Myself and a couple friends play on a 100% legit SMP server together. No mods, no flight, 100% legit. In our last episode of playing minecraft, we used mods and felt like it killed the feeling of accomplishment. This time around we went totally legit and the payoff has been super sweet. We do allow ourselves to use texture packs. And in the following screenshots I'm using Misa's Realistic.
Our server has everything automated we could think of: automated AFK iron golem farm, multiple mob farms, automated shroom farm, automated melon farm, enderman farm that can reach 50 in 6 minutes. etc. etc. Even an automated record farm... the one thing we lacked was a gold farm.
I decided to tackle this over the weekend.
It took probably 24 hours play time(not counting material collection), and uses around 1200 pistons.
It will farm approximately 35-40 gold blocks per hour.
The design is my own but i did get my inspiration from dataless822, so credit to him for the centering mechanism.
Here she is from the outside. Nothing too impressive. Goes all the way to top level of the nether.
Its the inside that counts. The concept is simple. Two huge spawning towers, lined with pistons set on a "pulse." The towers both have a drop reset at the bottom.
Here are the towers from the outside. They go from y33 to y126. Everything is halfslabbed to prevent spawns in unwanted locations.
This view is standing on top of one of the towers looking down on the spawning platforms.
And here is a screenshot captured as the pulse fires.
The pigmen then enter a mechanism that centers them for easy killing. I got the idea from dataless822's massive gold farm which can be seen here:
I love his design, however, playing 100% legit SMP, without the ability to set the mode to peaceful, I had to improvise. Ghasts not only blow through netherack, but pistons and wiring too. So I needed an enclosed space in which to work. Which is why I made mine more vertical than his. But his creation certainly inspired mine (you can see the resemblance), so i want to give him due credit.
Here is the mechanism that centralizes the pigmen. Its on a pulse that fires the levels in descending order. I call it the Sarlac.
Once the zombies pass through the drop reset(vines at the bottom of the pits so they dont die from fall damage), the Sarlac pushes them to the center, where they enter a pulsing crushing mechanism:
Just turn her on, stand inside the gates, and AFK. Ahhhh, sweet gold nuggets.
Undoubtably the most tedious and least enjoyable part of this build was halfslabbing a huge area surrounding the machine to increase its effectiveness.
Finished it last night. Im super proud of it and felt like sharing.
If you adjusted it so its an XP style farm you can also get gold items. Great work though a gold farm would probably be the hardest to create out of all of them so good job to you. Also as a side note get a life because spending 24 hours doing that is not normal.
The spawn is absolutely reliable because we have removed all the other available spawn blocks within a 128 block radius. (not counting any unknown caverns)
But when you flip the switch there is a constant stream of pigs hitting the kill platform.
They dont all drop gold nuggets but enough of them do that it is very effective as a gold farm.
The goal here was to build a fully automated gold farm. Not an xp farm. If I wanted XP I visit my enderman farm and go from level 1 to level 50 in under 6 minutes.
I wanted to build a machine where I flip on a switch, and walk away. Go to bed, go engage in any of the various activities in the life that I apparently do not have.
When I come back, there is gold waiting for me.
Because of the rules within the nether (no water), it is extremely difficult to build a fully automated AFK gold farm, but not impossible.
The goal here was to build a fully automated gold farm. Not an xp farm. If I wanted XP I visit my enderman farm and go from level 1 to level 50 in under 6 minutes.
Because of the rules within the nether (no water), it is extremely difficult to build a fully automated AFK gold farm, but not impossible.
I said xp farm because it would allow you to get gold items aswell... (are gold ingots a rare drop from pigmen like iron ingots from zombies?)
And I understand the rules within the nether making it harder to do it, thats why I said good job
Gold ingots are pretty uncommon. They will drop them, but rare drops only occur 2.5% of the time. Then Zombie pigmen have 3 potential rare drops, gold helmet, gold sword, or gold nugget. So you have a 2.5% chance to recieve one of those 3 items. The gold ingot drop rate is probably less than 1% (helmet seems to be the most common).
Either way, it so low that its totally not worth standing there 1 shotting them when you can flip a switch and walk away.
1 hour in the farm = approximately 300-350 nuggets, or around 35-40 ingots once converted.
Gold ingots are pretty uncommon. They will drop them, but rare drops only occur 2.5% of the time. Then Zombie pigmen have 3 potential rare drops, gold helmet, gold sword, or gold nugget. So you have a 2.5% chance to recieve one of those 3 items. The gold ingot drop rate is probably less than 1% (helmet seems to be the most common).
Either way, it so low that its totally not worth standing there 1 shotting them when you can flip a switch and walk away.
1 hour in the farm = approximately 300-350 nuggets, or around 35-40 ingots once converted.
Actually he said that it will farm 35-40 gold blocks per hour!
Gold ingots are pretty uncommon. They will drop them, but rare drops only occur 2.5% of the time. Then Zombie pigmen have 3 potential rare drops, gold helmet, gold sword, or gold nugget. So you have a 2.5% chance to recieve one of those 3 items. The gold ingot drop rate is probably less than 1% (helmet seems to be the most common).
Either way, it so low that its totally not worth standing there 1 shotting them when you can flip a switch and walk away.
1 hour in the farm = approximately 300-350 nuggets, or around 35-40 ingots once converted.
My only complaint is that you have a LOT of pistons pulsing at a fairly frequent interval. That will be quite performance taxing, and you could probably have lessened the strain on your computer if you had forced them to spawn on a pressure plate, and then just had the pressure plate activate a piston behind them, like so:
The ceiling is one block taller in this picture because this farm is for Endermen.
I already have drop towers like that. My enderman farm is like that.
Problem is they require constant maintenance because they leave blocks in the pushed out position. If you were to log out or pass the clip range of the pistons (128 blocks I think), while they are extended then they bug out.
When a player leaves the game, DC's, server crashes, or gets too far away from a piston, the game takes a snapshot of all the current block positions. If a piston was extended when this snapsnot was taken, the sticky piston is no longer connected to its block. Instead that block is resting over its corresponding pressure plate, preventing any mob from activating that plate and firing the piston to reconnect it.
Over time these begin to build up and reduce your spawn. I recently did maintenance on my enderman farm to fix all these occurances. In total there were over 40 blocks out of place.
The sticky piston/pressure plate drop tower is a very good design, but its not maintenance free. This one is.
Thats a very nice trap ya got there and it has inspired me.
Wouldn't installing a button to reset the pistons reduce the maintenance to a push of a button? Sometimes I gotta "prime" my automatic skelly crusher using a button when I come back from being away from it.
“By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest.” - Confucius
Thats a very nice trap ya got there and it has inspired me.
Wouldn't installing a button to reset the pistons reduce the maintenance to a push of a button? Sometimes I gotta "prime" my automatic skelly crusher using a button when I come back from being away from it.
That is actually a good idea for me. I personally avoid the issue of pistons glitching out by switching to peaceful before leaving, to make sure that no Endermen spawns when I get to that range where pistons bug out. I could still activate the pistons from the outside of the trap, although I'm too short on redstone to try that project right now.
Instead of punching them to kill them if you made it into an XP/drops farm, you could just use a Instant Health II splash potion in order to damage them all at once. Granted, if there are enough there it might cause horrendous lag, it does make it a one step process.
Its about logically figuring out a way to take the mechanics of the game and bending them to your will.
As another person that like doing that, if you haven't seen them I suggest checking out JL2579 and the server the play on. They have some very nice ideas to work with and enjoy molding the game to your whims.
Rollback Post to RevisionRollBack
Do you have a lovely bunch of coconuts? Do you have them all standing in a row? Are there big ones, small ones, some as big as your head?
Yeah you could install a button to fix the glitched pistons, but wiring that monster would be far worse than ~40 blocks of maintenance every couple weeks.
As far as letting them build up and using a splash potion...this farm does not rely on a mob spawner. You kinda have to continue killing them to encourage more to spawn. Once 10 or so get in the kill chamber it drastically slows down how many spawn on the spawning platforms. Constantly killing them via the crusher on a pulse encourages more of them to make their way into the Sarlac.
This farm is all about gold, and more importantly, farming gold while AFK. There is no effecient way to farm XP from Zombie Pigmen, not compared to my Blaze farm (Etho's design) or my enderman farm (Panda's design, level 50 in 6 minutes).
Our server has everything automated we could think of: automated AFK iron golem farm, multiple mob farms, automated shroom farm, automated melon farm, enderman farm that can reach 50 in 6 minutes. etc. etc. Even an automated record farm... the one thing we lacked was a gold farm.
I decided to tackle this over the weekend.
It took probably 24 hours play time(not counting material collection), and uses around 1200 pistons.
It will farm approximately 35-40 gold blocks per hour.
The design is my own but i did get my inspiration from dataless822, so credit to him for the centering mechanism.
Here she is from the outside. Nothing too impressive. Goes all the way to top level of the nether.
Its the inside that counts. The concept is simple. Two huge spawning towers, lined with pistons set on a "pulse." The towers both have a drop reset at the bottom.
Here are the towers from the outside. They go from y33 to y126. Everything is halfslabbed to prevent spawns in unwanted locations.
This view is standing on top of one of the towers looking down on the spawning platforms.
And here is a screenshot captured as the pulse fires.
The pigmen then enter a mechanism that centers them for easy killing. I got the idea from dataless822's massive gold farm which can be seen here:
I love his design, however, playing 100% legit SMP, without the ability to set the mode to peaceful, I had to improvise. Ghasts not only blow through netherack, but pistons and wiring too. So I needed an enclosed space in which to work. Which is why I made mine more vertical than his. But his creation certainly inspired mine (you can see the resemblance), so i want to give him due credit.
Here is the mechanism that centralizes the pigmen. Its on a pulse that fires the levels in descending order. I call it the Sarlac.
Once the zombies pass through the drop reset(vines at the bottom of the pits so they dont die from fall damage), the Sarlac pushes them to the center, where they enter a pulsing crushing mechanism:
Just turn her on, stand inside the gates, and AFK. Ahhhh, sweet gold nuggets.
Undoubtably the most tedious and least enjoyable part of this build was halfslabbing a huge area surrounding the machine to increase its effectiveness.
Finished it last night. Im super proud of it and felt like sharing.
Its about logically figuring out a way to take the mechanics of the game and bending them to your will.
But when you flip the switch there is a constant stream of pigs hitting the kill platform.
They dont all drop gold nuggets but enough of them do that it is very effective as a gold farm.
The goal here was to build a fully automated gold farm. Not an xp farm. If I wanted XP I visit my enderman farm and go from level 1 to level 50 in under 6 minutes.
I wanted to build a machine where I flip on a switch, and walk away. Go to bed, go engage in any of the various activities in the life that I apparently do not have.
When I come back, there is gold waiting for me.
Because of the rules within the nether (no water), it is extremely difficult to build a fully automated AFK gold farm, but not impossible.
I said xp farm because it would allow you to get gold items aswell... (are gold ingots a rare drop from pigmen like iron ingots from zombies?)
And I understand the rules within the nether making it harder to do it, thats why I said good job
And thats a Awesome gold farm you got there
Gold ingots are pretty uncommon. They will drop them, but rare drops only occur 2.5% of the time. Then Zombie pigmen have 3 potential rare drops, gold helmet, gold sword, or gold nugget. So you have a 2.5% chance to recieve one of those 3 items. The gold ingot drop rate is probably less than 1% (helmet seems to be the most common).
Either way, it so low that its totally not worth standing there 1 shotting them when you can flip a switch and walk away.
1 hour in the farm = approximately 300-350 nuggets, or around 35-40 ingots once converted.
Actually he said that it will farm 35-40 gold blocks per hour!
It farms 35-40 ingots per hour, not blocks.
The ceiling is one block taller in this picture because this farm is for Endermen.
I already have drop towers like that. My enderman farm is like that.
Problem is they require constant maintenance because they leave blocks in the pushed out position. If you were to log out or pass the clip range of the pistons (128 blocks I think), while they are extended then they bug out.
When a player leaves the game, DC's, server crashes, or gets too far away from a piston, the game takes a snapshot of all the current block positions. If a piston was extended when this snapsnot was taken, the sticky piston is no longer connected to its block. Instead that block is resting over its corresponding pressure plate, preventing any mob from activating that plate and firing the piston to reconnect it.
Over time these begin to build up and reduce your spawn. I recently did maintenance on my enderman farm to fix all these occurances. In total there were over 40 blocks out of place.
The sticky piston/pressure plate drop tower is a very good design, but its not maintenance free. This one is.
Wouldn't installing a button to reset the pistons reduce the maintenance to a push of a button? Sometimes I gotta "prime" my automatic skelly crusher using a button when I come back from being away from it.
That is actually a good idea for me. I personally avoid the issue of pistons glitching out by switching to peaceful before leaving, to make sure that no Endermen spawns when I get to that range where pistons bug out. I could still activate the pistons from the outside of the trap, although I'm too short on redstone to try that project right now.
As another person that like doing that, if you haven't seen them I suggest checking out JL2579 and the server the play on. They have some very nice ideas to work with and enjoy molding the game to your whims.
As far as letting them build up and using a splash potion...this farm does not rely on a mob spawner. You kinda have to continue killing them to encourage more to spawn. Once 10 or so get in the kill chamber it drastically slows down how many spawn on the spawning platforms. Constantly killing them via the crusher on a pulse encourages more of them to make their way into the Sarlac.
This farm is all about gold, and more importantly, farming gold while AFK. There is no effecient way to farm XP from Zombie Pigmen, not compared to my Blaze farm (Etho's design) or my enderman farm (Panda's design, level 50 in 6 minutes).
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..