What I would like to know is what's your guy's opinions are on the current ways anvil work in general. Here's some questions you can respond to if you don't know where to start:
What is your guy's opinion on the current way anvils work?
Do you think it is worth it to combine enchantments?
Do you think it is worth it to name your items?
Do you think the current way the anvils are designed is logical? (in real life would it cost more to repair a chair each time you repair it)
What things do you currently not like about the current repairing tools and anvil relationship?
If you were to go design your own anvil what things would you do differently?
What I would like to know is what's your guy's opinions are on the current ways anvil work in general. Here's some questions you can respond to if you don't know where to start:
What is your guy's opinion on the current way anvils work?
Do you think it is worth it to combine enchantments?
Of course it is worth it. It is only way to get top tier enchantments
Do you think it is worth it to name your items?
It is up to player and also it does not affect anyone else who doesnt want to rename so it is nice feature
Do you think the current way the anvils are designed is logical? (in real life would it cost more to repair a chair each time you repair it)
Well, for game balance reasons it is not that bad. Actually cost increase
What things do you currently not like about the current repairing tools and anvil relationship?
If you were to go design your own anvil what things would you do differently?
As Hex hints at, the Anvil in this game deals more with enchantments than your classic material only anvils in reality. So the incurring costs thing is probably a fair way of prolonging the use of your items with a reasonable life span (although with 1.9 Mending, this aspect of anvils is almost redundant).
Personally, i use them a lot as i often use enchanted books (from fishing/villager trading/enchanting) to enchant my equipment as i want. I also do a lot of naming, so the tags aspect is good. My only gripe is since 1.8 they seem to break more often. perhaps you should be able to enchant the Anvil with Unbreaking III to make it last longer
If you rename while repairing or combining I don't believe it adds any work to the tool, just costs a little more xp, so no reason not to if you want to do it.
Previously I never bothered trying to get a level 5 version of an enchantment, however with the new combat mechanic getting a little bit more of an edge looks a little more desirable.
I consider anvils to be one of the most important items or blocks in the game since they let me maintain my gear without having to constantly enchant new gear; for example, I've burned through the equivalent of more than 230 diamond pickaxes, dozens of each piece of diamond armor (minus helmets), and dozens of diamond swords, all with Unbreaking III (I've estimated that I've used around 1,500 diamonds on all of my gear - many players can't even imagine mining that many diamonds, much less actually needing them unless they want to make a all-diamond beacon).
Note that this is from the perspective of playing in 1.6.4, where renaming an item keeps the prior work penalty at 2, letting you repair an item over and over, sort of like Mending in 1.9, but more balanced with respect to how powerful you can make your gear (e.g. no repairing a sword with every enchantment; even the sword I use, with Sharpness V, Knockback II, Unbreaking III, already costs too much to repair with a new sword unless it is damaged) and requiring far more XP and resources (Mending makes not only anvils redundant but the need to mine more resources; in terms of XP cost I've calculated that I'd only need about half the XP with Mending, and otherwise I only use about a quarter of what I get). Although spending just a few levels (well, up to 39 for more highly enchanted gear; a rename costs 7-10 levels plus the "enchantment cost", capped at 39) to rename an item is a bit too cheap (I've actually added a Mending-like enchantment that replaces renaming to my mod TMCW).
Also, in 1.9 renaming does not increase the prior work penalty.
What I would like to know is what's your guy's opinions are on the current ways anvil work in general. Here's some questions you can respond to if you don't know where to start:
What is your guy's opinion on the current way anvils work? Yes, it's fine.
Do you think it is worth it to combine enchantments? Definitely, it's the only way to get the higher levels.
Do you think it is worth it to name your items? No, I don't use this, because I don't think it's worth the cost. BUT I think it's fine being there because some people use it.
Do you think the current way the anvils are designed is logical? (in real life would it cost more to repair a chair each time you repair it) Yes, as someone who repairs farm equipment, it does take more to repair items over time. It's why you eventually stop fixing real world things and just replace them.
What things do you currently not like about the current repairing tools and anvil relationship? Nothing, and a lot of things, the things I find inconvenient, provide game balance.
If you were to go design your own anvil what things would you do differently? Nothing really.
Actually, you just reminded me of your thread old, slightly off-topic, but have you tried naming a villager yet? Does it work now in 1.9?
In 1.8, you could rename them by staging them next to a portal... step in the portal, and apply the tag to the villager before you port. Worked because the portal disables the menus (such as inventory or trade UI).
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I love anvils. I have a very passive playstyle in Minecraft, so I usually just use them for coming up with weird names. But they are pretty functional as well.
In 1.8, you could rename them by staging them next to a portal... step in the portal, and apply the tag to the villager before you port. Worked because the portal disables the menus (such as inventory or trade UI).
Yeah, I knew that; was discussed in his thread I mentioned, but I recall reading somewhere that 1.9 was going to allow you to name villagers without having to resort to such shenanigans!
I'd remove the repair limit but make the cost to repair items keep increasing - just not as quickly as it is now. If you really want to spend 200+ levels to repair something then do it, although by then it would be cheaper to just get new gear
Also renaming wouldn't add to the repair penalty, it's purely cosmetic in 1.8
Well that's good to know, I thought that renaming did add to the repair penalty.
It does, I was just saying what I'd like to have happen. Renaming doesn't add anything to what gear does so I don't see why it should add to the repair penalty
I like 1.7 anvils the best. In 1.7, you could repair forever, and the maximum the repair cost could be was 40, I think. Expensive, yes, but it allowed you to maintain gear forever. In 1.8, everything about it got more costly, and you could no longer keep gear forever. Mojang's did make up for it by reducing max level enchantments to 3 levels instead of 30. Plus Blacksmith-type villagers (although nerfed) were guaranteed to trade enchanted diamond gear.
With 1.9, none of that matters, because we now have mending which allows us to keep gear forever at an extremely cheap cost, so long as you don't lose it to lava, the void, or some other sinister matter. I like mending, but 1.7 and previous versions were more balanced in that in exchange for a high cost, you got to keep your beloved OP gear forever, which gave you an actual reason to name your stuff. Now in 1.9 you don't spend any diamonds when repairing, and the XP you use up is significantly lower than it was before. The 1.7 mechanics should have stayed.
I don't really have a response to all of OP's questions, but as far as renaming items goes, I do have a response for that.
I like to use that feature for a couple of things.
First of all, I like to use it to label my writing books (the "big writing books" from BiblioCraft, not the vanilla "book and quill") so that I can tell which book is which without having to sign and title them (and thus not be able to edit them any more).
I also like to use name tags for a particular type of mob. That mob is the "LittleMaid" from littleMaidMob. I like to give my LittleMaids names since, I dunno, it feels nice.
I also name my chocobos (from ChocoCraft), but ChocoCraft has its own mechanics for naming its chocobos.
Also, I'd like it if anvils could be used more times than they currently can be. 31 iron ingots for an anvil (27 for the iron blocks and 4 more for the anvil recipe itself) it a bit much for some of us, after all! (I use a lot of iron for technology mods, so being able to use less iron is helpful for me!)
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What I would like to know is what's your guy's opinions are on the current ways anvil work in general. Here's some questions you can respond to if you don't know where to start:
What is your guy's opinion on the current way anvils work?
Do you think it is worth it to combine enchantments?
Do you think it is worth it to name your items?
Do you think the current way the anvils are designed is logical? (in real life would it cost more to repair a chair each time you repair it)
What things do you currently not like about the current repairing tools and anvil relationship?
If you were to go design your own anvil what things would you do differently?
Discuss!
Responses in bold
I'm OK with the way they work.
Unbreaking is definitely worth adding, at least on tools.
I wouldn't bother with renaming unless playing an older version where it reset the repair cost.
As for the increasing costs, I'd say it was the enchantments resisting having more material or enchantments added.
Just testing.
As Hex hints at, the Anvil in this game deals more with enchantments than your classic material only anvils in reality. So the incurring costs thing is probably a fair way of prolonging the use of your items with a reasonable life span (although with 1.9 Mending, this aspect of anvils is almost redundant).
Personally, i use them a lot as i often use enchanted books (from fishing/villager trading/enchanting) to enchant my equipment as i want. I also do a lot of naming, so the tags aspect is good. My only gripe is since 1.8 they seem to break more often. perhaps you should be able to enchant the Anvil with Unbreaking III to make it last longer
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If you rename while repairing or combining I don't believe it adds any work to the tool, just costs a little more xp, so no reason not to if you want to do it.
Previously I never bothered trying to get a level 5 version of an enchantment, however with the new combat mechanic getting a little bit more of an edge looks a little more desirable.
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Stupid 3D..
I consider anvils to be one of the most important items or blocks in the game since they let me maintain my gear without having to constantly enchant new gear; for example, I've burned through the equivalent of more than 230 diamond pickaxes, dozens of each piece of diamond armor (minus helmets), and dozens of diamond swords, all with Unbreaking III (I've estimated that I've used around 1,500 diamonds on all of my gear - many players can't even imagine mining that many diamonds, much less actually needing them unless they want to make a all-diamond beacon).
Note that this is from the perspective of playing in 1.6.4, where renaming an item keeps the prior work penalty at 2, letting you repair an item over and over, sort of like Mending in 1.9, but more balanced with respect to how powerful you can make your gear (e.g. no repairing a sword with every enchantment; even the sword I use, with Sharpness V, Knockback II, Unbreaking III, already costs too much to repair with a new sword unless it is damaged) and requiring far more XP and resources (Mending makes not only anvils redundant but the need to mine more resources; in terms of XP cost I've calculated that I'd only need about half the XP with Mending, and otherwise I only use about a quarter of what I get). Although spending just a few levels (well, up to 39 for more highly enchanted gear; a rename costs 7-10 levels plus the "enchantment cost", capped at 39) to rename an item is a bit too cheap (I've actually added a Mending-like enchantment that replaces renaming to my mod TMCW).
Also, in 1.9 renaming does not increase the prior work penalty.
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Responses in red.
Actually, you just reminded me of your old thread, slightly off-topic, but have you tried naming a villager yet? Does it work now in 1.9?
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

In 1.8, you could rename them by staging them next to a portal... step in the portal, and apply the tag to the villager before you port. Worked because the portal disables the menus (such as inventory or trade UI).
I love anvils. I have a very passive playstyle in Minecraft, so I usually just use them for coming up with weird names. But they are pretty functional as well.
Yeah, I knew that; was discussed in his thread I mentioned, but I recall reading somewhere that 1.9 was going to allow you to name villagers without having to resort to such shenanigans!
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

Now that you mention it, I vaguely recall something on that too... was a very brief mention, though..
I'd remove the repair limit but make the cost to repair items keep increasing - just not as quickly as it is now. If you really want to spend 200+ levels to repair something then do it, although by then it would be cheaper to just get new gear
Also renaming wouldn't add to the repair penalty, it's purely cosmetic in 1.8
Well that's good to know, I thought that renaming did add to the repair penalty.
It does, I was just saying what I'd like to have happen. Renaming doesn't add anything to what gear does so I don't see why it should add to the repair penalty
I like 1.7 anvils the best. In 1.7, you could repair forever, and the maximum the repair cost could be was 40, I think. Expensive, yes, but it allowed you to maintain gear forever. In 1.8, everything about it got more costly, and you could no longer keep gear forever. Mojang's did make up for it by reducing max level enchantments to 3 levels instead of 30. Plus Blacksmith-type villagers (although nerfed) were guaranteed to trade enchanted diamond gear.
With 1.9, none of that matters, because we now have mending which allows us to keep gear forever at an extremely cheap cost, so long as you don't lose it to lava, the void, or some other sinister matter. I like mending, but 1.7 and previous versions were more balanced in that in exchange for a high cost, you got to keep your beloved OP gear forever, which gave you an actual reason to name your stuff. Now in 1.9 you don't spend any diamonds when repairing, and the XP you use up is significantly lower than it was before. The 1.7 mechanics should have stayed.
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I don't really have a response to all of OP's questions, but as far as renaming items goes, I do have a response for that.
I like to use that feature for a couple of things.
First of all, I like to use it to label my writing books (the "big writing books" from BiblioCraft, not the vanilla "book and quill") so that I can tell which book is which without having to sign and title them (and thus not be able to edit them any more).
I also like to use name tags for a particular type of mob. That mob is the "LittleMaid" from littleMaidMob. I like to give my LittleMaids names since, I dunno, it feels nice.
I also name my chocobos (from ChocoCraft), but ChocoCraft has its own mechanics for naming its chocobos.
Also, I'd like it if anvils could be used more times than they currently can be. 31 iron ingots for an anvil (27 for the iron blocks and 4 more for the anvil recipe itself) it a bit much for some of us, after all! (I use a lot of iron for technology mods, so being able to use less iron is helpful for me!)
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