Hey everybody, I've noticed that recently that minecraft has lost its "sense of a new adventure " to me, and a lot of other people. Ive tried mods but always come back to vanilla, and I can't play on multiplayer servers for a while. At this point I have nothing else to do, I'm an experienced player who automates everything, so I was wondering if anybody has ideas or survival builds they want to show here, so me and others can make a comeback to the game. Hopefully this will help others with the same problem.
The best thing I've found to revitalize the adventure of vanilla survival play is to start a hardcore world. Suddenly, everything in the game matters a whole lot more. For example, one becomes very, very happy to find one's first coal and iron veins. Danger lurks around every corner. Just digging down to the lava layer becomes a harrowing battle sometimes.
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My short story-like journals; quick-and-easy reads:
The Meaning of Life, the Universe, and Everything.
East Coast US
Did you realize that there are a couple of subforums for "showing off" builds and such? Sometimes I go visit those, and I usually come away with some new notions to pursue (although admittedly, I am not a seasoned player or a redstone ace, like it sounds like you are).
When you say you automate everything, I take that to mean you stopped having a creative bone in your body a very long time ago and that you simply took the "best" or "most efficient" designs from everyone else. I don't take that to mean you put a lot of thought into figuring out how to move chickens, pop them up to an exposed position, and roasted them with a custom-built flamethrower (a reference to Etho's thaumcraft BBQ chicken cooker, and entirely pointless but fun build for him that makes him happy.)
It's this sort of stuff you're gonna have to do to make Minecraft fun again.
It might or might not be your thing, but you could try not automating things, instead of building an automated tree farm (which you could probably do in your sleep by now) and just watching the chests fill up you could plant saplings, wait for them to grow and chop them down and replant.
I enjoy completely filling a big square with saplings, giving an enormous block of wood to mine.
You could do challenges, I prefer the simple ones that don't require you to follow a bunch of rules and count points.
Keep moving, don't build a base just keep traveling in more or less the same direction, maybe stopping a day or two to do some caving or grow a few stacks of potatoes and then move on.
I've very much enjoyed the Colour Your World challenge, it uses resource packs to start you off in a completely white world, as if all the blocks were made of white paper. Then you have to find various things to get the colors back, find diamonds and you get to load in light blue for instance. I've done it several times.
I'm rather partial to deserts, I've played several desert worlds, not all that challenging beyond finding that first tree.
I once started a desert world where I didn't allow myself to use trees, a milder variant would be take the wood but don't replant, I found a dungeon at the surface but gave up before I'd managed to turn it into a mob farm.
Ice Plains have the same feel as deserts, wide open with good visibility at night, but more trees.
Something of a variantion on Hexalobular's response:
If what you enjoy is automating everything and your normal playstyle is SMP (but you're temporarily FAFIAted to SSP ) try working out how to automate things differently.
A ) Build various RS machines without NetherQuartz and/or without Slime (blocks or sticky pistons). This may provide an interesting intellectual challenge and will increase your ability to automate in early play.
B ) Optimize / compare you favored builds. For instance, knowing what sort of an 'X' farm is optimal for output per unit volume vs per unit area or which are least expensive in terms of resources OR construction time OR difficulty of construction may be of interest/use.
C ) Extend/enhance your prefered builds. I recently hit on the idea of adding cane, pumpkin/melon, and cactus production to an Fe farm reasoning that I could use the Fe golems to trigger the harvests (thus no clock lag) and most of the water (and all of the collection machinery) were already there... although I did need to expand the item sorter a bit
One or more of these may keep you interested and your skills sharp until you ccan return to your prefered play mode
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Have you thought about/tried going through each advancement? Some will keep you busy for a while (finding the 36 biomes), others seem stupid but actually turn out to be not too bad (wearing out a diamond hoe).
Thanks for the ideas, as for the YouTube/journal idea i have both of those, but they slowed down due to the same reason I posted this, and as for the advancement idea, I haven't thought of that before, same as your first idea.