So I've been looking pretty hard into this, wondering if there are any decently efficient squid farms.
Everywhere I've looked had either inefficient designs, outdated or too old to work, or just not a lot of thought put into it.
So I ask, does anyone know of any decent designs for a squid/ink farm?
You can't transport the squid anymore. They fight water currents too well, and are only 1 block high, so pistons are very hard to pull off (not to mention how many pistons you would need).
That said, you can probably just go around with a looting sword and get however many inksacs you would need.
You can't transport the squid anymore. They fight water currents too well, and are only 1 block high, so pistons are very hard to pull off (not to mention how many pistons you would need).
That said, you can probably just go around with a looting sword and get however many inksacs you would need.
I've heard somewhere that squids can't swim upstream though. So if the current is going down, something can be designed off of that.
I've got about 600 ink sacks by accident in my latest survival world.
Built my normal XP/item mob system on the border of a desert and snow biome.
After a few false starts i found my system was clogged. I get up to the drop chamber and find a squid stuck on a trap door. I did a little re-engineering to keep the trap door and drop the squid down another path.
I don't have direct experience with latest squid mechanics, but after I noticed the squids I checked the wiki and it indicates they spawn in water levels layers 45-62. I went around and filled in surface lakes and when caving I fill in lakes as well now. Rates are not astronomical, but when using my xp grinder I get about a stack of everything creepers, skeletons, zombies, and now squids can drop after a few minutes.
If they can spawn in flowing water then I have about 900 spaces in my system they can spawn. If it is only source blocks then I have maybe 100 blocks of spawning space.
Honestly, I think I might try to build trenches under water, so when the squid swim to the bottom, they get sucked in. Not sure how efficient it will be, but without any reasonable system, it requires experimenting.
I've heard somewhere that squids can't swim upstream though. So if the current is going down, something can be designed off of that.
Squids can swim in whatever direction they want except straight upwards. The current rarely gets the squid to move where the player wants. What you are doing is a huge time sink that isn't going to achieve you very many results, if any at all. Even when squid farms actually did work (when squids didn't fight water currents), the number of squids you got was fairly poor. Overall, it just is not worth the time.
I'm talking about up a water fall. Water going straight down. According to the wiki, it says that they can't swim up water going straight down. I know what you're talking about. I've seen squid swimming where ever they want in currents and stuff, One appeared in my iron golem farm and swum against the current just fine. But something might be able to be made with the current forcing them down.
A water tube over signs would work... water has to be above layer 45 and below layer 63
Playing around with this in super flat and squids spawn very slow/rarely. Need to spread out across many chunks to get decent spawn rates.
They will fall out of tubes built like this though if you are interested in what i tested with:
had to copy it a bunch to get even slightly decent rates:
They don't slim up and fall out reasonably quick. Maybe after they fall out you could use pistons to push them into a smaller area/kill them. Or drop them and push their items into a water channel to a central point.
Wow. seems squid farming may be harder than it seems. I admire your test, Honestly, I was thinking of basically doing something like that under an ocean or something, but if it requires that much work, I may hold off for now.
And I appreciate you taking the time to test this out. Hopefully you did it for your curiosity too, and used MC edit.
Out of all the farms Jl2579, Etho, GenerikB, and all the others built, no one as made one of these :/
Wow. seems squid farming may be harder than it seems. I admire your test, Honestly, I was thinking of basically doing something like that under an ocean or something, but if it requires that much work, I may hold off for now.
And I appreciate you taking the time to test this out. Hopefully you did it for your curiosity too, and used MC edit.
Out of all the farms Jl2579, Etho, GenerikB, and all the others built, no one as made one of these :/
Or just download too many items mod and get full stack ink with 1 click
Probably wouldn't need glass between the cubes. just did quick clones to get more spawning space to actually see some squid. Ended up with a pretty large fake ocean there.
Was trying to confirm for my own curiosity. Like i mentioned early I had them show up as a surprise bonus when i built dark room trap/xp farm underground. Confirmed they spawn in streams, so I have about 1000 blocks for them and it is slow, but I enchant a lot, so accumulated about 10 stacks. While I have double chests full of everything else mobs drop in the same time frame.
A squid farm anywhere near any ocean would not be efficient. You need to force them to spawn in your trap and being near an ocean would be way too much competition for spawning space. Also, out in the ocean they aren't as dumb as the old days where you could just dig a low point and they would all end up trapped there -- at some point they got the ability to swim up
If i was going to make an ideal trap I'd probably keep it relatively flat and spread out. Desert or snow biomes being ideal for few lakes or frozen over lakes reducing competition for spawning space.
I noticed even in a downward waterfall stream they linger a long time... if they only had one high water they would spawn and fall out quickly.
Probably kill them with that first fall or with a crusher and use ice to move the item drops to central point cause they move very slow in water stream.
The max allowed is pretty low ~5 i think, but they spawn in big packs at a time usually going over the cap, so in order to get any kind of rates you need to kill them fast.
They look to be a difficult mob to farm as you need a lot of water to have them spawn, but if the water is all together they will swim around too long.
I don't know then, the more I dig into this, the more useless it's starting to seem.
I'm sure there is a way to make this work though. There are ways to breed infinite villagers, farm iron golems, make record farms, gold farms (zombie pigmen), and less than a week after the 1.3 update, I see a zombie pigman overworld portal farm, etc. So there has to be a way for this to happen and to work well.
For now, unless someone with a great design comes along, I'll just put it aside until I finish all of my other projects I have stacked up. But this truly has my curiosity going crazy.
JL2579 personally sent me this link. He doesn't really go into detail though, nor can it really be stackable if squid only have like 12 layers they can spawn on. Anyway, doesn't hurt to check out.
I tend to just build a 10x10 hole 6 blocks deep. Bottom layer is full of hoppers all connected to a chest. Above that is 2 layers of air with the upper layer full of signs. The top 3 layers are all water. Works for me as I don't need a tremendous amount of ink, but there aren't many water lakes/rivers/oceans near spawn, so this is how I get my ink and doesn't require any input from me.
Everywhere I've looked had either inefficient designs, outdated or too old to work, or just not a lot of thought put into it.
So I ask, does anyone know of any decent designs for a squid/ink farm?
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
That said, you can probably just go around with a looting sword and get however many inksacs you would need.
I've heard somewhere that squids can't swim upstream though. So if the current is going down, something can be designed off of that.
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
I've got about 600 ink sacks by accident in my latest survival world.
Built my normal XP/item mob system on the border of a desert and snow biome.
After a few false starts i found my system was clogged. I get up to the drop chamber and find a squid stuck on a trap door. I did a little re-engineering to keep the trap door and drop the squid down another path.
I don't have direct experience with latest squid mechanics, but after I noticed the squids I checked the wiki and it indicates they spawn in water levels layers 45-62. I went around and filled in surface lakes and when caving I fill in lakes as well now. Rates are not astronomical, but when using my xp grinder I get about a stack of everything creepers, skeletons, zombies, and now squids can drop after a few minutes.
If they can spawn in flowing water then I have about 900 spaces in my system they can spawn. If it is only source blocks then I have maybe 100 blocks of spawning space.
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
Squids can swim in whatever direction they want except straight upwards. The current rarely gets the squid to move where the player wants. What you are doing is a huge time sink that isn't going to achieve you very many results, if any at all. Even when squid farms actually did work (when squids didn't fight water currents), the number of squids you got was fairly poor. Overall, it just is not worth the time.
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
Playing around with this in super flat and squids spawn very slow/rarely. Need to spread out across many chunks to get decent spawn rates.
They will fall out of tubes built like this though if you are interested in what i tested with:
had to copy it a bunch to get even slightly decent rates:
They don't slim up and fall out reasonably quick. Maybe after they fall out you could use pistons to push them into a smaller area/kill them. Or drop them and push their items into a water channel to a central point.
And I appreciate you taking the time to test this out. Hopefully you did it for your curiosity too, and used MC edit.
Out of all the farms Jl2579, Etho, GenerikB, and all the others built, no one as made one of these :/
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
Or just download too many items mod and get full stack ink with 1 click
yeah that was all mcedit after the first cube...
Probably wouldn't need glass between the cubes. just did quick clones to get more spawning space to actually see some squid. Ended up with a pretty large fake ocean there.
Was trying to confirm for my own curiosity. Like i mentioned early I had them show up as a surprise bonus when i built dark room trap/xp farm underground. Confirmed they spawn in streams, so I have about 1000 blocks for them and it is slow, but I enchant a lot, so accumulated about 10 stacks. While I have double chests full of everything else mobs drop in the same time frame.
A squid farm anywhere near any ocean would not be efficient. You need to force them to spawn in your trap and being near an ocean would be way too much competition for spawning space. Also, out in the ocean they aren't as dumb as the old days where you could just dig a low point and they would all end up trapped there -- at some point they got the ability to swim up
If i was going to make an ideal trap I'd probably keep it relatively flat and spread out. Desert or snow biomes being ideal for few lakes or frozen over lakes reducing competition for spawning space.
I noticed even in a downward waterfall stream they linger a long time... if they only had one high water they would spawn and fall out quickly.
Probably kill them with that first fall or with a crusher and use ice to move the item drops to central point cause they move very slow in water stream.
The max allowed is pretty low ~5 i think, but they spawn in big packs at a time usually going over the cap, so in order to get any kind of rates you need to kill them fast.
They look to be a difficult mob to farm as you need a lot of water to have them spawn, but if the water is all together they will swim around too long.
Yes, cause that's how I play Minecraft.
I don't know then, the more I dig into this, the more useless it's starting to seem.
I'm sure there is a way to make this work though. There are ways to breed infinite villagers, farm iron golems, make record farms, gold farms (zombie pigmen), and less than a week after the 1.3 update, I see a zombie pigman overworld portal farm, etc. So there has to be a way for this to happen and to work well.
For now, unless someone with a great design comes along, I'll just put it aside until I finish all of my other projects I have stacked up. But this truly has my curiosity going crazy.
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
http://www.minecraftforum.net/topic/1330232-links-of-everything-im-building-in-my-survival-smp-castle/
Build a 9x9 of any block at Y=62 and make 16 holes in it to make a grid, so that the holes each have 1 block between them.
Go to Y=47 (1 block above the bottom level of squid spawning) and create a similar grid.
Place a different block inside the holes of the bottom mesh (different blocks for simplicity).
Place water in the holes of the top mesh. Allow them to flow down.
Place ice below the "different blocks" on the bottom grid. Make sure there is not a lot of block light around.
Break the "different blocks" and let flowing water take their place.
Melt the ice. DO NOT place blocks adjacent to the melted ice.
Destroy the bottom grid. You should have a group of 16 water columns.
Add hopper network (optional).
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When squids spawn, they will swim sideways out of the columns or fall out of the bottom of a column.
I tend to just build a 10x10 hole 6 blocks deep. Bottom layer is full of hoppers all connected to a chest. Above that is 2 layers of air with the upper layer full of signs. The top 3 layers are all water. Works for me as I don't need a tremendous amount of ink, but there aren't many water lakes/rivers/oceans near spawn, so this is how I get my ink and doesn't require any input from me.
Ropes: Leads, just better -Deonyi