Can someone tell me how I can make a monster farm without lighting up caves because I really want gunpowder for TNT and I'm too lazy to light up all my caves
The most efficient mob farm you can make without lighting any caves is by making a mob farm in the sky above an ocean(preferably a really deep one). Also make sure you build it in the middle of the ocean far away from land so mobs don't spawn on it.
Yeah, just build the afk point 128 blocks up from the ocean surface. I like the one that 101m4n does on YouTube.
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-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
I could be wrong, but I don't understand why a sky-spawner would need to be above an ocean.
The only thing I can think of is to keep rates high during the night, but this is easily overcome by a little surface lighting or by building it starting at y140+.
I have done some reading about lc values but I haven't been able to come up with any definitive conclusions on this.
To someone more knowledgeable than myself: Is there a real reason to build a sky mob spawner above an ocean as opposed to just anywhere?
I could be wrong, but I don't understand why a sky-spawner would need to be above an ocean.
The only thing I can think of is to keep rates high during the night, but this is easily overcome by a little surface lighting or by building it starting at y140+.
I have done some reading about lc values but I haven't been able to come up with any definitive conclusions on this.
To someone more knowledgeable than myself: Is there a real reason to build a sky mob spawner above an ocean as opposed to just anywhere?
The location over an ocean is mainly chosen because it is a large, flat area. You could do it over a desert or plains biome, but you would have to make sure the minimum distance between the highest land elevation and the bottom of your spawner was ideal.
I built my sky high mob farm above my house in the plains. It works really well. I also put a nether portal at the bottom of my farm so mobs can walk into the nether. That way I can get hundreds of mobs.
The location over an ocean is mainly chosen because it is a large, flat area. You could do it over a desert or plains biome, but you would have to make sure the minimum distance between the highest land elevation and the bottom of your spawner was ideal.
Not just that. Water is not a valid spawning surface. Not only that, the ground under the water is not a valid spawning surface either. So the highest spawning surface is in the highest cave under the water's surface, rather than on the surface as it is in any solid ground biome. So you get the depth of the water plus the thickness of the seafloor for free in terms of how far up you have to go to get away from monsters spawning anywhere but the trap.
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
The only thing I can think of is to keep rates high during the night, but this is easily overcome by a little surface lighting or by building it starting at y140+.
I have done some reading about lc values but I haven't been able to come up with any definitive conclusions on this.
To someone more knowledgeable than myself: Is there a real reason to build a sky mob spawner above an ocean as opposed to just anywhere?
The location over an ocean is mainly chosen because it is a large, flat area. You could do it over a desert or plains biome, but you would have to make sure the minimum distance between the highest land elevation and the bottom of your spawner was ideal.