Greetings, this is my first thread here, so please don't skewer me if I do something improperly. This is on a multiplayer server.
I have a simple redstone circuit set up to drop coal onto a pressure plate, which stops the mechanism by powering it. The coal then gets absorbed by the endoflames placed nearby, which is converted into mana, and sent to the mana spreader above my mana pool.
The absorbtion of the coal then releases the pressure plate, allowing the Dropper to drop another piece of coal. For several days, this circuit has been working flawlessly, but tonight when I logged in, I went to place more coal in the Automatic Precision Dropper, and the circuit was powered, even though the pressure plate had no coal on it.
I tried digging up the pressure plate and the dropper started running, but as soon as I placed the pressure plate down again, it stopped, even after I picked up the coal that was on it. the server admin allows trolling, so I dug under the floor a bit but found no redstone torches that could have been powering the circuit, and since the circuit only runs once the pressure plate has been removed, I have no idea what could be causing the error. Any assistance would be appreciated.
Between the texture pack and the mods there are a number of blocks/entities in the attached pic I don't recognize .
I am also unfamiliar with the mod.
Troubleshooting is therefore back to basics: test each part seperately, attempt to replicate the behavior, tear it down and rebuild [the last should have absolutely no effect, but is a time honored (and surprisingly effective) engineering practice for gremlin extermination]
(Most of these are simply attempts at diagnosing what is going on; the expectation is that many will have no effect on the system behavior..
Also the answers may not be useful to anyone not familiar with the novel RS blocks introduced by the mod(s))
Are all the power levels of the RS dust as expected?
If you use a stone pressure plate [does not detect entities], what happens?
If you replace the pressure plate with a lever, does the rest of the circuit work as it should?
Repeat using a button.
If you extend the RS line and place the pressure plate on a different block, does the circuit work properly with manual placement?
If you extend part of the RS stairs to the left enough to include a repeater, does the diode functionality help?
If you remove the dropper mechanism and operate the circuit manually what happens?
If you remove the "mana spreader" mechanism and operate the circuit manually what happens?
If you place an unconnected wooden pressure plate and a RS line nearby (eg a few blocks to the right), what behavior do you see when dropping/picking up coal manually?
Does charcoal produce the same effect?
If you use a non-fuel drop (eg seeds) does the pressure plate dropper mechanism function properly as a despawn timer?
That looks to be a wooden pressure plate: if you try a gold pressure plate (gives a signal stength of 1 with 1 entity (1 coal) on it) what happens?
If a repeater is then added to power a RS line, what happens?
Rollback Post to RevisionRollBack
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Does your server use something like a clearlag plugin to delete items on the ground frequently (as in, before the vanilla 5-minute despawn timer)? I wonder if perhaps this action prevents a block update from happening, meaning that the pressure plate still thinks there's an item on it because nothing happened in-world to tell it that it was no longer there. This may or may not be specific to the plugin, with the vanilla despawn timer not having such an issue (of course, the coal isn't likely to stick around long enough for vanilla despawning mechanics to kick in).