which have lines to the Ocean Monument base. The two large cylindrical shaped builds are iron and gold farms, and there is also a tree dome.
The original site:
Pic 42
Pic 43
Pic 44
Pics 45-49 are of the recently rebuilt main floor with the storage area and the main activity areas at the cardinal points – Enchanting (Pic 46), Brewing (Pic 47), Portal (Pic 48) and Armoury (Pic 49)
Pic 45
Pic 46
Pic 47
Pic 48
Pic 49
Pic 50 is the upper floor of the egg. Haven’t decided what I will build here, but I might make use of something visual using the cloud layer that passes through. Its actually high enough that the new Phantom mob spawns inside if I stand near the middle.
Pic 50
Pics 51-53 are the underground levels. Pic 51 is the 1st level with animal pens and some farms, including a mob XP farm. The small area to the left has not been developed yet – the chests are temporary storage for the stone I recently mined from the 3rd level. There is also a Horse pen to the right (the green glass) with another horse speed tester machine underground from it. Pic 52 is the 2nd level which features sheep pens and some giant mushrooms plus access to the Squid farm and tree dome. Pic 53 is the 3rd level, just recently cleared, and currently houses a Chorus Plant farm
Pic 51
Pic 53
Pic 53
Pic 54 is an outpost I built at a Mega Taiga biome. Its based on a Plotz Wizard Tower. Its not massively far from the Ice Spikes Base (about 1200 overworld blocks due North), and I have visited it by horse, but it has a Nether minecart link from the Ice Spikes Nether Minecart Station.
Pic 54
Pics 55, 56 & 57 are some of the redstone builds I constantly use in my minecart line design (overworld and nether). Pic 55 is a 3-way junction, one of the first redstone things I did, and each cart stops automatically at one of the exits, and can press buttons to go one way or the other. Pic 56 is a 4-way junction which is a bit more involved, I have only a few of these built. Same principle as the 3-way. Finally, Pic 57 is the 3-cart bay design I use for most end of line stops, with three bays which can be accessed by 3 carts at once, and anyone can leave at anytime; the tracks switch as required depending on which bays are populated. Got 6 or 7 of these constructed now.
Pics 58-63 are of my 4th (and currently last!) main base, set near an Ocean Monument. Whilst building the Ice Spikes base, I was aware that deep oceans were going to be added in an update to the game and later Ocean Monuments, and AMIDST showed there was a deep ocean around 1300 blocks west of the Ice Spikes. Thus I didn’t explore the area west until the update was released, and after doing so found two monuments about 450 blocks apart, just off a Roofed Forest biome. With the idea of turning the nearest monument into a farm (Pic 63), I decided to build a major base here, and as I rather missed my original pyramid at spawn, I cut down the forest and decided to build another! Again, much going on underground (and underwater in some cases). I got the bug later on to build some statues; after using nearly all my diamonds to recreate my favourite horse on top of the horse pen, I built other mob statues – the Villager and the Zombie Pigman indicate where the Villager Trading/Iron farm and Gold farms are. The Witch is adjacent to a house I built for some witches. The Ocelot and the Wolf face each other over the underwater minecart overworld line that links the Ice Spikes and Ocean Monument bases together (they also share a Nether link) via the overworld Minecart stations they each have.
The original site:
Pic 58
Pic 59
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Pic 63
Pics 64 & 65 are the ground floor storage level, which has function rooms in the corner and exits at the cardinal points. The East exit actually is different as I call it my “Sea Gate” as it opens directly to the ocean (Pic 65)
Pic 64
Pic 65
Pics 66-68 are the two underground levels, the 1st level contains the main animal pens and the farming area, some auto farms and access to the underwater villager trading hall/iron farm and gold farm, and access to the overworld minecart station. The 2nd level (Pic 68) has a tree area, a pair of auto mushroom farms and a chorus plant farm.
Pic 66
Pic 67
Pic 68
Pics 69-72 are the upper floor level, which has 4 sleeping quarters and a map of the base on one wall plus access to a secret trophy room in the top of the base which houses my mob heads and dragon egg.
Pic 69
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Pic 72
Pics 73-76 are some underwater shots from around the base. Pic 73 shows the villager trading hall/iron farm to the left whilst the right shows part of the underground levels; the 2nd level has “windows” of alternating nether brick & wooden fences which keep out the water but don’t connect so you can pass thru. A rather nice effect. Pic 74 is the gold farm, whilst Pic 75 shows the subsea corridor that connects the 1st underground level to the horse pen, and also has an underwater dome with its own lighting circuit. Pic 76 is a recent pic of the RH area of Pic 73 where I have a conduit temporarily set up as I mine the above area back a bit in preparation for building an enclosed aquarium area here.
Pic 73
Pic 74
Pic 75
Pic 76
Pic 77 & 78 are an adjacent swamp biome which I levelled and added a central observation tower for hunting slimes and charged creepers during storms (I built this one first before I built a similar one at my first base during the recent rebuild). I’ve had five charged creepers from this area, one of which is still incarcerated in a nearby building (Pic 78).
In the final section, are some of the other builds I have …
Pics 80 & 81 are a desert outpost I created in a desert around 1200 blocks south of the Ocean Monument base and was my main source of sand for the area. It has both overworld and nether minecart links and because the space between them is almost entirely ocean, I used to sail to it too (the overworld minecart line is at Y=12, well under the seabed). There was a village here which I enlarged and reshaped, plus I built a house for myself (top left in the picture). I recently deleted chunks close to this area so they would regenerate in 1.13 and provide me with some of the new aquatic stuff – which it did nicely (Pic 81). One of my future projects is to create an outpost here and link it back to the Ocean Monument base.
Pic 80
Pic 81
Pic 82 & 83 is an outpost for a stronghold, one of the additional strongholds that generated in one of the more recent updates. I was glad about this as I wouldn’t have to travel back to the Desert Base if I wanted to go to the end. I mined a cylinder shape out from the portal to the surface and built a stone brick structure around it, sticking out of the surface with a sloped top. Inside I built an Enderman figure in such a way as to be seem to be holding the portal in his hands (Pic 83). One of my favourite things I’ve built, but he’s not in position to be seen much!
Pic 82
Pic 83
Pics 84 & 85 are of a statue I built to commemorate my 10000th Minecraft day. Hit that milestone around Jun 2017. Had to mine a load of Diamond to make him, but Minutor is a useful tool ! He’s located at X=10000, Z=-10000. He was built not long after the combat update, hence the shield, but I never use a shield these days…
Pic 84
Pic 85
Pic 86-88 are my first and only Woodland Mansion. Located at X=2000, Y=-14600, I discovered it after a test run to the area using AMIDST to see if it was there. The position was virtually North of my Desert Base, so I simply built a 3-way junction in the existing nether line between the Desert Base and the Ice Spikes bases and ran a line up to it. So only accessible my nether rail link. Just glad it was a good sized one. Quite fun to tame it and sort it out a bit. I trapped a load of Vindicators in their own jail block (Pic 87), and a couple of Evokers are walled up in single rooms (Pic 88). Didn’t want to kill them in case they become useful in a future update …
Pic 86
Pic 87
Pic 88
Pic 89 is a typical inside layout of one of my minecart stations track selection areas (there are 4 overworld and 2 nether stations in total). I like to colour code the routes and use that same block colour on tracks where the powered rails are used.
Pic 89
Finally we reach the end … Pic 90 … which is actually the end! As my dragon egg sign indicates, I killed the original dragon July 2016. Not long after, I killed the dragon 19 more times so I have the full complement of 20 outer island portals. The one with the sea lamps on are ones I’ve been through, and I have found a few end cities and have a couple of Elytra from ships. I actually have two dragon eggs; due to a glitch when I was trying to kill the 10th dragon, I died and quit the game. When I reloaded I killed him and he dropped an egg and the big load of XP. Always nice to have a spare egg! But I forgot where I put it … the numbers in the ground indicate the order in which the portals generated.
Loving it so far! Especially the mass land changes for areas like the Mesa and the ice spikes biomes where the changes due to the buildings are massive! Also loving the "Egg" (Of course!) and the giant statues - villager, wolf, witch, villager, horse... I dunno - 2000 blocks this way, 3000 that way, it must cover such a vast area!
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Having followed your posts for a few years now, and having downloaded your world once before, nothing came as a surprise to me, but to see it all at once presented in such a fashion really puts it into perspective for me. Other than my world, of course, yours is the one with which I'm most familiar.
It's far and away more mature than my own (MC Day 6,350) world and incomparably more advanced. While my main base, Castle Midgard, is large, as you say, it's not so big as your whole desert pyramid base complex, nor does it have so much function. My other three "bases" are tiny, primitive, and close-by compared to yours!
My world may never be so grand as yours is now; it certainly won't ever be so productive. I just don't seek the boundless amounts of resources like your farms and such already produce. Then again, none of my projects are so immense as yours.
Rocket-powered elytra being one of my favorite aspects of Minecraft, my Nether rail system is in decline rather than expansion. Still, I can appreciate yours as epic. I do like rail systems, roads and bridges, it's just that I don't use them anymore. I still make overworld roads and bridges on rare occasion, but as flying is my main mode of transportation, they're mainly just decoration.
I have to say, I noticed you didn't show off your shameful machine of barbaric horrors. Villager doesn't produce what you want? Press a button and lava melts them into screaming pile of flaming goo. Wait until the Testificate Rights Council hears about your violations!
As I've often said, I consider Minecraft to be objectively the #1 greatest video game ever created because it can be played and enjoyed in just about any way by just about any person imaginable. Our play styles and worlds differ greatly, but that by no means keeps me from appreciating your world as one of the best ever made. The amount of hard work you've put into this world is astonishing, literally amazing to anyone who understands Minecraft.
Out of all the worlds I've seen on the Internet, I think yours best captures the spirit of Minecraft as a whole. You have complex redstone machines. You have creative builds that serve no other purpose. You have rails and roads and bridges. You have small houses and giant bases. You've conquered every dimension. You've put basically every aspect of Minecraft to the test or to use.
Bravo, Mr. N Derman! Bravo!
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My short story-like journals; quick-and-easy reads:
Loving it so far! Especially the mass land changes for areas like the Mesa and the ice spikes biomes where the changes due to the buildings are massive! Also loving the "Egg" (Of course!) and the giant statues - villager, wolf, witch, villager, horse... I dunno - 2000 blocks this way, 3000 that way, it must cover such a vast area!
Yeah, it does cover a large area, but in terms of overworld, the desert and mesa bases are isolated from each other, and the ice spikes and ocean monument bases are linked but also isolated from the others. I often thought about joining them in the overworld, but as i have a nether connection, seemed pointless, and it would increase my game save quite a bit, and as i copy my game save from home to work to home everyday, the smaller the better!
I did enjoy making the statues, i think the Ocelot was the hardest as i couldnt find blocks that matched its colours very well. Loving the Dolphin they've added to the game, he is defo gonna be a statue, but i may put him somewhere at the outpost i'm planning later as mentioned near the new warm water biomes ...
Having followed your posts for a few years now, and having downloaded your world once before, nothing came as a surprise to me, but to see it all at once presented in such a fashion really puts it into perspective for me. Other than my world, of course, yours is the one with which I'm most familiar.
It's far and away more mature than my own (MC Day 6,350) world and incomparably more advanced. While my main base, Castle Midgard, is large, as you say, it's not so big as your whole desert pyramid base complex, nor does it have so much function. My other three "bases" are tiny, primitive, and close-by compared to yours!
My world may never be so grand as yours is now; it certainly won't ever be so productive. I just don't seek the boundless amounts of resources like your farms and such already produce. Then again, none of my projects are so immense as yours.
Rocket-powered elytra being one of my favorite aspects of Minecraft, my Nether rail system is in decline rather than expansion. Still, I can appreciate yours as epic. I do like rail systems, roads and bridges, it's just that I don't use them anymore. I still make overworld roads and bridges on rare occasion, but as flying is my main mode of transportation, they're mainly just decoration.
I have to say, I noticed you didn't show off your shameful machine of barbaric horrors. Villager doesn't produce what you want? Press a button and lava melts them into screaming pile of flaming goo. Wait until the Testificate Rights Council hears about your violations!
As I've often said, I consider Minecraft to be objectively the #1 greatest video game ever created because it can be played and enjoyed in just about any way by just about any person imaginable. Our play styles and worlds differ greatly, but that by no means keeps me from appreciating your world as one of the best ever made. The amount of hard work you've put into this world is astonishing, literally amazing to anyone who understands Minecraft.
Out of all the worlds I've seen on the Internet, I think yours best captures the spirit of Minecraft as a whole. You have complex redstone machines. You have creative builds that serve no other purpose. You have rails and roads and bridges. You have small houses and giant bases. You've conquered every dimension. You've put basically every aspect of Minecraft to the test or to use.
Bravo, Mr. N Derman! Bravo!
Thanks for your input Mr Sharp! Perhaps my car manual ref was wrong, perhaps your world is like a visit to a history museum, mines more like a trip to disneyland lol.
I agree its a tremendous game, i dont even think game really does it justice anymore, you can play it like a game, but it alsmost like a virtual hobby or an art project. Although a gamer for many years, i've never played a game as much as I have this, and thats due to its unique ability to be something so much more than a game.
Although I have Elytra, I've only used it occasionally, I've enjoyed the building of the rail lines to connect my sites, dont think i'll ever stop doing this. I can understand why people love the Elytra to zip around their world, it is fun to use, but i also use the digging of rail lines as mining to collect resources (my tunnels are usually at y=11) , so it has a dual purpose as well as satisfying my needs for infrastucture!
... and yeah, i do have loads of resources - easily more than i'll ever use. A lot is acquired by mining the underground areas, and a lot is produced by farms, but i'm reluctant just to dump stuff! Who knows, I may need those 18 double chests of stone stored at my Mesa base, I JUST MIGHT OK!?!
Thank you again for your kind words, much appreciated. There is actually one thing I havent done in MC yet; found any parrots as I have no jungle areas that generated after 1.7, so thats still something to find!
This thread wins! Very well presented. So much work put into this! Love the statues. The diamond horse armor horse is really cool. Looks like you got all the resources covered. I don't have much in ways of auto farms or item sorters. Always great to see well established survival worlds. Great work!
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See my Minecraft world (100% Survival), Dirty Baker City here:
As I’ve created this thread now, I think I’ll do what Leangreen does and add updates to my world here that I’d usually put in the “What Have You Done Recently?” thread…
MC Day 13042: My Aquarium build is taking shape. As detailed previously, I’m extending an area of the level 1 underground floor over the open area of the level 2 roof. Being already underwater makes the Aquarium itself easier, having the water already there! The Aquarium will be 23 x 19 x 9 water blocks + 1 air level at the top. I will have a piston door entrance open to the sea on the solid face. Currently starting to drain the inside area around the aquarium. Because I’m in the water so much, encountering a lot of drowned, and picking up Tridents and Nautilus Shells occasionally …
I’ve had a couple of thunderstorms during the last few days , one of which provided me with another charged creeper from the observation tower area. That’s two unexploded ones I have here now (another three have been previously detonated here to obtain mob heads).
The Turtle farm has 2 stacks of scutes now, but I’ve had to cull some turtles. I’ve found some in odd places, as they come out onto land and wander around, not to mention a couple who thought a boat might be a nice place to hang out … needless to say I’ve removed my stray boats and added a boat dispenser for when I need one.
Finally, I encountered a Drowned Jockey at day break. He seemed to be stuck on the surface, the chicken didn’t move, but he kept leaning back every now and then. I hit him with the sword once and killed both Jockey and chicken. Was a bit strange.
Other pics
Charged Creeper (just left of centre in the distance)
You have storage for charged creepers? I've yet to get even one creeper struck by lightning in all my time playing! Nice underwater build.
Thanks for your comments! :-)
As the first three biomes i lived in didn't have lightning, i didn't see my first charged creeper until over half the age of my world. But like most things, you can improve your chances with some thought and preparation. A nice flattish clear area close to your base, a good observation point, and plenty of lighting up of caves to increase surface spawns in the area (if you mine close to your base and its surrounds, you invariably do this anyway), and just get into the habit of just dropping what yr doing and going to the area whenever a thunderstorm hits.
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Wow! There is obviously so much work put into this. Love the giant diamond statue for the 10,000th day! One day I hope a survival world of mine will be as awesome as this. It would be cool to build some form of mobfarm inside a pyramid. I hope you continue to post about it!
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“There are no evil weapons, only evil people” - Someone, I guess?
MC Day 13123: My Aquarium is now complete. It doesn’t look as good from the outside as it does from within due to the glass blocks I guess (glass is the default texture I hate the most in MC, why can’t it just be clear with a fine edge?), but I’m happy with it. My intention was to have the outside area dark and the inside lit up by sea pickles. I also added a small “wreck” in the middle. Has about 20 fish in it – in something like 2 shoals of 10! I wonder if I’ve put too much coral in … anyway, I added the piston gate to the sea and connected a redstone lamp topside just to let me know if I’ve left the gate open …
One of the other things I’ve been doing was to reclaim some of the Obsidian used in my statues and replace it with black concrete. Before the concrete, obsidian looked the best black block to me that wasn’t combustible (like black wool or coal blocks). Reclaimed about 6-8 stacks in all.
Other pics
The external of the Aquarium. Not very clear as I’d hoped :/
Added some arches from the main area to the Aquarium area
MC Day 13207: Working on little updates to existing areas and some new stuff at my Ocean Monument base. The first was to add MumboJumbo’s Brewing Station – this will be the third one I have in this world, and this is the largest version so far. Its built in the area next to the Aquarium when that area was mined out recently. There is another area above it I’ve yet to fill.
Other pics
Next was to modify the Enchantment table. It had adjustable bookshelves, controlled by an item in an item frame, but I never liked the fact you had to keep going back to adjust it for the next setting. Recently, I’d designed one with pressure plates, which you just walked round to change the bookcases; I liked this a lot, but this design was for a middle of one side entry, and the one at the OM base was corner entry, and the redstone needed to be different. I built one in the Test Room to see if I could do it in the space I had, and I was pleased to discover I could, and it actually gave me some more room for chests, which was a bonus.
Other pics
Standing on the first pressure plate (there are 7) pulls back a bookcase. As you go round the perimeter, more bookcases get pulled back. When you step off the last one, they reset.
Test Build
Whilst digging out the area for the Aquarium, which was underwater, I set up a temporary conduit. After the build I demolished it, but liked its effect so much I added one permanently in the biggest area of the ocean around the base.
I modified the inside space of my Music Disc farm where the creepers drop thru and are caught, from one block wide to two blocks wide, as the trap door area they fell through also being one wide, they often walked across without falling through. No chance with a two wide drop :D. I also was only able to open the trapdoors from inside, but added a T-Flip Flop so now can toggle it from inside and outside …
Other pics
Also added a Kelp farm. There is a thread currently by Max_Greece showcasing his farm, so I built something similar, nothing too difficult. The major change was his design used observer blocks to break each stem individually as soon as it grows; the OM base has a Daylight sensor circuit running through it, connected to a dual edge detector, which is attached to most of my farms, so they are “fired” once at dawn and once at dusk. I added the Kelp farm to the circuit also, which saved me 14 observers … still haven’t used a design with these in …
Other pics
Finally, after getting Channelling on a Trident, I went outside during a storm, and what previously took 2000 or so MC days to acquire the three mob heads from charged creeper deaths, I managed to get 6 in about 10 mins! Kinda disappointed its gone from being sooo hard to sooo easy!
Well this is cool. Aside from your world, which is amazing, this is the first time anyone has ever used a design of mine for something in Minecraft. Think I'll go off and order a SuperHero cape immediately.
On a slightly more serious note, I wonder what the impact on production is of only firing the pistons once a day? I suppose it doesn't really matter in a single user world - if its running all the time quantities are not going to be a problem.
Finally - I hear you on Observers - took me ages to incorporate them into builds but once you do that become second nature. They are great compactors of designs.
MC Day 13311: Whilst earlier working on the music disc farm, I could hear some really odd noises very close which sounded like a Drowned, but not the usual sound it makes. Turns out a Drowned had got into a small area with no water, and when out of the water, they make other noises, some sound like snoring, others wheezing, which I found quite funny. Thus I built a small house just off the Turtle farm area and have placed two name tagged Drowned in it – called Chuck and Michelle (I’m sure from the pic below you can work out who’s who!) – and they have the run of the place. They aren’t aggressive during the day, just pace about a lot trying to reach the water, but at night it’s a different story. They don’t go upstairs much, but they seem to like the place. To get them in the house, I built a trap underneath with a water column and a lava block, so when trapped the lava block can be activated to send them up the water and drop into the house.
Other pics
Chuck & Michelle J
Some of their rooms
The trap area
My next project is to build some sort of outpost in the coral waters to the South of my Ocean Monument Base. Not having Minutor handy give me a map of the area (it doesn’t work for 1.13 yet), I went round in a boat generating maps of the area the Minecraft way. There are three wrecks I’ve found which are all or partially above water, and wanted to build close to one of them, but the land was scarce, plus wanting to build a nether link here, I found their locations were too close to an existing portal. However as I looked at the completed map, I noticed something odd in the bottom right – where the mainland started, there looked to be a shipwreck on the coastland on its side, and sure enough, there was! Its also far enough South not to interfere with any other portals. The little island just off the mainland where the wreck is looks the ideal place. And there is a massive underwater ravine too right next door …
Other pics
The wreck, just above the portal, partially covered in sand.
Greetings!
As I have reached MC Day 13000 today, I decided to post a thread about my world …
This is Witchlight, my second ever single player (99% of the time!) survival world, started on 27th April 2013 in java version 1.5 something or other I believe. The seed was originally posted on the forum in a thread about a Desert Temple that spawned witches ( https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/288319-is-this-supposed-to-happen-witches ); I visited the seed like others did and sure enough the temple spawned witches, and I made a fateful decision to start a world there, and that’s how its been for 5+ years or 13000 Minecraft days later!
My world is not a massive sprawling single base of epic grandeur in a particular style, such as Castle Midgard by Sharpe103 (as detailed in his recent thread). I tend to make smaller more compact bases, usually based around its storage area, expanding outwards from there, with a variety of farms, both basic and those with redstone machinery. I like to have everything close to hand. I have moved four times during my tenure, and so have created four main bases, with hosts of outposts marking areas of interest. I have a large network of minecart lines connecting these sites, both overworld and in the nether, and some areas are only linked by a nether connection. My build style tends to border on the more logical and symmetrical side of things rather than the artistic, although I have tried to readdress this balance overtime, but it does not come as easily as I wish, although I do like using colour!. I have replicated some of my design features & farms over the main bases, even so far as to having the 1st and 4th bases both as pyramids! Two of the four bases have had makeovers (one currently in progress) to improve layouts and use new techniques and one other has been dismantled (on the surface at least) awaiting a flash of inspiration!
So then, a brief history! Onwards!
Part 1
Early days. This pic shows the temple and the nearby village, and the small platform I used as a start point.
My world has always been single player, apart from the odd occasion at work when I’ve opened it to LAN so my work colleague could help me with a few projects (draining an Ocean Monument was one). I’ve used a total of three mods in the past (not since 1.7 though) – Horse Stats, Villager Info and Rei’s Minimap. I’ve also been an occasional user of AMIDST to find biomes and Minutor to search for underground ores or areas of interest.
Pics 1-3 show the original Desert Temple , with my desert pyramid base behind. This was my first of what are currently 4 major bases in my world. In my previous world, a lot of my constructions were above ground which I found made this cluttered, so with this world, my aim was to have much of the pens, farms etc underground. There was a village to the north of the temple which I originally augmented, but after leaving this base for building my next base around the end of 2013, I came back recently and refurbished a lot of it internally, the village is now gone and an underground villager trading hall/iron farm (under the left hand water area in the second pic) was built instead, plus an underground gold farm (under the smaller water area). I also flattened out a large plain with an observation tower in the middle for hunting charged creepers and zombie villagers for curing. Pic 3 shows a Blue Orchid flower farm and on the left the only original tree from the swamp biome in this area.
Pic 1
Pic 2
Pic 3
Pics 4 & 5 are of a glass tower I built as a monument. It has a secret entrance across the lava “moat” and at night a daylight sensor sends lava streams down the inside of the tower to light it up. There is an internal access shaft to the top. For a long while I didn’t know how to finish the top, but during the refurb, I put a top on it, although it looks like a giant match now …
Pic 4
Pic 5
Pics 6 & 7 show the area inside the pyramid shell. The floor currently just has a map in the middle. The pyramid is double skinned with a large redstone mechanism inside which pulled back certain steps at night to reveal a glowstone block so as to light the pyramid exterior, but I didn’t know that steps were semi-opaque and let some of the light through anyway, so I didn’t get the contrast effect I wanted, plus later I discovered in later MC versions my world would slow down for a few secs at dawn and dusk when the lighting was activated/deactivated, so I disabled the feature..
Pic 6
Pic 7
Pics 8-11 are the underground floor which shows the main storage layout (now a familiar design in my world). In this design (I recently rebuilt), the corners lead to other areas such as the brewing and portal room areas (pics 10 & 11) whilst the cardinal points have the stairs that lead upstairs to the pyramid floor.
Pic 8
Pic 9
Pic 10
Pic 11
Pics 12 & 13 are the underground horse paddock, complete with a horse speed testing machine built off it (about 120 blocks long). The machine was part of the rebuild I done here recently, I built the first example of this machine at my Mesa base.
Pic 12
Pic 13
Pic 14 is of my enclosed tree area at one end of the base, partly below sea level. With a small fishing platform on top.
Pic 14
Pic 15 is of a semi-auto Chorus Plant farm, part of the rebuild.
Pic 15
Pics 16 & 17 are my underground animal pens and my growing area. The growing area has an auto melon/pumpkin farm next to it, and further on are some auto cactus and sugar cane farms. The animal pens have surface accessed piston operated drop floors which are drop chutes allowing me to start off the pens by dropping the applicable animal in from the outside without having to drag it in through the base. Some of the surface access points (marked by a face of a mob) are visible in pic 4 in the background.
Pic 16
Pic 17
Pic 18 is the small house I built at spawn, which is around 300-400 blocks or so from the desert base. The desert base has an overworld and nether minecart rail station and rail network, and the spawn house is connected to the overworld one
Pic 18
Pics 19-23 are on an overworld rail line that connects the desert base to a Mooshroom Island. Pic 19 shows a small house I built near a Witch Hut so I could observe witches - before they spawned generally, you could only see them at huts. Pics 20 and 22 are a couple of bridges I built on the line (a lot of my early rail lines were built above ground, but later I would start to build them underground). Pic 21 shows two villages I found, close enough to be seen from each other. The last pic is the Mooshroom biome and the small house I built there.
Pic 19
Pic 20
Pic 21
Pic 22
Pic 23
Pics 24 & 25 are another overworld rail line that connects the desert base to a Jungle “Island” which had two Jungle Temples on it. Pic 24 shows one of the Temples visible from the rail line just before it reaches the stop. Pic 25 shows the small hacienda style house and mini Inca style pyramid I built there. This was over 3000 blocks from spawn.
Pic 24
Pic 25
Pic 26 is of an underwater outpost I built quite close to the desert base. Must revisit it sometime.
Pic 26
Pics 27-29 are of some of the additions/rebuilds I did in the surrounding area during the recent desert base renovation. In Pic 27 I created a Monastery/Church style building (left side) into which I moved some villagers from a small village on the right. I demolished the village except for the church and one house which I extended and used as an outpost. There is an End Portal located under the monastery, right in the middle, thru which I can send villagers to the end … if I wanted to! Needs some more work. The rather odd looking buildings in Pic 28 are a Flower Forest Farm and a Squid Farm (note a village behind them). Both farm are underground, the surface structure was just me trying to be different. Finally, Pic 29 was another Witch Hut I didn’t know existed, which I found during the rebuild work, I decided to extend it and make it bigger, just as a little side project.
Pic 27
Pic 28
Pic 29
Pic 30 is the Nether Minecart station that serves the Desert Base. During the rebuild work, I was able to make the station much more compact with newer redstone mechanics, so probably 40% of the main structure is now just empty. It has 8 different possible lines, only 3 are in use, so plenty of expansion possible! One of the lines connects to my Mesa Base, and is the only way or reaching it as its 6500 (overworld) blocks away and there is no overworld connection currently.
Pic 30
Pics 31 & 32 are a NimsTUT Blaze Farm with an extended kill area. Whilst rebuilding the Minecart station, I wandered off at some point to a Nether Fortress I had already visited and remembered there was a Blaze Spawner there encased in Netherrack – perfect for a farm. So I that’s what I did. Pic 32 is the outside structure.
Pic 31
Pic 32
To be continued ...
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MrKite & Mc_Etlam ... I salute you!
Part 2
Pics 33 & 34 are of the 2nd main base in my world – the Mesa Base. After using AMIDST to find the nearest Mesa, which turned out to be around X=4000,Y=-6000 blocks away from spawn.I tunnelled thru the Nether to reach it, so I could run a rail line from the Desert Base nether station. I then began work on the base, which I built circular but divided into quadrants. The surrounds include a minecart station (on the left), a horse speed measuring machine (in the distance on the right) and an Iron Farm (foreground) plus some underground farms and pens. But after I left this base to build my 3rd base, I kept coming back to get stuff and decided I really hated the layout! So I demolished it – hence picture 34! Well, the surface part anyway, all the underground stuff and surrounds are still intact - apart from the iron farm which was an eyesore, although I still have the villagers. The rebuild is a major project I have to do; all the materials are stored in chests in one of the underground pens. I haven’t decided what to build yet…
The original site
Pic 33
Pic 34
Pics 35 & 36 are the tree area near the base. The heart shaped pool in the centre is for fishing. Behind the tree area is the overworld minecart station for this base (Pic 36).
Pic 35
Pic 36
Pics 37 and 38 are of the underground level for the Mesa base, housing all the animal pens, growing area and a squid farm. In the blue glass pen in pic 37 are the chests with all the material from the original build.
Pic 37
Pic 38
Pic 39 is the first largish hostile mob farm I built, under the Mesa base. The area is a dark area (with lights that could be switched on to deactivate it) and contained water streams which can be activated to flush mobs to a kill shaft where I kill them at a kill point deep underground. In this farm I also strung some trip wires across the main area connected to sound blocks so I would know if there was anything moving about!
Pic 39
Pic 40 is a Mooshroom Island connected to the Mesa Base minecart station (the only line in use!). I built the giant cow as a kind of god effigy for the Mooshrooms. There is an outpost of sorts built into the cliff face under the statue.
Pic 40
Pic 41 is a small Jungle outpost I built. This Jungle had three Jungle Temples in its environs. This area is not connected to any other area in the overworld, only a nether rail link, but its around 2100 blocks West of my Ocean Monument Base (which was built afterwards).
Pic 41
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Part 3
Pics 42-44 are of my 3rd main base at an Ice Spikes Biome, again using AMIDST to locate it and a nether rail line to reach it (an extension of the Mesa Base line). Its around X=12000, Z=-8600 overworld blocks from spawn. This is my current rebuild project, as I liked the layout for the main base (the egg) - I just didn’t think big enough at the time, and so demolished the egg and rebuilt it from 39 blocks diameter (Pic 42) to 59 blocks diameter (Pic 43), using Plotz to help me with the shape. I am currently rebuilding the inside floors. This base also has a plethora of machines and pens underground, including both overworld and Nether minecart stations (Pic 44), both of which have lines to the Ocean Monument base. The two large cylindrical shaped builds are iron and gold farms, and there is also a tree dome.
The original site:
Pic 42
Pic 43
Pic 44
Pics 45-49 are of the recently rebuilt main floor with the storage area and the main activity areas at the cardinal points – Enchanting (Pic 46), Brewing (Pic 47), Portal (Pic 48) and Armoury (Pic 49)
Pic 45
Pic 46
Pic 47
Pic 48
Pic 49
Pic 50 is the upper floor of the egg. Haven’t decided what I will build here, but I might make use of something visual using the cloud layer that passes through. Its actually high enough that the new Phantom mob spawns inside if I stand near the middle.
Pic 50
Pics 51-53 are the underground levels. Pic 51 is the 1st level with animal pens and some farms, including a mob XP farm. The small area to the left has not been developed yet – the chests are temporary storage for the stone I recently mined from the 3rd level. There is also a Horse pen to the right (the green glass) with another horse speed tester machine underground from it. Pic 52 is the 2nd level which features sheep pens and some giant mushrooms plus access to the Squid farm and tree dome. Pic 53 is the 3rd level, just recently cleared, and currently houses a Chorus Plant farm
Pic 51
Pic 53
Pic 53
Pic 54 is an outpost I built at a Mega Taiga biome. Its based on a Plotz Wizard Tower. Its not massively far from the Ice Spikes Base (about 1200 overworld blocks due North), and I have visited it by horse, but it has a Nether minecart link from the Ice Spikes Nether Minecart Station.
Pic 54
Pics 55, 56 & 57 are some of the redstone builds I constantly use in my minecart line design (overworld and nether). Pic 55 is a 3-way junction, one of the first redstone things I did, and each cart stops automatically at one of the exits, and can press buttons to go one way or the other. Pic 56 is a 4-way junction which is a bit more involved, I have only a few of these built. Same principle as the 3-way. Finally, Pic 57 is the 3-cart bay design I use for most end of line stops, with three bays which can be accessed by 3 carts at once, and anyone can leave at anytime; the tracks switch as required depending on which bays are populated. Got 6 or 7 of these constructed now.
Pic 55
Pic 56
Pic 57
... to be continued
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Part 4
Pics 58-63 are of my 4th (and currently last!) main base, set near an Ocean Monument. Whilst building the Ice Spikes base, I was aware that deep oceans were going to be added in an update to the game and later Ocean Monuments, and AMIDST showed there was a deep ocean around 1300 blocks west of the Ice Spikes. Thus I didn’t explore the area west until the update was released, and after doing so found two monuments about 450 blocks apart, just off a Roofed Forest biome. With the idea of turning the nearest monument into a farm (Pic 63), I decided to build a major base here, and as I rather missed my original pyramid at spawn, I cut down the forest and decided to build another! Again, much going on underground (and underwater in some cases). I got the bug later on to build some statues; after using nearly all my diamonds to recreate my favourite horse on top of the horse pen, I built other mob statues – the Villager and the Zombie Pigman indicate where the Villager Trading/Iron farm and Gold farms are. The Witch is adjacent to a house I built for some witches. The Ocelot and the Wolf face each other over the underwater minecart overworld line that links the Ice Spikes and Ocean Monument bases together (they also share a Nether link) via the overworld Minecart stations they each have.
The original site:
Pic 58
Pic 59
Pic 60
Pic 61
Pic 62
Pic 63
Pics 64 & 65 are the ground floor storage level, which has function rooms in the corner and exits at the cardinal points. The East exit actually is different as I call it my “Sea Gate” as it opens directly to the ocean (Pic 65)
Pic 64
Pic 65
Pics 66-68 are the two underground levels, the 1st level contains the main animal pens and the farming area, some auto farms and access to the underwater villager trading hall/iron farm and gold farm, and access to the overworld minecart station. The 2nd level (Pic 68) has a tree area, a pair of auto mushroom farms and a chorus plant farm.
Pic 66
Pic 67
Pic 68
Pics 69-72 are the upper floor level, which has 4 sleeping quarters and a map of the base on one wall plus access to a secret trophy room in the top of the base which houses my mob heads and dragon egg.
Pic 69
Pic 70
Pic 71
Pic 72
Pics 73-76 are some underwater shots from around the base. Pic 73 shows the villager trading hall/iron farm to the left whilst the right shows part of the underground levels; the 2nd level has “windows” of alternating nether brick & wooden fences which keep out the water but don’t connect so you can pass thru. A rather nice effect. Pic 74 is the gold farm, whilst Pic 75 shows the subsea corridor that connects the 1st underground level to the horse pen, and also has an underwater dome with its own lighting circuit. Pic 76 is a recent pic of the RH area of Pic 73 where I have a conduit temporarily set up as I mine the above area back a bit in preparation for building an enclosed aquarium area here.
Pic 73
Pic 74
Pic 75
Pic 76
Pic 77 & 78 are an adjacent swamp biome which I levelled and added a central observation tower for hunting slimes and charged creepers during storms (I built this one first before I built a similar one at my first base during the recent rebuild). I’ve had five charged creepers from this area, one of which is still incarcerated in a nearby building (Pic 78).
Pic 77
Pic 78
... to be continued ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Part 5
In the final section, are some of the other builds I have …
Pics 80 & 81 are a desert outpost I created in a desert around 1200 blocks south of the Ocean Monument base and was my main source of sand for the area. It has both overworld and nether minecart links and because the space between them is almost entirely ocean, I used to sail to it too (the overworld minecart line is at Y=12, well under the seabed). There was a village here which I enlarged and reshaped, plus I built a house for myself (top left in the picture). I recently deleted chunks close to this area so they would regenerate in 1.13 and provide me with some of the new aquatic stuff – which it did nicely (Pic 81). One of my future projects is to create an outpost here and link it back to the Ocean Monument base.
Pic 80
Pic 81
Pic 82 & 83 is an outpost for a stronghold, one of the additional strongholds that generated in one of the more recent updates. I was glad about this as I wouldn’t have to travel back to the Desert Base if I wanted to go to the end. I mined a cylinder shape out from the portal to the surface and built a stone brick structure around it, sticking out of the surface with a sloped top. Inside I built an Enderman figure in such a way as to be seem to be holding the portal in his hands (Pic 83). One of my favourite things I’ve built, but he’s not in position to be seen much!
Pic 82
Pic 83
Pics 84 & 85 are of a statue I built to commemorate my 10000th Minecraft day. Hit that milestone around Jun 2017. Had to mine a load of Diamond to make him, but Minutor is a useful tool ! He’s located at X=10000, Z=-10000. He was built not long after the combat update, hence the shield, but I never use a shield these days…
Pic 84
Pic 85
Pic 86-88 are my first and only Woodland Mansion. Located at X=2000, Y=-14600, I discovered it after a test run to the area using AMIDST to see if it was there. The position was virtually North of my Desert Base, so I simply built a 3-way junction in the existing nether line between the Desert Base and the Ice Spikes bases and ran a line up to it. So only accessible my nether rail link. Just glad it was a good sized one. Quite fun to tame it and sort it out a bit. I trapped a load of Vindicators in their own jail block (Pic 87), and a couple of Evokers are walled up in single rooms (Pic 88). Didn’t want to kill them in case they become useful in a future update …
Pic 86
Pic 87
Pic 88
Pic 89 is a typical inside layout of one of my minecart stations track selection areas (there are 4 overworld and 2 nether stations in total). I like to colour code the routes and use that same block colour on tracks where the powered rails are used.
Pic 89
Finally we reach the end … Pic 90 … which is actually the end! As my dragon egg sign indicates, I killed the original dragon July 2016. Not long after, I killed the dragon 19 more times so I have the full complement of 20 outer island portals. The one with the sea lamps on are ones I’ve been through, and I have found a few end cities and have a couple of Elytra from ships. I actually have two dragon eggs; due to a glitch when I was trying to kill the 10th dragon, I died and quit the game. When I reloaded I killed him and he dropped an egg and the big load of XP. Always nice to have a spare egg! But I forgot where I put it … the numbers in the ground indicate the order in which the portals generated.
Pic 90
So there we have it, many thanks for looking! J
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Loving it so far! Especially the mass land changes for areas like the Mesa and the ice spikes biomes where the changes due to the buildings are massive! Also loving the "Egg" (Of course!) and the giant statues - villager, wolf, witch, villager, horse... I dunno - 2000 blocks this way, 3000 that way, it must cover such a vast area!
Closed old thread
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16yrs+ only
Ohhh, 13000 days!
This work as a World Tour?
Wow! What a world! Truly fantastic! Great thread and journal!
Much more interesting than a technical manual for a car!
Having followed your posts for a few years now, and having downloaded your world once before, nothing came as a surprise to me, but to see it all at once presented in such a fashion really puts it into perspective for me. Other than my world, of course, yours is the one with which I'm most familiar.
It's far and away more mature than my own (MC Day 6,350) world and incomparably more advanced. While my main base, Castle Midgard, is large, as you say, it's not so big as your whole desert pyramid base complex, nor does it have so much function. My other three "bases" are tiny, primitive, and close-by compared to yours!
My world may never be so grand as yours is now; it certainly won't ever be so productive. I just don't seek the boundless amounts of resources like your farms and such already produce. Then again, none of my projects are so immense as yours.
Rocket-powered elytra being one of my favorite aspects of Minecraft, my Nether rail system is in decline rather than expansion. Still, I can appreciate yours as epic. I do like rail systems, roads and bridges, it's just that I don't use them anymore. I still make overworld roads and bridges on rare occasion, but as flying is my main mode of transportation, they're mainly just decoration.
I have to say, I noticed you didn't show off your shameful machine of barbaric horrors. Villager doesn't produce what you want? Press a button and lava melts them into screaming pile of flaming goo. Wait until the Testificate Rights Council hears about your violations!
As I've often said, I consider Minecraft to be objectively the #1 greatest video game ever created because it can be played and enjoyed in just about any way by just about any person imaginable. Our play styles and worlds differ greatly, but that by no means keeps me from appreciating your world as one of the best ever made. The amount of hard work you've put into this world is astonishing, literally amazing to anyone who understands Minecraft.
Out of all the worlds I've seen on the Internet, I think yours best captures the spirit of Minecraft as a whole. You have complex redstone machines. You have creative builds that serve no other purpose. You have rails and roads and bridges. You have small houses and giant bases. You've conquered every dimension. You've put basically every aspect of Minecraft to the test or to use.
Bravo, Mr. N Derman! Bravo!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Yeah, it does cover a large area, but in terms of overworld, the desert and mesa bases are isolated from each other, and the ice spikes and ocean monument bases are linked but also isolated from the others. I often thought about joining them in the overworld, but as i have a nether connection, seemed pointless, and it would increase my game save quite a bit, and as i copy my game save from home to work to home everyday, the smaller the better!
I did enjoy making the statues, i think the Ocelot was the hardest as i couldnt find blocks that matched its colours very well. Loving the Dolphin they've added to the game, he is defo gonna be a statue, but i may put him somewhere at the outpost i'm planning later as mentioned near the new warm water biomes ...
Thanks for your comment!
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Thanks for your input Mr Sharp! Perhaps my car manual ref was wrong, perhaps your world is like a visit to a history museum, mines more like a trip to disneyland lol.
I agree its a tremendous game, i dont even think game really does it justice anymore, you can play it like a game, but it alsmost like a virtual hobby or an art project. Although a gamer for many years, i've never played a game as much as I have this, and thats due to its unique ability to be something so much more than a game.
Although I have Elytra, I've only used it occasionally, I've enjoyed the building of the rail lines to connect my sites, dont think i'll ever stop doing this. I can understand why people love the Elytra to zip around their world, it is fun to use, but i also use the digging of rail lines as mining to collect resources (my tunnels are usually at y=11) , so it has a dual purpose as well as satisfying my needs for infrastucture!
... and yeah, i do have loads of resources - easily more than i'll ever use. A lot is acquired by mining the underground areas, and a lot is produced by farms, but i'm reluctant just to dump stuff! Who knows, I may need those 18 double chests of stone stored at my Mesa base, I JUST MIGHT OK!?!
Thank you again for your kind words, much appreciated. There is actually one thing I havent done in MC yet; found any parrots as I have no jungle areas that generated after 1.7, so thats still something to find!
Now, about those villagers ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
This thread wins! Very well presented. So much work put into this! Love the statues. The diamond horse armor horse is really cool. Looks like you got all the resources covered. I don't have much in ways of auto farms or item sorters. Always great to see well established survival worlds. Great work!
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
As I’ve created this thread now, I think I’ll do what Leangreen does and add updates to my world here that I’d usually put in the “What Have You Done Recently?” thread…
MC Day 13042: My Aquarium build is taking shape. As detailed previously, I’m extending an area of the level 1 underground floor over the open area of the level 2 roof. Being already underwater makes the Aquarium itself easier, having the water already there! The Aquarium will be 23 x 19 x 9 water blocks + 1 air level at the top. I will have a piston door entrance open to the sea on the solid face. Currently starting to drain the inside area around the aquarium. Because I’m in the water so much, encountering a lot of drowned, and picking up Tridents and Nautilus Shells occasionally …
I’ve had a couple of thunderstorms during the last few days , one of which provided me with another charged creeper from the observation tower area. That’s two unexploded ones I have here now (another three have been previously detonated here to obtain mob heads).
The Turtle farm has 2 stacks of scutes now, but I’ve had to cull some turtles. I’ve found some in odd places, as they come out onto land and wander around, not to mention a couple who thought a boat might be a nice place to hang out … needless to say I’ve removed my stray boats and added a boat dispenser for when I need one.
Finally, I encountered a Drowned Jockey at day break. He seemed to be stuck on the surface, the chicken didn’t move, but he kept leaning back every now and then. I hit him with the sword once and killed both Jockey and chicken. Was a bit strange.
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Charged Creeper (just left of centre in the distance)
Safely in the barracks
Oh dear …
He dropped both … J
Drowned Jockey
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
You have storage for charged creepers? I've yet to get even one creeper struck by lightning in all my time playing! Nice underwater build.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
Thanks for your comments! :-)
As the first three biomes i lived in didn't have lightning, i didn't see my first charged creeper until over half the age of my world. But like most things, you can improve your chances with some thought and preparation. A nice flattish clear area close to your base, a good observation point, and plenty of lighting up of caves to increase surface spawns in the area (if you mine close to your base and its surrounds, you invariably do this anyway), and just get into the habit of just dropping what yr doing and going to the area whenever a thunderstorm hits.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Wow! There is obviously so much work put into this. Love the giant diamond statue for the 10,000th day! One day I hope a survival world of mine will be as awesome as this. It would be cool to build some form of mobfarm inside a pyramid. I hope you continue to post about it!
“There are no evil weapons, only evil people” - Someone, I guess?
Thanks, ThatAuraPlays578, i intend too!
MC Day 13123: My Aquarium is now complete. It doesn’t look as good from the outside as it does from within due to the glass blocks I guess (glass is the default texture I hate the most in MC, why can’t it just be clear with a fine edge?), but I’m happy with it. My intention was to have the outside area dark and the inside lit up by sea pickles. I also added a small “wreck” in the middle. Has about 20 fish in it – in something like 2 shoals of 10! I wonder if I’ve put too much coral in … anyway, I added the piston gate to the sea and connected a redstone lamp topside just to let me know if I’ve left the gate open …
One of the other things I’ve been doing was to reclaim some of the Obsidian used in my statues and replace it with black concrete. Before the concrete, obsidian looked the best black block to me that wasn’t combustible (like black wool or coal blocks). Reclaimed about 6-8 stacks in all.
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The external of the Aquarium. Not very clear as I’d hoped :/
Added some arches from the main area to the Aquarium area
Sea Gate (from outside)
Reclaiming the Obsidian
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Looks really good, love the brick house
MC Day 13207: Working on little updates to existing areas and some new stuff at my Ocean Monument base. The first was to add MumboJumbo’s Brewing Station – this will be the third one I have in this world, and this is the largest version so far. Its built in the area next to the Aquarium when that area was mined out recently. There is another area above it I’ve yet to fill.
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Next was to modify the Enchantment table. It had adjustable bookshelves, controlled by an item in an item frame, but I never liked the fact you had to keep going back to adjust it for the next setting. Recently, I’d designed one with pressure plates, which you just walked round to change the bookcases; I liked this a lot, but this design was for a middle of one side entry, and the one at the OM base was corner entry, and the redstone needed to be different. I built one in the Test Room to see if I could do it in the space I had, and I was pleased to discover I could, and it actually gave me some more room for chests, which was a bonus.
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Standing on the first pressure plate (there are 7) pulls back a bookcase. As you go round the perimeter, more bookcases get pulled back. When you step off the last one, they reset.
Test Build
Whilst digging out the area for the Aquarium, which was underwater, I set up a temporary conduit. After the build I demolished it, but liked its effect so much I added one permanently in the biggest area of the ocean around the base.
I modified the inside space of my Music Disc farm where the creepers drop thru and are caught, from one block wide to two blocks wide, as the trap door area they fell through also being one wide, they often walked across without falling through. No chance with a two wide drop :D. I also was only able to open the trapdoors from inside, but added a T-Flip Flop so now can toggle it from inside and outside …
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Also added a Kelp farm. There is a thread currently by Max_Greece showcasing his farm, so I built something similar, nothing too difficult. The major change was his design used observer blocks to break each stem individually as soon as it grows; the OM base has a Daylight sensor circuit running through it, connected to a dual edge detector, which is attached to most of my farms, so they are “fired” once at dawn and once at dusk. I added the Kelp farm to the circuit also, which saved me 14 observers … still haven’t used a design with these in …
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Finally, after getting Channelling on a Trident, I went outside during a storm, and what previously took 2000 or so MC days to acquire the three mob heads from charged creeper deaths, I managed to get 6 in about 10 mins! Kinda disappointed its gone from being sooo hard to sooo easy!
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Well this is cool. Aside from your world, which is amazing, this is the first time anyone has ever used a design of mine for something in Minecraft. Think I'll go off and order a SuperHero cape immediately.
On a slightly more serious note, I wonder what the impact on production is of only firing the pistons once a day? I suppose it doesn't really matter in a single user world - if its running all the time quantities are not going to be a problem.
Finally - I hear you on Observers - took me ages to incorporate them into builds but once you do that become second nature. They are great compactors of designs.
MC Day 13311: Whilst earlier working on the music disc farm, I could hear some really odd noises very close which sounded like a Drowned, but not the usual sound it makes. Turns out a Drowned had got into a small area with no water, and when out of the water, they make other noises, some sound like snoring, others wheezing, which I found quite funny. Thus I built a small house just off the Turtle farm area and have placed two name tagged Drowned in it – called Chuck and Michelle (I’m sure from the pic below you can work out who’s who!) – and they have the run of the place. They aren’t aggressive during the day, just pace about a lot trying to reach the water, but at night it’s a different story. They don’t go upstairs much, but they seem to like the place. To get them in the house, I built a trap underneath with a water column and a lava block, so when trapped the lava block can be activated to send them up the water and drop into the house.
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Chuck & Michelle J
Some of their rooms
The trap area
My next project is to build some sort of outpost in the coral waters to the South of my Ocean Monument Base. Not having Minutor handy give me a map of the area (it doesn’t work for 1.13 yet), I went round in a boat generating maps of the area the Minecraft way. There are three wrecks I’ve found which are all or partially above water, and wanted to build close to one of them, but the land was scarce, plus wanting to build a nether link here, I found their locations were too close to an existing portal. However as I looked at the completed map, I noticed something odd in the bottom right – where the mainland started, there looked to be a shipwreck on the coastland on its side, and sure enough, there was! Its also far enough South not to interfere with any other portals. The little island just off the mainland where the wreck is looks the ideal place. And there is a massive underwater ravine too right next door …
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The wreck, just above the portal, partially covered in sand.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!