As the title indicates, how many torches have you used in a single Survival world, or even altogether, whether they were used when mining/caving, lighting your base, or just preventing mobs from spawning in caves or on the surface at night?
I've gone through well over a third of a million in my first world, making them both my most-crafted and most-used block, and aside from using a diamond pickaxe, item:
In addition, I used MCEdit to analyze the world; note that I modded mineshafts to remove their naturally generated torches so nearly all the torches shown were placed by myself:
This also shows that most of the torches that I place are on the ground (data value 5); when caving I only place them on walls when there is water, jumping up to light up walls, or when I place them on the side of a block instead of the floor when it is uneven. Non-caving uses probably only account for a few thousand of the torches I've used; I also used some in the Nether.
I've used as many as 1,800 torches in one day before, averaging about 635 per play session, 700-800 when only caving is included. Despite the number of torches I've crafted only about 1/10 of the coal I've mined has been used to make torches (85,848 out of 831,862 coal ore, some of which was mined with Fortune, with 822,141 coal crafted into blocks), which also required 10,731 logs, 42,924 planks, or 85,848 sticks to craft.
Also, here are maps of my world; the second map only shows caves that have been explored as the renderer I used, MCMap, only maps areas around torches underground (this is why I removed them from mineshafts, otherwise you'd see numerous scattered areas surrounding what I've explored):
A close-up of an area I recently explored; all the yellow dots are torches, about 6,000 within this area:
As many torches as I've used in this one world I may have used twice as many altogether, with half a dozen other "major" worlds averaging around 50,000 each, plus a few "minor" worlds.
Well in my current mp (I don't play single ) I have placed 433 thousand in 3 years. Not a total shock as I mine a lot and use a stack in 15 minutes game play. My base alone probably has 2000.
Well, that comes as a bit of a shock to me; I did not expect that anybody else had actually used as many as me, or even more, in just this one world, which obviously leads to the question of how much coal, iron, etc you've mined, and if it were a singleplayer world what it looks like underground using a utility like MCMap. It'd be interesting to compare a 1.7+ world with most caves explored to mine; here is a comparison of only caves in two 4000x4000 worlds (about the same size in chunks as mine); mineshafts are not shown and are 2.5 times more common in 1.6.4 so the overall difference is even greater.
In my almost three years of playing this game, I have to have had used at least 5,000 torches. This is just an estimate, it could be more, it could be less. Who knows.
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In my current world - around a year old, i started it as a test world when the first 1.9 snapshot came out - it looks like I've used 96,484 torches. (is the stats screen counting the number of torches ever placed, the number of torches currently placed, or the number of times a torch was placed? if it's the last, there's a lot of double-counting). Also my most-crafted (73,328) and most-used block; in third place for total block/item usage behind diamond pickaxe (396,805) and diamond shovel (167,996).
Huh, and my travel-stats are kind of surprising - only 150.17km by minecart, compared to 619.06km by boat. For all the time I spend riding the rails around my trading network, I've even travelled (slightly) further on horseback - 154.92km. (992.20k sprinted, 2270.71km walked)
In my current world - around a year old, i started it as a test world when the first 1.9 snapshot came out - it looks like I've used 96,484 torches. (is the stats screen counting the number of torches ever placed, the number of torches currently placed, or the number of times a torch was placed? if it's the last, there's a lot of double-counting). Also my most-crafted (73,328) and most-used block; in third place for total block/item usage behind diamond pickaxe (396,805) and diamond shovel (167,996).
Huh, and my travel-stats are kind of surprising - only 150.17km by minecart, compared to 619.06km by boat. For all the time I spend riding the rails around my trading network, I've even travelled (slightly) further on horseback - 154.92km. (992.20k sprinted, 2270.71km walked)
The "times used" stat counts the number of times you've placed a torch, so yes, if you placed one torch 100 times it will count that as 100 uses, so "times crafted" would be a more accurate indicator of how many you have used; you could also subtract "times mined" but that won't account for torches that are washed away by water or placed on a block that you mine. This is also why i used MCEdit to actually count them; the only torches that I have not placed in the world are the few in villages (a total of 10 found so far), strongholds, and mineshafts that were generated before I removed them (actually, I even wrote some code that removed torches attached to the sides of one block high wooden planks underground (excluding the pillars at intersections) and ran it over the world, deleting most of the torches in mineshafts that had not been explored yet while leaving ones I place untouched since I do not place them on the supports; as I recall it removed around 4,000 torches).
Another interesting thing that I've noticed is that in my case the "times crafted" isn't a multiple of 4; this is because if you craft an item that gives more than one item per recipe by shift-clicking and there isn't enough space in your inventory the game will discard the remainder (it should throw out any excess instead; torches are cheap but some other items can be expensive to lose). Usually I craft a full stack at a time but in a very large cave I'll craft a half-stack to ensure I don't run out while lighting it up.
As for the distances traveled, I've traveled slightly more, relatively speaking, by minecart but it is still only about 5.2% of the distance I've walked, which isn't really surprising since you can walk 5.16 km in a single Minecraft day, more if you sprint, and I only have to travel back to my main base about once a week, which is currently a 5.6 km round trip; during the same time I spend about 24 hours playing and average about 1.4 m/s when walking, so during that same time I'll have walked about 124 km.
Here are my current general stats:
Note that I've traveled very little by boat, which is also evident in the map of my world; I don't explore that far under the ocean and have not traveled more than a few hundred blocks at a time. Distance on horse is not counted in 1.6.4 (I believe it is not counted at all instead of adding to another stat) but I've never used them for transportation; likewise, distance walked includes sneaking and sprinting. Distance flown, which counts any movement through the air beyond normal jumping (sprint-jumping and damage knockback will increase it), is underrepresented since I fixed it to only count Creative mode flying (after accumulating the distance shown) due to suggestions that I used Creative due to it being non-zero (the game places this at the very end of an if...else if...else that tests for various movement conditions so it catches anything not tested for beforehand).
The vast majority of the distance I've covered has been underground; I'd estimate that the actual length of caves I've explored is around 2,700 km (the same caves are usually traversed at least three times; first I run through them placing torches and clearing out mobs, then walk back to the start to mine the ores, then walk back to the other end, unless it is a dead end) which gives one torch every 8 blocks; in mineshafts I usually place them every 10 blocks or every other support while in caves the spacing depends on the width of the cave (in wider caves I place then in a zigzag, which is also a more optimal pattern in large open areas than a square grid).
12,248, but its much more than that, as as I understood it, going up to a new version of MC reset your stats (but not how old your world is as my world is currently in MC Day 8470). I dunno what version this changed so your stats were carried over ....
I have NO idea. Many of my worlds have been lost though, so I cant check. Been playing since 1.4.7 so yeah... probably like well over a third of s million, maybye even half of a million overall.
4,568, but I haven't actually played too much compared to you (a measly 9.8 days) and anyways I spent quite a bit of that time AFK in my farm so I could get food.
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Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have NO idea. Many of my worlds have been lost though, so I cant check. Been playing since 1.4.7 so yeah... probably like well over a third of s million, maybye even half of a million overall.
I'm getting the impression that my playstyle is actually not that unusual at all; I keep having people tell me that the way I play is so unusual that I have no right to try to compare it to anybody else's; the only way it really seems unusual is the lack of building for more than practical purposes, using redstone, and building automated farms. I'm also still interested in seeing underground renderings of other worlds (the utility I used can be found here; I actually use a version I modified a bit to more realistically render caves around placed torches).
It's the same world in my signature; it is a pretty large download though with the uncompressed world exceeding 300 MB the last time I checked. Since I last updated the thread I've also built another base (or rather, converted a village blacksmith into a place I can stop over at to restock on food and wood and store resources; like I said above, you won't find any fancy builds or redstone-powered automated farms in my world), which is near 2300, 700; near and under it is a huge complex of at least 7 separate mineshafts extending to the south (there could be even more in vanilla; I slightly modded the world by removing mineshafts from areas with a large number of caves; I believe I was still exploring this area the last time I updated the world download) and under the jungle to the west (there is a cobblestone pillar marking an entrance/exit nearby) is a giant cave system with 5 intersecting ravines (7 total) and 2 more mineshafts.
Type of playstyle is decidedly different than degree of playstyle. Caving, as a playstyle, isn't that unusual, but caving to explore a 1M x 1M area of the world might be.
Regarding my torches, I've limited myself to a doublechest's worth. If I need more, I find ways to light without torches or I backfill caves. In the current world, I've filled in 100 isolated pocket caves, 20 small/tiny surface systems, 5 ravines, and 1 medium-to-large cave system.
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I actually don't use that many, because I have Optifine which has a graphical option to have any light source emit light whenever it is in your hand or dropped on the ground in addition to their normal functions. While I don't know whether or not this light prevents mobs from spawning wherever the light is being emitted at, it doesn't matter to me either way. The main thing I use this for is simply so that I can see inside a cave, and the darker a cavern is, the more mobs I can fight, which means more experience points and more item drops from mobs, some of which can be very helpful, like Bones from a Skeleton to speed up the growth of my farm via Bonemeal, or Spider Eye and Gunpowder for brewing potions. It also means I don't have to carry nor use nearly as many Sticks and Coal to craft more Torches when needed, saving inventory space.
Some people might say that it's cheating, but try saying that when your caves are infested with hostile mobs that want to kill you constantly. It really makes for a great challenge when you're mining, and adds to the creepiness and scare factor of the game, especially if you have your brightness setting on 'Moody', adding to the ambiance. It really does immerse you.
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I'm getting the impression that my playstyle is actually not that unusual at all
Playstyle has very little to do with torch placement... Torches are probably the most widely used item in the game.
Since I started playing in Alpha I'll throw out a wild guess that I've crafted at least 2 million torches across the 75-125 worlds I've played.
Then again, I used to do this...
I still spam torches quite a bit, but not quite as bad as those castle walls... Dear lord... In fact I used 9+ stacks of torches the other day just to light up the area underneath a single overhang on a hardcore amplified world I'm playing on. Probably quite a bit of overlap, but it's hardcore so I don't want any surprises wandering out front of my mine day and night.
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I actually don't use that many, because I have Optifine which has a graphical option to have any light source emit light whenever it is in your hand or dropped on the ground in addition to their normal functions. While I don't know whether or not this light prevents mobs from spawning wherever the light is being emitted at, it doesn't matter to me either way. The main thing I use this for is simply so that I can see inside a cave, and the darker a cavern is, the more mobs I can fight, which means more experience points and more item drops from mobs, some of which can be very helpful, like Bones from a Skeleton to speed up the growth of my farm via Bonemeal, or Spider Eye and Gunpowder for brewing potions. It also means I don't have to carry nor use nearly as many Sticks and Coal to craft more Torches when needed, saving inventory space.
Some people might say that it's cheating, but try saying that when your caves are infested with hostile mobs that want to kill you constantly. It really makes for a great challenge when you're mining, and adds to the creepiness and scare factor of the game, especially if you have your brightness setting on 'Moody', adding to the ambiance. It really does immerse you.
I find that lighting up a huge cave system (remember that caves in 1.6.4 dwarf those in 1.7 and later) actually increases the number of mobs I encounter; the most mobs I've ever killed in a single play session was 748 while I was exploring a cave system that was surrounded by caves I'd already lit up. Zombies can also track you down from up to 100 blocks away in 1.6.4 (causing a lot of lag issues which were not completely fixed until 1.10, though 1.7 is much better; I modded in a patch added by Forge to fix it without actually using Forge), which effectively makes them much more common; in fact, the mob cap is even slightly higher because the calculation used to use 256 as a divisor; since 1.8 it has been 289, resulting in a mob cap of 70 instead of 79 (70 is likely what was intended as this matches the internal value used for the cap).
One time I found a ravine that was in the middle of an area that had been completely explored (there was a small hole on the surface, otherwise I'd have never found it) and it was absolutely infested with mobs, basically the entire mob cap and more spawning with 100+ killed by the time I lit it up. It is also quite fun on the surface at night with mobs being at least twice as common as before lighting up caves; for similar reasons jungles are infested with ocelots during the day (they spawn under the hostile mob cap) and it isn't uncommon to see a dozen at once.
Also, why carry sticks when you can carry logs? An entire stack of logs makes 2,048 torches, which lasts me through a couple play sessions or one caving trip (rarely I have run out of logs) and you only need one stack of coal if you are only mining coal that you need (I also make occasional stops to smelt upwards of a dozen stacks of iron and gold ore so I can craft the ingots into blocks to make more room, which requires 96 coal; while I'm waiting for it to smelt I continue exploring nearby; as I recall, back before 1.6 came out I only kept a single stack of coal in my inventory, topping it off as needed).
Also, as for "Moody", the game is actually unplayable for me because it is simply ridiculously dark; I'd dare say that I'd have used 3-4 times as many torches if there were no brightness slider; all of those torches I've used were placed with brightness set to 100%, which still leaves caves pitch-black (well, I can faintly see sandstone, and in 1.8+ or my modded worlds, diorite). In fact, a couplesources claim that a properly calibrated monitor should work best with Bright.
Here are some screenshots (some taken with MCEdit for its Spectator-mode like view) of a large cave system I recently explored showing how I use torches; most areas are bright enough to prevent mobs from spawning although I don't aim to completely eliminate mob spawns, I won't bother placing torches to light up small nooks or outcroppings:
Here are a few Unmined maps comparing the cave system shown above (first map, near the center) to a couple 1.7+ worlds; while it is possible for such a large cave system to generate in 1.7+ it is extremely unlikely that enough cave systems will generate close enough together (nearly all larger cave systems are several smaller cave systems generated near each other. Even in 1.6.4 the average cave system has only 6.7 caves, and 2.4 in 1.7+):
In the lower-right you can also see part of the 7-mineshaft complex I mentioned in a previous post:
The largest cave system here is probably equivalent in rarity to the one above, but in 1.6.4 it would only be an average cave system:
Another 1.7+ world, using the same seed as my world (not the same area)
You can also see that mineshafts are much less common in 1.7+.
As if the caves in 1.6.4 weren't enough, I once experimented with increasing the ground depth to as much as 128 layers deeper than normal ("triple height"), with caves scaled up to match (you can make the ground deeper in Customized but it won't have much effect on the overall amount of caves since they are still mostly below sea level):
The largest cave system in that world had more than 15,000 torches compared to only about 2,500 in the one mentioned above, and that wasn't close to the largest I saw while modding; one cave system had more than 2.7 million air blocks.
I'm getting the impression that my playstyle is actually not that unusual at all; I keep having people tell me that the way I play is so unusual that I have no right to try to compare it to anybody else's; the only way it really seems unusual is the lack of building for more than practical purposes, using redstone, and building automated farms. I'm also still interested in seeing underground renderings of other worlds (the utility I used can be found here; I actually use a version I modified a bit to more realistically render caves around placed torches).
No, if you are a caver, and not a builder, you are not unusual. I do not build that much, but when I do, it usually is underground, or for a map or just for fun in creative. I like to just gather the materials and then laze around with like a double chest of everything.
No, if you are a caver, and not a builder, you are not unusual. I do not build that much, but when I do, it usually is underground, or for a map or just for fun in creative. I like to just gather the materials and then laze around with like a double chest of everything.
It is more on the lines of how much caving I've done - imagine spending 540 days in one world (540 IRL days/play sessions) and spending the majority of them caving for about 3.5 hours per session; because of that it is surprising that anybody else has come close to using as many torches as I have; of course, they may have used them to light up the surface to stop mobs from spawning or the like instead of lighting up caves. I suppose that a better measure, besides using a mapping utility to render explored caves, would be to compare ores mined or other loot; for example, I've collected more than 36,000 moss stone from dungeons, which come out to around 750 dungeons at an average of 48 per dungeon, I've also collected more than a double chest of diamond horse armor (about a third of the world was generated prior to 1.6); however, they are much less common since 1.7 (half as many for a given length of cave).
For another perspective on how much caving I do, I recently did this over three consecutive days, totaling about 15 hours of playtime; note also that I started with a full stack of logs each day, so I used a total of 127 logs, equivalent to 4,064 torches, 1,354 per day (minus a few logs used to smelt ore to get a multiple of 9, plus a few sticks dropped by witches):
This is the same area I showed full-size in the OP after just 4 more days; I've now gone as far as 3,000 blocks to the east of spawn, near the edge of a fully zoomed-out map centered at 2048, 0:
Caving seems pretty popular though given the popularity of suggestions like the 2 km deep caves (seriously? My entire world between lava and sea levels is less than 1 cubic kilometer. If caves had the same density an area only 643 blocks square would have the same number of caves underground, and nearly 10 times for a 2x2x2 km cube). On the other hand, I see hardly any mention of how caves were severely nerfed in 1.7; I would never play vanilla in any version since 1.6.4 (I've had somebody PM me saying the same thing and thank goodness for my "old caves" mod, but very few other mentions); and there are very few mods that enhance caves (for example, back in 1.5.2 there was Crazy Ravines and Caves, which I partly based my own mods on; in this Reddit thread one of my mods was mentioned as the only mod like what they wanted). Of course, even Mojang thought that a game which was originally called "Cave Game" didn't need any options to adjust cave size/density, which would have been extremely simple to implement.
It is more on the lines of how much caving I've done - imagine spending 540 days in one world (540 IRL days/play sessions) and spending the majority of them caving for about 3.5 hours per session; because of that it is surprising that anybody else has come close to using as many torches as I have; of course, they may have used them to light up the surface to stop mobs from spawning or the like instead of lighting up caves. I suppose that a better measure, besides using a mapping utility to render explored caves, would be to compare ores mined or other loot; for example, I've collected more than 36,000 moss stone from dungeons, which come out to around 750 dungeons at an average of 48 per dungeon, I've also collected more than a double chest of diamond horse armor (about a third of the world was generated prior to 1.6); however, they are much less common since 1.7 (half as many for a given length of cave).
For another perspective on how much caving I do, I recently did this over three consecutive days, totaling about 15 hours of playtime; note also that I started with a full stack of logs each day, so I used a total of 127 logs, equivalent to 4,064 torches, 1,354 per day (minus a few logs used to smelt ore to get a multiple of 9, plus a few sticks dropped by witches):
This is the same area I showed full-size in the OP after just 4 more days; I've now gone as far as 3,000 blocks to the east of spawn, near the edge of a fully zoomed-out map centered at 2048, 0:
Caving seems pretty popular though given the popularity of suggestions like the 2 km deep caves (seriously? My entire world between lava and sea levels is less than 1 cubic kilometer. If caves had the same density an area only 643 blocks square would have the same number of caves underground, and nearly 10 times for a 2x2x2 km cube). On the other hand, I see hardly any mention of how caves were severely nerfed in 1.7; I would never play vanilla in any version since 1.6.4 (I've had somebody PM me saying the same thing and thank goodness for my "old caves" mod, but very few other mentions); and there are very few mods that enhance caves (for example, back in 1.5.2 there was Crazy Ravines and Caves, which I partly based my own mods on; in this Reddit thread one of my mods was mentioned as the only mod like what they wanted). Of course, even Mojang thought that a game which was originally called "Cave Game" didn't need any options to adjust cave size/density, which would have been extremely simple to implement.
That is a high score if I ever saw one! Get it? No... Yeah i'm terrible at this. My question is though, I played minecraft in 1.4.7 when i first joined if you recall. The caves in 1.10 seem exactly the same for me. Maybe because i'm really lucky,but I never got different amounts of ore.I might do something where I run through a 1.4.17 cave and a 1.10 cave with great tools on peaceful timed on the same seed (world gen changed so different look) and see which yields more. I'll see which one.
As the title indicates, how many torches have you used in a single Survival world, or even altogether, whether they were used when mining/caving, lighting your base, or just preventing mobs from spawning in caves or on the surface at night?
I've gone through well over a third of a million in my first world, making them both my most-crafted and most-used block, and aside from using a diamond pickaxe, item:
In addition, I used MCEdit to analyze the world; note that I modded mineshafts to remove their naturally generated torches so nearly all the torches shown were placed by myself:
This also shows that most of the torches that I place are on the ground (data value 5); when caving I only place them on walls when there is water, jumping up to light up walls, or when I place them on the side of a block instead of the floor when it is uneven. Non-caving uses probably only account for a few thousand of the torches I've used; I also used some in the Nether.
I've used as many as 1,800 torches in one day before, averaging about 635 per play session, 700-800 when only caving is included. Despite the number of torches I've crafted only about 1/10 of the coal I've mined has been used to make torches (85,848 out of 831,862 coal ore, some of which was mined with Fortune, with 822,141 coal crafted into blocks), which also required 10,731 logs, 42,924 planks, or 85,848 sticks to craft.
Also, here are maps of my world; the second map only shows caves that have been explored as the renderer I used, MCMap, only maps areas around torches underground (this is why I removed them from mineshafts, otherwise you'd see numerous scattered areas surrounding what I've explored):
A close-up of an area I recently explored; all the yellow dots are torches, about 6,000 within this area:
As many torches as I've used in this one world I may have used twice as many altogether, with half a dozen other "major" worlds averaging around 50,000 each, plus a few "minor" worlds.
(I got the idea for this thread here)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well, that comes as a bit of a shock to me; I did not expect that anybody else had actually used as many as me, or even more, in just this one world, which obviously leads to the question of how much coal, iron, etc you've mined, and if it were a singleplayer world what it looks like underground using a utility like MCMap. It'd be interesting to compare a 1.7+ world with most caves explored to mine; here is a comparison of only caves in two 4000x4000 worlds (about the same size in chunks as mine); mineshafts are not shown and are 2.5 times more common in 1.6.4 so the overall difference is even greater.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
In my almost three years of playing this game, I have to have had used at least 5,000 torches. This is just an estimate, it could be more, it could be less. Who knows.
I post pretty rarely nowadays. Gosh, I wish this place weren't so... empty...
I never kept track.
So basically too many to count.
In my current world - around a year old, i started it as a test world when the first 1.9 snapshot came out - it looks like I've used 96,484 torches. (is the stats screen counting the number of torches ever placed, the number of torches currently placed, or the number of times a torch was placed? if it's the last, there's a lot of double-counting). Also my most-crafted (73,328) and most-used block; in third place for total block/item usage behind diamond pickaxe (396,805) and diamond shovel (167,996).
Huh, and my travel-stats are kind of surprising - only 150.17km by minecart, compared to 619.06km by boat. For all the time I spend riding the rails around my trading network, I've even travelled (slightly) further on horseback - 154.92km. (992.20k sprinted, 2270.71km walked)
The "times used" stat counts the number of times you've placed a torch, so yes, if you placed one torch 100 times it will count that as 100 uses, so "times crafted" would be a more accurate indicator of how many you have used; you could also subtract "times mined" but that won't account for torches that are washed away by water or placed on a block that you mine. This is also why i used MCEdit to actually count them; the only torches that I have not placed in the world are the few in villages (a total of 10 found so far), strongholds, and mineshafts that were generated before I removed them (actually, I even wrote some code that removed torches attached to the sides of one block high wooden planks underground (excluding the pillars at intersections) and ran it over the world, deleting most of the torches in mineshafts that had not been explored yet while leaving ones I place untouched since I do not place them on the supports; as I recall it removed around 4,000 torches).
Another interesting thing that I've noticed is that in my case the "times crafted" isn't a multiple of 4; this is because if you craft an item that gives more than one item per recipe by shift-clicking and there isn't enough space in your inventory the game will discard the remainder (it should throw out any excess instead; torches are cheap but some other items can be expensive to lose). Usually I craft a full stack at a time but in a very large cave I'll craft a half-stack to ensure I don't run out while lighting it up.
As for the distances traveled, I've traveled slightly more, relatively speaking, by minecart but it is still only about 5.2% of the distance I've walked, which isn't really surprising since you can walk 5.16 km in a single Minecraft day, more if you sprint, and I only have to travel back to my main base about once a week, which is currently a 5.6 km round trip; during the same time I spend about 24 hours playing and average about 1.4 m/s when walking, so during that same time I'll have walked about 124 km.
Here are my current general stats:
Note that I've traveled very little by boat, which is also evident in the map of my world; I don't explore that far under the ocean and have not traveled more than a few hundred blocks at a time. Distance on horse is not counted in 1.6.4 (I believe it is not counted at all instead of adding to another stat) but I've never used them for transportation; likewise, distance walked includes sneaking and sprinting. Distance flown, which counts any movement through the air beyond normal jumping (sprint-jumping and damage knockback will increase it), is underrepresented since I fixed it to only count Creative mode flying (after accumulating the distance shown) due to suggestions that I used Creative due to it being non-zero (the game places this at the very end of an if...else if...else that tests for various movement conditions so it catches anything not tested for beforehand).
The vast majority of the distance I've covered has been underground; I'd estimate that the actual length of caves I've explored is around 2,700 km (the same caves are usually traversed at least three times; first I run through them placing torches and clearing out mobs, then walk back to the start to mine the ores, then walk back to the other end, unless it is a dead end) which gives one torch every 8 blocks; in mineshafts I usually place them every 10 blocks or every other support while in caves the spacing depends on the width of the cave (in wider caves I place then in a zigzag, which is also a more optimal pattern in large open areas than a square grid).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
12,248, but its much more than that, as as I understood it, going up to a new version of MC reset your stats (but not how old your world is as my world is currently in MC Day 8470). I dunno what version this changed so your stats were carried over ....
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I have NO idea... I've been playing since beta 1.3_01... I can't even imagine how many torches I've placed, o.o
I have NO idea. Many of my worlds have been lost though, so I cant check. Been playing since 1.4.7 so yeah... probably like well over a third of s million, maybye even half of a million overall.
Probably a whole inventory's worth of torches on my main survival world (with cheats enabled)
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
4,568, but I haven't actually played too much compared to you (a measly 9.8 days) and anyways I spent quite a bit of that time AFK in my farm so I could get food.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm getting the impression that my playstyle is actually not that unusual at all; I keep having people tell me that the way I play is so unusual that I have no right to try to compare it to anybody else's; the only way it really seems unusual is the lack of building for more than practical purposes, using redstone, and building automated farms. I'm also still interested in seeing underground renderings of other worlds (the utility I used can be found here; I actually use a version I modified a bit to more realistically render caves around placed torches).
It's the same world in my signature; it is a pretty large download though with the uncompressed world exceeding 300 MB the last time I checked. Since I last updated the thread I've also built another base (or rather, converted a village blacksmith into a place I can stop over at to restock on food and wood and store resources; like I said above, you won't find any fancy builds or redstone-powered automated farms in my world), which is near 2300, 700; near and under it is a huge complex of at least 7 separate mineshafts extending to the south (there could be even more in vanilla; I slightly modded the world by removing mineshafts from areas with a large number of caves; I believe I was still exploring this area the last time I updated the world download) and under the jungle to the west (there is a cobblestone pillar marking an entrance/exit nearby) is a giant cave system with 5 intersecting ravines (7 total) and 2 more mineshafts.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Type of playstyle is decidedly different than degree of playstyle. Caving, as a playstyle, isn't that unusual, but caving to explore a 1M x 1M area of the world might be.
Regarding my torches, I've limited myself to a doublechest's worth. If I need more, I find ways to light without torches or I backfill caves. In the current world, I've filled in 100 isolated pocket caves, 20 small/tiny surface systems, 5 ravines, and 1 medium-to-large cave system.
I actually don't use that many, because I have Optifine which has a graphical option to have any light source emit light whenever it is in your hand or dropped on the ground in addition to their normal functions. While I don't know whether or not this light prevents mobs from spawning wherever the light is being emitted at, it doesn't matter to me either way. The main thing I use this for is simply so that I can see inside a cave, and the darker a cavern is, the more mobs I can fight, which means more experience points and more item drops from mobs, some of which can be very helpful, like Bones from a Skeleton to speed up the growth of my farm via Bonemeal, or Spider Eye and Gunpowder for brewing potions. It also means I don't have to carry nor use nearly as many Sticks and Coal to craft more Torches when needed, saving inventory space.
Some people might say that it's cheating, but try saying that when your caves are infested with hostile mobs that want to kill you constantly. It really makes for a great challenge when you're mining, and adds to the creepiness and scare factor of the game, especially if you have your brightness setting on 'Moody', adding to the ambiance. It really does immerse you.
A very generic and bland signature because I can't decide what to write here. I also hate my profile name. Refer to me as Cheese, my Steam name.
Playstyle has very little to do with torch placement... Torches are probably the most widely used item in the game.
Since I started playing in Alpha I'll throw out a wild guess that I've crafted at least 2 million torches across the 75-125 worlds I've played.
Then again, I used to do this...
I still spam torches quite a bit, but not quite as bad as those castle walls... Dear lord... In fact I used 9+ stacks of torches the other day just to light up the area underneath a single overhang on a hardcore amplified world I'm playing on. Probably quite a bit of overlap, but it's hardcore so I don't want any surprises wandering out front of my mine day and night.
The BEST way to mine diamond, layer 12 and you.
I find that lighting up a huge cave system (remember that caves in 1.6.4 dwarf those in 1.7 and later) actually increases the number of mobs I encounter; the most mobs I've ever killed in a single play session was 748 while I was exploring a cave system that was surrounded by caves I'd already lit up. Zombies can also track you down from up to 100 blocks away in 1.6.4 (causing a lot of lag issues which were not completely fixed until 1.10, though 1.7 is much better; I modded in a patch added by Forge to fix it without actually using Forge), which effectively makes them much more common; in fact, the mob cap is even slightly higher because the calculation used to use 256 as a divisor; since 1.8 it has been 289, resulting in a mob cap of 70 instead of 79 (70 is likely what was intended as this matches the internal value used for the cap).
One time I found a ravine that was in the middle of an area that had been completely explored (there was a small hole on the surface, otherwise I'd have never found it) and it was absolutely infested with mobs, basically the entire mob cap and more spawning with 100+ killed by the time I lit it up. It is also quite fun on the surface at night with mobs being at least twice as common as before lighting up caves; for similar reasons jungles are infested with ocelots during the day (they spawn under the hostile mob cap) and it isn't uncommon to see a dozen at once.
Also, why carry sticks when you can carry logs? An entire stack of logs makes 2,048 torches, which lasts me through a couple play sessions or one caving trip (rarely I have run out of logs) and you only need one stack of coal if you are only mining coal that you need (I also make occasional stops to smelt upwards of a dozen stacks of iron and gold ore so I can craft the ingots into blocks to make more room, which requires 96 coal; while I'm waiting for it to smelt I continue exploring nearby; as I recall, back before 1.6 came out I only kept a single stack of coal in my inventory, topping it off as needed).
Also, as for "Moody", the game is actually unplayable for me because it is simply ridiculously dark; I'd dare say that I'd have used 3-4 times as many torches if there were no brightness slider; all of those torches I've used were placed with brightness set to 100%, which still leaves caves pitch-black (well, I can faintly see sandstone, and in 1.8+ or my modded worlds, diorite). In fact, a couple sources claim that a properly calibrated monitor should work best with Bright.
Here are some screenshots (some taken with MCEdit for its Spectator-mode like view) of a large cave system I recently explored showing how I use torches; most areas are bright enough to prevent mobs from spawning although I don't aim to completely eliminate mob spawns, I won't bother placing torches to light up small nooks or outcroppings:
Here are a few Unmined maps comparing the cave system shown above (first map, near the center) to a couple 1.7+ worlds; while it is possible for such a large cave system to generate in 1.7+ it is extremely unlikely that enough cave systems will generate close enough together (nearly all larger cave systems are several smaller cave systems generated near each other. Even in 1.6.4 the average cave system has only 6.7 caves, and 2.4 in 1.7+):
The largest cave system here is probably equivalent in rarity to the one above, but in 1.6.4 it would only be an average cave system:
Another 1.7+ world, using the same seed as my world (not the same area)
You can also see that mineshafts are much less common in 1.7+.
As if the caves in 1.6.4 weren't enough, I once experimented with increasing the ground depth to as much as 128 layers deeper than normal ("triple height"), with caves scaled up to match (you can make the ground deeper in Customized but it won't have much effect on the overall amount of caves since they are still mostly below sea level):
The largest cave system in that world had more than 15,000 torches compared to only about 2,500 in the one mentioned above, and that wasn't close to the largest I saw while modding; one cave system had more than 2.7 million air blocks.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
No, if you are a caver, and not a builder, you are not unusual. I do not build that much, but when I do, it usually is underground, or for a map or just for fun in creative. I like to just gather the materials and then laze around with like a double chest of everything.
I have placed 8,243 and crafted 10,298
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
It is more on the lines of how much caving I've done - imagine spending 540 days in one world (540 IRL days/play sessions) and spending the majority of them caving for about 3.5 hours per session; because of that it is surprising that anybody else has come close to using as many torches as I have; of course, they may have used them to light up the surface to stop mobs from spawning or the like instead of lighting up caves. I suppose that a better measure, besides using a mapping utility to render explored caves, would be to compare ores mined or other loot; for example, I've collected more than 36,000 moss stone from dungeons, which come out to around 750 dungeons at an average of 48 per dungeon, I've also collected more than a double chest of diamond horse armor (about a third of the world was generated prior to 1.6); however, they are much less common since 1.7 (half as many for a given length of cave).
For another perspective on how much caving I do, I recently did this over three consecutive days, totaling about 15 hours of playtime; note also that I started with a full stack of logs each day, so I used a total of 127 logs, equivalent to 4,064 torches, 1,354 per day (minus a few logs used to smelt ore to get a multiple of 9, plus a few sticks dropped by witches):
This is the same area I showed full-size in the OP after just 4 more days; I've now gone as far as 3,000 blocks to the east of spawn, near the edge of a fully zoomed-out map centered at 2048, 0:
Caving seems pretty popular though given the popularity of suggestions like the 2 km deep caves (seriously? My entire world between lava and sea levels is less than 1 cubic kilometer. If caves had the same density an area only 643 blocks square would have the same number of caves underground, and nearly 10 times for a 2x2x2 km cube). On the other hand, I see hardly any mention of how caves were severely nerfed in 1.7; I would never play vanilla in any version since 1.6.4 (I've had somebody PM me saying the same thing and thank goodness for my "old caves" mod, but very few other mentions); and there are very few mods that enhance caves (for example, back in 1.5.2 there was Crazy Ravines and Caves, which I partly based my own mods on; in this Reddit thread one of my mods was mentioned as the only mod like what they wanted). Of course, even Mojang thought that a game which was originally called "Cave Game" didn't need any options to adjust cave size/density, which would have been extremely simple to implement.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
That is a high score if I ever saw one! Get it? No... Yeah i'm terrible at this. My question is though, I played minecraft in 1.4.7 when i first joined if you recall. The caves in 1.10 seem exactly the same for me. Maybe because i'm really lucky,but I never got different amounts of ore.I might do something where I run through a 1.4.17 cave and a 1.10 cave with great tools on peaceful timed on the same seed (world gen changed so different look) and see which yields more. I'll see which one.