Cobble (edging out Smooth Stone): renewable, cheap, easy to get, SilkTouch not required, available in slabs, stairs, and walls. Also lets any decorative elements I may add stand out…
2. Best Dye Color/Glass/Wool.
Dyes themselves: No opinion. (I don't see the point of the question.)
Glass: Clear, I use little colored glass (generally as a decorative substitution/addition) and for that purpose 'best' is build dependent. Of the actual colors Red is probably most used (visibility).
Wool: Light Blue; best general visibility (particularly for carpet on fences/walls) in Overworld/Nether/End
3. Best Automated Machine?
just one?!? . . . item sorters (particularly if seen as including the pickup and distribution pipes) [That may translate to storage systems ]
I like a lot of different farms/ranches/grinders, but item storage/distribution has the highest efficiency of annoyance…
4. Best Weapon?
Sword/Bow/Axe in that order; the game rules are written to force this ranking [IMO] other than in special circumstances. [Note the trident may partly upset this ranking.]
5. Coolest Mob?
Endermen: just because
6. Best 1.13 feature so far?
Baby Turtles (although, purely for utility, a maxed out trident)
7. Best Enchantment overall.
Mending; makes so many otherwise labor prohibitive projects realistically (rather than only hypothetically) achievable
8. Type of Minecraft architecture
Semi-fantasy mediaeval-esque:
semi fantasy in that I prefer architecture that reasonably reflects the in game world so nether builds take into account the floating fireball spitters, and all builds are adapted to teleporters and spontaneous generation.
mediaeval-esque in that I also include classical (and other anachronistic), and non-European elements
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
1. I'd say cobblestone due to its abundance, and quartz, which I use for my main bases as I get tons of it as a byproduct of enchanting, but don't usually intentionally mine it for building with.
2. Bonemeal, not as a dye but because it is the most useful to me; I only use regular glass (with a custom texture) since colored glass does not exist in 1.6.4 (and I have not added it to my mod because I don't see a use for it); likewise, white wool since white sheep are most abundant (my main use of wool is trading it for emeralds, and before I put Silk Touch on my shears, as way to save all the string I collect from cave spider spawners).
3. None; I don't use automated machines of any kind unless the definition is taken very loosely (I suppose planting crops and letting them grow on their own is automatic in a sense as the game grows them for you while you can do other things, which is the main reason why people automate things).
4. A diamond sword with Sharpness V, Knockback II, Unbreaking III (Mending does not exist in 1.6.4 though my mod adds its own version which replaces renaming to keep the cost down).
5. Villagers; they are the most human-like mob and seem to have some intelligence (they live in organized villages) and resemble the player, plus you can trade with them (for stuff like all diamond gear prior to 1.8; all the diamonds that I get while caving are about as useful to me as once you have Mending in 1.9+).
6. The ability to (hopefully) fully customize world generation like they should have done in 1.8 (they have not actually added this yet but they have made the necessary changes).
7. Unbreaking (and Mending in 1.9+); even with Unbreaking III I've burned through an entire diamond pickaxe (or repair) in a single session and while the repair cost is increased it is far offset by the 4x durability increase, part of the reason why I've never made (needed) an XP farm.
8. A big box? I really, really am not a builder at all, as indicated by the answers to the first few questions.
1. I'd say cobblestone due to its abundance, and quartz, which I use for my main bases as I get tons of it as a byproduct of enchanting, but don't usually intentionally mine it for building with.
2. Bonemeal, not as a dye but because it is the most useful to me; I only use regular glass (with a custom texture) since colored glass does not exist in 1.6.4 (and I have not added it to my mod because I don't see a use for it); likewise, white wool since white sheep are most abundant (my main use of wool is trading it for emeralds, and before I put Silk Touch on my shears, as way to save all the string I collect from cave spider spawners).
3. None; I don't use automated machines of any kind unless the definition is taken very loosely (I suppose planting crops and letting them grow on their own is automatic in a sense as the game grows them for you while you can do other things, which is the main reason why people automate things).
4. A diamond sword with Sharpness V, Knockback II, Unbreaking III (Mending does not exist in 1.6.4 though my mod adds its own version which replaces renaming to keep the cost down).
5. Villagers; they are the most human-like mob and seem to have some intelligence (they live in organized villages) and resemble the player, plus you can trade with them (for stuff like all diamond gear prior to 1.8; all the diamonds that I get while caving are about as useful to me as once you have Mending in 1.9+).
6. The ability to (hopefully) fully customize world generation like they should have done in 1.8 (they have not actually added this yet but they have made the necessary changes).
7. Unbreaking (and Mending in 1.9+); even with Unbreaking III I've burned through an entire diamond pickaxe (or repair) in a single session and while the repair cost is increased it is far offset by the 4x durability increase, part of the reason why I've never made (needed) an XP farm.
8. A big box? I really, really am not a builder at all, as indicated by the answers to the first few questions.
I actually like your well thought out answers. Building seems like it is what keeps the entertaining part of the game going though, especially if you are decent at it.
I like Obsidian, since I think it's both a pretty block and obviously a durable one. But for more practical purposes, I like Polished Granite. 2. Best Dye Color/Glass/Wool.
I always use Blue, but I think Cyan looks the nicest as wool. Light Blue glass is the nicest glass, though.
3. Best Automated Machine?
Uhh... well I guess I don't really use machines...
4. Best Weapon?
Thus far it's a Diamond Sword with some enchantments like Smite (or Sharpness), and Mending... Knockback... but the moment 1.13 comes out, I'm making that awesome Trident my weapon of choice. I'm so stoked for it. 5. Coolest Mob?
Endermen are the coolest by far. 6. Best 1.13 feature so far?
So many cool features to choose from! I really like the turtles, but I'm still reeeaaally excited about that Trident.
7. Best Enchantment overall.
Infinity on the Bow. Or Flame/Fire Aspect. The latter makes my meat already cooked when I kill it.
8. Type of Minecraft architecture
...As in what I build, or did you mean pre-generated? My favorite pre-generated structure would either be the Woodland Mansion or Ocean Monument, but as for what I build, I always like to build my personal standardized nine-floor Towers that I live in.
I don't know why I made this, just got bored and want to hear your opinions for Minecraft. Attempt to explain your opinions.
1. Best Building Block?
2. Best Dye Color/Glass/Wool.
3. Best Automated Machine?
4. Best Weapon?
5. Coolest Mob?
6. Best 1.13 feature so far?
7. Best Enchantment overall.
8. Type of Minecraft architecture
Here's mine:
1. Stone Bricks = Overuse it a lot and fits in with most builds.
2. Blue = It's cheap (Lapis) and blue is a cool color that fits with some builds.
3. Auto Steak Farm = I don't use many automated machines, I just really like how simple and useful a Steak farm is.
4. Sword = Melee is a strong suite.
5. Husk = I really don't know why, It's just a cool addition and variant to the zombie.
6. Turtles! Although I love the sea plants.
7. Infinity I = It is just so overpowered, I get that it is rare, but I think it should be even more.
8. Medieval = I use a lot of Modern building in my videos and SMPs, however I enjoy Medieval buildings so much, just wish I was good at them.
Type yours below!
PVP Legend
1. Best Building Block?
Cobble (edging out Smooth Stone): renewable, cheap, easy to get, SilkTouch not required, available in slabs, stairs, and walls. Also lets any decorative elements I may add stand out…
2. Best Dye Color/Glass/Wool.
Dyes themselves: No opinion. (I don't see the point of the question.)
Glass: Clear, I use little colored glass (generally as a decorative substitution/addition) and for that purpose 'best' is build dependent. Of the actual colors Red is probably most used (visibility).
Wool: Light Blue; best general visibility (particularly for carpet on fences/walls) in Overworld/Nether/End
3. Best Automated Machine?
just one?!? . . . item sorters (particularly if seen as including the pickup and distribution pipes) [That may translate to storage systems ]
4. Best Weapon?
Sword/Bow/Axe in that order; the game rules are written to force this ranking [IMO] other than in special circumstances. [Note the trident may partly upset this ranking.]
5. Coolest Mob?
Endermen: just because
6. Best 1.13 feature so far?
Baby Turtles (although, purely for utility, a maxed out trident)
7. Best Enchantment overall.
Mending; makes so many otherwise labor prohibitive projects realistically (rather than only hypothetically) achievable
8. Type of Minecraft architecture
Semi-fantasy mediaeval-esque:
1. Iron block
2. Gray stained glass for visibility. I don't use wool.
3. Depends on how you define 'automated machine'? A tree farm, I guess?
4. Sword for melee and bow for ranged. Because there are many other weapons besides these.
5. Wither. Breaks blocks for your farms, doesnt despawn, can be used for a mob switch.
6. The fact that they're not breaking anything that uses water (yet).
7. Efficiency V for insta-mine.
8. Uh..
Iron block is quite surprising, I actually miss the use of iron blocks in builds.
PVP Legend
1. I'd say cobblestone due to its abundance, and quartz, which I use for my main bases as I get tons of it as a byproduct of enchanting, but don't usually intentionally mine it for building with.
2. Bonemeal, not as a dye but because it is the most useful to me; I only use regular glass (with a custom texture) since colored glass does not exist in 1.6.4 (and I have not added it to my mod because I don't see a use for it); likewise, white wool since white sheep are most abundant (my main use of wool is trading it for emeralds, and before I put Silk Touch on my shears, as way to save all the string I collect from cave spider spawners).
3. None; I don't use automated machines of any kind unless the definition is taken very loosely (I suppose planting crops and letting them grow on their own is automatic in a sense as the game grows them for you while you can do other things, which is the main reason why people automate things).
4. A diamond sword with Sharpness V, Knockback II, Unbreaking III (Mending does not exist in 1.6.4 though my mod adds its own version which replaces renaming to keep the cost down).
5. Villagers; they are the most human-like mob and seem to have some intelligence (they live in organized villages) and resemble the player, plus you can trade with them (for stuff like all diamond gear prior to 1.8; all the diamonds that I get while caving are about as useful to me as once you have Mending in 1.9+).
6. The ability to (hopefully) fully customize world generation like they should have done in 1.8 (they have not actually added this yet but they have made the necessary changes).
7. Unbreaking (and Mending in 1.9+); even with Unbreaking III I've burned through an entire diamond pickaxe (or repair) in a single session and while the repair cost is increased it is far offset by the 4x durability increase, part of the reason why I've never made (needed) an XP farm.
8. A big box? I really, really am not a builder at all, as indicated by the answers to the first few questions.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I actually like your well thought out answers. Building seems like it is what keeps the entertaining part of the game going though, especially if you are decent at it.
PVP Legend
1. Best Building Block?
I like Obsidian, since I think it's both a pretty block and obviously a durable one. But for more practical purposes, I like Polished Granite.
2. Best Dye Color/Glass/Wool.
I always use Blue, but I think Cyan looks the nicest as wool. Light Blue glass is the nicest glass, though.
3. Best Automated Machine?
Uhh... well I guess I don't really use machines...
4. Best Weapon?
Thus far it's a Diamond Sword with some enchantments like Smite (or Sharpness), and Mending... Knockback... but the moment 1.13 comes out, I'm making that awesome Trident my weapon of choice. I'm so stoked for it.
5. Coolest Mob?
Endermen are the coolest by far.
6. Best 1.13 feature so far?
So many cool features to choose from! I really like the turtles, but I'm still reeeaaally excited about that Trident.
7. Best Enchantment overall.
Infinity on the Bow. Or Flame/Fire Aspect. The latter makes my meat already cooked when I kill it.
8. Type of Minecraft architecture
...As in what I build, or did you mean pre-generated? My favorite pre-generated structure would either be the Woodland Mansion or Ocean Monument, but as for what I build, I always like to build my personal standardized nine-floor Towers that I live in.
Can I change my answer to Fortune on a Diamond pickaxe? I'm changing my answer to Fortune.