I recently converted a zombie villager to a cartographer and traded up until I got a Woodland Mansion map.
Question 1 is - will this map have a "new" woodland mansion, not indicated before? Yes, no, maybe?
Question 2 - should I just kill this guy now that I have his map, to make sure no other player can get the same map? Is that even how it works?
Thanks much!
When you first open the trade for a woodland or ocean map with an individual cartographer, that map is set to the nearest woodland mansion or ocean monument location that is in a chunk for which there is no saved data file yet. So yes, as long as no one's found that particular mansion in the time between you first making that trade available with that cartographer, and you reaching the location indicated, it should always be a "new" mansion. On a large and active multiplayer server, it's possible that someone else will activate a cartographer and find a map to the same mansion, depending on where they are when they activate a cartographer.
And don't kill him just yet, you might get killed yourself while out looking for this mansion, and not recover your gear in time. Make a copy of the map before you set out. Once you find the mansion, it might be a good idea to either build a small temporary base/shelter nearby with a bed for respawning and an enderchest, and a shulker or two of replacement gear inside the enderchest, in case you get killed while exploring the mansion. Or set up a nether portal for quick travel to/from the mansion.
I find that temporarily walling off the room entrances until I'm ready to tackle them one by one helps a lot, and bring along some rails and a cart so you can capture rather than kill an evoker or vindicator or two. They both have their uses.
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"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
I find that temporarily walling off the room entrances until I'm ready to tackle them one by one helps a lot, and bring along some rails and a cart so you can capture rather than kill an evoker or vindicator or two. They both have their uses.
Ok, please do tell. What is the use of capturing them instead of killing them? You have really piqued my interest.
Ok, please do tell. What is the use of capturing them instead of killing them? You have really piqued my interest.
Vindicators have a unique property, as an easter egg. If you name them "Johnny" with a nametag, they will attack EVERY mob they see. They can thus be used to, for example, kill chickens in a fully automated chicken farm. Or other livestock, even hostile mobs if they are sufficently weakened to not get a chance to hit back. There are a variety of interesting grinders that can be built using this ability.
Evokers are less useful and more just generally cool. There are ways to use their vex-summoning abilities as part of a base defense system against other players on a multiplayer server, for example, or as decoration in a haunted house build. They also have their own easter egg: they will change the color of nearby blue sheep to red.
To capture a vindicator, put a line of blocks across the entrance to the room they're in, but leave a 1-block gap at floor level. Pillar up a bit outside this barrier and use a bow to kill any zombies/creepers/etc also in the room, and let the vindicators see you. The vindicators will run to get as close to you as possible, and basically stand right next to your doorway-blocking barrier. Place a cart rail at their feet, then a cart on the rail to capture them. Careful, they will chase you down rails in those carts. so "pull" rather than push them once you've laid a track to wherever you want to move them.
Evokers run away from rather than towards you, so use your bow to kill any active vexes, then when they're in a corner, charge them and wall them in place quickly with glass or something. They can't actually SEE through glass, so once they're encased in glass, they will stop using their magic attacks on you. I haven't actually tried moving any evokers yet, but got several locked in place in carts behind glass in the two mansions I've looted on my current world, waiting for me to come back for them (or for me to sell to someone who wants to kill them for an achievement or totem).
Rollback Post to RevisionRollBack
"I think I'm starting to like this `programming' thing. It's about four times as fun as shaving." -- Notch, June 12, 2011
I recently converted a zombie villager to a cartographer and traded up until I got a Woodland Mansion map.
Question 1 is - will this map have a "new" woodland mansion, not indicated before? Yes, no, maybe?
Question 2 - should I just kill this guy now that I have his map, to make sure no other player can get the same map? Is that even how it works?
Thanks much!
When you first open the trade for a woodland or ocean map with an individual cartographer, that map is set to the nearest woodland mansion or ocean monument location that is in a chunk for which there is no saved data file yet. So yes, as long as no one's found that particular mansion in the time between you first making that trade available with that cartographer, and you reaching the location indicated, it should always be a "new" mansion. On a large and active multiplayer server, it's possible that someone else will activate a cartographer and find a map to the same mansion, depending on where they are when they activate a cartographer.
And don't kill him just yet, you might get killed yourself while out looking for this mansion, and not recover your gear in time. Make a copy of the map before you set out. Once you find the mansion, it might be a good idea to either build a small temporary base/shelter nearby with a bed for respawning and an enderchest, and a shulker or two of replacement gear inside the enderchest, in case you get killed while exploring the mansion. Or set up a nether portal for quick travel to/from the mansion.
I find that temporarily walling off the room entrances until I'm ready to tackle them one by one helps a lot, and bring along some rails and a cart so you can capture rather than kill an evoker or vindicator or two. They both have their uses.
Ok, please do tell. What is the use of capturing them instead of killing them? You have really piqued my interest.
Vindicators have a unique property, as an easter egg. If you name them "Johnny" with a nametag, they will attack EVERY mob they see. They can thus be used to, for example, kill chickens in a fully automated chicken farm. Or other livestock, even hostile mobs if they are sufficently weakened to not get a chance to hit back. There are a variety of interesting grinders that can be built using this ability.
Evokers are less useful and more just generally cool. There are ways to use their vex-summoning abilities as part of a base defense system against other players on a multiplayer server, for example, or as decoration in a haunted house build. They also have their own easter egg: they will change the color of nearby blue sheep to red.
To capture a vindicator, put a line of blocks across the entrance to the room they're in, but leave a 1-block gap at floor level. Pillar up a bit outside this barrier and use a bow to kill any zombies/creepers/etc also in the room, and let the vindicators see you. The vindicators will run to get as close to you as possible, and basically stand right next to your doorway-blocking barrier. Place a cart rail at their feet, then a cart on the rail to capture them. Careful, they will chase you down rails in those carts. so "pull" rather than push them once you've laid a track to wherever you want to move them.
Evokers run away from rather than towards you, so use your bow to kill any active vexes, then when they're in a corner, charge them and wall them in place quickly with glass or something. They can't actually SEE through glass, so once they're encased in glass, they will stop using their magic attacks on you. I haven't actually tried moving any evokers yet, but got several locked in place in carts behind glass in the two mansions I've looted on my current world, waiting for me to come back for them (or for me to sell to someone who wants to kill them for an achievement or totem).
@MartinTheMess
That is absolutely hilarious and kinda cool! Thanks for sharing.