yes. you can bread animals underground. there is many efficient mob farm ideas. what your looking for though is something far up in the air. you you make your AFK location far enough up to elimnate mob spawns anywhere else but your farm you get near 100 % efficiency. otherwise you have to light up a lot of caves and surrounding area's. you tube has some excellent and fast to build farm ideas.
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Put your AFK spot as high as possible, like Banded said if the only place to spawn around the player is in your darkroom grinder then you won't have to worry about spawnproofing anything outside of it--anything that would spawn there would be outside the 128-block range and therefore would immediately spawn.
The actual grinder you want to place as low as possible. Without accounting for spawnproofing work outside of the actual building of the grinder, the absolute best possible spawning rates you can ever get in Minecraft will be when your entire grinder fits between y=0 and y=14 (probably 15 to keep the math simple, but Gnembon specifically mentions 0-14 in his mobgrinder tutorial videos). If you build higher than this, your spawn rates will start going down.
Beyond spawnproofing the surrounding area, other things to consider for your grinder are:
1)no non-transparent blocks (other than the roof to keep it dark) above the spawning pad coordinates, all the way up to build height. Chunks are defined as the entire world in a 16x by 16z by 256y area. However, to renderer would choke out if that much data was sent to it all at once (maybe not for a single chunk, but consider that for a normal world something like 300 chunks would be queued up), so the chunk is divided into subchunks (basically 16-block vertical pieces of the chunk that get processed in sequence). Once the highest non-transparent block is encountered, the spawning attempt is ended and the spawn cycle moves on to the next one in the list. If that highest-block is in the first subchunk, none of the others are even looked at and therefore spawning is done quicker.
2)no full blocks around the grinder. I don't fully understand what Gnembon was saying (partly because his accent made it hard to understand his words), but apparently mobs don't pathfind to anything but full blocks. Pretty sure I got this part wrong (because trapdoors fool mobs into walking off), but I think the essence of what he was saying is that if the mobs don't think they have anywhere to go then they won't wander around the platform or try to fight currents and stuff. In other words, they move off the platforms and into the killing mechanism faster.
3)multiple killing mechanisms. Some mobs cause problems with particular mechanisms. Zombies and skeletons can spawn with better armor to survive fall damage kills, and witches have a buggy interaction with magma blocks (the act of drinking a potion negates any despawning attempt because the game considers that entity as "busy").
ok guys thanks for the ideas so i tested a mob grinder i saw on youtube in "T" shape and at level 150 pretty high in the sky , but the problem is nothing spawned up there other then a few spiders that would not fall down into the fall trap ? so i quit that , not wasting time with that , it's not working
well now i found a dungeon and now i have bones and exp so i need a tone of sulfur/gunpowder to blow up the underground so i can build my home
i also heald 3 zombie villagers and majority of farms are still up at the surface because of lack of space down there .
overall is a good experience to make your home underground
There are thousands of darkroom mob-farm designs. Maybe you found a bad one, or it wasn't for the right version. Some designs get many chests-full of items per hour.
Most designs don't allow spiders to spawn at all, because they block things up.
It's not easy to get lots of gunpowder. It takes quite a lot of time and knowledge of mob spawning and behaviour to make either a creeper-only farm or a ghast farm which is effective.
There are youtube videos showing how to make those.
But TNT really is not a great way of constructing your base anyway. it's too random, it makes too much mess.
You'll mostly need to dig it out.
well its not but much faster then regular dig
and i can repair the spots that i don't like
but thanks for the tips
all i want now is to make a big mob farm that is cheap/efficient and that works in 1.12.1
well the "T" shape in the sky sucks , its not working for me , i did it and not working
also good news !!
my underground villager farm seams to be working now ,now that i gave it access to direct sunlight my villagers keep on making babys xDDDDDDDD since this is an underground base/home
Yes, it's good to make it over ocean. it's better if it is a up in the air, too.
It is more efficient if there is nowhere else that mobs can spawn.
You either want to build the farm up in the air, or have an AFK platform over the farm up in the air, depending on what type of farm it is. Either that or you can spawnblock the entire area around the farm for 8 chunks in all directions.
If the farm uses some kind of active flushing, and it's only for collecting drops, then building it low down and having an AFK platform (made out of transparent blocks) high above the farm will be the most efficient. Note that the farm will also have to automatically kill the mobs and collect the drops.
Building it over the ocean makes it easier to avoid having any spawnable areas loaded, since the water below the farm gives you a little wiggle room for your AFK height.
i did some testing in my creative world in my map and made the "T" shape mob farm and got up to 24 blocks higher then the mob farm and they started spawning lots of them
the problem is that i put trap doors and some of them seam not to walk of , since this is a very cheap starter farm , any ideas how can i fix this ?
and one more problem the spiders that spawn keep on clugin up the shoot wich mobs fall down , that is a big problem because they keep on crawling back :/
Mobs are smarter than they used to be. Trapdoors don't help much.
For a basic mob-farm, you can just hope they will walk off. More complex mob farms force them off in some way,using e.g. water or pistons.
The usual way to avoid spiders is, not having any 2x2 spawning spaces . Often, that is achieved by making 3x3 "spawning pads" with a half-slab in the middle.
XXX
XOX
XXX
All the above being solid spawnable blocks, with the "O" having a half-slab on top of it.
Or you can let spiders spawn, and have a bigger 'drop-hole' - if it's 2x2, it can still clog up, so usually 3x3. Which means 9 hoppers, or hopper-minecart, or something.
Most people (including me) start with something quite simple, and make a better, more complex one later when they have more resources (such as an iron farm, slime farm, gold farm, beacon, elytra, etc.)
Technically, closed trapdoors still count as solid blocks to mobs, so they walk onto them thinking that and fall. I've seen that happen even in 1.11.2.
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Trapdoors used to have no hitbox, so mobs would drop right through open ones. Now they act like ladders so you can climb them, but the narrow hitbox gives mobs a place to stand at the edge of the drop. If the drop is 2 blocks wide with open trapdoors on opposite sides then 1 wide mobs will fall through easily. With only a single trapdoor on a 1 wide drop it is less effective.
Mob traps with some kind of active flushing are far more effective. They remove the mobs from the spawn area much more quickly, which results in more mobs spawning to take their place and far more drops. Now if the mobs are only moved to a kill area for you to finish them off, then you will hit the mob cap and mobs will stop spawning (until the existing ones are killed).
I have a collection only flushing farm that cranks out loads of mobs. I don't get any XP, but I do get a ton of drops.
In my other SSP world I have a gunpowder farm with pistons that drop the creepers immediately after they spawn, and that one works very well also. It's attached to my iron farm.
Hello , i am pretty new at this game so i was wondering if i could get some advice to getting lots of mob loot ?
I am running short on bones and gunpowder , and the usual stuff... you know
So i was looking on the yt and thinking if i could build one myself but idk how to
I just need an idea of a resource friendly and fast to build mob grinder that would give me loot , mostly that i need are bones and gunpowder.
So anybody could help me would be nice
P.S i live in this biome that like 100 blocks near and oceas so somebody suggested i should build it on the ocean ?
And is it possible to breed animals underground ?
Thank you
yes. you can bread animals underground. there is many efficient mob farm ideas. what your looking for though is something far up in the air. you you make your AFK location far enough up to elimnate mob spawns anywhere else but your farm you get near 100 % efficiency. otherwise you have to light up a lot of caves and surrounding area's. you tube has some excellent and fast to build farm ideas.
Put your AFK spot as high as possible, like Banded said if the only place to spawn around the player is in your darkroom grinder then you won't have to worry about spawnproofing anything outside of it--anything that would spawn there would be outside the 128-block range and therefore would immediately spawn.
The actual grinder you want to place as low as possible. Without accounting for spawnproofing work outside of the actual building of the grinder, the absolute best possible spawning rates you can ever get in Minecraft will be when your entire grinder fits between y=0 and y=14 (probably 15 to keep the math simple, but Gnembon specifically mentions 0-14 in his mobgrinder tutorial videos). If you build higher than this, your spawn rates will start going down.
Beyond spawnproofing the surrounding area, other things to consider for your grinder are:
1)no non-transparent blocks (other than the roof to keep it dark) above the spawning pad coordinates, all the way up to build height. Chunks are defined as the entire world in a 16x by 16z by 256y area. However, to renderer would choke out if that much data was sent to it all at once (maybe not for a single chunk, but consider that for a normal world something like 300 chunks would be queued up), so the chunk is divided into subchunks (basically 16-block vertical pieces of the chunk that get processed in sequence). Once the highest non-transparent block is encountered, the spawning attempt is ended and the spawn cycle moves on to the next one in the list. If that highest-block is in the first subchunk, none of the others are even looked at and therefore spawning is done quicker.
2)no full blocks around the grinder. I don't fully understand what Gnembon was saying (partly because his accent made it hard to understand his words), but apparently mobs don't pathfind to anything but full blocks. Pretty sure I got this part wrong (because trapdoors fool mobs into walking off), but I think the essence of what he was saying is that if the mobs don't think they have anywhere to go then they won't wander around the platform or try to fight currents and stuff. In other words, they move off the platforms and into the killing mechanism faster.
3)multiple killing mechanisms. Some mobs cause problems with particular mechanisms. Zombies and skeletons can spawn with better armor to survive fall damage kills, and witches have a buggy interaction with magma blocks (the act of drinking a potion negates any despawning attempt because the game considers that entity as "busy").
ok guys thanks for the ideas so i tested a mob grinder i saw on youtube in "T" shape and at level 150 pretty high in the sky , but the problem is nothing spawned up there other then a few spiders that would not fall down into the fall trap ? so i quit that , not wasting time with that , it's not working
well now i found a dungeon and now i have bones and exp so i need a tone of sulfur/gunpowder to blow up the underground so i can build my home
i also heald 3 zombie villagers and majority of farms are still up at the surface because of lack of space down there .
overall is a good experience to make your home underground
well its not but much faster then regular dig
and i can repair the spots that i don't like
but thanks for the tips
all i want now is to make a big mob farm that is cheap/efficient and that works in 1.12.1
well the "T" shape in the sky sucks , its not working for me , i did it and not working
also good news !!
my underground villager farm seams to be working now ,now that i gave it access to direct sunlight my villagers keep on making babys xDDDDDDDD since this is an underground base/home
thank you herb
btw is this ok to make it on an ocean ? i am like 100 blocks from a big ocean
You either want to build the farm up in the air, or have an AFK platform over the farm up in the air, depending on what type of farm it is. Either that or you can spawnblock the entire area around the farm for 8 chunks in all directions.
If the farm uses some kind of active flushing, and it's only for collecting drops, then building it low down and having an AFK platform (made out of transparent blocks) high above the farm will be the most efficient. Note that the farm will also have to automatically kill the mobs and collect the drops.
Building it over the ocean makes it easier to avoid having any spawnable areas loaded, since the water below the farm gives you a little wiggle room for your AFK height.
heyyy you where right !!! corageous
i did some testing in my creative world in my map and made the "T" shape mob farm and got up to 24 blocks higher then the mob farm and they started spawning lots of them
the problem is that i put trap doors and some of them seam not to walk of , since this is a very cheap starter farm , any ideas how can i fix this ?
and one more problem the spiders that spawn keep on clugin up the shoot wich mobs fall down , that is a big problem because they keep on crawling back :/
Technically, closed trapdoors still count as solid blocks to mobs, so they walk onto them thinking that and fall. I've seen that happen even in 1.11.2.
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To take the test, check out
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thank you guys for your advice
i did the "T" shape mob farm in my survival vanilla and made some modifications and its working perfect , i need to afk it but its good for me
i am getting a lot of drops from all mobs
Open trapdoors, sorry. I've seen mobs walk right off em into traps.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Don't click this link, HE is haunting it...
Trapdoors used to have no hitbox, so mobs would drop right through open ones. Now they act like ladders so you can climb them, but the narrow hitbox gives mobs a place to stand at the edge of the drop. If the drop is 2 blocks wide with open trapdoors on opposite sides then 1 wide mobs will fall through easily. With only a single trapdoor on a 1 wide drop it is less effective.
Mob traps with some kind of active flushing are far more effective. They remove the mobs from the spawn area much more quickly, which results in more mobs spawning to take their place and far more drops. Now if the mobs are only moved to a kill area for you to finish them off, then you will hit the mob cap and mobs will stop spawning (until the existing ones are killed).
I have a collection only flushing farm that cranks out loads of mobs. I don't get any XP, but I do get a ton of drops.
In my other SSP world I have a gunpowder farm with pistons that drop the creepers immediately after they spawn, and that one works very well also. It's attached to my iron farm.