Are there any methods/mods that would allow me to spawn villages into my ssp world save? If I remember correctly, I started this world with structure generation turned off. I'd like to have villages scattered about, but am unsure if there is any way to do it.
I don't think loading new chunks will help. If there was a way to turn structure generation on in the files, and THEN load new chunks, that might work? But I don't have a clue how that would be done.
I believe you could probably turn structures on with NBTedit. (Haven't tried it personally)
You can download here: http://www.minecraftdl.com/nbtedit/
[edit]
It looks like you open the level.dat file in your world folder in NBTedit and find MapFeatures setting. It's value is likely 0 if structures are off. Change it to 1.
Edit:
After locating the MapFeatures in NBTedit, i found that it was already set to 1, which was surprising to me. I've spent hours trying to locate villages, and have used AMIDST to tell me where they might be, but have never found one near any of the locations. I guess that's a whole different problem. Thank you everyone for your help!
Well you can use creative to spawn them with eggs.....Build villages for the villagers to live in / make more villagers but I'm not sure there is a mod to MAKE villages on a world that was already made
Are there any methods/mods that would allow me to spawn villages into my ssp world save? If I remember correctly, I started this world with structure generation turned off. I'd like to have villages scattered about, but am unsure if there is any way to do it.
People are idiots... (not you, the people that cant think outside of the box even a little for a solution.)
Steps:
1: Find your current level's seed
2: Create a new world with generation turned on with the exact same seed as your previous world
3: Find the place where you started building your house, and walk around a bit to generate the land around it
4: Open up MCedit and copy out your current building + an extra's you may want
5: Save as a schematic and then open your freshly generated world with MCedit and schematic in your house and ect.
6: Save and then hope like crazy that building generation works after playing around with MCedit
I could use that plan if my world wasn't so vast and intricate. I've been playing on this for months, it would be impossible to transfer things over to a new world. AND the world generation has changed a couple of times since then, and sadly my awesome fortress village would be a giant ocean these days. xD I'll just have to look extra carefully I suppose. Thanks for the idea!
Edit:
After locating the MapFeatures in NBTedit, i found that it was already set to 1, which was surprising to me. I've spent hours trying to locate villages, and have used AMIDST to tell me where they might be, but have never found one near any of the locations. I guess that's a whole different problem. Thank you everyone for your help!
I could be wrong on the values for MapFeatures. I was guessing. You might try setting it to zero which could be default for structures on.
I could be wrong on the values for MapFeatures. I was guessing. You might try setting it to zero which could be default for structures on.
I did a check first. I made a new file with the structures off, and the value was zero. Value was 1 in my save file so there should be villages. I'm wondering if maybe the villages I started out with were replaced when terrain gen changed, and those chunks were reloaded? I don't know. I'm not worried about it now.
Just to be clear, changing that value should only effect newly generated chunks anyway. Also make sure your AMIDST version is up to date with the minecraft version you're running or it won't be accurate. Heck I'm not even sure just how AMIDST works. Does it just work off of the minecraft version you're currently running or does your world save files contain a record of the version the world was made in and AMIDST uses that to extrapolate how things will generate? Either way, AMIDST is in an either or situation I believe. It would just be helpful to know which it is using so you know what to do.
I could use that plan if my world wasn't so vast and intricate. I've been playing on this for months, it would be impossible to transfer things over to a new world. AND the world generation has changed a couple of times since then, and sadly my awesome fortress village would be a giant ocean these days. xD I'll just have to look extra carefully I suppose. Thanks for the idea!
The best idea for you would definantely be downloading either SPC or TMI and getting eggs for villagers.
Just to be clear, changing that value should only effect newly generated chunks anyway. Also make sure your AMIDST version is up to date with the minecraft version you're running or it won't be accurate. Heck I'm not even sure just how AMIDST works. Does it just work off of the minecraft version you're currently running or does your world save files contain a record of the version the world was made in and AMIDST uses that to extrapolate how things will generate? Either way, AMIDST is in an either or situation I believe. It would just be helpful to know which it is using so you know what to do.
I believe it just reads what version you are currently using, then based on that information determines what terrain generator to follow, then shows you the information relevant. I created this world when b1.8 came out, and then terrain generation changed, so Amidst shows me biome data based on the new terrain, and when new chunks are loaded they follow the new terrain guidelines.
I'm thinking the villages that spawned when I started are actually there, but I've just been looking in all the wrong places. I'll have to pull out my trusty b1.8 .jar and see where they might be, or if they got buried under new terrain or something.
This is all just guess work though.
If in information in this post was funny, helpful or in any way intresting a +1 is appericated. Not necsary, but appericated.
You can download here: http://www.minecraftdl.com/nbtedit/
[edit]
It looks like you open the level.dat file in your world folder in NBTedit and find MapFeatures setting. It's value is likely 0 if structures are off. Change it to 1.
For more info about entries found in level.dat see this wiki article:
http://www.minecraftwiki.net/wiki/Level.dat#level.dat_Format
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Edit:
After locating the MapFeatures in NBTedit, i found that it was already set to 1, which was surprising to me. I've spent hours trying to locate villages, and have used AMIDST to tell me where they might be, but have never found one near any of the locations. I guess that's a whole different problem. Thank you everyone for your help!
People are idiots... (not you, the people that cant think outside of the box even a little for a solution.)
Steps:
1: Find your current level's seed
2: Create a new world with generation turned on with the exact same seed as your previous world
3: Find the place where you started building your house, and walk around a bit to generate the land around it
4: Open up MCedit and copy out your current building + an extra's you may want
5: Save as a schematic and then open your freshly generated world with MCedit and schematic in your house and ect.
6: Save and then hope like crazy that building generation works after playing around with MCedit
My magic eight ball says
"Please try again later".
I could be wrong on the values for MapFeatures. I was guessing. You might try setting it to zero which could be default for structures on.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I did a check first. I made a new file with the structures off, and the value was zero. Value was 1 in my save file so there should be villages. I'm wondering if maybe the villages I started out with were replaced when terrain gen changed, and those chunks were reloaded? I don't know. I'm not worried about it now.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
The best idea for you would definantely be downloading either SPC or TMI and getting eggs for villagers.
Goodluck. :]
I believe it just reads what version you are currently using, then based on that information determines what terrain generator to follow, then shows you the information relevant. I created this world when b1.8 came out, and then terrain generation changed, so Amidst shows me biome data based on the new terrain, and when new chunks are loaded they follow the new terrain guidelines.
I'm thinking the villages that spawned when I started are actually there, but I've just been looking in all the wrong places. I'll have to pull out my trusty b1.8 .jar and see where they might be, or if they got buried under new terrain or something.
I have no need for villagers, but thanks.