When it comes right down to it, the best way to survive is to figure out the most efficient ways to do everything to cut material cost. Some methods require more materials for less practical uses, like making a set of golden armor.
There's a lot of different methods for different things, and that's what I want to dedicate this thread about, finding and showing the most efficient methods of survival.
Now, keep in mind that some people play the game differently than you do, and because of this reason, they might not agree with a method you or somebody else has posted. Everyone's entitled to voice their opinion, are they not?
Anyways, on with the thread. Basically post tips or ideas that are based around the concept of efficiency in Minecraft Survival, pretty simple.
To start out, I have a few methods of my own.
First off, when you look for building material, you look for explosion resistance, right? For the resistance you get from Stone Bricks, and the materials used to make it (four stone translates into four stone brick blocks), it's not only good looking, but it's fire-proof and handles explosions.
And since it's made out of an easy-to-acquire material, if you run out of stone brick blocks, you can always get more.
...That is unless you run out of fuel.
Say you've been smelting a lot of iron and cobblestone plus some food, and you're running out of coal. You only have eight coal left! Fear not, as you could turn eight coal into sixty four charcoal, which basically is the same item.
Eight coal translates into Sixty-Four charcoal so long as you have enough wooden logs. After awhile, you can use charcoal to make more charcoal combined with the fact that you can grow trees.
So with that spiffy nearly creeper resistant base, and those stacks of charcoal, what else do you have to do?
How about an efficient food source? There are differing opinions on this topic, and I'm sure there's more efficient ways.
Wheat is re-plantable, provides able nourishment and only needs a nearby water block to quickly grow. The only downside is that it requires dirt and light, and takes up space.
Meat items require animals to be constantly bred, taking up as many resources as it's outputting (unless it's cows).
The answer? Fish. You only need sticks, string, a body of water and a furnace plus fuel. It's difficult, but once you learn how to do it, you will be able to get a great amount of food quickly and cheaply.
But wait, fishing poles break, still.
The answer is mooshrooms. If you find a mushroom biome, you can get easy unlimited food from mooshrooms so long as you have wooden bowls at your expense. The only two cons are that they're hard to find, and you can't stack the food.
But you still can't beat free food...
Now you have a good, cheap building material, a way to get cheap fuel and free food. What's left? Well that's the point of the thread, to share ideas and tips!
So what tips and tricks do you guys have?
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I'm working on a cool texturepack! You can check it out by clicking the above image!
Well, if I'm being efficient, I usually use stuff enchanted with Efficiency.
Anyway, I'm not really in agreement with two parts of your efficient ideas.
The first off is that making and using stone brick early-game is efficient. It's not. You need to mine all that cobble with weak tools, and then smelt it all up, and then make it and place it. You know, to smelt a full stack of items it takes ten minutes, a full Minecraft day? I can't just sit there with nothing, waiting for stone to smelt for my house! I suggest that if you want efficiency, don't even build a house on the first night. Go caving instead, get yourself more resources, like iron tools and armor. If you really want to build a house for the first night, make a wood platform on top of a tree and light it up. I doubt a creeper can blow up on something it can't reach.
The second thing is, fishing is not very efficient. Sure, you only need the fishing rod and water, but unless you spend the time to make a big water 'pond' or protect one already made (which takes a lot of time and hunger to do), you're a sitting duck out there, waiting around with a fishing pole. Any ol' monster, or a player could just come on out and destroy your face. Besides, fishing is unreliable. It may take thirty seconds to get the first fish and three minutes to get the second. If I would guess for the most efficient food, it would be mushroom soup from a Mooshroom, and we all know how rare they are, eh? Second best would be steak, a single cow death gives you between one to three. I can kill five and I could get up to fifteen steaks, which when cooked need three to fully restore your hunger. Like, from zero hunger bars to all ten. Fish, I think when cooked restore half of what steak does(?), around that number. And sure, you need wheat for breeding, but what happened to bone meal?
If you're looking for efficient things I could suggest, I have a few.
First off, if you want colored wool never, ever dye the wool blocks by hand. Always dye the sheep and then shear. You should also make pens for sheep of all the colors if you don't like re-dying them.
Second, leather armor is inefficient and costly. Unless you're in to RP, don't even bother trying to make it. Save your leather for when books need them, in 1.3.
Death is not very efficient, learn to avoid it. Just blocking with your sword can save you from a creeper in Hard Difficulty, and Iron Armor alone blocks 60% of damage.
Always try to get Glowstone with Silk Touch, not Fortune. Fortune makes it drop between 2-4 Dust, while Silk Touch makes it drop the full block. A full block is always four dust, so you will get more Glowstone with Silk Touch.
Don't save your EXP. A level one enchantment is always better than no enchantment.
Making blocks into half slabs will allow them to cover twice the space as they did, as from three planks you get six slabs. It also prevent mob spawning, very nice in Superflat worlds (Damn slimes everywhere)
Always think of decorating last, in building. You want it to be practical first, aesthetic last. Having a fancy house will do you no good in a creeper attack if he can get inside.
Wheat is re-plantable, provides able nourishment and only needs a nearby water block to quickly grow. The only downside is that it requires dirt and light, and takes up space.
Meat items require animals to be constantly bred, taking up as many resources as it's outputting (unless it's cows).
The answer? Fish. You only need sticks, string, a body of water and a furnace plus fuel. It's difficult, but once you learn how to do it, you will be able to get a great amount of food quickly and cheaply.
Fishing takes way too long to be effective as a permanent food source. And you can't spend that time doing other things, either, you have to just sit there and wait. It seems like an awful lot of doing nothing in a game whose sole purpose, arguably, is to do stuff.
On the wheat vs. meat debate, let's look at some numbers:
It takes 3 wheat to make one bread. It takestwo wheat to make one cow, which yields at least one and up to three steak. So for less of the same item, steak gives you at least as many food pieces as bread. Winner? Meat.
Meat: 1 Wheat: 0
A large amount of wheat can be made into bread almost instantly, while meat has to be cooked one piece at a time (unless you use several furnaces, and even then it's still far from "almost instant.") This time can be reduced, however, if you kill the cows by setting them on fire, instead of killing them and then cooking the meat. But before that, first you have to breed the cow, and wait for it to grow (or slaughter the parents and wait for the calf to grow for next harvest.) In either case, you have to grow the wheat before you can do any of this. There's also the consideration of the fuel needed to cook the steak, but coal is cheap and charcoal is renewable, so it's not that big a deal. Winner? Wheat, but not by much.
Meat: 1 Wheat: 1
Next comes the actual nutritional content. One cooked steak restores 8 points of hunger (4 shanks) and 12.8 points of saturation (a second, invisible food bar that empties first before your regular food bar starts to empty, and can never be more full than the regular food bar. Basically this represents how well the food fills you up or how long it takes before you start getting hungrier again, as opposed to the regular food bar which is how much it fills you up or how long it takes you to starve) for an "effective quality" (hunger + saturation combined) of 20.8 points. Bread gives you less of each, filling five points of hunger (2.5 shanks) and only 6 points of saturation for an effective quality of only 11 points, or barely half that of the steak. Take into account the fact that it takes more wheat pieces to get the bread in the first place and you see that steak is the winner here by far. It just fills you up so much better than bread does, and for longer periods of time. You will go through much more wheat living on a diet of bread then you would performing the same tasks on a diet of steak. So much more, in fact, that I'm not only giving meat the win here but I'm giving it an extra half a point to boot.
Meat: 2.5 Wheat 1
As you can see, steak is the clear winner in everything but preparation time which, since you can use multiple furnaces and/or go out and do other things while they're cooking, isn't even that big a deal. I think almost everyone can agree here that meat (steak particularly) is a much better source of food than bread alone.
Regarding efficiency and while we're on the topic of managing hunger. Building roads, stairs or using ladders that eliminate the need to jump when you travel will save you a lot on hunger drain. Walking only drains hunger by .01 per meter, whereas each jump reduces the hunger meter by .2, that equals 20 meters you could have walked. By the way sprinting costs .8 per meter, so use it only in an emergency until you get a ready supply of food available.
Once the new enchantment system comes out, people will be doing level 30 enchantments very easily. This could lead to lots of "useless" diamond picks, since you'll eventually get really good ones that will last until you reach way past level 30 again, then you enchant again, end up with more useless picks, etc. You can try to use the "bad" diamond picks to get netherrack or for other mundane tasks, or you can unenchant the picks and re-enchantment them again later.
To do this, just save your old diamond picks before they completely wear out. Then use your new "useless" pick once, repair the two together, and presto - you have a new, unenchanted diamond pick! Of course, you might get another useless enchantment but at least you get one more shot at a good one. I already have like 5 nearly broken diamond picks waiting to be used once 1.3 comes out and I start getting useless picks.
Also, if you want featherfalling IV go for level 22-23 enchantments, level 50 enchantments on boots will always give you protection IV, which is great but at level 22 you can get two enchantments like protection III AND featherfalling IV, whereas level 50 does NOT give two enchantments with the current system.
Gold - General mining, has eff. 2 and unbreaking 2.
Iron - Mining ores, has eff. 2 and fortune 2
Diamond - For obsidian, has eff. 2
The gold is renewable, so I can use that up, and enchant another one in my Pigman mob grinder. The only things I build out of are renewable (with the exception of the few times I use netherbrick).
The iron is also renewable, from my overworld mob grinder
The diamond is special, because of my limited supply. I'm working on building a Nether hub, so I collect a lot of obsidian.
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This may seem like a small thing, but one of the biggest time-wasters I've noticed are chests. Want to get your pick and go mining? Have to search in a chest for it. Want to get some wheat to feed your cows? Need to spend a few seconds digging it out of a chest.
Which is why I have a row of labeled dispensers in the entry way of my house. No more need to search, just press a button!
Talking about Efficiency, are we? Well, as pointed out, steak is a great food source, the best in fact. But who says you can't have a melon farm? Yes, I can already hear people telling me about how it is hard to find melon seeds. Get over it. Go mining. Maybe find them. If you do end up finding them, then you are set.
Meat VS Melons
Round 1: Obtainability
Meat: Steak has to be cooked, but it is, of course much easier to find cows than melon seeds. But you also have to breed them, and then wait for the babies to grow up. If you want an efficient cow farm, you also have to get many, many cows in there, so you actually have a sustainable food source. This takes me about an hour to get at least a good 15 cows in there, considering the time it takes wheat to grow and for cows to go from babies to full grown.
Melons: Honestly, if you don't find them, melons lose, if you do they win. Melons grow extremly fast once the stalk is grown, and a large farm could possibly have melons by the minute.
Results? Tie.
1 to 1
I'm not going to go into the rest, because if you do find melons they win, if you don't, they lose. Just saying.
Might add more later.
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Punching trees, a life-long task, never to use an axe, the best and most refreshing way. Punching Trees, coming to a Minecraft near you
Talking about Efficiency, are we? Well, as pointed out, steak is a great food source, the best in fact. But who says you can't have a melon farm? Yes, I can already hear people telling me about how it is hard to find melon seeds. Get over it. Go mining. Maybe find them. If you do end up finding them, then you are set.
But melons only fill two hunger points (one shank), and have ****-poor nourishment (saturation) value on top of it. You simply cannot fill your saturation all the way up with only melon since its nourishment level (ratio of saturation points to food points) is less than 1. Even if your food bar was completely empty, you could eat ten melons and restore 20 hunger points (ten shanks) but only 12 saturation points, barely half the bar. You'll start getting hungry again in no time. Not to mention all the extra time it takes to eat ten melon slices.
*omnomnomnomnomnomnom* *burp*
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On the other hand, just two cooked steaks or pork chops will completely fill an empty saturation level, and also fill a hunger bar from as little as two shanks.
If you eat only melon, you'll be hungry almost all the time because their saturation level is so low, and you'll find yourself having to stop and eat much more often than on a diet of either bread or meat.
How's this for efficient. Instead of using up your precious wood and building a wood house, why don't you just dig out a 6x6x4 area underneath you, you end up with a healthy supply of cobble and dirt within the first few minutes of the day. Light that puppy up, it won't be pretty, but that can be fixed later. You ended up saving a lot of material and in fact gained some AND you have a cellar for storage already dug out.
Make Stone Tools. Chop down all the wood you can get your hands on, and REPLANT THE SAPLINGS THAT FALL. You'll end up with a few apples that'll hold you over until you can get a farm started. IF YOU FIND EXPOSED IRON, MINE IT WITH THAT NICE STONE PICKAXE YOU MADE EARLIER. Retreat back to your hole, that you should've marked, either wait out the night or sleep in your bed.
Once the new enchantment system comes out, people will be doing level 30 enchantments very easily. This could lead to lots of "useless" diamond picks, since you'll eventually get really good ones that will last until you reach way past level 30 again, then you enchant again, end up with more useless picks, etc. You can try to use the "bad" diamond picks to get netherrack or for other mundane tasks, or you can unenchant the picks and re-enchantment them again later.
True, i'm using the snapshots, and I have a bunch of useless enchanted diamond picks. If it's not at least unbreakable III and efficiency IV, I throw it in the chest. Good idea to use them for these mundane tasks
But the nice thing about melons is you can have a COMPLETELY automatic farm for them, so you have to do nothing but flip a switch or whatever and you can have stacks of them flow down to you.
1) Go find a cave and kill any grass on the way for the seeds.
2) Once you find a cave, go cut down a tree, make a pickaxe and make a dwarf hole in the cave for your bas that has a 2x2 hall to a 5x5
room.
3) After the dwarf hole is finished go mine the ores in the cave, BRING A SWORD.
4) Once you have around 12 iron, make an iron pickaxe and start building a house on the surface with Stone Bricks if you don't want it to
go bewm.
5) Make a cow and wheat farm, make sure wheat puts out more than you have cows.
6) Then improve house and equipment as you feel neccesary.
ok so here we go...
Tip 1: don't use iron while finding diamonds, use it to mine it, but use the diamond to mine all you want
Tip 2: Don't be afraid to keep going. This means mining building hunting ect.
Tip 3:Farms are good, don't stop at wheat and melon, the more the merrier! (failed spelling)
Tip 4: Take more than you need, always, no joke, if you need 10 chests to hold all your stuff use 15!
The Meaning of Life, the Universe, and Everything.
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To quickly mine blocks, you can hold down the left mouse button and move your cursor over the blocks you want to mine. This will allow you to break blocks faster than if you were to just click on each block individually. This technique is called "left-clicking and dragging" or "mining with a sword." Just be aware that using this technique will cause your tools to wear out faster, so you may need to repair or replace them more often.
I'm puzzled. How do we determine effeciency? To get something done fast? To automate as much ressorces as soon as possible?
It completly depends on playstyle. Survival ist just a game mode.
A complete new player i would reccommand to not kill every animal near spawn. For lazy ones, i'd recommand breading chickens.
Giant spruce trees are the best to farm, if you climb them with waterbucket & chop from top to buttom.
(Spruce trees or more accurately sticks are a good trading ressorce earlygame)
Now the fuel properties! You can safe lot's of coal if you use sapplings/wool/etc instead of 1 coal for 2 iron ores. Or use lava instead.
1 coal smelts 8 items. 8 coal smelt a stack. 16 coal make 1 stack of torches. And you want lots of torches!
Don't throw away leftover bulding materials. Store them seperated from your organized storage.
Don't craft swords weaker than iron-tier. Use stone-axe instead & practice critical attacks.
No iron shovel/hoe. Stone is good enough untill you hit diamond.
For my personal playstyle... i'm an overworld nomad. And i sattle down extremely rare, when i'm in the mood to build something.
The only effeciency related stuff to me is NOT TO DIE & inventory management. Otherwise it's just travel, trade, fight, mine that cave or loot that structure!
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My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
To quickly mine blocks, you can hold down the left mouse button and move your cursor over the blocks you want to mine. This will allow you to break blocks faster than if you were to just click on each block individually. This technique is called "left-clicking and dragging" or "mining with a sword." Just be aware that using this technique will cause your tools to wear out faster, so you may need to repair or replace them more often.
This makes absolutely no sense and is definitely not true (beyond any increase in the rate of breaking blocks; breaking 64 blocks will always take away 64 durability, sans Unbreaking or blocks with 0 hardness) - tools take the same amount of damage no matter how you click/mouse over the blocks being broken - the only time a tool ever loses more durability is if you use it to attack an mob, which requires actually clicking (if a bat flies in front of you while mining by holding the button down it will just interrupt it without being hit until it moves away, thus in this case clicking each block is actually worse), or using a sword to break blocks (and "mining with a sword" is definitely nothing I've ever heard used to describe "left-click and dragging", unless you literally mean using a sword, then no, it is only faster than by hand on a handful of blocks; a full list of how tool durability is lost can be found here).
Now the fuel properties! You can safe lot's of coal if you use sapplings/wool/etc instead of 1 coal for 2 iron ores. Or use lava instead.
1 coal smelts 8 items. 8 coal smelt a stack. 16 coal make 1 stack of torches. And you want lots of torches!
For fuel I chop down large trees and turn some of that wood into charcoal. Coal becomes very abundant once you get past the early game, but I prefer to have lots of this easily renewable fuel instead.
There's a lot of different methods for different things, and that's what I want to dedicate this thread about, finding and showing the most efficient methods of survival.
Now, keep in mind that some people play the game differently than you do, and because of this reason, they might not agree with a method you or somebody else has posted. Everyone's entitled to voice their opinion, are they not?
Anyways, on with the thread. Basically post tips or ideas that are based around the concept of efficiency in Minecraft Survival, pretty simple.
To start out, I have a few methods of my own.
First off, when you look for building material, you look for explosion resistance, right? For the resistance you get from Stone Bricks, and the materials used to make it (four stone translates into four stone brick blocks), it's not only good looking, but it's fire-proof and handles explosions.
And since it's made out of an easy-to-acquire material, if you run out of stone brick blocks, you can always get more.
...That is unless you run out of fuel.
Say you've been smelting a lot of iron and cobblestone plus some food, and you're running out of coal. You only have eight coal left! Fear not, as you could turn eight coal into sixty four charcoal, which basically is the same item.
Eight coal translates into Sixty-Four charcoal so long as you have enough wooden logs. After awhile, you can use charcoal to make more charcoal combined with the fact that you can grow trees.
So with that spiffy nearly creeper resistant base, and those stacks of charcoal, what else do you have to do?
How about an efficient food source? There are differing opinions on this topic, and I'm sure there's more efficient ways.
Wheat is re-plantable, provides able nourishment and only needs a nearby water block to quickly grow. The only downside is that it requires dirt and light, and takes up space.
Meat items require animals to be constantly bred, taking up as many resources as it's outputting (unless it's cows).
The answer? Fish. You only need sticks, string, a body of water and a furnace plus fuel. It's difficult, but once you learn how to do it, you will be able to get a great amount of food quickly and cheaply.
But wait, fishing poles break, still.
The answer is mooshrooms. If you find a mushroom biome, you can get easy unlimited food from mooshrooms so long as you have wooden bowls at your expense. The only two cons are that they're hard to find, and you can't stack the food.
But you still can't beat free food...
Now you have a good, cheap building material, a way to get cheap fuel and free food. What's left? Well that's the point of the thread, to share ideas and tips!
So what tips and tricks do you guys have?
I'm working on a cool texturepack! You can check it out by clicking the above image!
Anyway, I'm not really in agreement with two parts of your efficient ideas.
The first off is that making and using stone brick early-game is efficient. It's not. You need to mine all that cobble with weak tools, and then smelt it all up, and then make it and place it. You know, to smelt a full stack of items it takes ten minutes, a full Minecraft day? I can't just sit there with nothing, waiting for stone to smelt for my house! I suggest that if you want efficiency, don't even build a house on the first night. Go caving instead, get yourself more resources, like iron tools and armor. If you really want to build a house for the first night, make a wood platform on top of a tree and light it up. I doubt a creeper can blow up on something it can't reach.
The second thing is, fishing is not very efficient. Sure, you only need the fishing rod and water, but unless you spend the time to make a big water 'pond' or protect one already made (which takes a lot of time and hunger to do), you're a sitting duck out there, waiting around with a fishing pole. Any ol' monster, or a player could just come on out and destroy your face. Besides, fishing is unreliable. It may take thirty seconds to get the first fish and three minutes to get the second. If I would guess for the most efficient food, it would be mushroom soup from a Mooshroom, and we all know how rare they are, eh? Second best would be steak, a single cow death gives you between one to three. I can kill five and I could get up to fifteen steaks, which when cooked need three to fully restore your hunger. Like, from zero hunger bars to all ten. Fish, I think when cooked restore half of what steak does(?), around that number. And sure, you need wheat for breeding, but what happened to bone meal?
If you're looking for efficient things I could suggest, I have a few.
Fishing takes way too long to be effective as a permanent food source. And you can't spend that time doing other things, either, you have to just sit there and wait. It seems like an awful lot of doing nothing in a game whose sole purpose, arguably, is to do stuff.
On the wheat vs. meat debate, let's look at some numbers:
It takes 3 wheat to make one bread. It takestwo wheat to make one cow, which yields at least one and up to three steak. So for less of the same item, steak gives you at least as many food pieces as bread. Winner? Meat.
Meat: 1 Wheat: 0
A large amount of wheat can be made into bread almost instantly, while meat has to be cooked one piece at a time (unless you use several furnaces, and even then it's still far from "almost instant.") This time can be reduced, however, if you kill the cows by setting them on fire, instead of killing them and then cooking the meat. But before that, first you have to breed the cow, and wait for it to grow (or slaughter the parents and wait for the calf to grow for next harvest.) In either case, you have to grow the wheat before you can do any of this. There's also the consideration of the fuel needed to cook the steak, but coal is cheap and charcoal is renewable, so it's not that big a deal. Winner? Wheat, but not by much.
Meat: 1 Wheat: 1
Next comes the actual nutritional content. One cooked steak restores 8 points of hunger (4 shanks) and 12.8 points of saturation (a second, invisible food bar that empties first before your regular food bar starts to empty, and can never be more full than the regular food bar. Basically this represents how well the food fills you up or how long it takes before you start getting hungrier again, as opposed to the regular food bar which is how much it fills you up or how long it takes you to starve) for an "effective quality" (hunger + saturation combined) of 20.8 points. Bread gives you less of each, filling five points of hunger (2.5 shanks) and only 6 points of saturation for an effective quality of only 11 points, or barely half that of the steak. Take into account the fact that it takes more wheat pieces to get the bread in the first place and you see that steak is the winner here by far. It just fills you up so much better than bread does, and for longer periods of time. You will go through much more wheat living on a diet of bread then you would performing the same tasks on a diet of steak. So much more, in fact, that I'm not only giving meat the win here but I'm giving it an extra half a point to boot.
Meat: 2.5 Wheat 1
As you can see, steak is the clear winner in everything but preparation time which, since you can use multiple furnaces and/or go out and do other things while they're cooking, isn't even that big a deal. I think almost everyone can agree here that meat (steak particularly) is a much better source of food than bread alone.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I'm a vegetarian...
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
To do this, just save your old diamond picks before they completely wear out. Then use your new "useless" pick once, repair the two together, and presto - you have a new, unenchanted diamond pick! Of course, you might get another useless enchantment but at least you get one more shot at a good one. I already have like 5 nearly broken diamond picks waiting to be used once 1.3 comes out and I start getting useless picks.
Also, if you want featherfalling IV go for level 22-23 enchantments, level 50 enchantments on boots will always give you protection IV, which is great but at level 22 you can get two enchantments like protection III AND featherfalling IV, whereas level 50 does NOT give two enchantments with the current system.
Gold - General mining, has eff. 2 and unbreaking 2.
Iron - Mining ores, has eff. 2 and fortune 2
Diamond - For obsidian, has eff. 2
The gold is renewable, so I can use that up, and enchant another one in my Pigman mob grinder. The only things I build out of are renewable (with the exception of the few times I use netherbrick).
The iron is also renewable, from my overworld mob grinder
The diamond is special, because of my limited supply. I'm working on building a Nether hub, so I collect a lot of obsidian.
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Which is why I have a row of labeled dispensers in the entry way of my house. No more need to search, just press a button!
Meat VS Melons
Round 1: Obtainability
Meat: Steak has to be cooked, but it is, of course much easier to find cows than melon seeds. But you also have to breed them, and then wait for the babies to grow up. If you want an efficient cow farm, you also have to get many, many cows in there, so you actually have a sustainable food source. This takes me about an hour to get at least a good 15 cows in there, considering the time it takes wheat to grow and for cows to go from babies to full grown.
Melons: Honestly, if you don't find them, melons lose, if you do they win. Melons grow extremly fast once the stalk is grown, and a large farm could possibly have melons by the minute.
Results? Tie.
1 to 1
I'm not going to go into the rest, because if you do find melons they win, if you don't, they lose. Just saying.
Might add more later.
But melons only fill two hunger points (one shank), and have ****-poor nourishment (saturation) value on top of it. You simply cannot fill your saturation all the way up with only melon since its nourishment level (ratio of saturation points to food points) is less than 1. Even if your food bar was completely empty, you could eat ten melons and restore 20 hunger points (ten shanks) but only 12 saturation points, barely half the bar. You'll start getting hungry again in no time. Not to mention all the extra time it takes to eat ten melon slices.
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*omnomnomnomnomnomnom* *burp*
*omnomnomnomnomnomnom* *burp*
On the other hand, just two cooked steaks or pork chops will completely fill an empty saturation level, and also fill a hunger bar from as little as two shanks.
If you eat only melon, you'll be hungry almost all the time because their saturation level is so low, and you'll find yourself having to stop and eat much more often than on a diet of either bread or meat.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Make Stone Tools. Chop down all the wood you can get your hands on, and REPLANT THE SAPLINGS THAT FALL. You'll end up with a few apples that'll hold you over until you can get a farm started. IF YOU FIND EXPOSED IRON, MINE IT WITH THAT NICE STONE PICKAXE YOU MADE EARLIER. Retreat back to your hole, that you should've marked, either wait out the night or sleep in your bed.
True, i'm using the snapshots, and I have a bunch of useless enchanted diamond picks. If it's not at least unbreakable III and efficiency IV, I throw it in the chest. Good idea to use them for these mundane tasks
i5 6600k 4.6ghz / MSI 280X / 8Gb 2666 DDR4 / Gigabyte Z170X-UD5 / TX550M / 500Gb 850 EVO / NZXT S340 / Corsair K65 / Corsair M60
1) Go find a cave and kill any grass on the way for the seeds.
2) Once you find a cave, go cut down a tree, make a pickaxe and make a dwarf hole in the cave for your bas that has a 2x2 hall to a 5x5
room.
3) After the dwarf hole is finished go mine the ores in the cave, BRING A SWORD.
4) Once you have around 12 iron, make an iron pickaxe and start building a house on the surface with Stone Bricks if you don't want it to
go bewm.
5) Make a cow and wheat farm, make sure wheat puts out more than you have cows.
6) Then improve house and equipment as you feel neccesary.
Tip 1: don't use iron while finding diamonds, use it to mine it, but use the diamond to mine all you want
Tip 2: Don't be afraid to keep going. This means mining building hunting ect.
Tip 3:Farms are good, don't stop at wheat and melon, the more the merrier! (failed spelling)
Tip 4: Take more than you need, always, no joke, if you need 10 chests to hold all your stuff use 15!
Thats all you can really get out of me
-Adam
instead of creating a whole system of hoppers for your automatic farms, just have one to collect the items and another right above your chest
To quickly mine blocks, you can hold down the left mouse button and move your cursor over the blocks you want to mine. This will allow you to break blocks faster than if you were to just click on each block individually. This technique is called "left-clicking and dragging" or "mining with a sword." Just be aware that using this technique will cause your tools to wear out faster, so you may need to repair or replace them more often.
I'm puzzled. How do we determine effeciency? To get something done fast? To automate as much ressorces as soon as possible?
It completly depends on playstyle. Survival ist just a game mode.
A complete new player i would reccommand to not kill every animal near spawn. For lazy ones, i'd recommand breading chickens.
Giant spruce trees are the best to farm, if you climb them with waterbucket & chop from top to buttom.
(Spruce trees or more accurately sticks are a good trading ressorce earlygame)
Now the fuel properties! You can safe lot's of coal if you use sapplings/wool/etc instead of 1 coal for 2 iron ores. Or use lava instead.
1 coal smelts 8 items. 8 coal smelt a stack. 16 coal make 1 stack of torches. And you want lots of torches!
Don't throw away leftover bulding materials. Store them seperated from your organized storage.
Don't craft swords weaker than iron-tier. Use stone-axe instead & practice critical attacks.
No iron shovel/hoe. Stone is good enough untill you hit diamond.
For my personal playstyle... i'm an overworld nomad. And i sattle down extremely rare, when i'm in the mood to build something.
The only effeciency related stuff to me is NOT TO DIE & inventory management. Otherwise it's just travel, trade, fight, mine that cave or loot that structure!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
This makes absolutely no sense and is definitely not true (beyond any increase in the rate of breaking blocks; breaking 64 blocks will always take away 64 durability, sans Unbreaking or blocks with 0 hardness) - tools take the same amount of damage no matter how you click/mouse over the blocks being broken - the only time a tool ever loses more durability is if you use it to attack an mob, which requires actually clicking (if a bat flies in front of you while mining by holding the button down it will just interrupt it without being hit until it moves away, thus in this case clicking each block is actually worse), or using a sword to break blocks (and "mining with a sword" is definitely nothing I've ever heard used to describe "left-click and dragging", unless you literally mean using a sword, then no, it is only faster than by hand on a handful of blocks; a full list of how tool durability is lost can be found here).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
For fuel I chop down large trees and turn some of that wood into charcoal. Coal becomes very abundant once you get past the early game, but I prefer to have lots of this easily renewable fuel instead.