So I just picked up the game again after a long hiatus. (I ragequit after losing a pretty sick Hardcore world a couple years back)
I decided to give it another go and it's alot of fun. I got a limitless zombie farm going, found lots of diamonds, etc.
HOWEVER, I can't seem to fit even 4 enchantments on a single piece of gear/weapon??
In my old world (1.9 version) My sword had atleast 7 enchantments, and the rest of my gear had between 4-6 each
What has changed? Am I doing something wrong? I tried to make a helmet with aqua affinity, maxed unbreaking, protection and respiration, but after combining the books it says "Too Expensive" when I try to stick it on a diamond helmet, using the anvil.
Sorry if my question is full potato, I might just be missing something completely obvious here.
Nothing has changed with enchanting since 1.8.0, insofar as the costs associated with enchanting go (some minor changes were made in the form of additional enchant effects and that mending and infinity are mutually exclusive on a bow). Each operation (enchanting a tool, combining books, etc) increases the prior work penalty, making it more and more expensive to add additional enchants to the object. The cutoff point is 39 levels, which is enough for about 5 or so enchants IF YOU DO IT CORRECTLY.
I tried to make a helmet with aqua affinity, maxed unbreaking, protection and respiration, but after combining the books [emphasis added] it says "Too Expensive" when I try to stick it on a diamond helmet, using the anvil.
Welcome back :>:
From what you wrote, it appears your approach was to combine a number of books then move the combined enchantments to the helm.
The difficulty with this is that the combination of the combining costs of the enchantments and the "prior work penalty" [PWP] combine to exceed the maximum of 39 levels per anvil operation.
The solution to the "Too Expensive" problem is to change the order of operations so that no step exceeds the limit.
The information needed is spread over Enchanting & Anvil Mechanics pages (mostly the latter). Creation of an "UBER_HELM" is used as an example below…. @ ★
One very important consideration is the way the PWP pyramids; for the Nth anvil operation on an item ths penalty is 2n - 1 levels or 0, 1, 3, 7, 15, 31, 63 [which exceeds the limit on its own] q.v. Prior Work Penalty
Where both items (or both the item and the book) have PWPs, the higher PWP is used.
There is also a cost in levels assessed for each enchantment MOVED by an anvil operation. Details are summarized in the chart @ Costs for Combining Enchantments
Note that, while moving enchantments from a book is often far cheaper than from an item, getting everything one wants may not be possible in one operation.
Renaming always costs a single level plus the PWP (but never more than 39). Renaming will, however, count as an operation on the PWP penalty even if the item is ONLY renamed.
★ UBER-HELM example
Start with an unenchanted diamond helm.
Goal: ................................from book cost after multiplier
(Total cost is only 17, but this would presume no prior work penalty.)
Assuming each enchantment is available in full from its own book;
Step one: add something cheap (eg. Mending ) to something expensive (eg. Respiration3) at a cost of 2 ( 2 + 0 | enchantment moving + PWP)
[One wishes to move the expensive enchantments only once, but also needs to minimize the total number of anvil operations any single item experiences.]
This results in a new book [Respiration3 / Mending] with a move cost of 8 and a PWP of 1.
Running cost: 2 levels
Step two: repeat the idea adding Aqua Afinity to Protection4 at a cost of 2 ( 2 + 0 | enchantment moving + PWP)
This results in a new book [Protection4 / Aqua Afinity] with a move cost of 6 and a PWP of 1.
Running cost: 4 levels
Step three: add Unbreaking3 to the helm a cost of 3 ( 3 + 0 | enchantment moving + PWP)
This results in a new helm [Unbreaking3] with a PWP of 1.
Running cost: 7 levels
Step four: add one of the combined books (eg. Respiration3 / Mending ) to the helm a cost of 9 ( 8 + 1 | enchantment moving + PWP)
This results in a new helm [Respiration3 / Unbreaking3 / Mending] with a PWP of 3.
Running cost: 16 levels
Step five: add the other combined book (eg.Protection4 / Aqua Afinity ) to the helm a cost of 9 ( 6 + 3 | enchantment moving + PWP)
This results in a new [ Final ] helm [Protection4 / Aqua Afinity / Respiration3 / Unbreaking3 / Mending] with a PWP of 7.
Running cost: 25 levels
☆ ☆ ☆ ☆ ☆
Realistically, one may not have every enchantment at full strength on its own book, but the principles will apply.
There will be instances where one has to build to the maximum enchantment level [Efficiency5 being an obvious example], but also times when books with multiple enchantments (eg. Unbreaking3/Mending) will offer economies.
Using an enchantment table to add the first enchantment to the item is also a possibility, but one should use only the top two options offered [the 1 & 2 lapis slots] to minimize the risk of an incompatible enchantment.
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
If you do it right you can actually start with all level 1 books (Sharpness I, etc) and still make a maxed-out item with up to 6 enchantments, although it will be quite expensive due to all of the steps required (at the least, you should start with an item that was enchanted on the table):
As just a side note, it actually would be possible to add knockback 2 and unbreaking 3 onto the sword too, combining 4 unbreaking 1 books (8 levels, 2 prior operations) and 2 knockback 1 books (2 levels, 1 prior operation) then combining them together (3 PWP + 1 PWP + 2 enchant) 6 levels, 3 prior operations. Add that book before you add the sharpness book, for (7 sword PWP + 7 book PWP + 5 enchant) 19 levels, and then add the sharpness book for (15 sword PWP + 15 book PWP + 5 enchant) 35 levels. It is in fact possible to make a perfect sword with lots and lots of level 1 books (Sharpness 5, Knockback 2, Fire Aspect 2, Looting 3, Unbreaking 3, Mending). it costs 151 total levels, and takes 29 books.
Note - this was before Sweeping Edge was added, which would require adding it as a higher-level book. The important thing to note is that while you pay for both of the penalties the anvil only uses whichever is higher to determine the penalty on the final item, which is why it is possible to make a Sharpness V book from 16 Sharpness I books and 15 anvil operations (the final penalty will be equivalent to 4 operations, not 15); it is best to combine items with equal penalties as a result (e.g. items with PWPs of 0 and 15 will give a final penalty of 31, as will items with PWPs of 15 and 15; the latter will cost 15 more levels when combining though). In theory, you could combine as many as 64 books into one item (if not limited by the enchantment costs on the books).