I am making a tower of villager-planted potato and carrot farms. There will be a farm on each level with two brown coat villagers in a 15x15 space farming. It uses the light level less than 7 trick with pressure plates to give block updates and suck the crops into hoppers.
My question is should I allow the villagers on all floors to choose whether to plant whatever they want, limited to potatoes and carrots, or should I give two of the four floors only potatoes and two of the floors carrots. I know that the crops grow slightly faster if they are near the opposite. But I also don't get much guarantee of any ratios in the output either. These crops will all be for trading to farmers, fyi, so it's nice to have a decent amount of both crop but it doesn't need to be a perfect 50/50. It would be nice, however to have a large amount of both to control trade lock outs.
I would say yes seperate them. Mostly because villagers will probably randomly plant one or the other and this could result in large amounts of one but none of the other.
Villager AI is not aware of the row-cropping mechanic, so they'll just plant or give away whatever is first in inventory. It's also not a significant enough boost to bother with as you get about the same boost simply from having hydrated farmland.
DuhDerp just said "they'll just plant or give away whatever is first in inventory" ... so ...
If you mix potatoes and carrots, pretty soon the plot will be 100% either potatoes or carrots. I think new items go into the left slot of the farmer and items are taken from the left slot first. So harvesting a carrot space, if the left slot is empty, will result in planting 1-4 carrot spaces next. Furthermore, if the left slot is empty and the farmer harvests carrots, then potatoes, and then carrots, and then potatoes, the left slot will have a bunch of carrots and the potatoes are way back in priority. It's like the farmer is a potato/carrot sorter
Quite possibly the plot could become 100% potatoes or 100% carrots in just one round of harvesting/planting.
It's not a stable situation (only 100% potatoes or 100% carrots is stable.)
I am making a tower of villager-planted potato and carrot farms. There will be a farm on each level with two brown coat villagers in a 15x15 space farming. It uses the light level less than 7 trick with pressure plates to give block updates and suck the crops into hoppers.
My question is should I allow the villagers on all floors to choose whether to plant whatever they want, limited to potatoes and carrots, or should I give two of the four floors only potatoes and two of the floors carrots. I know that the crops grow slightly faster if they are near the opposite. But I also don't get much guarantee of any ratios in the output either. These crops will all be for trading to farmers, fyi, so it's nice to have a decent amount of both crop but it doesn't need to be a perfect 50/50. It would be nice, however to have a large amount of both to control trade lock outs.
Thanks for the help,
-Lambda Cube
I'd go with dividing what is planted by floors if only for the greater predictability...
Given the way villagers harvest & plant crops, the speed boost from row cropping isn't likely to happen in any case.
Limiting the farmers on each plot to one crop also means one less thing to 'break'.
I would say yes seperate them. Mostly because villagers will probably randomly plant one or the other and this could result in large amounts of one but none of the other.
Gifs are cool beans
You can break lockouts easily with melon/pumpkin autofarms...
Villager AI is not aware of the row-cropping mechanic, so they'll just plant or give away whatever is first in inventory. It's also not a significant enough boost to bother with as you get about the same boost simply from having hydrated farmland.
DuhDerp just said "they'll just plant or give away whatever is first in inventory" ... so ...
If you mix potatoes and carrots, pretty soon the plot will be 100% either potatoes or carrots. I think new items go into the left slot of the farmer and items are taken from the left slot first. So harvesting a carrot space, if the left slot is empty, will result in planting 1-4 carrot spaces next. Furthermore, if the left slot is empty and the farmer harvests carrots, then potatoes, and then carrots, and then potatoes, the left slot will have a bunch of carrots and the potatoes are way back in priority. It's like the farmer is a potato/carrot sorter
Quite possibly the plot could become 100% potatoes or 100% carrots in just one round of harvesting/planting.
It's not a stable situation (only 100% potatoes or 100% carrots is stable.)