Hey so I've played the same world for about 3.5 years now from 1.8 to 1.12 and I have stopped seeing zombies dressed in diamond armors, so no way to get infinite diamond armors anymore legit.
Is there anything that has changed like 1.9 or 1.10 cancelling the possibility for a diamond armor zombie to spawn, or is it a bug that only affects my world since it was created in 1.8?
They still spawn, but it's an extremely low chance. On hard, depending on regional difficulty, between 1.875% and 15% wear armour. Only 0.04% of those wear diamond.
It's still REALLY surprising than in 3 years and 18 000 zombies defeated during that period I haven't seen a single one in diamond
For another perspective of the rarity of diamond armored mobs, these are the stats for one of my worlds, in 1.6.4:
During all of that time and all of those mobs killed, around half of them zombies (really common in 1.6.4 thanks to an up to 100 block aggro range, which was greatly scaled back in later versions and made dependent on regional difficulty), I've seen around half a dozen mobs in diamond armor (mostly zombies but skeletons can also have it). This was also on Normal difficulty (which has no direct effect on the chances of specific types of armor), although this is not directly comparable to current versions due to changes they made (for one, regional difficulty no longer has any effect until it reaches at least 2; this means that mobs never spawn with armor on Easy; while in 1.6.4 you can see armored mobs on the very first day of a new world and in all difficulties; Hard also has up to a 18.75% chance of armored mobs, since then it is capped to 15%, the maximum on Normal in either version).
I personally think they are way too rare; I have a mod that makes mob armor and better armor much more common and changed regional difficulty so it permanently remains at a maximum after 100 hours of time in a world, and in a modded world saw no less than 18 mobs in diamond armor out of only 1/5 as many mobs killed, making them around 15 times more common, which, when combined with drop chances and their average durability, is still way too low to even think about maintaining your gear by repairing it with drops. Even iron armor, which I saw several times per play session, is still far too rare to be of much use, never mind that repairing gear is no longer practical in 1.8+; you'll want Mending instead, which also requires no material resources (not to mention that in 1.6.4, where you could repair gear forever if you renamed it and did not overly enchant it, you can trade for every piece of armor and tool).
Hey so I've played the same world for about 3.5 years now from 1.8 to 1.12 and I have stopped seeing zombies dressed in diamond armors, so no way to get infinite diamond armors anymore legit.
Is there anything that has changed like 1.9 or 1.10 cancelling the possibility for a diamond armor zombie to spawn, or is it a bug that only affects my world since it was created in 1.8?
Perhaps you mean 2.5 years? Version 1.8 was released Sept. 2, 2014. My vanilla, hard-mode SSP world was began July 2, 2014 in version 1.7.10 and thus is just now three years old.
Out of curiosity, if your world is unmodded, would you mind posting your world to download? I like taking a look at old vanilla SSP worlds.
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
They still can, although I think it depends on the local/regional difficulty. I haven't seen a zombie in diamond armour but I found a skeleton in full diamond armour in my grinder earlier today (image attached). I guess it's just extremely unlikely to happen, and probably impossible outside hard difficulty.
They still can, although I think it depends on the local/regional difficulty. I haven't seen a zombie in diamond armour but I found a skeleton in full diamond armour in my grinder earlier today (image attached). I guess it's just extremely unlikely to happen, and probably impossible outside hard difficulty.
Actually, they can happen on any difficulty - the chance of better armor is completely independent of difficulty as this code from 1.6.4 shows (which is unlikely to have changed since; the Wiki's chances are consistent with what this code gives):
/**
* Makes entity wear random armor based on difficulty
*/
protected void addRandomArmor()
{
if (this.rand.nextFloat() < 0.15F * this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ))
{
int var1 = this.rand.nextInt(2);
float var2 = this.worldObj.difficultySetting == 3 ? 0.1F : 0.25F;
if (this.rand.nextFloat() < 0.095F)
{
++var1;
}
if (this.rand.nextFloat() < 0.095F)
{
++var1;
}
if (this.rand.nextFloat() < 0.095F)
{
++var1;
}
for (int var3 = 3; var3 >= 0; --var3)
{
ItemStack var4 = this.func_130225_q(var3);
if (var3 < 3 && this.rand.nextFloat() < var2)
{
break;
}
if (var4 == null)
{
Item var5 = getArmorItemForSlot(var3 + 1, var1);
if (var5 != null)
{
this.setCurrentItemOrArmor(var3 + 1, new ItemStack(var5));
}
}
}
}
}
That is, the value of var1 is used to choose a tier based on 0 = leather, 1 = gold, 2 = chain, 3 = iron, 4 = diamond and the chance of diamond is (0.5 * 0.095 * 0.095 * 0.095) = 0.000428688 or 0.0428688% or once every 2332.7 armored mobs. Also, the line "this.rand.nextFloat() < 0.15F * this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ)" means that there is a 15% chance of armor when regional difficulty is 1, and the value of var2, set to 0.25 on Easy-Normal and 0.1 on Hard, is the chance that another piece of armor will not be added after a helmet and each successive piece, so this only affects the chance of full armor. Of course, since 1.8 mobs can no longer spawn with armor at all on Easy due to a change in the regional difficulty calculation.
Here are diamond armored mobs that I've seen in my first world, on Normal difficulty; as mentioned before I've killed more than 212,000 mobs over 110 days of playtime:
That's an average of one every 441 hours of playtime or about once every 127 play sessions at my average hourly rate (I started playing on this world again at the beginning of June so I can expect to see another by October; of course, I could see none or 2+ since they are random).
Has anyone started a world in 1.8 still playing it today always vanilla unmodded seen a diamond armored zombie in it please? I've been flying around the place for an hour and placing zombies around with a spawn and even after 2 years of play and that never saw a single diamond armor zombie, and since there are a lot of bugs that are not fixed, I'm wondering if a bug has removed them.
I trust that video is true, but I am wondering if my world made the diamond armored zombies unspawnable because of the patch upgrades, so I was asking if somebody had a world started in 1.8 that runs in 1.12.2 that saw a diamond armored zombie in 1.12.2 maybe I wasn't clear sorry
If your goal is to get free diamond gear, trying to get it from mobs is pretty much the worst way to do it. Not only is the chace of finding one with diamond gear extremely low, you also have to factor in the low chance of them dropping it when you kill them.
You want free diamond gear? Go to The End, kill the dragon, get Elytra, and raid end cities.
I got all of this (and more) from a few trips to The End.
I doubt you would get even a single piece of diamond gear from a mob in the same time.
Thing is getting a diamond armor out of a zombie is so fun that it really makes my day when it happens, and the concept of a way of getting possibly infinite armors is great too. It really enhances the game playing when you know you have a small chance getting the jack pot as an armor out of fighting.
Ah, OK. I doubt they have, 'coz 1.12.2 only came out a few days ago. But I'll create a world in 1.8, load it in 1.12.2, and make it rain zombies while I watch it for a bit.
I trust that video is true, but I am wondering if my world made the diamond armored zombies unspawnable because of the patch upgrades, so I was asking if somebody had a world started in 1.8 that runs in 1.12.2 that saw a diamond armored zombie in 1.12.2 maybe I wasn't clear sorry
My world was started in 1.7.10 and just the other day, in 1.12.1, I had one spawn:
Rollback Post to RevisionRollBack
My short story-like journals; quick-and-easy reads:
Totally agree, but I generally get all diamonded up way before that.
True. My reason for raiding end cities is not for the diamond gear (that's just bonus loot). I've been collecting shulker shells for shulker boxes. When I set out on a raiding trip my goal is not to return until I have at least a stack of shells.
It should not matter what version you created the world in; even a world created before they added regional difficulty in 1.6 will just have the inhabited time in chunks that were already generated start at 0. Other than that, the game does not save anything that might influence the chance of diamond armored mobs - they really are just plain rare - I only just saw another one myself after playing every day for more than 5 months since the last one in the same world - over 500 hours of playtime and some 40,000 mobs killed. How many people even spend that much time playing Minecraft or kill that many mobs in total?
Don't forget that the chance of seeing a diamond armored mob is far lower than the 0.04% chance suggests because that doesn't consider the chance of armor, which is 15% at the maximum regional difficulty, or the chances of a mob being a zombie or skeleton (in my experience zombies alone are half of all mobs I see/kill but that is because zombies had a crazy high follow range in 1.6, ranging from 40-100 blocks, which was reduced and made dependent on regional difficulty in 1.8, ranging from 35-55 blocks).
Hey so I've played the same world for about 3.5 years now from 1.8 to 1.12 and I have stopped seeing zombies dressed in diamond armors, so no way to get infinite diamond armors anymore legit.
Is there anything that has changed like 1.9 or 1.10 cancelling the possibility for a diamond armor zombie to spawn, or is it a bug that only affects my world since it was created in 1.8?
Technically end city supply is not infinite (the world beyond 30,000,000 blocks is just an illusion), but I doubt anyone could ever find them all.
I have amassed quite a collection of weapons, tools and armor from end city loot chests. Some of them with really amazing enchants!
It's still REALLY surprising than in 3 years and 18 000 zombies defeated during that period I haven't seen a single one in diamond
For another perspective of the rarity of diamond armored mobs, these are the stats for one of my worlds, in 1.6.4:
During all of that time and all of those mobs killed, around half of them zombies (really common in 1.6.4 thanks to an up to 100 block aggro range, which was greatly scaled back in later versions and made dependent on regional difficulty), I've seen around half a dozen mobs in diamond armor (mostly zombies but skeletons can also have it). This was also on Normal difficulty (which has no direct effect on the chances of specific types of armor), although this is not directly comparable to current versions due to changes they made (for one, regional difficulty no longer has any effect until it reaches at least 2; this means that mobs never spawn with armor on Easy; while in 1.6.4 you can see armored mobs on the very first day of a new world and in all difficulties; Hard also has up to a 18.75% chance of armored mobs, since then it is capped to 15%, the maximum on Normal in either version).
I personally think they are way too rare; I have a mod that makes mob armor and better armor much more common and changed regional difficulty so it permanently remains at a maximum after 100 hours of time in a world, and in a modded world saw no less than 18 mobs in diamond armor out of only 1/5 as many mobs killed, making them around 15 times more common, which, when combined with drop chances and their average durability, is still way too low to even think about maintaining your gear by repairing it with drops. Even iron armor, which I saw several times per play session, is still far too rare to be of much use, never mind that repairing gear is no longer practical in 1.8+; you'll want Mending instead, which also requires no material resources (not to mention that in 1.6.4, where you could repair gear forever if you renamed it and did not overly enchant it, you can trade for every piece of armor and tool).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Perhaps you mean 2.5 years? Version 1.8 was released Sept. 2, 2014. My vanilla, hard-mode SSP world was began July 2, 2014 in version 1.7.10 and thus is just now three years old.
Out of curiosity, if your world is unmodded, would you mind posting your world to download? I like taking a look at old vanilla SSP worlds.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
They still can, although I think it depends on the local/regional difficulty. I haven't seen a zombie in diamond armour but I found a skeleton in full diamond armour in my grinder earlier today (image attached). I guess it's just extremely unlikely to happen, and probably impossible outside hard difficulty.
Actually, they can happen on any difficulty - the chance of better armor is completely independent of difficulty as this code from 1.6.4 shows (which is unlikely to have changed since; the Wiki's chances are consistent with what this code gives):
That is, the value of var1 is used to choose a tier based on 0 = leather, 1 = gold, 2 = chain, 3 = iron, 4 = diamond and the chance of diamond is (0.5 * 0.095 * 0.095 * 0.095) = 0.000428688 or 0.0428688% or once every 2332.7 armored mobs. Also, the line "this.rand.nextFloat() < 0.15F * this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ)" means that there is a 15% chance of armor when regional difficulty is 1, and the value of var2, set to 0.25 on Easy-Normal and 0.1 on Hard, is the chance that another piece of armor will not be added after a helmet and each successive piece, so this only affects the chance of full armor. Of course, since 1.8 mobs can no longer spawn with armor at all on Easy due to a change in the regional difficulty calculation.
Here are diamond armored mobs that I've seen in my first world, on Normal difficulty; as mentioned before I've killed more than 212,000 mobs over 110 days of playtime:
That's an average of one every 441 hours of playtime or about once every 127 play sessions at my average hourly rate (I started playing on this world again at the beginning of June so I can expect to see another by October; of course, I could see none or 2+ since they are random).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Has anyone started a world in 1.8 still playing it today always vanilla unmodded seen a diamond armored zombie in it please? I've been flying around the place for an hour and placing zombies around with a spawn and even after 2 years of play and that never saw a single diamond armor zombie, and since there are a lot of bugs that are not fixed, I'm wondering if a bug has removed them.
Also would there
I trust that video is true, but I am wondering if my world made the diamond armored zombies unspawnable because of the patch upgrades, so I was asking if somebody had a world started in 1.8 that runs in 1.12.2 that saw a diamond armored zombie in 1.12.2 maybe I wasn't clear sorry
If your goal is to get free diamond gear, trying to get it from mobs is pretty much the worst way to do it. Not only is the chace of finding one with diamond gear extremely low, you also have to factor in the low chance of them dropping it when you kill them.
You want free diamond gear? Go to The End, kill the dragon, get Elytra, and raid end cities.
I got all of this (and more) from a few trips to The End.
I doubt you would get even a single piece of diamond gear from a mob in the same time.
Thing is getting a diamond armor out of a zombie is so fun that it really makes my day when it happens, and the concept of a way of getting possibly infinite armors is great too. It really enhances the game playing when you know you have a small chance getting the jack pot as an armor out of fighting.
Good idea
My world was started in 1.7.10 and just the other day, in 1.12.1, I had one spawn:
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
True. My reason for raiding end cities is not for the diamond gear (that's just bonus loot). I've been collecting shulker shells for shulker boxes. When I set out on a raiding trip my goal is not to return until I have at least a stack of shells.
I've seen Diamond armor zombies once in a while.
Totally not my Discord link: https://discord.gg/XZ5qZqu
Thanks Sharpe!
1.8 pure should be good
Thanks a lot!
It should not matter what version you created the world in; even a world created before they added regional difficulty in 1.6 will just have the inhabited time in chunks that were already generated start at 0. Other than that, the game does not save anything that might influence the chance of diamond armored mobs - they really are just plain rare - I only just saw another one myself after playing every day for more than 5 months since the last one in the same world - over 500 hours of playtime and some 40,000 mobs killed. How many people even spend that much time playing Minecraft or kill that many mobs in total?
Don't forget that the chance of seeing a diamond armored mob is far lower than the 0.04% chance suggests because that doesn't consider the chance of armor, which is 15% at the maximum regional difficulty, or the chances of a mob being a zombie or skeleton (in my experience zombies alone are half of all mobs I see/kill but that is because zombies had a crazy high follow range in 1.6, ranging from 40-100 blocks, which was reduced and made dependent on regional difficulty in 1.8, ranging from 35-55 blocks).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?