I tried to build a Villager Farm, but they don't breed. I check if the Village is in the dat Data and build exactly the same in other worlds. There it works. I downloaded the World from my server and tried it offline at different Positions. But villagers just don't want to breed in this world.
Someone has an Idea why?
Notes: Fixed spelling errors. They were driving me nuts.
If you put your world up for download, I can have a look around. Otherwise, have a look at the "village mechanics" guide linked in my signature, it should tell you all you need to know about villages and how they work.
(I removed the region-data cause it woud be 3 GB outherwise)
Yes, as indicated by Herb in the post above mine, your problem is that you have the gamerule mobGriefing disabled. This means that endermen and creeper explosions won't wreck your builds; it also means that villagers won't plant or harvest crops, or pick up food items that you leave for them. This means that the only way they can become "willing" to breed is by a player trading with them (100% chance they will become willing the first time you perform a particular trade offer; 20% chance of success each time you perform that particular trade afterwards.) If you want them to breed automatically, you're gonna have to bite the bullet and enable mobGriefing.
Your world doesn't have commands enabled. You can enable them temporarily by pausing the game and select "Open to LAN". Select "Allow commands: Yes" and click "Ok." Type "/gamerule mobGriefing true" (watch the capital G in mobGriefing), then exit and restart the game. The commands will again be disabled, but any change(s) you made while they were in effect will remain, unless and until you change them back in the same manner.
If you want commands enabled permanently, you can download a tool called NBT Explorer, and use it to edit the "allowCommands" value in your world's level.dat file from 0 (false) to 1 (true).
I can sort-of understand why villager farmers removing crops might be covered by 'mob griefing", but I do not understand why it covers them picking up items (such as carrots).
My guess is that a player may find carrots or potatoes in a village and harvest them. But a villager may run by and pick them up before the player can, and then the player can't get them back, hence the "mob griefing" portion.
It's too rare to be a thing yet it most likely is anyways.
Rollback Post to RevisionRollBack
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Just Cause series
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