I don't plan. I let my mind and creativity build my projects.
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"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
For my build I usually have a general idea of what I want. But what I've noticed largely determines the overall shape of the structure is the landscape of which I'm building it on. Generally I have to do a TON of landscaping before I have enough area to even start to build (I play on a survival server). I've posted these pictures a few times already so you and others may have seen them, but these are my two nicest builds so far. I'm going to start a new one soon, and if this topic is still around I'll put that one on as well:
This is the castle I built.
And this is one of the mansions that I've built.
I can't tell if you can tell or not, but they are both pretty large (at least I thought so).
i currently got gimp 2.8,first i go to opacity.net and look up some buildings,then i post on MC fourms that i need a build team,once i got atleast one person i then go into gimp2.8 and sketch up the dsesign,then we go to a large plotworld server and wing it
I don't know myself! I'm kind of...actually...RE-asking that question. For example, type in your browser, "minecraft castles" and go to images. OBSERVE..... I can't make that! WHERE DO YOU GET THE IDEAS? HOW DO YOU PLAN? I don't know! ANY VIDEOS TO HELP??
In order to come up with the raw ideas to make stuff like the huge castles you see just comes from being familiar with your tools. Knowing which blocks look good together, the shapes that help define what style of build you have, and your own creative impulse. I usually build with stone bricks and wood, not just because I like the combination, but because it's what I'm most familiar with. The more you start building with other things, the more familiar you get with the materials, and the better builds you can build with them.
As for the actual building itself, nobody just gets bored and completely wings an entire 3 story castle that takes up half a biome in just a couple hours. It takes a lot of time, and a lot of patience. If you want to build something big like that, don't start out trying to build massive structures like the castes you see on google images. Start smaller, and start in creative. That way you can build and rebuild with any block you want much quicker than you could in survival. Expand your building ability by trying things you've never done before and don't be afraid to fail, because that will just make you better in the future. It's not impossible to convert these wonderful dreams you have into reality, but it does take quite a bit of time and planning.
I normally just go with the flow. Most of the time my builds come out even better than I pictured them in my head because halfway through I get new ideas instead of just going with the first idea I got.
Laugh if you want, but I use Legos. No huge builds yet, but after miscalculating on my first mob spawner, I started using Legos, just the big square and rectangular ones.
Laugh if you want, but I use Legos. No huge builds yet, but after miscalculating on my first mob spawner, I started using Legos, just the big square and rectangular ones.
That's actually a pretty good idea. I can't believe I hadn't thought of that! I'm definitely gonna give that one a try
A lot of times I wing it, in the past I've used dirt to build the skeleton frame of a building then replaced the dirt with the actual block once I'm happy. For extremely big projects, I'll make a copy of the world and turn it to creative and use that world copy to plan it out.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I just started useing Graph paper and the planning got lot more simple. The reason was that I wanted a good starting area in survival to store materials and mine the blocks I need for when I move and want a bigger and more nice looking house/base camp. Im makeing a vampire farm just now to start. As its the first thing I build in the new world did,t wnat it to be to big or advanced.
Useing Graph paper helps I used it to mark ut building boarders and then i can plan and think out how big each building has to be. 95% of the details dont go in the plan those are easyier to just wing it with.
The only thing Im missing is the abillity to plan more than one level on the Y axel at a time mening that I cant draw out both the basement and the ground floor of a building
Anyone that know a way around that or some programm that let u swich level when u want to? Also more simple than useing pen and paper
Since you're using graph paper that would be a lot of work. If you move to an 'electronic' graph paper on your computer you could just copy the ground floor then paste it in the space above and alter that to layout the next floor up. I personally use Excel to do this, however MSpaint works pretty good for this too if you turn on the gridlines.
If you want to stick with graph paper then I would just focus on the outline of the exterior and the basic interior walls and where stairs/ladders line up with the adjoining floors without going into too much detail. Hash that out when actually building as long as you feel you planned enough space you should be okay.
you guys are intense. I like to dive right in. I have a loose vision of what I want, but enough of trying to plan every detail beforehand and I finally realized I would change parts of it anyway when I stood back and looked at it and thought of something better. So now the way I build is pretty evolutionary.
I will start with an idea and build the basic outline. Then start filling it with details as I have inspiration and ideas. Layering them on top of each other till I get to the point that I love it. It's a very organic process for me. Granted, this is much easier to do in creative for maps and stuff, so I do tend to plan a little more thoroughly in survival before I start building. Sometimes if I'm doing a big project in survival that I want to look awesome and perfect I'll also do the designing in a creative game first and then try to replicate it in survival. This allows me to see it in 3D, improve it, and see problems in the original design before I start the hard survival work.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
you guys are intense. I like to dive right in. I have a loose vision of what I want, but enough of trying to plan every detail beforehand and I finally realized I would change parts of it anyway when I stood back and looked at it and thought of something better. So now the way I build is pretty evolutionary.
I will start with an idea and build the basic outline. Then start filling it with details as I have inspiration and ideas. Layering them on top of each other till I get to the point that I love it. It's a very organic process for me. Granted, this is much easier to do in creative for maps and stuff, so I do tend to plan a little more thoroughly in survival before I start building. Sometimes if I'm doing a big project in survival that I want to look awesome and perfect I'll also do the designing in a creative game first and then try to replicate it in survival. This allows me to see it in 3D, improve it, and see problems in the original design before I start the hard survival work.
Me in a nutshell.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
you guys are intense. I like to dive right in. I have a loose vision of what I want, but enough of trying to plan every detail beforehand and I finally realized I would change parts of it anyway when I stood back and looked at it and thought of something better. So now the way I build is pretty evolutionary.
I will start with an idea and build the basic outline. Then start filling it with details as I have inspiration and ideas. Layering them on top of each other till I get to the point that I love it. It's a very organic process for me. Granted, this is much easier to do in creative for maps and stuff, so I do tend to plan a little more thoroughly in survival before I start building. Sometimes if I'm doing a big project in survival that I want to look awesome and perfect I'll also do the designing in a creative game first and then try to replicate it in survival. This allows me to see it in 3D, improve it, and see problems in the original design before I start the hard survival work.
I'm not big on doing stuff over or revising ad infinitum especially on a large scale. I'll do it when I have to, but for me it's a very tiring process that I wish to avoid as much as possible. And I find I have enough of that even with a solid plan in place before starting anyway. I've used creative to plan out features or to test mechanics when I'm really not sure how to go about something and I need to know so I don't waste time or materials in survival.
Don't get me wrong I'm not planning every detail and I do 'wing' some things as I go along. But what I do want is a basic skeleton of the structure planned out so I know my foot print for the initial layout and where the important things and access points are going to be located inside the structure.
What I'm really crappy at is doing finishing details/aesthetics after I have a functional structure up. I tend to get lazy and not put the work in.
I'm not big on doing stuff over or revising ad infinitum especially on a large scale... I've used creative to plan out features or to test mechanics when I'm really not sure how to go about something and I need to know so I don't waste time or materials in survival.
What I'm really crappy at is doing finishing details/aesthetics after I have a functional structure up. I tend to get lazy and not put the work in.
This. For the last two years I've been playing in one single-player survival world in which one of my aesthetic "rules" has been to keep my impact on the local landscape to a minimum, without relying on creative mode. I use Excel to lay out floor plans, to create color-coded topo maps (much of my construction is underground, barely) and even to keep track of my maps, subway exits/entries, etc. I've got over 48 square km revealed and mapped, but almost nothing visible on the surface apart from a couple bases/pet projects.
However, I've recently changed building philosophies a little and decided to construct an above-ground rail line and some very visible building projects in a large desert area. I broke down and used creative mode to flesh out the mechanics and aesthetics of the elevated line, mostly because it's such a pain in the butt to experiment with in survival (and the building site is a loooong way away from anywhere). However, I went back to Excel to plot out where the stanchions of the elevated line should be. Assuming I place the first one correctly, the next 20 should fall into place perfectly (and I'm not building them a second time!).
And yeah, once I get something up and running it's hard for me to spend the time polishing it...
I'm on Xbox one and I'm going to do a Erebor build (dwarven city from the hobbit Battle of five Armies) I'm going to make it up as I go.
Add me PaleMosquito736 if you want an invite, help out and be a part of an epic build. we're doing this hard mode survival, 100% legit NO dupping. let's just wing this, just get underground and start digging!
"Just remember that when you are falling, turn it into a dive." ~Wookiefoot
"Why isn’t my life like a situation comedy? Why don’t I have a bunch of friends with nothing better to do but drop by and instigate wacky adventures? Why aren’t my conversations peppered with spontaneous witticisms? Why don’t my friends demonstrate heartfelt concern for my well-being when I have problems?… I gotta get my life some writers." ~Calvin, Calvin and Hobbes
This is the castle I built.
And this is one of the mansions that I've built.
I can't tell if you can tell or not, but they are both pretty large (at least I thought so).
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i like dragons
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I don't know myself! I'm kind of...actually...RE-asking that question. For example, type in your browser, "minecraft castles" and go to images. OBSERVE..... I can't make that! WHERE DO YOU GET THE IDEAS? HOW DO YOU PLAN? I don't know! ANY VIDEOS TO HELP??
In order to come up with the raw ideas to make stuff like the huge castles you see just comes from being familiar with your tools. Knowing which blocks look good together, the shapes that help define what style of build you have, and your own creative impulse. I usually build with stone bricks and wood, not just because I like the combination, but because it's what I'm most familiar with. The more you start building with other things, the more familiar you get with the materials, and the better builds you can build with them.
As for the actual building itself, nobody just gets bored and completely wings an entire 3 story castle that takes up half a biome in just a couple hours. It takes a lot of time, and a lot of patience. If you want to build something big like that, don't start out trying to build massive structures like the castes you see on google images. Start smaller, and start in creative. That way you can build and rebuild with any block you want much quicker than you could in survival. Expand your building ability by trying things you've never done before and don't be afraid to fail, because that will just make you better in the future. It's not impossible to convert these wonderful dreams you have into reality, but it does take quite a bit of time and planning.
This is how I plan, and I think it's pretty good.
1: Think of an idea.
2: Decide about how long, wide, tall, and what shape you want it.
3: Plan it out on graph paper.
4: Estimate the amount of blocks it will need at bare bones(No extra detail blocks).
5: Build a small model in game
6: Build the real thing.
I normally just go with the flow. Most of the time my builds come out even better than I pictured them in my head because halfway through I get new ideas instead of just going with the first idea I got.
Laugh if you want, but I use Legos. No huge builds yet, but after miscalculating on my first mob spawner, I started using Legos, just the big square and rectangular ones.
That's actually a pretty good idea. I can't believe I hadn't thought of that! I'm definitely gonna give that one a try
Woo! Wingers 4TW!
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
A lot of times I wing it, in the past I've used dirt to build the skeleton frame of a building then replaced the dirt with the actual block once I'm happy. For extremely big projects, I'll make a copy of the world and turn it to creative and use that world copy to plan it out.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Since you're using graph paper that would be a lot of work. If you move to an 'electronic' graph paper on your computer you could just copy the ground floor then paste it in the space above and alter that to layout the next floor up. I personally use Excel to do this, however MSpaint works pretty good for this too if you turn on the gridlines.
If you want to stick with graph paper then I would just focus on the outline of the exterior and the basic interior walls and where stairs/ladders line up with the adjoining floors without going into too much detail. Hash that out when actually building as long as you feel you planned enough space you should be okay.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I use isometric paper or graph paper to plan a building
you guys are intense. I like to dive right in. I have a loose vision of what I want, but enough of trying to plan every detail beforehand and I finally realized I would change parts of it anyway when I stood back and looked at it and thought of something better. So now the way I build is pretty evolutionary.
I will start with an idea and build the basic outline. Then start filling it with details as I have inspiration and ideas. Layering them on top of each other till I get to the point that I love it. It's a very organic process for me. Granted, this is much easier to do in creative for maps and stuff, so I do tend to plan a little more thoroughly in survival before I start building. Sometimes if I'm doing a big project in survival that I want to look awesome and perfect I'll also do the designing in a creative game first and then try to replicate it in survival. This allows me to see it in 3D, improve it, and see problems in the original design before I start the hard survival work.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Me in a nutshell.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm not big on doing stuff over or revising ad infinitum especially on a large scale. I'll do it when I have to, but for me it's a very tiring process that I wish to avoid as much as possible. And I find I have enough of that even with a solid plan in place before starting anyway. I've used creative to plan out features or to test mechanics when I'm really not sure how to go about something and I need to know so I don't waste time or materials in survival.
Don't get me wrong I'm not planning every detail and I do 'wing' some things as I go along. But what I do want is a basic skeleton of the structure planned out so I know my foot print for the initial layout and where the important things and access points are going to be located inside the structure.
What I'm really crappy at is doing finishing details/aesthetics after I have a functional structure up. I tend to get lazy and not put the work in.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
This. For the last two years I've been playing in one single-player survival world in which one of my aesthetic "rules" has been to keep my impact on the local landscape to a minimum, without relying on creative mode. I use Excel to lay out floor plans, to create color-coded topo maps (much of my construction is underground, barely) and even to keep track of my maps, subway exits/entries, etc. I've got over 48 square km revealed and mapped, but almost nothing visible on the surface apart from a couple bases/pet projects.
However, I've recently changed building philosophies a little and decided to construct an above-ground rail line and some very visible building projects in a large desert area. I broke down and used creative mode to flesh out the mechanics and aesthetics of the elevated line, mostly because it's such a pain in the butt to experiment with in survival (and the building site is a loooong way away from anywhere). However, I went back to Excel to plot out where the stanchions of the elevated line should be. Assuming I place the first one correctly, the next 20 should fall into place perfectly (and I'm not building them a second time!).
And yeah, once I get something up and running it's hard for me to spend the time polishing it...
cheers,
tbg
Discussion over.
"To hell with planning" wins it!
I'm on Xbox one and I'm going to do a Erebor build (dwarven city from the hobbit Battle of five Armies) I'm going to make it up as I go.
Add me PaleMosquito736 if you want an invite, help out and be a part of an epic build. we're doing this hard mode survival, 100% legit NO dupping. let's just wing this, just get underground and start digging!