I am quite new to Minecraft, I only discovered it a few months ago. Yeah I live under a rock... anyway.
I have played some Vanilla but not much with mods before. There are some really interesting mods available for 1.10 now and more coming out every day. So part of the purpose for this journal will be to explore the mod content, which is mostly going to be new to me. Given my general lack of experience, average to poor combat skills and the stuff that's in a certain one of the mods I've got, I expect that there will be a multitude of horrible and amusing deaths in this journal (and if that doesn't get people to read it I don't know what will)
I also hope to improve my building skills which are just so-so as I am the type of player who mostly just squats in caves gnawing on potatoes and rotten flesh like some sort of feral animal
I will post the full list of mods in time (I expect to be adding more later) but for the moment the relevant ones are
Biomes O' Plenty - everyone knows this one I'm sure
Pam's Harvestcraft - adds tons of new crops and food related recipes. Overpowered without:
Spice of Life - the more you eat a single foodstuff, the less good it does you
Chisels and Bits - I added this ages ago and keep forgetting about it! Might make some custom furniture/small things with it later
Ruins - adds random stuff in your world to make exploring more interesting. I have made some ruins of my own, let's see if they show up
???(it's a sssecret...)
I also have some smaller mods to add simple tools or functions that I will discuss as they come up
If you are using Biomes O' Plenty without Abyssalcraft, some things are different: my spider dungeon has become a zombie one, there are no giant redwoods to the north and the BoP Mountain Foothills are a much less interesting Shrubland, but the Cherry Blossom Grove and Mesa are still there.
Mystic Grove start
Here's one for plain BoP that puts you by a Mystic Grove. You will start at roofed forest with rainforest visible, just walk a little bit east of spawn and you will find the grove. Don't use with Abyssalcraft or the Mystic Grove will be overwritten by darklands biomes.
NEW: Ominous Woods start
OMG! BoP/Abyssalcraft, both work. You start right beside it. An Ominous Woods seed has always been my holy grail and if I'd had this when I started the journal I would certainly have been playing here instead!
In which I practise my culinary skills, and find something extra-tasty underground
This is the first sight that greets my eyes. How beautiful! The glorious pink blossoms, the peaceable bleating sheeps... It's an earthly paradise!
I've spawned in Biomes O' Plenty Cherry Blossom Grove, which is pretty lucky since I think that's a rare biome. Behind me is Grassland, and to my left...
some sort of odd mountain. It's so dark, it's almost as if there is a shadow in the sky over it. I don't like the look of it at all. I'm going to stay well away from that place.
So what is the first step? If you are thinking "punch a tree"... you would be WRONG. That's boring and nobody cares to see it. I'm just going to loot this chest that someone left here.
OK, pretty nice, I have some woods, sticks, apples and fishes, a wood pick. I made a crafting table straightaway.
One of the wood pieces is strange. Spruce I know, Birch I know, but this one is unfamiliar to me. It's black, but almost seems to glitter. It gives me an eerie feeling that reminds me of the mountain in the north. I don't like it much. I take it with me anyway, wood is wood. I'm sure it'll come in handy for something.
My skin is Mewtwo from Pokemon by the way. No particular reason! I guess superpowered psychic murder cats can like Minecraft too.
I stroll down into the cherry blossom grove, admiring the pastoral beauty.
This, on the other hand, is a clear fire hazard. I quickly made a stone axe to chop it down before it catches anything alight. Because I really really hate wildfires. In my main world I spent a whole night fighting one that started in a roofed forest while I was exploring. It was a horrible experience. The fire kept popping back up where I thought it was out, skeletons kept shooting me out of the darkness, and I got really frustrated and upset. It was like the world's most painful game of whack-a-mole. I suppose I should just turn off lava pools but that feels like the pleb's way out. In any case, this lava is going to be useful for one of the mods later (hint: runs around making airplane noises) so it's good that it's here.
Don't mind the bizarre subtitles by the way, my language is set to Pirate.
This tree is interesting, it's a Harvestcraft fruit tree. Not chopping this down! The fruits are pomegranates. I just have to right-click the ripe ones to pick them and they will grow right back on the tree.
Underneath the tree I find some weird plants. Breaking these gives you some random Harvestcraft crops so I go around and grab everything I can find. Spice of Life will kick in after I have eaten 6 times and all I know about it is you have to keep eating different stuff or it stops healing you, so I guess I have to get as many kinds of food as possible as soon as I can.
First-night poverty farm with the Harvestcraft crops and a single lonely wheat seed I found.
I didn't get round to thinking about beds or shelters because I was too busy staring at cherry trees and it's dark now, so I just go in a cave. Caving is how I prefer to get most of my resources anyway. I don't like branch mining much as there's no challenge in it. So, I do a LOT of caving in my worlds. And it's safer to be in a cave than on the surface at night.
I whack out a bit of iron and coal that I found near the entrance and set up with a crafting table and furnace. I can make my first Harvestcraft tool now. Cook some stone, make a pressure plate
Pressure plate + stone block makes the juicer. This is useful for a few things but most obviously fruit juice.
I can turn my kinda crappy apples and pomegranates into pretty decent apple and pomegranate juice, which increases my food supply quite a bit.
I don't know what that speed message is about, it gives you 3 seconds of speed status after drinking a juice? Just what is in this juice?
Anyway, now that I have some decent food I push deeper into the cave. It's a big one! I get enough iron to make myself a full set of armor, and also upgrade my stone pick and axe to iron. That's all I'll need for now. I don't use swords much unless I am trying to get something using Looting, so the axe will suit me fine as a weapon. I also make a bucket. I have a Thing for buckets. Buckets are always one of the first things I make, and once I have one it almost never leaves my hotbar.
Morning comes, and it's raining. I head out to see if I can find any more food.
There's another fruit tree. This one has starfruits. And there's one further in the back which you can't see in the pic, that has durians. Wow! Looks like there are exotic fancy fruit salads in my future.
I have a nostalgic fondness for durian. It was the tree I grew all over my town in Animal Crossing New Leaf. I wouldn't want to be around one in real life though, they smell, and I am being quite literal here, like a sewer full of rotting onions. Don't ask me how I know that. In some south-east-Asian countries it's actually banned to bring a durian on public transport.
I also hunt some squids in the lake. In Harvestcraft squids drop calamari, which can be cooked. It's an okay foodstuff.
Upgrading the poverty farm with a fence to stop mobs trampling the crops. It's made of BoP cherry wood. I like the color a lot, there's nothing like it in vanilla with stairs, slabs and fences too.
Meanwhile I have something else that I can turn into food:
That's pirate speak for rotten flesh obviously. I kinda like this better.
A pot. (unnecessary caption/10)
Take some fresh water, boil it in the pot to get salt.
Salt the meat 2 pieces salt to 1 piece meat and you have made zombie jerky! Somewhat more nourishing and no food poisoning to worry about.
I did a bit more caving through the night. Dawn arrives, and it's not raining any more. I tripped over this right outside my cave. Now this is interesting, it's a ruin from the Ruins mod! Someone was trying to grow pumpkins here once. I wonder what happened and where they went... Well, there are still 2 pumpkins in the patch, so I take them. I take the mossy cobble wall pieces too, I'll use them to fortify my poverty farm.
I head back into the greenlands to look for more crops or anything that catches my eye. This brings me quite close to the odd mountain. I don't like it any better up close. There's a ton of chickens wandering around though and I collect a stack of eggs. I also found an avocado tree, and milked some cows that were wandering around (hence the bucket being wielded in a menacing manner). Milk is an important base for a ton of Harvestcraft recipes as it's the source of cream, butter and cheese. I say this not as a Harvestcraft expert but as someone with the list of recipes open in a tab, constantly ctrl-f'ing to try to figure out what the heck you do with a zucchini.
Back in the cherry blossom grove, I spot a skeleton hiding from the sun under a tree. I want his bones, so I go for it.
Totally worth the cerebral hemorrhage.
One of the more quirky Harvestcraft recipes. Boil the bones in the pot to make stock. Stock + spider eye = spider eye soup! This is a really great food. And you can get the ingredients for it even in the deepest darkest cave as long as you brought your pot with you.
Speaking of deep dark caves...
Oho! Do you see that cobblestone? I see that cobblestone!
Yeah! A spider dungeon! That's the rarest one, isn't it?
I will definitely have to do something with this later. In my main world I made a grinder with a zombie dungeon, and I found a couple of skeleton ones, but I've never had a spider spawner. Unless you count cave spider spawners in mineshafts, but they're HORRIBLE and I HATE THEM.
Poverty chicken farm. I threw all the eggs I picked up in the grassland and got 1 chicken out of it. Well, when it's old enough to lay eggs I'll throw them back in and soon enough there will be exponential chickening.
I eat my last freebie calamari. Spice of Life is now active. Time to COOK ALL THE THINGS
I am not convinced that carrot cake should be considered a "light meal". I literally just had to join a gym because of that sort of thing.
My culinary flexibility is becoming somewhat hampered by the lack of a tomato or peanut. I decided to head out and see if I could find any more crops. Maybe I'll get to see some other cool stuff too, like more Ruins. Sometimes you can find some pretty decent stuff in a Ruin.
I didn't want to go north towards the creepy black mountain, so I head south. After a little distance the cherry blossom grove gives way to some other biome with a lot of water and conifer trees. I think it's Biomes O' Plenty Land of Lakes.
There's something odd.
Do you see it? Something black.
That doesn't look like any Ruin I know of. It's... odd. And that substance it's made of... I don't like the look of it one bit. It gives me the same feeling as the black mountain, but much stronger.
I circle around it slowly. As I get closer I start to hear sounds from inside... wet, tearing, snarling, skittering sounds. Horrible, horrible sounds.
There's a stair that leads down into it. I can see something moving in the darkness...
wh... what is that?
WHAT IS THAT THING?
It's just eyes and teeth and tentacles and nothing about it makes sense and--
It's chasing me! I whack at it with my axe, but it doesn't even flinch. It hits me back, and hits hard, knocking me into the lake in a crash of spume and spray. That's what saves me, because it follows me into the water. It's a clumsy swimmer and very large. I am smaller and harder to hit. I chop and chop with my axe, I lose count of the times I chop, but at last the horrible creature rolls over in the shallow water and dies.
The... the ground, look what it did to the ground. I watch seeds and flowers pop out of the ground as the plants wither and die. Everywhere it touched has turned into some thick black slime. When I step into the slime I sink deep and have to flounder back out.
My iron axe has taken a noticeable durability drop from killing that creature. It was seriously tough.
I don't know how many more of the creatures are in that lair but I can still hear them snarling and skittering around. They haven't noticed that I just killed their friend, but it's only a matter of time. And it's getting dark. These things are like no monsters I have ever encountered before and I have no desire to be caught here at night with them. I scramble for home, swatting a few irrelevant creepers and zombies on the way. I'm not afraid of them any more, because there's something far worse out there in the dark.
It's only when I'm back in the shelter of the cave, with my furnace burning bright, that I think to look at my inventory. Of course when the creature died and dropped something, I picked it up, because that's what I always do. It's muscle memory at this point.
So here we have Abyssalcraft which is my main reason for making this journal. It's a mod that adds a bunch of stuff based on the works of HP Lovecraft, including new mobs, materials and dimensions to visit. I've not used Abyssalcraft before so this is all going to be new to me.
Hello again! Most of the mods I use have just released updates so I wanted to make sure nothing would break dramatically before I continued with this world, in particular there was an issue with Biomes O' Plenty not generating trees in new terrain because of something Forge did, but that is allegedly fixed now.
I see I've had a few views but nobody's commented. That's ok! I don't mind if people have nothing to say but I will hope that some people have found some amusement and enjoyment in what I am doing here.
Ch.3: The Naissance of Cherry House
In which I build something that maybe doesn't entirely suck...
Back home after my unpleasant discovery in the land of lakes. I saw this guy and decided to annoy him a bit. Sadly he did not drop a pearl, but I got his grass block. I guess now I can put grass somewhere interesting without having to do the tedious dirt ladder thing!
Living in a cave is not working for me any more. Particularly with those horrible shoggoths around. I want something a bit more safe-feeling. Now I'm not particularly great at building but just for once I would like to try to make something a bit aesthetic. I looked up some pictures and decided on a design for a little log-cabin-type house. As to where to put it... the hill above the cave entrance seems like the most sensible place.
A little while ago I saw a very inspiring tutorial about building with the terrain not against it. I'm going to try that a little bit with this terrain. So rather than tear out a huge amount of dirt to level the hill, I just trim the very top layer off in order to build on that.
There is one little problem: BoP cherry trees are very pretty, but they don't seem to grow very big. There are some larger trees in the grove but I think they are worldgen only as I have never seen a planted sapling get any bigger than "unbranched oak tree" level. I don't want to cut down any of these special worldgen trees if I can't replace them. So, I spend many days doing tedious busywork, collecting wood by day and going caving by night while I wait for more of my planted trees to grow up.
This was interesting. Not the BoP gem, the gold. I didn't realize I got that deep. This cave network is actually pretty substantial!
There was exactly 8 gold in the deposit, which is extra nice as I can smelt it neatly with 1 coal piece. OCD FTW
Haha sucks to be that guy.
I found some redstone a little past this area, so now I can make one of my favorite items, a clock. I find this indispensable when caving, as I can time my sessions for a night and turn back towards the surface to arrive nicely at dawn.
Found a ravine too. Let's remember this place for later, because it'll be a good location to try out one of the smaller mods I have installed.
And speaking of smaller mods, while I wait for the trees to grow:
This is a cool little thing I wanted to make: the Water Strainer. It's quite expensive to make early on as it requires bars and a hopper, but I have no shortage of iron right now. As to why I am making it, I am quite the environmentalist in Minecraft and don't like to use unrenewable resources, and the really nice thing about this device is it makes certain things (specifically sand and clay) renewable.
There are two parts to make, the base which is where the collected items will go, and the strainer itself. You can make the strainer out of iron bars and ingots, or diamonds and obsidian if you are super rich in endgame, but I'm just going for the poverty sticks and string version. The only difference is the length of time it will last, and since I have a spider dungeon string is very easy to get right now so I don't mind replacing it often.
You can see here it says "wide". The wide version of the strainer will catch large items such as sticks, clay balls and stones. Different amounts of strings will give me a tight strainer, which can catch sand and gold nuggets, or the regular one which will catch everything. It's also possible to catch fish with it if you use a bait but I'm not quite sure yet how that works as it's a new feature.
To place the strainer, there are certain requirements to keep in mind if one wants the best catchrate. It wants to be in flowing water, but next to a still water source (in other words, in flowing water that is as high as possible). It also doesn't like to be adjacent to other strainers, you want at least 1 block in between them, but I only have one strainer to install so that's not a problem for me yet.
I am putting the strainer in the pool just outside my cave. Dig down one block in the water to place the base.
And then put the strainer on top of the base.
In a few minutes, I come back to check it again... my little water cow is up and running! It'll catch items until the durability runs down and the strainer breaks, and hopefully I will get a nice little bit of environmentally friendly clay in the process.
I have a fair amount of cherry wood at last, so construction of Cherry House begins. I'm making it up as I go along, really. At this point I'm still not 100% certain what it's going to look like. I hope it'll turn out to be aesthetically pleasing though.
I wanted some mossy stone-bricks, and that requires vines, so I went off to see if I could find any. In the north-west just past the grasslands I found a small vanilla swamp. Thankfully it did not seem to be infested with shoggoths.
Another Ruin is here. This must have been a nice little fountain once but it's all clogged up with yucky slime...
I also picked up a BoP willow tree sapling that dropped on the ground. That's a nice colored wood, pale green, with a particularly lovely filigree door design, but I think it'll clash too much if I try to use willow wood and cherry together. I'll maybe farm some willow woods later for a different build though.
The strainer broke. This was the final haul (and not shown: some extra sticks that I took out earlier to make fences with)
30 clay balls! That's pretty nice
I make a second strainer, with a tight weave, to see if I can catch some sand for glass windows.
The strainer caught a zombie this time! Wait... hold on... no, I'm pretty sure it doesn't work that way.
At last, all that remains for Cherry House is to put some finishing touches. So, this is what I came up with:
Materials used are stone-brick and cherry wood, which I think look nice together. To expand available space on the hilltop I built a deck out using slabs, supported by fences and mossy stone-brick pillars. Front entrance is by a purely gratuitous bridge over the pool. In my eyes the bright red fence woodwork has an Asian look which goes well with the pink cherry trees.
The architecture design is very basic but as you can see from the back elevation, not just a cube! (don't laugh this is a triumph of creativity for me). It is off-centered a little bit so along one side there is a sort of sheltered avenue thing. I don't know what this is called in architecture terms but it feels comfy and I like it.
Also I was just farming those vines there for mossy stone-brick, but I kind of like the way they look now, so I'll leave them.
The plants are Harvestcraft garden blocks which I hope will spread so I can get some more of the crops.
Another front view of my little Cherry House from a different angle. Original poverty farm visible in lower right corner of image.
Front garden with the Harvestcraft crops I am using most often (beans, corn, lettuce... I seem to eat a lot of tacos) and some pumpkin plants just planted on the side.
Inside. Remember that strange darklands oak wood I found in the spawn chest? That is the heartstone of the house. A little creepy perhaps but I kind of like it (and I'm sure that nothing bad could possibly happen by bringing this stuff inside the house). There's a cauldron, crafting table, lots of chests for cooking materials and tools, of which you get a ton with Harvestcraft. Ladder leads up to a little loft area.
And now I can finally settle in for my first good sleep. Boy, this was a long time coming.
I missed this post until you updated it today. Interesting to see someone new who has embraced mods and their perspective and game style. Nice informative layout of the OP.
You might want to post the seed of your world in the OP, because at some point down the line there is someone who is going to want to know, given that you spawned in the much desirable cherry blossom grove. Just saying...
Oh that I can do! It was such a nice seed (with something else VERY COOL nearby underground that I haven't even got to show yet!) that I took a screenshot with it displayed so I'd never lose it. But I expect people who want to use the seed will need both Biomes O' Plenty and Abyssalcraft installed to get the same result. I'm not quite sure how the two mods interact for worldgen but I would assume it works that way
Anyway I'll put the seed screenshot in the OP next update
In which I meet a horrible death, for the first but surely not the last time...
So, for reasons which will not come as a surprise to anybody (hint: starts with "e" and ends with "nchantingtable"), I decided it was time to farm some cows. Which means of course building a cow pen.
There is a spot of flat land to the west of my house's hill, which I was using to collect cherry wood. That seems like the most convenient place, although I will have to find some new space for tree farming.
Aesthetics is a harsh mistress... The pen is semi-circular and in order to "fit the terrain" I tried to make it look as if it had grown in place rather than being built. Bending trees to make architectural elements is a Thing and goes by different names including "tree sculpture" and "arbortecture" (wikipedia/10). The other word I was looking for is "espalier" which is where trees are made to grow onto a flat frame. It's often done with smaller fruit trees, and cherry is technically a fruit tree. Thus, the cow pen is of cherry logs bent and formed into a circular shape, and roofed with cherry leaves placed in a somewhat arbitrary manner.
I am not sure that I really got the effect that I wanted, but at least it's something different!
A lower-angle view from the lake looks somewhat more pleasing.
Inside. I think it's quite cosy, albeit frighteningly flammable and begging for some classy glowstone rather than these ugly torches. There are two means of access - from a ladder that goes up to my house's garden, and an exterior egress by the double-doors you see there. I will subsequently discover that cows cannot walk through open doors even if they are double ones, and will be mildly salty about having to tear my doors off the hinges to get the cows into the pen.
So with that done, it is time to acquire the cows. I head over to the grasslands first because that's where I've been getting my milk and butter for Harvestcraft, but the cows I was using all seem to have disappeared. How odd. Maybe a shoggoth ate them.
On the other hand... Is that a mesa right over there?! This seed just gets better and better!
I ended up having to climb the BoP mountain foothills (the big tall stuff with pines that you can see in the previous image) to find some cows. It wasn't all bad, as while I was up there, I found this:
It's another Harvestcraft treasure, a Frost Garden. I will get a whole new set of crops from these! I picked it whole and took it back to cultivate in my yard. To pick a garden block without breaking it you can crouch and click on it.
No leash, got to do it the old fashioned way (remind me to hunt some slimes in that vanilla swamp once the moon gets full).
erghh... come ooon...
It got dark. I had to abandon them and run back to the house to sleep.
And now it's late afternoon of the next day. It took two days to get these stupid cows to my home, and it was only like 80 blocks away.
More busywork while I wait for my cows to grow up. I decided to do some more caving in the meantime.
Having had a bit of an eggsplosion in the hopper, I threw all the egg stacks into a pen in the cave to make some meat chickens. Normally I'd just build an autocooker and then forget about acquiring food forever, but such things are of limited use with Spice of Life since you can't just haul a stack of 64 cooked meats on an expedition and expect to stay well fed. You'd have to fancy that boring plain cooked chicken up in at least 12 different ways to maintain max satiation potential.
I'm kind of on the fence about the Harvestcraft/Spice of Life combo at the moment. My little bro tried it out with me as well and he liked that the higher level foods are generally much more satiating (so one good quality Harvestcraft meal and you're set for a day's work), but at the same time there is a tremendous amount of busywork. To make for example a "footlong": grind wheat for flour, make salt from fresh water, mix flour, salt and water for dough, cook dough for bread, cook chicken, place egg in juicer for mayo, pick lettuce and tomato from farm plot, place meat, bread, lettuce, tomato and mayo on cutting board and acquire sandwich. Realistic, yes, but what a grind. It's undeniable that Harvestcraft on its own is overpowered though: being able to make zombie jerky and spider eye soup anytime and anywhere would mean you never have to farm anything at all.
Planted the frost garden in my back yard. Some of the other gardens had spawned more of themselves so I broke the extras. I finally got a peanut!
Back to caving then.
No way, another dungeon?
This spawner is... uh... hm... I thought it might be a skeleton spawner but no. It's not zombie, it's not spider, I can't tell what it is. I'm confused--
THAT IS NOT VANILLA
THAT IS SO NOT VANILLA
Ow crap! Right through my full iron armor!
DANGER WILL ROBINSON, ABORT, ABORT--
OK, well, at least I learned the name of the thing that just murdered me, it's a "shadow monster". I made myself a new set of armor quickly and rushed back. I have a pretty good mental picture of the cave network as far as I've explored it, so it wasn't too hard to find again.
REVEENGE!! Got my stuff back too.
I lit up the spawner so I should be safe from more of those things showing up now. Unless they don't care about light levels oh god I hope they care about light levels.
"Dread"? I don't think this is vanilla either is it?
They dropped this... thing.
Shoggoths, Shadow Monsters... just what is going on here? I thought I'd found paradise but it's quickly turning into hell on earth.
I need answers, and there's one place I just might get them. Legends tell of a terrible book, bound in iron clasps and human skin... well, I can make a book if I kill one of my cows for leather, and I have iron, but as to where I might find human skin...
...meh, close enough
I complete the crafting ritual and with some trepidation crack open the damp and stinking volume.
Oh, it's a horrible book! I flip through the pages and quickly notice that what I have is incomplete: the Necronomicon, it seems, is merely a chapter of a larger work called the Abyssalnomicon.
I spend some time looking for mention of Shoggoths, but find little of use. There is a passing mention of a "Lesser Shoggoth", being a "smaller breed". I hope that the ones I've encountered are Greater Shoggoths--because if not, that means there's an even bigger, meaner version out there.
There's a section on rituals, but it's unclear. Many of them require a "sacrifice", although what kind of sacrifice is not exactly specified. There are dire hints as to what might occur if the ritual is performed incorrectly or the sacrifice is insufficient. Death, in that situation, will be the least of my worries.
I stare disbelievingly at one recipe to create an "Oblivion Deathbomb"...
It's dawn outside: as one can tell from the burning zombies. I've spent the whole night reading, but I don't feel much wiser. Well, I do know a few things that I didn't before... I know that if I'm to solve this problem I'll have to go deeper and darker than anyone's been before. Of course I'll have to visit the nether...
But what lies beneath the nether? What's worse than Hell? I'm going to have to find out...
Next episode: 1980s Action Movie Training Montage Go!
In which I try out a personal favorite small mod, and prepare for an Expedition...
We're all familiar with the tedium of grinding out enough leather to set up an enchanting table. Sensible people find a village and steal whatever they need. I have scruples about taking things from the villagers (I don't even like raiding their blacksmith) and in any case I haven't seen a village anywhere nearby, so I had to grind.
My farm plots are all full of Harvestcraft plants I don't want to relocate, and I don't want to take up more surface real-estate at the moment because this biome is ~*~just so pretty~*~, so I made a throwaway wheat farm in the cave where the workaday ugliness won't show. While I wait for wheats to grow and cows to mature, I decide to try building something else for practice. I will need a place to put the enchanting table, after all, and while I'd normally plonk it down in a raw stone hole somewhere I'm trying to do things aesthetically in this world.
Not really sure what I'm doing at the moment but I envision some sort of wizardy-looking tower. The location is where the Ruins pumpkin farm used to be. I'm keeping that little patch of water, which was originally part of the pumpkin plot. Again, minimal ground modification as per the "adapt to terrain" philosophy: I took out maybe 15 pieces of dirt, that's it.
In the meantime I have been cleaning out and replacing the water strainer regularly. It's given me lots of exotic woods and a substantial clay haul! I decide to try out some cooked clay as accents. Materials for this build will be cherry wood, stone, stone-brick and black clay.
The first two layers are mossy stone-brick, and subsequent layers I mixed stone and stone-brick in a fairly random manner. Still not really sure what I'm doing...
Need to get down to resupply materials. Ladies and gentlemen, for my next trick, a death-defying high-dive stunt, into the pool of water you see below... a drumroll please...
...and of course I missed. :I
Fed the cows, bred the cows, slaughtered the cows, still 10 books short of an enchanting room--hey, that's a pretty good Minecraft insult. I continue building and try out the black clay in a few ways to see what works best. It's definitely starting to look like something at this point.
On to roofing. I'm not good at roofs at all, but I wanted to break out from the boring 45-degree slope and do a fancy curving turret tower, you know the sort of thing. Didn't take any pics of construction from the outside but it was basically a lot of placing stairs upside down, swearing, tearing out the mistakes, falling off, nearly dying, going back to the house to eat Chicken Noodle Soup in a sulk, then coming back to have another go.
The inside looks pretty cool. Once I get to the nether I will want glowstone or even redstone lamps in here.
The tower completed:
Of course it started raining as soon as I pillared up to take a screenshot. It's a bit more stubby than I'd like (protip: always build higher than you think it'll need because it always ends up looking shorter than it should) but I'm quite pleased with the roof profile.
View from the tower's entrance, which faces north (the same direction as Cherry House's back entrance, as I am terrible at planning). There's a little tiny fenced front garden for a bit of extra protection. Later on I should probably come up with some sort of protected path or aerial catwalk from Cherry House to the enchanting tower, as the area is heavily wooded and becomes a monster mosh pit at night. I nearly died one time during this play session when I left the tower at dawn one morning and got wombo combo'd by a couple of skeletons while a witch threw potions at me from the hilltop.
The interior has yet to be furnished. There is a grassy ground floor (the area with the single block of water, untouched), where I plan to place flowers and maybe even a small cherry tree if it'll grow in the space, as an interior garden. Above, a currently empty floor which might be a good location for some Chisels and Bits decorations, and then one above that with the enchanting table. Both interior levels have partially glass floors. It's worth mentioning that all the sand and clay for this build came from the water strainer, so no environmental damage at all.
Felt like it took forever to get this thing made. Ugh! And I enchanted the diamond pick and a bow first thing and only got unbreaking III on both of them. Double ugh.
I've finally got some spare leather now, so I'm going to play with another small mod. Remember that ravine from earlier?
Ravines, as we all know, SUCK to light up. I am pretty good at the water ladder thing to get up on the ledges, but this one's got overhangs everywhere, and those just take it up from Nightmare Mode to Dante Must Die. The alternative is pillaring, which either wears out your tools or, if you go the dirt/fist route, takes a tedious amount of time to tear down again. Either method has a high chance of a creeper falling on your head.
Or you can just do this:
This is the Quiver mod by FreneticFeline. Once you've made a bow and quiver per the displayed recipe you can load it up with various special arrows. Teleport arrows are my absolute favorite thing ever (particularly for exploring certain inaccessible BoP biomes like Rainforest: beautiful terrain, HORRIBLE to get around in), but they require ender pearls to make and I am a long way away from having ender pearls to spare, despite viciously murdering every Enderman I've seen. There is also an explosive arrow, but I think I'll save that demonstration for a location I don't have to live in afterwards.
Torch arrows are easy to make: 1 torch + 1 arrow. It does what you'd expect--spawn a torch where the arrow hits. To fill the quiver, encircle it with the arrows.
Now that's better than trying to bucket up under an overhang, eh?
After lighting the ravine and a few attached tunnels I spend the night cooking. After killing so many cows to get leather, and a whole pile of chickens on the side for feathers/arrows, I'm drowning in raw beef and chicken meat. In vanilla that wouldn't be a problem, you can just smelt up a stack of it and you're good for a month off one inventory slot. Unfortunately Spice of Life won't let me do that, so I have to actually think about the food I pack. I pick out a miscellany of things I haven't eaten recently: beef wellington, pecan pie and a grilled vegetable skewer. (Because I'm watching my weight, you know...)
A pleasant view from Cherry House's back garden as the sun rises behind the tower. I hope I'll see this place again... but I'm not certain.
I've been reading through the Necronomicon again, and I've found some information that might help me. But I'm going to need certain materials, and I can't get them here.
I've delayed long enough: it's time to brave the Darkstone Mountain.
Guys... talking to myself in here is getting a bit depressing. I keep thinking I should just give up, stop taking screenshots and play on quietly alone, but when I log back in to the forum and take a look I always see the views have gone up. So, someone somewhere is looking at it.
If you are that person, some sort of feedback would be greatly appreciated at this point. Too many pictures, too few? Too many digressions and not enough progression? Is my writing just too boring for discussion?
Ch.6: Drag Me To Hell (But Beware the Demon Cows)
I was hoping to find a cave entrance in the darklands so I could dive straight down, skip the unbearably dull "mining" part of Minecraft and just spend some time caving instead to get the material I'm looking for. I did find a natural shaft that turned into a promising cave network, but it was going in the wrong direction, away from the darklands mountain. I need to be in a darklands biome to find this stuff. So, I would have to do some branch mining after all, ugh.
The cave shaft got me from 60 to around level 40, so at least that was 20 levels of ladders I didn't have to place. I sink a basic step-shaft down to level 12 and start digging. With luck I can find some diamonds as well--
AAH WTF I'M BLIND
it wore off... okay then?
AAH IT'S BACK WTF IT KEEPS HAPPENING
I keep digging until I reach level 12, then start on a branch mine, though it's quite disconcerting to be going blind at random every now and then. I can hear monsters (and lava) not too far ahead and I am hoping that I can get into a new cave network under the darklands biome. I'd much rather run around a cave fighting monsters and collecting valuables than chop mindlessly at a stone wall.
Yeah! Here we go! But... hold on... something's not quite right. The sounds I'm hearing aren't quite normal. It's hard to explain. I kill off a posse of regular zombies who come to greet me, dump some water to obsidianize the lava, then cautiously step down into the new cave.
There's something over there. I can't make it out, but it's big. Bigger than a zombie or skeleton. Ehh... Cowardice wins the day and I get out the torch arrows so I don't have to approach an unknown entity in the dark.
AAAH WTF IS THAT TURN THE LIGHT BACK OFF
and then SOMETHING HITS ME FROM BEHIND
oh it's just one of those shadow monster guys WTF WHY IS THERE ONE OF THOSE SHADOW MONSTER GUYS BEHIND ME
and I'm blind again
The next few minutes are full of excitement. Sad to say, if you are reading this in the hope of hearing about my imminent demise, I abused the torch arrows shamelessly to light up the more distant corners and thus did not manage to get myself killed. By the time I had most of the cave lit up, at least at the depth I was interested in, I had still not seen any of the ore I was hoping to find, or diamonds either. So, I had to start digging again, working around the cave. Which is super sucky and annoying and I hate doing it, even when my vision isn't fading in and out at random.
At last I find it: just one piece. Abyssalnite. Rarer and more powerful (allegedly) than diamond. One piece won't do me much good, but I'll take it anyway as a curiosity.
The cavern is a dud for exploring at abyssalnite's depth and I'm sick of trying to keep my branch-mine structure going while digging around the holes and lava pits. I decide to take a break and go up to see what's on the surface. I haven't yet been around the other side of the darklands mountain.
It turns out to be--this. BoP Giant Redwood forest. Oh my, now these are trees! I've never built anything with redwood, though it's an attractive material and I'm tempted. On the other hand I wouldn't know where to begin cutting one of these monsters down, and I believe they aren't renewable right now anyway as the saplings don't work. Reports on this matter vary but I was unable to get a giant redwood to grow with any sapling layout when I tried in a creative test world.
I keep on walking. I rush to obsidianize a lava pool I come across because wildfire in a giant redwood biome would be... bad. On the other side of the redwoods--well, this isn't ominous at all.
This is a darklands forest, and the creepy weird trees are the source of that darklands oak piece I had in my spawn chest. The bark is actually animated with shifting streaks of dark glitter and looks much cooler than the static screenshot might suggest.
Also, I'm pretty sure I just spotted a village over there! But first, a Ruin to check out. Well, this isn't ominous at all...
Don't mind me, just robbing a grave. There was some obsidian and a saddle, if you're wondering.
It was late afternoon tending towards evening, and I didn't want to be near the village if there was any chance zombies could spawn and wreck it. So, I headed back home to sleep.
I grabbed a bunch of stuff to sell, mostly paper and rotten flesh, and headed out again at dawn. It's a long trek, over the grassland and through the redwood forest, so if the village turns out to be useful I'm definitely going to be setting up a nether shortcut.
...The village is partly built in the darklands forest, which means my vision's fading in and out again. Great. The villagers don't seem to mind it though.
Wow there are a ton of Librarians here. None that I looked at had Mending--yet, as they'll have more book trades to unlock so I won't give up hope--but there were some other interesting offers.
This is Fortune III in pirate-speak. Rather expensive but I'll consider it since my diamond pick didn't get it.
This... I have no idea. But it sounds like it will be either really awesome or really horrible against the shadow monsters. Not too spendy either for a level 5 enchant. I make a mental note to buy one as soon as I have the emeralds.
Regrettably, I did not find a single Cleric, so the rotten flesh I hauled over is useless for now.
Back home in the cherry blossom grove, I decide to get my initial nether portal set up so that I can get a shortcut through to the village. But where to put it? In my first world, which was pure vanilla, I ragequit and deleted the save after an event with zombie pigmen that got angry and would NOT lose their anger status, no matter how far away I went or for how long. Some of them followed me back through the portal into my base and killed me. Because my portal was right in with all my stuff, I then had a bunch of furious zombie pigmen who found their way to my bedroom spawncamping me and killing me over and over. Furious zombie pigmen who would not despawn because they were holding all my gear. I'm pretty sure I was killed more than once with my own Fortune III pick (hope I dropped something good for ya... jerkass). After that, I vowed never again to have a portal inside my main residence and I have stuck to that. So, I will want somewhere conveniently close to home but reasonably isolated from everything I particularly care about... hm, how about on the lake?
Not bad. Portals on water... I think I might make this a Thing in this world. Little bit of non-flammable decorative stuff for aesthetics. The back is blocked off with iron bars to prevent surprise nether creepers. I'm not carrying anything I particularly care about right now, so I light it and step right on through.
We all know how that first nether portal can be a risky endeavor. This time I come out on a big flat field of soul-sand. Not the nicest spawn since running away from ghasts will be a problem, but there are much less pleasant possibilities. Like hovering over the lava ocean. Or, as I once got, in a hole underneath the lava ocean so you have to dig around blindly for a couple hundred blocks hoping you can find a way up without getting lava tipped on your head.
Emergency anti-ghast bunker speed build GO
With my portal secured, I take a quick look around--why can I hear a cow? No, let's be more specific, why can I hear a cow that has something dreadfully wrong with it?
oh god what
there's a demon cow
no seriously, there is a demon cow and it's on fire and it's walking towards me in a menacing way
I hit it with my axe and it screams like a ghast that has something
dreadfully wrong with it (as in: more wrong than usual, for a ghast)
I don't have enough NOPE for this
Next episode: Shoggoth Safari, Sir David Attenborough Edition
Also - with the redwood trees, you only need to plant one sapling, but it needs at least 9x9 space around it (with the sapling in the middle)... pretty sure that's correct, I know I managed to grow one anyway! And I find the easiest way to cut them down is to cut the wood into stairs as you go - you shouldn't have to place any extra blocks and it should turn out like a giant spiral staircase (albeit a dangerous one) - then when you get to the top you can just cut the rest down on your way back
- with the redwood trees, you only need to plant one sapling, but it
needs at least 9x9 space around it (with the sapling in the middle)...
pretty sure that's correct, I know I managed to grow one anyway! And I
find the easiest way to cut them down is to cut the wood into stairs as
you go - you shouldn't have to place any extra blocks and it should turn
out like a giant spiral staircase (albeit a dangerous one) - then when
you get to the top you can just cut the rest down on your way back
Thanks for commenting! I did try the 9x9 space sapling along with a few other layouts in a creative superflat (so there certainly shouldn't have been anything in the way) and even after spamming a stack of bonemeal on it it just would not grow. I've updated my BoP version a few times since then though so I will make a note to have another go and see if anything's changed. I know there was some weird stuff going on with different trees growing into oaks or just not growing in some versions of the 1.10.
On a related but somewhat amusing note, I've got some BoP palm trees farming on my survival island in my main world and I learned NOT to cut them with my silk touch axe because if I do they drop semi-broken redwood logs. Er, wut? Fine with a non-silk-touch axe though!
And here we can observe the lesser Shoggoth in its natural habitat. Well-fed and content after a successful hunt of wild pigs, the pack members gather back together at the heart of their territory. Here they co-operate to fortify their den, where they will store resources for the coming winter...
I'm creeping through the trees to the south of the cherry blossom grove, being as "vewwy vewwy quiet" as I can. I'm watching Shoggoths.
Uch, so much slime. They are making one hot mess of the ground over here. I really, REALLY hope my slobby neighbors keep to their Land of Lakes and don't start moving into my cherry blossom grove.
...Almost looks like they're building stuff as well. Can they do that? That's supposed to be my thing. Also there was a bang and now I'm mysteriously poisoned.
It starts to get dark, so I pillar up overlooking the lair. A hastily added overhang foils a Shoggoth that decides to climb up after me: it grumps around a bit just below my platform, then sulks back down to the ground and wanders off again. From here I can see the top of the monolith they've made--it's definitely a deliberate construction, and it looks like there's something on top of it too--
HOLY CRAP LIGHTNING FROM A CLEAR SKY JUST HIT THAT THING AND ME TOO!
I... I don't feel very well...
Okay, almost died there, but I was carrying a bunch of high-satiation Harvestcraft meals so I managed to stuff enough food down me to keep my health up until the whatever-it-is wore off. It's not every day a fish taco saves your life. I waited until morning, then got down when the Shoggoths were looking the other way.
I probably shouldn't have done this either, but you know... I really want to know what the deal is with the Shoggoths and the weird crap they're building, so I maay have snuck up and "borrowed" one of the lightning-poison-plague things on top.
I'm sure nothing bad will come of this.
In other news, the nether shortcut is through to the village, and as is my custom, I built a road connecting the two gates. Now I don't have to wade through soul-sand or burn hunger jumping up netherrack steps or worry about ghasts blowing holes in the path while I'm walking on it. They can't scratch stone-brick.
Like my anti-ghast bunker, it's not a thing of beauty but it'll do the job for now.
And this practically feels like cheating, but while I was digging out netherrack to accurately place the second gate that would link up at the village, I saw a certain subtitle pop up. With the magical word, "Blaze". So I did what anyone would do and dug towards the sounds:
So this is all good news: the first and hardest part of establishing control in the nether is done. Now that I'll have access to fire resistance potions, subsequent nether fortress runs should be much less troublesome.
The Necronomicon is a very peculiar book. I settled down for another browse, hoping to find out something about "Azathoth". In amongst all the frothing screeds about amorphous blights bubbling and blaspheming at the center of infinity, I found a set of sober, sensible and eminently practical instructions for upgrading the standard storage chest.
Well... I had some spare lumber lying around so I gave Alhazred's sturdy wooden crate design a go.
Hey, it's actually pretty good, and I can fit it in a one-block space without needing extra room to lift a lid.
I have no idea why a carpentry lesson was in a book about black magic and mad gods though. Maybe he needed something larger to store all his crazy.
Fortune III came up on the enchanting table, so I dropped into hell for awhile (love how that's such a casual thing in Minecraft) to kill some blazes and get back to level 30. Two fire potions, 16 blaze rods, a cheeseburger and a nearly-dead axe later, I had my diamond Fortune pick. When it's worn down a bit I'll combine it with the Unbreaking III one.
On a nasty, murky, rainy day, I grab a bunch of prepared meals and set out. According to the Necronomicon, I'm going to need a certain material which can only be found in water-based biomes. I'm not sure if Land of Lakes counts, being BoP, so I'm going to go all the way through to the vanilla ocean that I am fairly certain is on the other side of it.
I'm keeping a respectful distance from the Shoggoth lair this time. I'm not sure what they'd do if they knew I stole the Azathoth statue, but I don't expect they'd be pleased about it.
Given that the terrain is thickly forested and full of mud and ponds, I decide to climb up and go over the treetops for speed. In a little while, my effort pays off: indeed there is a vanilla ocean.
Have I mentioned how much I freaking hate mining? Instead of starting to sink a shaft down on the shore, I get out my trusty bucket and take a walk on the seabed. Because I would literally rather drown myself than branch mine.
I've not gone completely insane here. It's something I found out when I was playing with my little bro on a public server. It was rules-light with PvP and griefing allowed, and we were dumb and crazy enough to decide we wanted to live within 10k blocks of spawn, which everyone there said DON'T EVER DO. Well, I got the bright idea to make a 100% hidden undersea base, and we soon discovered that while the overland was a depressing mess of noobpillars, lava casts and half-built cobble castles full of TNT craters, nobody had touched the deep sea. We even found untouched abandoned mineshafts down there with chests unlooted, spawners and dungeons intact--this only 3k blocks from spawn on a high-traffic map that was a good few thousand days old.
(For what it's worth, nobody ever did find our base while we were active on that server. If you're ever in deep ocean on a certain survival server, and find a stone-brick giant squid with redstone eyes... you're close.)
Anyway, what I was hoping for here was to hit some glitchy gravel. I'd often found on that server that using my bucket at low points of the ocean floor would cave-in swathes of unsupported gravel, revealing exciting stuff like ravines, caverns and the aforementioned deep-sea abandoned mineshaft. I didn't find any of those spots here, but I did hear some very loud zombies. So, I dug through one piece of gravel and one piece of stone, and hit a cave. Yay!
And this is what I came here to get. Coralium.
And the reason I held off going after it until now was Fortune III. This stuff is RARE and generally spawns in single blocks, although unlike abyssalnite you can at least get more than one piece to drop.
I light up a fair quantity of caverns, and see tons of nice things in the process: gold and iron and BoP sapphires. I don't take any of them, since I'm struggling a bit with inventory space due to carrying a large Harvestcraft food selection. I'll definitely have to come back here later and clear the place out properly though. For now, I just want the coralium.
There are several steps to be taken before the coralium can be put to use.
Firstly, it has to be concentrated. I can take individual gems and fit them together into clusters of many sizes. For my purposes, I want the maximum size cluster: 9.
Next, much like firing sculptures in a mold, the gem cluster has to be placed inside a medium that will allow for smelting it. Plain old stone will do just fine.
And so I smelt it to burn away the stone, and acquire this: a pearl of concentrated coralium.
Bear with me: nearly there! The final step: monolith stone which I stole from the Shoggoth lair, and a Shadow Gem assembled from the shards dropped by the shadow monsters in the dungeon.
You see, the Necronomicon is somewhat like a cellphone. Like a cellphone, it requires charging before it can be put to use. And much like a cellphone, when charged, it allows the wielder to create a temporary connection with the hideous things that dwell beyond the veil of existence (god shut up mom I'll do it later!).
This energy pedestal will collect energy as long as it is placed beneath the sky [EDIT: more recent Abyssalcraft updates have altered this mechanic, your mileage may vary], and putting the Necronomicon on top will cause the pedestal to transfer its collected energy to the book.
Now, there's one thing Alhazred is very consistent on, and that's don't try this at home. So, rather than set this stuff up anywhere near my beloved grove I'll head over to the grassland.
(The cobblestone thing in the background isn't anything to do with me, it's a very boring default Ruin. I see this one all the time. I don't know what it's supposed to be, it just... exists. Obnoxiously.)
I set the energy pedestal up on a hilltop with a darkstone cobble block from the nearby mountain, and right-click the book onto the top... And that's it. Now the book should charge. A little bit anticlimactic, really.
I did find something else out while looking for information about Azathoth. Alhazred says that the Shoggoth statues can help with collecting energy: if they're set up nearby on a Shoggoth monolith stone pillar, they'll transfer energy to the book much faster. I brought along the statue I stole, so I figure I might as well try it out.
Well, it's certainly doing something... there's quite a lot of smoke. I back off warily in case I'm about to get zapped with random lightning lurgies. I'll just leave it running for a little bit.
There's a little round plateau nearby that seems just perfectly designed for the next task. I set out darkstone cobble blocks according to the design I found in the Necronomicon. It's not complicated: a central block with eight others placed at intervals.
It starts raining. I hope that's just random weather and not something to do with the eldritch forces I'm stirring up over here... I hurry back to the energy pedestal and collect my book, which is now listed as having "683/5000" energy. I assume that's good.
I take it back to the altar, and with shift-rightclick, gently touch it to the center stone. And in a puff of dark smoke and fire, the crude blocks I had set out... change.
I... I'm not sure this was a good idea...
Next episode: It Begins
Comments will be greatly appreciated if you have the time! It's easy to assume, if nobody ever says anything, that OP is merely annoying everyone by continuing to bump the topic.
In which I demonstrate my combat skills, or lack thereof...
I've read the relevant part of the Necronomicon several times over to make absolutely sure I know what I'm doing. Honestly... I'm still not sure what I'm doing. But the diagrams are pretty clear, and the ritual I want to do doesn't say it needs a "sacrifice", so I guess I'm ok to go ahead.
I have the required materials already prepared: blaze powder, a couple of diamonds, and two precious ender pearls--the only ones I've managed to get hold of so far. And of course a coralium pearl. I lay the reagents out on the pillars according to the book's schematic; the coralium pearl must go on the centerpiece, as it's the item that will be transformed.
Everything's in readiness as far as I can tell, and the book has plenty of charge. I place the coralium pearl on the altar and shift-rightclick the book to touch it--
SMOKE EVERYWHERE! LIGHTNING STRIKES THE ALTAR! Oh crap I must have done something terribly wrong--
--oh... no, it's okay. That was supposed to happen. I think.
Okay... my ritual altar's a little bit on fire at the moment but I'm assuming they're fireproof by design so that shouldn't be a problem.
When the smoke clears up, the ender pearls, blaze powder and diamonds are gone without trace, consumed in the blast of dark magic. Only this remains:
I can't believe it. My first ever attempt at a Necronomicon ritual worked flawlessly, and I didn't accidentally tear a hole in space and unleash gibbering blasphemies from the flip side of reality. Unfortunately, I need at least three more of these things before I can construct the item I need to progress. And I don't yet have the ender pearls I'll need to make them. It seems there is a fair amount of grinding in my future.
This has been a horribly stressful day so far. To cheer myself up a bit I investigate some small odd-looking trees at the base of the BoP mountains. I noticed these awhile back, they're visible in some earlier screenshots of the area, but it didn't quite click in my mind that they were anything other than vanilla spruces.
In fact, they turn out to be Harvestcraft maple trees. When allowed to mature and then right-clicked on the trunks, they drop maple syrup--conveniently pre-bottled.
I know exactly what I'm going to do with this.
mmyeah thatfh the ftuff.
OK, so, ender pearls. Remember that saddle I found in the chest under the gravestone Ruin? It's finally about to have its day.
This is my horse. There are many like it, but this one is by far the worst.
I didn't bother to mention it until now but there was a singular horse roaming around the edge of the grassland. It's slow and doesn't jump very well, but it still beats walking, since I don't lose hunger points while on a horse and something something Spice of Life. I tamed the horse and rode it back home that day without actually forming any plan as to where I would put it, then realized just as I got back with darkness falling fast that the enchanting tower has a front garden. Perfect!
Horse and I are going on an expedition today. I need somewhere to hunt Endermen, and I have some specific criteria to fulfil: as flat as possible, free of vegetation that would obscure the views, and arid, so that they aren't driven off by sudden rain. In my main world, when I was gearing up to fight the Ender Dragon, I used a BoP Cold Desert, which was nearly perfect--no trees at all, nearly 100% flat, and instead of rain it snowed, which doesn't bother the Endermen at all. In this world all the biomes I've seen around me are temperate or warm, so I decide to head over to the mesa and see if there's vanilla Desert beyond it. Desert would probably do in a pinch as long as it isn't too hilly.
Aw yiss! But wait... I can see something even better in the far distance beyond the desert. BoP Wasteland.
I've heard that some people dislike Wasteland, considering it ugly with the dry dirt ground, olive-tinted sky and algae-green water. I really like it. In terms of aesthetics it's one of my favorite biomes. I feel there's something rather majestic in the grim barrenness of it. Wasteland should work better than Desert for an Enderman hunt too, as it tends to be extremely flat and doesn't rain here either.
And even better, I've only gone in a little way when I spot a Ruin. This is a generic one, an abandoned miner's hut that I've found a few times in other worlds. Broken/empty windows and a part-built exterior fence, with a little half-dug open pit where the miner had started work.
Inside, a bed and chest are supplied. One might consider a Ruin like this to be cheating, as it provides a first-night shelter without having to do any work (assuming you are lucky enough to come across one before dark). I feel it's quite nice to have the option of fixing up something that already exists to make your base. It makes it seem like the world is an historical place, in a bittersweet sense: others before you have tried to survive, struggled and failed.
The chest didn't have anything good in it--just a bit of coal.
Back home--OMG I need this right now!!
Unfortunately I recently had Infinity come up on a bow enchant as well, and burned a bunch of levels getting it and then combining the new Infinity bow with my old Unbreaking III. I decide to go caving again to build up exp.
So as mentioned earlier, I adore caving and do lots of it, and I'll explain my methods a little bit here. Caves can be very disorienting places, particularly when you have the swiss-cheese thing going on with multiple tunnels doubling back around each other and intersecting at numerous points. I guess my System is a little bit crazy and excessive. It's all about gaining control of and demystifying the mess. In brief, I will explore a passage to its end, mine out everything of value, then place a marker at the tunnel mouth, with a sign to explain.
Passages that just double back around get cleared out the same way and then marked at both ends as a circular route, which stops me getting confused and going round in circles.
The markers are smooth granite pillars, which have a dual characteristic of being easy to acquire natively (granite deposits being everywhere underground) and visually distinctive at a distance (red means STOP). If I see smooth granite in the distance, I know there's no reason to go down that way.
The signs provide specific landmarks for orientation, which is helpful because I have a horrible sense of direction. If something interesting happened at a certain point I might give the area a name on the sign, which will make the spot more distinctive by associating it with a particular memory, and help me to retain my sense of position. Extensive caves that I have worked in for some time tend to become storied places with a fair amount of lore behind them. Some example named areas from an older world: Mushroom Path, Lapis Falls, Slime Chunk Falls, Creeper Murder Corner. That last one had a pretty good story attached...
As I continue to clear out and signpost dead-end or circular passages, more and more of the cave network will become blocked-off with granite markers, with the end result that there will be just one linear passage leading all the way through. The Cherry Blossom Grove cave is getting close to cleared, with the only remaining unharvested areas being the ravine (which I'm slowly working on) and surrounding tunnels.
When I say I mine out everything, I mean everything. Coal deposit that goes mostly under lava? That's coming out. One might consider mining coal below lava level to be a waste of time and tool durability, but on the other hand I've never had a situation where I thought to myself "gosh I really wish I didn't have all this coal".
Newly blinged out with a Looting III sword, I return to ride through the wasteland on my horse-with-no-name, and spend some time fixing up the miner's hut with acacia wood collected from the water strainer--not as an aesthetic choice, just because it was the type I had most of. I might make a proper base out of this place later on, but for now I'm only doing the necessary minimum--fixing up the fence to stop the mobs swarming me at night, and adding a little watchtower to get a better line-of-sight for spotting distant Endermen.
As the sun goes down, I'm already impatient atop the watchtower, diamond sword in hand, ready to annoy some Endermen.
While waiting for the Tall Ones to spawn I amuse myself by taking potshots at random mobs with my new Infinity bow, and drop an arrow on a distant skeleton's head in a thoroughly satisfying manner to pick up Sniper Duel.
Pearls are dropping every time! I like this sword! Everything is going better than expected...
I have the enderpearls I need, so I go ahead and do the transmutation gem ritual three more times. With transmutation gems and shadow gems from the dungeon, I craft some shards of oblivion. The next ritual I need to do requires an eye of ender, a fully charged 5000/5000 energy necronomicon, and... a sacrifice. I put one of my cows on a leash and lead it over to the grasslands. A cow that I bred should count as a sacrifice, right?
I suspect that cow is about to have a bad day...
There it goes.
Once the burnt-cow stench and smoke has drifted away, I go over to the altar and pick up the new item: the last piece I need in order to make the key. It has spooky red letters and all, so you can tell this thing is serious business.
Key get! insert Zelda jingle here
One right-click on the ground with the key as instructed creates a portal.
I have absolutely no idea what I'm going to encounter on the other side of this thing, so I'm treating it like a first nether gate: I'll bring some building blocks in the hopes of getting a bunker built, but carry nothing that I'd be especially upset to lose. I do pack a diamond sword with the Light Pierce IV enchantment that I crafted awhile back to make killing the Shadow Monsters at the spawner easier. I don't know if it'll help much here but I'm pretty sure it won't hurt, because y'know, diamond. I also craft myself a shield for the first time ever in this world. In any case, my Looting sword and Fortune pick are both staying here.
this is fine
I'm ok with the events that are currently unfolding
I ran around for a little while in a panic attracting a conga line of abyssal zombies, depths ghouls and gigantic club-wielding skeleton goliaths, managed to box myself up a little distance away, then realized I needed to box myself up at the portal or I'll never be able to get home. After some more frantic running around I managed to Cask of Amontillado myself in the right place. Of course the spectral dragon things are still just flying straight through the walls and floor to smack me, but they don't destroy my blocks, definitely don't hit as hard as the Ender Dragon (or I'd be dead already, since I'm only in unenchanted iron) and they seem to die on their own after hitting enough of the undead while trying to get to me. So that could be worse.
So, I sort of have a safe bunker in the Abyssal Wasteland; or at least, I can tank the spectral dragon attacks with sufficient food and I'm fairly certain the other stuff can't get to me. I step back through to the overworld and consider my next move.
I'd been hearing occasional thunderstrikes from the general direction of the energy pedestal while at home in the grove. Something catches my eye and I walk over to take a look.
Ok, now I'm sure there wasn't a Shoggoth monolith sticking out of the lake last time. That's the sort of thing one would notice fairly immediately. And I'm also sure there used to be more ground underneath my pedestal.
I mean look at it it's floating in space now, I did not place it like that. Something's been stealing my dirt!
Loving these updates! I love the way you write as well, it makes me laugh (in a good way). In particular the most recent update reminds me of the episode of friends The One Where Ross Is Fine (please tell me someone gets the reference so I don't sound mad hahah). Love having a journal to read from someone else who plays BoP - and really interesting to see the Abyssalcraft stuff as I'm way too wimpy to use a mod like that myself!
Thanks for the comment, it really encourages me to keep going
Yeah I just love Biomes O' Plenty, I can't imagine playing Minecraft without it any more. Been working on converting my little bro as well though he's still fairly dedicated to vanilla. What's your favorite BoP biome? Mine's probably Ominous Woods, wish it wasn't so rare.
I'm quite the wimp myself though. I'm not sure at the moment how I'll manage to tackle the first Abyssalcraft boss when I'm too scared to step outside the bunker and take on the regular wasteland mobs!
I've found another intriguing recipe in my book. It needs some shadow gem shards, which I have, and another shard of oblivion, which I can make and promptly do.
This thing should allow me to harvest energy from the monsters in the abyssal wasteland. If I can get enough of that energy, I can upgrade my Necronomicon into an Abyssalnomicon, which will contain more advanced information. So, back to the Abyssal Wasteland it is.
I don't want to even try to leave my bunker right now because there are still a ton of large and angry monsters beating at the walls, and need I remind you that I am still in unenchanted iron armor while the Necronomicon recommends a full set of Abyssalnite for this place? But, I might be able to go up, out of their reach. I start building a chimney, which is no easy task when you're doing it from inside said chimney. After seven or so blocks of height, I cautiously stick my head up and finally get a decent view of what I'm dealing with here.
That... brick thing in the middle distance is my initial panic bunker by the way. I did not approach this situation in a very clear-headed manner.
I was hoping I'd be able to clear out the closer monsters with my bow in order to start building a perimeter fence around the portal bunker, but as soon as I climb up on top skeleton archers start shooting at me, because of course there are skeleton archers spawning here as well, why would anything nice happen to me. That's something of a problem because if a particularly accurate skeleton manages to shoot me off the top into the depths ghoul horde I am dead. Next building task here then--expand the chimney top a bit with some slabs and fences so they can't get a clear sight on me.
As an extra bonus, when the spectral dragon came swooping at me again at the top of the ladder, I managed to swing my sword at exactly the right moment and whack it. It exploded harmlessly and gave me an achivement. Yay?
I knock another hole in the wall at ground level and quickly install a fence gate to stop any baby depths ghouls (aka ultimate nightmare death machines) getting in. Now there's no spectral dragon nipping my butt through the wall every few seconds, I've got a controlled access to my bunker, and most importantly while I'm standing in this two-block-tall hallway, I can hit these guys and they can't get me. Oh yes my big bloody-fingered friends, the shoe is on the other foot now...
I start vacuuming up unlife-force from the depths ghouls with the staff (which I hereby re-dub the Poltergust 4000). It takes a while, since a hundred energies equals one essence and I need eight essences in total.
The coralium-plagued flesh dropped by the abyssal zombies (the smaller green and blue guys with pale blue eyes) is used to create the new bindings for the book.
Finally I've got everything I need, so I pop back through the portal and return home to do the upgrade in a more comfortable location. Ta-da! And it's got double the energy storage potential too.
I walk back to the grasslands energy pedestal to charge up my newly pimped-out book. It's exploded some more in my absence.
Caught in the act!
Right. Well, I've got some spare obsidian knocking around in one of my chests...
Let's see you blow this up. Dumb ol' explody jerkass lightning statue. Now charge my book.
I'd better take down the lake monolith as well since it's attracting even more lightning strikes and miscellaneous eldritch weirdness to the area. I swim over to it and place some stonebrick blocks to climb up to the top.
What an unpleasant looking object...
I've left the Abyssalnomicon charging on the pedestal, so I can't go looking through the exciting new info in it just yet. Instead I decide to do some work around Cherry House. At the moment I've just got a bunch of disjointed stuff built in random spots around the grove, and I'd really like to have a proper secure base with all resources and materials easy to access. First thing on my to-do list is a netherwart farm plot. I've got one in the cave, of course, but that was always supposed to be a temporary thing, and it's a pain in the butt having to go all the way into the cave every time I want something from there.
Looking around the grounds, I get the idea to put a small netherwart patch right underneath my deck. Skeletons have tended to hang out here in the mornings as it constitutes a shady camping spot where they can take potshots at me on my bridge, so building something here will have the added bonus of discouraging them.
Just as I'm finishing things up with a ladder that'll go from the upper deck to the lower to give me direct access from my house, in an incredibly convenient turn of events a zombie villager wanders right up to my front gate. He's a Librarian! I let him in and actually manage to trap him safely under the eaves just before the sun rises! Even more incredible, thanks to having just completed relocation of the brewing setup, I have everything I need right here!
Seriously did not see this coming. Prior attempts to trap zombie villagers in the wild have not gone well for me.
Took me awhile to find an apple in my overstuffed food storage chests, and then it took the rest of the day for it to kick in, but we got there in the end. Hey new roomie! He buys 30 paper for an emerald (score!), sells Infinity really cheaply but has no other books of interest. tfw still no Mending
Shot of finished lower-deck netherwart farm, with my new roomie wandering around the upper deck checking out the house and grounds. I think he should be fairly safe--I have a front and back fence gate, he can't open fence gates to wander off and get himself re-zombified, and the deck does a pretty good job preventing zombies from getting within reach even when he inevitably wanders outside at night to gaze at the stars or whatever fool reason they do that for.
Here's another nice thing about Harvestcraft. You can craft saplings of apple trees (or any tree fruit if you have the right type of sapling to use for a base), and when they mature you can pick the fruit renewably whenever you need it. Much less tedious than having to sprout and chop dozens of oaks to maybe get hold of an apple. There's a naturally spawned apple tree a little way south of here but it only has one apple growing on it, so I'm going to make one of my own which will hopefully get a better yield.
And then... just after I'd bonemealed the apple tree to maturity, in an incredibly convenient turn of events...
This guy wanders up to my front gate. And I trap him safely just before the sun rises!
Armorsmith this time. Now there are three of us in a house with one bed and I am not willing to be the little spoon. I think fate is telling me to construct a village.
Next episode: Love Me Tender
As always, comments would be greatly appreciated. N-notice me, senpai...?