Days and nights 6 and 7 - Avion's Journal - Building, mining, caving and enchanting
I follow my newly made clock and spend my first day building outside, trimming some corners, half-slabbing steps and decorating the pond. An octopus keeps me company.
I then scurry down the mine for some serious smooth stone production!
I fill 8 furnaces to the brim with full stacks of cobble stone and lava. While the stone bakes I branch mine. I plan to use lava to build a nether portal too, but it will have to wait until the next night.
The next day I build a first version of the mine entrance and do some more prettying up of the area outside, creating more symmetries and decorating around a tree with a staircase. And once again I head down to mine during the night.
I encounter a cave system, and in there, finally, my first diamonds! Thanks to a creeper standing on top of them it is an arduous adventure to get them. I try to lure it away and box it in on the side. In the end, I make a miss-step, and the creeper blows itself up! Thankfully the diamonds did not! I pick up six of them and then get almost lost in the caves before I finding the way back to the main mine.
I now have enough diamonds for both a diamond pick and an enchantment table. One diamond to spare... if I find a record it will be part of a jukebox!
Enter enchantments! With the twenty books I have left after using one for making the enchanting table, I get 6 bookshelves.
The lava lake where I dug the obsidian seems as good a place as any to set up the enchanting.
My first choices for level 12, which is the max level I can get are:
Efficiency II on the pick axe
Projectile protection on the chest plate
Blast protection on the iron leggings
Feather falling II on the boots
I go for the boots and get Projectile Protection II as well on them.
The next round still offers Efficiency II on the pick axe. I can also get Unbreaking on it, which is tempting at this point. Protection II is available on all the remaining armor pieces. Enchanting a book with Sweeping Edge II is cool but probably useless due to [gamerule #2 - Ghandi].
I choose to put Protection II on the chest plate.
Then I add Efficiency II on the pickaxe together with Unbreaking I from a book. I also give it the somewhat unoriginal name 'First Pick'.
The helmet receives Protection II together with Aqua Affinity.
With all these improvements, I feel geared up and confident enough to weather the nether!
Days and Nights 8 and 9 - Avion's Journal - Nether and more building
I build a portal using alternating lava and water buckets, saving both my pick and time.
But before entering I want to get more building done outdoors, and drop off some stuff. I am also in desperate need for food and lumber, so I clear out around 7-8 trees around the little pond plantation I have to get apples. This also makes me less likely to get creeped up upon. I make sure to replant more trees in the surrounding areas.
Then I head back down the mine again, and put railings on the ravine bridge
I also mine some coal and put more cobblestone smelting for easy XP.
Into the nether! I end up in a small cave system, which is perfect to safely mine some of that pretty quartz! There is also some magma block which I would love to use as lighting! I get a stack of those as well as just over a stack of quartz before I leave. Bubbling noise all around me. I suspect that I am probably under lava lakes, so there is no use digging around more.
With the XP gained I fortify my iron leggings with Unbreaking III. I name them 'Balls of Steel' to commemorate the brave mining of magma blocks under lava.
I want to create a symbol for this base and the gamerules. Using redstone, andesite and stone I make... The Heart of Compassion, modelled after the hearts on the health bar. I rarely make pixel art, so any suggestions for improvements are much appreciated!
Some magma blocks get hang up above the pool. I don't know how much light they actually give off though...
I also start digging a side room just to the right after the entrance to the interior of the base. A place to display old gear
Days 8, 9 and 10 - Avion's Journal - The furnace room, the Storage Room and the Library
Now I want to build some rooms. I plan to expand the rooms along the wall in the quarry, in the direction of the heart, to eventually be able to peek out into the quarry through the heart itself (perhaps using some stained glass, making the grey parts into windows).
First a furnace room/smithy. I still want to smelt materials such as cobblestone down in the mine using lava, but ores for crafting can be done at the surface, with a connected library for enchanting next-door.
Then a crafting and storage room. And last, a library for writing and enchanting.
I clear out a 6 by 9 room, decorate the floor with diorite and granite and the walls with stone brick pillars. I add furnaces, an anvil and some chests for fuel and materials to smelt as well as the resulting products. By chance I discover a feature in the user interface completely new to If I click on a block with the middle mouse button, me. to my delight it switches on my currently selected position in the hotbar, as long as I have what I clock on in my inventory! This is just like in creative mode! Incredibly helpful when building!
I ascend to the forest to get some bearings on where I am actually digging relative to the exterior. And there I almost die to a skeleton ambush.
I continue digging out the crafting and storage room - I want plenty of storage space to keep a good clean order. I usually have the tendency spread out my chests and items in different places; but here I want to try the way I have seen many YouTuber's do it, which is to have all the chests in one place, as close as possible for efficiency. I fondly remember Generikb playing the Feed the Beast mod and saying something like: 'I want to be able to get my stuff right there, all in one place, and go like "BAM, BAM, BAM" between the chests'."
Are you going to craft or play tic-tac-toe with your toes?
However, I don't like the visuals of chests open their lid into other objects, so I space out the chests vertically. I figure 12 double chests should be enough to start with. I am uncoveniently reaching the surface layer of dirt, having to replace it with stone. I might want to build something on top of the roof later to make the environment outside look more natural. I go to harvest my wheat and chop some wood in the rain, but gets chased away by a spider!
Just making funny bubbles.
Fortunately, the spider seems to prefer swimming in the pool I made and stops running after me! But now I cannot get the wood, and instead of finishing the storage room, I start digging out the next room, the library.
After some more hours of of digging, I return to the forest and chop enough wood to finish the storage room..
I then proceed to clear out space for the library when I hear a 'click-click' of pressure plates and slamming of doors. I think to myself, 'Oh, I hope no monster entered through, perhaps it was stupid to put pressure plates out there'. I go to the entrance to look, when I hear a hissing sound....
And with that, the story ends for this time! =S
Some bonus pictures:
Always go out with a bang!
Flyby in spectator mode
The world shown in uNmINeD. Notice how close my base was from spawn (the island in the south). I went along the coast to the east, then back again by land, to the base in the top left (you can see the path I made around the pond in pink. There was also a village I missed in between (western edge of map).
I think you should be able to use coords. They're in the game and accessible for a reason
If you don't use them, definitely learn to use an ingame compass, though that's quite a bit harder
The compass! Using F3 makes it such an unappreciated item! Well, even using F3, I can get quite lost sometimes.. judging by the way I explored from spawn to the first base (see map picture in last post).
Problem with the compass though is it only points you in the direction of your initial world spawn. It won't change positions even after placing a bed and if you've moved any significant distance from your initial spawn then a compass will be that much less useful...