I have spent over 5 RL hours hunting for a jungle biome in my new survival world. I have sailed along all navigable ocean shores within a 3000 radius of my base and have covered on foot all land ares within 1200 blocks of my base and can not find any jungle. Are there any clues I can go on as to what associated biomes I might track in from shoreline or other to find such a biome?
Unfortunately, due to the way climate zones are set up it is a bit difficult to just follow certain biomes; jungles are in "warm" zones but they share many of the same biomes as "cool" zones. You can however use the presence of Roofed Forest and Swamp as indicators that you are in the right area. Also, coastlines tend to have more "hot" and "snowy" climate zones due to the way they are separated (ocean is treated as neutral, even in 1.13) so this may not be the best way to search. Otherwise, the only easy way to find a specific biome is to use a tool like AMIDST, but that may be too cheaty.
(personally, I think the climate system is one of the biggest mistakes that Mojang has made; for example, compare the variety in biomes in my last world (31 unique biomes, excluding minor biomes like rivers, edge, and hills, or duplicates, such as 4 jungles, including one only 100 blocks from spawn) to the same seed and area in 1.7 (which does have a jungle but no hot/snowy biomes).
(personally, I think the climate system is one of the biggest mistakes that Mojang has made.
I agree! This and the performance drop are the two standout negative features to me with 1.7 (the single positive standout feature being "more biomes"). I guess it's sad that if I could choose one of those two things to remove, I'd pick the climate zone over the performance changes.
One thing I dislike about the climate system is how it teases expectations rather than surprises. Prior to 1.7, exploring was much fun as you never really knew what biomes you'd find next. Perhaps a desert would come after the taiga, for instance. But now, I expect that if I'm in a desert, I'll be traveling a ways before I find an ice spikes biome. And, in the event that I happen to find a tundra, I'll now expect to find an ice spikes even if it isn't there. The element of surprise, ergo, is sacrificed to a noticeable extent.
Regarding the OP's particular situation, well, you could always upload your map seed to AMIDST or Mine Atlas if both your patience and commitment to legitimacy dwindle. Otherwise, focus not so much on hot biomes, but instead warm biomes as Master Caver has suggested. The only two jungles I've found in my world are bordered by roofed forests, plains, regular forests, beaches, stone beaches (cooler biome, but generated in 1.5 before the climate changes), and some type of water (river or, in one case, ocean). And while I spawned in the first jungle, the second was over 3,000 blocks away.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Jungles can be like really scarce and hard to find. I once had a seed where the closest jungle was a whopping 4000 blocks away, it really only depends on luck if you have one or two nearby. Due to jungles having the highest temperature of the medium/lush climate zone, you can find them mostly near biomes with pretty similar temperatures like Savannahs, Swamps and Plains. I usually find them right next to Savannahs or even Deserts nowadays.
But i gotta be honest, while Release 1.7 may have brought many new and interesting biomes, i will never forgive Mojang for once again breaking the fun part of Minecraft, which is it's randomness of worlds you can have. Nowadays you know exactly what you're going to find.
For example you're in a Plains biome, then you know exactly that there'll be many small Forests, or a larger one, or a Birch Forest, with a Roofed Forest and a Swamp nearby. If you are in a Extreme Hills biome you know exactly that there will be most likely a Taiga or a Birch Forest nearby, due to their similarly low temperature. Worth mentioning is that the biomes look way too similar too, like every Forest looks the same, even the in my opinion only good biome, which is the 1.7+ Extreme Hills biome, always looks the same.
I also have a feeling, that some biomes are like way too rare. They should make Jungles, Mesas and Mega Taigas more common so we'll have less of the same environments in the same place. Plains, Forests, Roofed Forests and Swamps are way too common for me. They cover like at least 2/3's of the usual Minecraft world size.
I never understand why Mojang ditched the old biome code from Beta 1.7.3 and earlier in favor of the broken and boring mess of biome code we have now.
Back then the biome system was perfect honestly. It had a humidity and temperature system which prevented harsh biome transitions pretty much 100% of the time because every biome needed certain conditions like a humidity of 95/100 and above and a temperature of 75/100 and above (Just as an example) in order to be able to spawn at all.
It was more effective at preventing these harsh transitions than the current code but it still managed to bring enough variety and especially randomness in your world because the biomes were overall much smaller and had more possibilites especially with mountains, lakes, beaches and such. It's beaches especially were amazing, nowadays you have to terraform your beach so you can have a nice beach themed house, or base. Back then you didn't have to, just find a spot with a large beach and you're fine.
There were also some biomes with barely any grass at all which was a godsent back then. I mean the plains biome is the only biome nowadays which is good for building massive structures on a flat plane but there's just so much annoying grass everywhere that you have to get rid of first. Back then you had Shrublands and Savannahs plus the Plains biome too which all were great for building, tall grass spawned so rarely in Shrublands and Savannahs that you could've just started building right away without doing something before that.
If i were to work at Mojang i would go back to using the old and superior biome code and just replace some of the Beta biomes. Like as an example replacing the Beta Savannah with the current Savannahs (But still with much less grass and trees overall but also allowing Savannah Plateaus to spawn)
(Sorry about this really long post, i got a little carried away i guess. )
Due to jungles having the highest temperature of the medium/lush climate zone, you can find them mostly near biomes with pretty similar temperatures like Savannahs, Swamps and Plains.
The distribution of biomes within a climate zone is completely random, and not related to the temperature values that the Wiki shows, which only determine things like the color of grass (back in Beta 1.7.3 and before it did affect biome placement):
private Biome[] warmBiomes = new Biome[] {Biomes.DESERT, Biomes.DESERT, Biomes.DESERT, Biomes.SAVANNA, Biomes.SAVANNA, Biomes.PLAINS};
private final Biome[] mediumBiomes = new Biome[] {Biomes.FOREST, Biomes.ROOFED_FOREST, Biomes.EXTREME_HILLS, Biomes.PLAINS, Biomes.BIRCH_FOREST, Biomes.SWAMPLAND};
private final Biome[] coldBiomes = new Biome[] {Biomes.FOREST, Biomes.EXTREME_HILLS, Biomes.TAIGA, Biomes.PLAINS};
private final Biome[] iceBiomes = new Biome[] {Biomes.ICE_PLAINS, Biomes.ICE_PLAINS, Biomes.ICE_PLAINS, Biomes.COLD_TAIGA};
else if (k == 2)
{
if (l > 0)
{
aint1[j + i * areaWidth] = Biome.getIdForBiome(Biomes.JUNGLE);
}
else
{
aint1[j + i * areaWidth] = Biome.getIdForBiome(this.mediumBiomes[this.nextInt(this.mediumBiomes.length)]);
}
}
Not only that, as you can see jungles (as well as mesa and mega taiga) aren't even chosen like other biomes, which is why they can become as large as an entire climate zone (if you are wondering why the biome lists are so short that is because special variations are chosen later on, which is also why "single biome" Customized worlds can can have more than one biome).
Also, there really are just 2 "normal" biomes in "snowy" areas (the duplicates for some biomes are to make those more common, so "snowy" is 75% ice plains and 25% cold taiga), 3 in "hot" areas, 4 in "cool" areas, and 6 in "warm" areas, with several biomes appearing in multiple areas, compared to the 7 "normal" biomes in 1.6.4 (with all climates); climate zones in 1.7+ are also on average larger than 1.6.4's "snowy" areas, which are directly equivalent to 1.7's "snowy" areas (1.7 uses a slightly modified version of the 1.6.4 code that places these to initially place climate zones).
I assume you already know this, but in case you don't, here is a biome finder. Type in your seed at the top, press enter, then select the game version at the bottom and you'll probably want to set the filter to jungle only. Also, if you don't press enter after typing in the seed, then that seed won't load.
Really appreciate all the feedback. So-far, I've got dozens of roofed forests, lots of swamp, a tremendous amount of desert, a fair amount of regular forest and savannah, and just found up at about 3500 north an immense mesa complex. A few of the lesser biomes like Flower forest, Extreme hills, and others thrown in as well. Still no jungle though but I'm still hunting. Have found 4 villages, (3 in desert 1 in plains) and 5 Desert temples. Can see quite a few Sea monuments under the ocean but haven't done anything with them yet.
I assume you already know this, but in case you don't, here is a biome finder. Type in your seed at the top, press enter, then select the game version at the bottom and you'll probably want to set the filter to jungle only. Also, if you don't press enter after typing in the seed, then that seed won't load.
Thanks very much, and that is rather sneaky. I tried it and love it.
Turns out that the nearest jungle of any sort is about 3000 blocks NW of my base. I have sailed within about 200 blocks of it in my coastline tour. Now I just have to get up an expedition to go there.
I'm going to go against the grain in this thread and say that I really like the "new" climate system. I like rare biomes and I like having reasonable expectations. For example, I know on planet Earth, the farther I travel north, the colder it will get, and the farther south, the warmer, until crossing the equator. At the same time, I realize I'm in the minority for the reasons others have posted.
While I've found multiple deserts and even a mushroom island, I still have never found a frozen biome. Or any sort of mesa. I'd say my world is very roughly 80,000 blocks square. I've been more than 40,000 blocks in at least three cardinal directions (north, east, and west) from the spawn. I'm aware of programs and mods but am uninterested in using any such things. With rocket-powered elytra, I could find all biomes if I so desired.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
While I've found multiple deserts and even a mushroom island, I still have never found a frozen biome. Or any sort of mesa. I'd say my world is very roughly 80,000 blocks square. I've been more than 40,000 blocks in at least three cardinal directions (north, east, and west) from the spawn. I'm aware of programs and mods but am uninterested in using any such things. With rocket-powered elytra, I could find all biomes if I so desired.
That's just a bit... insane... it would literally take centuries for me explore such a large area... (I only explore around 100 chunks per play session spent caving; 80,000 blocks square is 25 million chunks - which comes out to 684 years). Only one of my worlds exceeds even a single level 4 map in explored area; my first world has about 88,000 explored chunks, 109,000 total, which is exactly why I want worlds that look like this (it took 121 sessions of caving to explore about 12,000 chunks, 18,000 total) and thanks to the number of biomes, which far exceeds vanilla, I still have yet to find a couple biomes which I added in the very first version, more than 4 years ago (an in-development version of TMCW currently uses 116 biome IDs, plus 17 "virtual" biomes which are only used by the biome generator (I'm already preparing for the eventual hitting of the 256 biome ID limit by using "virtual" biome IDs above 256 so I don't need to use real IDs for cases where a distinct biome ID is needed for biome layout purposes but the biome is otherwise the same as an existing one); I also know that those two biomes (and many more that I've added since then) actually generate since I've seen them while testing.
I really liked the "biome finder" as linked by SneakyTacts above. The ability to filter by many different biome types was outstanding and operation was simple. Being an on-line app, made it nice and fast.
I'd say my world is very roughly 80,000 blocks square. I've been more than 40,000 blocks in at least three cardinal directions (north, east, and west) from the spawn.
And... suddenly my 20,000 x 20,000 world (and this was generated by a program prior to the release of 1.2.7) seems tiny, although I have a region (I call it the "new lands" which is 1.7 terrain) so my world itself is more, but it's a small addition; the core 20,000 x 20,000 is the vast majority. I think traveling through the nether on horse through mostly a straight tunnel is close to 10 minutes, and that takes me some ~45k+ blocks East from spawn, so to have traveled almost as much manually in the overworld in multiple directions? I knew my play since 1.7 has mostly confined me (and I think I err more on the building side and not AS much on the exploring side as you, so I'm stationary a lot relatively the last few years), but THIS really puts it into closer perspective. Your world is much bigger than I thought. Out of curiousity, how much of this "expansion" came about with how Elytra has transformed your gameplay? because I sort of use Elytra more as a "rare toy" and less as a form of travel. Call me old fashion, but it's more fun to set out on horse or foot and use those paths I spent so much time making.
I have been thinking of generating my map to be a big larger, but generating time and world size is a concern now. Mostly East and South is nothing but ocean, and we're running out of areas to explore North and West without coming close to the pre-1.7 terrain lands boundary.
That's why I don't play with larger biomes--I'll never be able to find all of them without traveling tens of thousands of blocks. You can use the biome finder website I linked to in a post above for survival minecraft if you don't consider that cheating!
I've spawned in normal-sized ice spike biomes before and they've been extremely tiny, like every other one I've found. If you're playing with normal-sized biomes, you shouldn't have that problem. Why do you like your large biomes?
That's why I don't play with larger biomes--I'll never be able to find all of them without traveling tens of thousands of blocks. You can use the biome finder website I linked to in a post above for survival minecraft if you don't consider that cheating!
I've spawned in normal-sized ice spike biomes before and they've been extremely tiny, like every other one I've found. If you're playing with normal-sized biomes, you shouldn't have that problem. Why do you like your large biomes?
i consider standard worlds too small for building and ofc i want large biomes for roleplay purposes as well
Depending on the scale at which you build, play, and explore, large biomes can be very nice, until you factor in the climate system which works to make the world even more homogeneous feeling.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Is just starting a new game out of the question? I know what you mean, sometimes you have to travel so far to find a specific biome. The other day I just started a creative game that had a pretty awesome seed.
It starts out in a jungle that's on mountains right next to an ocean. I may revisit this one to start a survival game.
I have spent over 5 RL hours hunting for a jungle biome in my new survival world. I have sailed along all navigable ocean shores within a 3000 radius of my base and have covered on foot all land ares within 1200 blocks of my base and can not find any jungle. Are there any clues I can go on as to what associated biomes I might track in from shoreline or other to find such a biome?
Learn something new each day
Unfortunately, due to the way climate zones are set up it is a bit difficult to just follow certain biomes; jungles are in "warm" zones but they share many of the same biomes as "cool" zones. You can however use the presence of Roofed Forest and Swamp as indicators that you are in the right area. Also, coastlines tend to have more "hot" and "snowy" climate zones due to the way they are separated (ocean is treated as neutral, even in 1.13) so this may not be the best way to search. Otherwise, the only easy way to find a specific biome is to use a tool like AMIDST, but that may be too cheaty.
(personally, I think the climate system is one of the biggest mistakes that Mojang has made; for example, compare the variety in biomes in my last world (31 unique biomes, excluding minor biomes like rivers, edge, and hills, or duplicates, such as 4 jungles, including one only 100 blocks from spawn) to the same seed and area in 1.7 (which does have a jungle but no hot/snowy biomes).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I agree! This and the performance drop are the two standout negative features to me with 1.7 (the single positive standout feature being "more biomes"). I guess it's sad that if I could choose one of those two things to remove, I'd pick the climate zone over the performance changes.
One thing I dislike about the climate system is how it teases expectations rather than surprises. Prior to 1.7, exploring was much fun as you never really knew what biomes you'd find next. Perhaps a desert would come after the taiga, for instance. But now, I expect that if I'm in a desert, I'll be traveling a ways before I find an ice spikes biome. And, in the event that I happen to find a tundra, I'll now expect to find an ice spikes even if it isn't there. The element of surprise, ergo, is sacrificed to a noticeable extent.
Regarding the OP's particular situation, well, you could always upload your map seed to AMIDST or Mine Atlas if both your patience and commitment to legitimacy dwindle. Otherwise, focus not so much on hot biomes, but instead warm biomes as Master Caver has suggested. The only two jungles I've found in my world are bordered by roofed forests, plains, regular forests, beaches, stone beaches (cooler biome, but generated in 1.5 before the climate changes), and some type of water (river or, in one case, ocean). And while I spawned in the first jungle, the second was over 3,000 blocks away.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Jungles can be like really scarce and hard to find. I once had a seed where the closest jungle was a whopping 4000 blocks away, it really only depends on luck if you have one or two nearby. Due to jungles having the highest temperature of the medium/lush climate zone, you can find them mostly near biomes with pretty similar temperatures like Savannahs, Swamps and Plains. I usually find them right next to Savannahs or even Deserts nowadays.
But i gotta be honest, while Release 1.7 may have brought many new and interesting biomes, i will never forgive Mojang for once again breaking the fun part of Minecraft, which is it's randomness of worlds you can have. Nowadays you know exactly what you're going to find.
For example you're in a Plains biome, then you know exactly that there'll be many small Forests, or a larger one, or a Birch Forest, with a Roofed Forest and a Swamp nearby. If you are in a Extreme Hills biome you know exactly that there will be most likely a Taiga or a Birch Forest nearby, due to their similarly low temperature. Worth mentioning is that the biomes look way too similar too, like every Forest looks the same, even the in my opinion only good biome, which is the 1.7+ Extreme Hills biome, always looks the same.
I also have a feeling, that some biomes are like way too rare. They should make Jungles, Mesas and Mega Taigas more common so we'll have less of the same environments in the same place. Plains, Forests, Roofed Forests and Swamps are way too common for me. They cover like at least 2/3's of the usual Minecraft world size.
I never understand why Mojang ditched the old biome code from Beta 1.7.3 and earlier in favor of the broken and boring mess of biome code we have now.
Back then the biome system was perfect honestly. It had a humidity and temperature system which prevented harsh biome transitions pretty much 100% of the time because every biome needed certain conditions like a humidity of 95/100 and above and a temperature of 75/100 and above (Just as an example) in order to be able to spawn at all.
It was more effective at preventing these harsh transitions than the current code but it still managed to bring enough variety and especially randomness in your world because the biomes were overall much smaller and had more possibilites especially with mountains, lakes, beaches and such. It's beaches especially were amazing, nowadays you have to terraform your beach so you can have a nice beach themed house, or base. Back then you didn't have to, just find a spot with a large beach and you're fine.
There were also some biomes with barely any grass at all which was a godsent back then. I mean the plains biome is the only biome nowadays which is good for building massive structures on a flat plane but there's just so much annoying grass everywhere that you have to get rid of first. Back then you had Shrublands and Savannahs plus the Plains biome too which all were great for building, tall grass spawned so rarely in Shrublands and Savannahs that you could've just started building right away without doing something before that.
If i were to work at Mojang i would go back to using the old and superior biome code and just replace some of the Beta biomes. Like as an example replacing the Beta Savannah with the current Savannahs (But still with much less grass and trees overall but also allowing Savannah Plateaus to spawn)
(Sorry about this really long post, i got a little carried away i guess. )
The distribution of biomes within a climate zone is completely random, and not related to the temperature values that the Wiki shows, which only determine things like the color of grass (back in Beta 1.7.3 and before it did affect biome placement):
Not only that, as you can see jungles (as well as mesa and mega taiga) aren't even chosen like other biomes, which is why they can become as large as an entire climate zone (if you are wondering why the biome lists are so short that is because special variations are chosen later on, which is also why "single biome" Customized worlds can can have more than one biome).
Also, there really are just 2 "normal" biomes in "snowy" areas (the duplicates for some biomes are to make those more common, so "snowy" is 75% ice plains and 25% cold taiga), 3 in "hot" areas, 4 in "cool" areas, and 6 in "warm" areas, with several biomes appearing in multiple areas, compared to the 7 "normal" biomes in 1.6.4 (with all climates); climate zones in 1.7+ are also on average larger than 1.6.4's "snowy" areas, which are directly equivalent to 1.7's "snowy" areas (1.7 uses a slightly modified version of the 1.6.4 code that places these to initially place climate zones).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I assume you already know this, but in case you don't, here is a biome finder. Type in your seed at the top, press enter, then select the game version at the bottom and you'll probably want to set the filter to jungle only. Also, if you don't press enter after typing in the seed, then that seed won't load.
Really appreciate all the feedback. So-far, I've got dozens of roofed forests, lots of swamp, a tremendous amount of desert, a fair amount of regular forest and savannah, and just found up at about 3500 north an immense mesa complex. A few of the lesser biomes like Flower forest, Extreme hills, and others thrown in as well. Still no jungle though but I'm still hunting. Have found 4 villages, (3 in desert 1 in plains) and 5 Desert temples. Can see quite a few Sea monuments under the ocean but haven't done anything with them yet.
Learn something new each day
Thanks very much, and that is rather sneaky. I tried it and love it.
Turns out that the nearest jungle of any sort is about 3000 blocks NW of my base. I have sailed within about 200 blocks of it in my coastline tour. Now I just have to get up an expedition to go there.
Thanks again.
Learn something new each day
I'm going to go against the grain in this thread and say that I really like the "new" climate system. I like rare biomes and I like having reasonable expectations. For example, I know on planet Earth, the farther I travel north, the colder it will get, and the farther south, the warmer, until crossing the equator. At the same time, I realize I'm in the minority for the reasons others have posted.
Just think, in my large-biome world, I had to travel more than 25,000 blocks on horseback to find a jungle! Details here: [Journal & Pics] After a Year and a Half, I Finally Found a Jungle
While I've found multiple deserts and even a mushroom island, I still have never found a frozen biome. Or any sort of mesa. I'd say my world is very roughly 80,000 blocks square. I've been more than 40,000 blocks in at least three cardinal directions (north, east, and west) from the spawn. I'm aware of programs and mods but am uninterested in using any such things. With rocket-powered elytra, I could find all biomes if I so desired.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
That's just a bit... insane... it would literally take centuries for me explore such a large area... (I only explore around 100 chunks per play session spent caving; 80,000 blocks square is 25 million chunks - which comes out to 684 years). Only one of my worlds exceeds even a single level 4 map in explored area; my first world has about 88,000 explored chunks, 109,000 total, which is exactly why I want worlds that look like this (it took 121 sessions of caving to explore about 12,000 chunks, 18,000 total) and thanks to the number of biomes, which far exceeds vanilla, I still have yet to find a couple biomes which I added in the very first version, more than 4 years ago (an in-development version of TMCW currently uses 116 biome IDs, plus 17 "virtual" biomes which are only used by the biome generator (I'm already preparing for the eventual hitting of the 256 biome ID limit by using "virtual" biome IDs above 256 so I don't need to use real IDs for cases where a distinct biome ID is needed for biome layout purposes but the biome is otherwise the same as an existing one); I also know that those two biomes (and many more that I've added since then) actually generate since I've seen them while testing.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I use Amidst: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2626547-amidst-now-has-1-11-support:
when searching for any world data.
Seed 7075906831244766064 has to the east and slightly north of spawn a rather large jungle biome. It's big enough it contains 4 jungle temples.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I really liked the "biome finder" as linked by SneakyTacts above. The ability to filter by many different biome types was outstanding and operation was simple. Being an on-line app, made it nice and fast.
Learn something new each day
And... suddenly my 20,000 x 20,000 world (and this was generated by a program prior to the release of 1.2.7) seems tiny, although I have a region (I call it the "new lands" which is 1.7 terrain) so my world itself is more, but it's a small addition; the core 20,000 x 20,000 is the vast majority. I think traveling through the nether on horse through mostly a straight tunnel is close to 10 minutes, and that takes me some ~45k+ blocks East from spawn, so to have traveled almost as much manually in the overworld in multiple directions? I knew my play since 1.7 has mostly confined me (and I think I err more on the building side and not AS much on the exploring side as you, so I'm stationary a lot relatively the last few years), but THIS really puts it into closer perspective. Your world is much bigger than I thought. Out of curiousity, how much of this "expansion" came about with how Elytra has transformed your gameplay? because I sort of use Elytra more as a "rare toy" and less as a form of travel. Call me old fashion, but it's more fun to set out on horse or foot and use those paths I spent so much time making.
I have been thinking of generating my map to be a big larger, but generating time and world size is a concern now. Mostly East and South is nothing but ocean, and we're running out of areas to explore North and West without coming close to the pre-1.7 terrain lands boundary.
lol you cant find jungles while on my 1.11? world i found a jungle 5.7km long
on large biomes though
too bad i have never managed to find a mushroom island or mesa in survival in minecraft ever
lost hope of doing so long ago
i even once spawned in an ice spike biome on survival which was horrendous to me to survive in years ago xD
That's why I don't play with larger biomes--I'll never be able to find all of them without traveling tens of thousands of blocks. You can use the biome finder website I linked to in a post above for survival minecraft if you don't consider that cheating!
I've spawned in normal-sized ice spike biomes before and they've been extremely tiny, like every other one I've found. If you're playing with normal-sized biomes, you shouldn't have that problem. Why do you like your large biomes?
i consider standard worlds too small for building and ofc i want large biomes for roleplay purposes as well
Depending on the scale at which you build, play, and explore, large biomes can be very nice, until you factor in the climate system which works to make the world even more homogeneous feeling.
A thread was just posted in Java Seeds where spawn in a 1.13 world is in a jungle. I'm pretty sure the seed will work for versions back to 1.7.2.
https://www.minecraftforum.net/forums/minecraft-java-edition/seeds/2922423-1-13-jungle-spawn-seed
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Is just starting a new game out of the question? I know what you mean, sometimes you have to travel so far to find a specific biome. The other day I just started a creative game that had a pretty awesome seed.
It starts out in a jungle that's on mountains right next to an ocean. I may revisit this one to start a survival game.
seed
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