Not all of the images were my idea, I just compiled them to look nice.
This is a more organized version of the last topic. This first post has the two main card templates.
Guide to DarkDX's Template Upper-left box: Card type/Icon.
Player = Default player face
Structure = Brick
Resource card = Remove this box
Location = Compass
"Special" cards (like Respawn) = Cake
Cards involving something added by a game mod = Golden Apple Upper-right box: Health
Not applicable for resources or special cards.
Otherwise, put in the number of health the object should have. For mobs, go by the game's numbers. For structures/locations, think of a reasonable number yourself. Lower-left box: Rarity
Rarity goes in every card. It goes on a scale from to .
= Very Rare Lower-right box: Minecraft Block
The official logo. You won't need to change this.
Rules (made by me, still in testing)
Revised version (I forgot card-drawing rules and also how to win):
You are allowed a deck of exactly (32/64) cards. Not sure if it should be 32 or 64 cards, maybe separate game rules for each deck size?
You have an INVENTORY of 10 cards (picked at random from the deck). Don't let your opponent see your INVENTORY. You start the game with 5 randomly drawn cards - the rest you'll have to draw later.
During every turn, you are allowed 3 actions. This can include playing a location card (receiving bonus resource cards from something like a forest or quarry doesn't count as an action), attacking with a mob, trading a certain number of resource cards for a structure, taming a wolf with a bone, or using a BED to change the time.
You are also allowed to draw up to 3 cards. You can choose to draw less than 3, as well. If your inventory is full, you may still draw cards, but you must put the same number of cards from your inventory back into the deck. Show the cards to your opponent, put them back in the deck, and shuffle well.
If you trade in a number of cards to make a structure, the resource cards used are discarded and removed from play. (I think of resource cards as being like energy cards from the Pokemon TCG) Put them in a little pile separated from the rest of the game.
Time is kept track of through a little wheel with 10 points on it. Every turn, the wheel is turned one point. 5 are day and 5 are night. Using a BED will allow you to rotate the wheel by 5 points (even if it's day).
Winning: You can win when a) your opponent is controlling no mobs or :cool.gif: your opponent is out of cards.
No cards can change the basic limits of your 3 actions or 10 inventory cards.
Also, instead of a chest card, I'm thinking that the little deck box the cards would fit in would be shaped like a tall large chest.
Courtesy of bleachisback, we have a card maker. Instructions are included with the download. Download