Hello fellow Minecrafters. I wanted to share my longterm project with you guys. I hope you like it
The entire castle is legit: I refuse to use editors. I don't mind others using them, but I like the added challenge of gathering everything and building block by block. More satisfying.
The exterior is made almost entirely from obsidian, but it was not mined: I used dirt molds and, when it had been discovered, the redstone=obsidian glitch (sped things up considerably for the last few weeks). Before that, I trucked a lot of lava from the Nether. I also contemplated crying whenever I made a mistake, as it took a lot of time to fix. You'd think that was the long, tedious, annoying part, but it actually took significantly longer to safely acquire the glowstone used, especially since I'm picky about destroying natural formations of the stuff.
The castle is 172 blocks by 172 blocks. I cleared a few mountains and a forest.
EDIT: Before we get into the pictures, a special thanks to forum poster Wazaa for his help and advice for the tower cannons and for introducing me to Imageshack.
Caer Xhan is set in a society that puts great stock in magic and the power of light as a protective force to drive back dark creatures. The larger towers flanking the front gates and the royal symbol banner are 9 block diameter. The other, smaller towers are 7 block diameter.
The front gates:
Each of the four gates look like this. I plan to add fence to this to simulate portcullis.
'Oil Trap':
Just behind the banner at the gates is a lava trap that simulates medieval oil basins that were held over gates. Simple mechanism: gravel held up by torches that keep lava from falling onto the area below.
The passage to the central garden:
This differs from the other gates, leading straight to the royal tower while remaining outside. The other gates lead straight into the castle interior.
Royal tower:
In this world, I associate sandstone with royalty due to the effort it takes to mine large quantities. I have two vast desert biomes near by, one of which is missing a sizable chunk.
This tower has a lotus design, so its exact diameter is difficult to peg down. I surrounded a diameter 21 tower with diameter 11 towers, connecting the two and refraining from walling them off from one another. Floor plan looks like this:
The tower reaches up to the top of the map. It contains a grand library, a council chamber for the nobles, the throne room, a sky garden, and the royal chambers.
Back at the garden, which will be landscaped and have trees and streams added later, we come to the east garden gate:
East is an important direction in the culture of the world Caer Xhan is set in, since the sun rises from that direction, as well as the moon. These towers are different from the others, but I'll show you that in a bit.
North Garden gates:
West Garden gates:
South Garden gates:
And now we return to the royal tower and venture into the interior. Starting with the Entrance Hall, which is just under the grand library:
Later, this hall will also lead down into servants' quarters, the kitchen, a deep farm, and a museum. For now, it only leads up. We're skipping the library for now, as that needs more work. Above the library is the noble council chamber, just beneath the throne room.
Slightly older picture, I have since added windows with fence. Above is the throne room, which I'm especially happy with. The Lapis Lazuli took forever to find and mine, even with getting extremely lucky with it at times:
The ceiling is vaulted:
A close look at the royal banner from behind in the throne room, followed by a close look at the thrones:
The moment sandstone stairs are added, I'm changing those thrones.
Balcony and view from balcony, which shows the special East towers that I mentioned earlier:
Stood on top of the railing for that second pic to give a better view. The balcony faces the east and I didn't want the towers to block the sun rise. It was a practical solution, but it turned out nice.
Especially at night:
From atop the wall facing the royal tower, obviously.
Skipping the incomplete skygarden (which is exactly at cloud level), straight to royal chambers:
That's a Nether portal in the top there, partly for easy access to lava and partly as a bolt hole for the royal family. In the world where Caer Xhan rests, the 'citizens' are unaware of the Nether and wonder where the royal family finds the precious glowstones and strange Netherracks. It eventually links to another gate protected by a six pin code door in the mines.
And a view from the roof of the royal tower:
As I said, this is a work in progress. If you look carefully, you can see I am still working on adding a roof to the towers on the left of the last photo. I did not show you the interior of the castle walls because they are currently empty and filled with grass. The wall will have four floors and house a large scale forge, a theater, a church devoted to light, a barracks, and a market as well as residential zone.
I'm nowhere near finished and expect this to take a few more months. This castle, Caer Xhan, will sit at the center of a large city and, eventually, a large empire which is secretly linked by portals. Eventually, I will turn it into an adventure map.
If people are interested, I will keep the board updated on my progress.
That's pretty impressive. Almost impressive to the point that I question that you mined that much obsidian, even if it was used from a redstone generator.
Regardless, very cool.
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I can tell you that I'm never working with obsidian again. It is legit, but even then it took ages and took advantage of a glitch. Some will probably say the glitch makes it not legit and not count. I'm okay with that.
I'm glad you like it.
EDIT: And, to clarify, I did not mine the obsidian. I created a mold and filled it with obsidian. Mining it would be nuts.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
Very nice. I really like the layout and arrangement of the structures. Of course my opinion here is horribly biased as I too tend to build large protective curtain walls for kicks. Not as much of a fan of obsidian, considering how dark it tends to make the environment feel. The interiors looked good, glad it as a multi-layered design and not just a huge dark heap of obsidian.
I don't suppose you have kept track of how long it has taken to get to the current stage of this project?
All that obsidian makes me question the authenticity of this castle. Hacking or not though, that is one monumentally epic structure you've created. Kudos to you, OP.
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Quote from helifreak »
I did something that can't happen and I don't have any pics cause it never happened!
Quote from Shaniqua Rotanesha »
...its a little weightist to assume everyone is the same size. Like some people are skinny and some people are fart.
Two months of solid Minecraft play. Breaks for self-studies still bring average time spent playing to about 8 hours a day (though obviously there was a day here or there where that was not the case). I don't remember when I started using the redstone glitch, but I used molding techniques to assist. I quickly ran out of mined obsidian in the early stages of the project, even though I had quite a lot.
The walls of obsidian are one block thick and, where possible, I cheated by not placing obsidian where it wouldn't be visible.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
I was extremely bored just making one Nether portal- like some of the above posters, that much obsidian legitimately gained seems impossible.
However, legit or not, that is totally awesome, and I applaud you.
EDIT: 800th post and added a gif just for fun. :tongue.gif:
It's a bit disappointing to put the amount of effort I did into setting the obsidian and acquiring it all legally only to run into skepticism, but I honestly should have expected that and will accept that I will have a hard time convincing anyone. All the same, if people like the structure that is more important by far.
So, thanks. :happy.gif:
Quote from sulphur92 »
That there is absolutely awesome. You, good sir, are however nuts. :smile.gif:
Maybe a little. Thanks. :happy.gif:
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
My next step is capping the roof of each tower. After that... well, I'll either start working on the many cannons that I don't have enough TNT to actually use or on the central tower basements.
The wall/city portion is likely last on the list and while I have a sort of church planned I have no idea how I'm going to pull it off.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
Very Very impressive, I love the detail and thought you put into the castle's RP setting, and the influences that it has on your design. I'm eager to see what else you add in the future and how you explain it for your world.
You've gone so far up our "Amazing-o" meters you're in the Godlike realm of unbelievableness. I believe you, and I think that's all you want :wink.gif:
Very Very impressive, I love the detail and thought you put into the castle's RP setting, and the influences that it has on your design. I'm eager to see what else you add in the future and how you explain it for your world.
Thanks! I'll make sure to update this in the future, then. I might take a small break for a bit: some parts were tedious, while others were fun. The interior will be a ton of fun.
Quote from wazaa »
Those details and banners are awesome. But too much obisidian in my opinion.
I wouldn't normally use obsidian for something like this, so I agree with you. I used it this time partly because the castle's design was inspired by Normand architecture, which was very function over form on the exterior. The end, hopeful result is something with a harsh exterior and a soft interior. There will be some complicated designs using wood logs and stone for the wall interior, to lighten it up.
I'm glad you like the banners. They're inspired by Native American designs, specifically Navajo and Hopi. Look them up sometime: they work wonderfully for Minecraft, and my designs did not do them justice.
Quote from biomatter »
You've gone so far up our "Amazing-o" meters you're in the Godlike realm of unbelievableness. I believe you, and I think that's all you want :wink.gif:
Thanks! Yeah, pretty much. Oh, and to enjoy the castle.
When I eventually run out of ideas on it I may start asking for suggestions. The planned church, theater, and so forth will not fill the entire wall interior.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
Thanks to Wazaa, I should be able to upload images again. Hopefully everyone sees these.
First off, I figured that these might help with the legit claim. The first is the dirt tower I built to 1.) measure the height to the skygarden and 2.) bring grass to said skygarden.
Sadly, I only have a night shot. I would have been sorely tempted to use an editor for this to simply place grass at the top, since it took forever. But I went about it the hard way. This is a very old screenshot, obviously. I had some other 'in construction' shots, but I deleted those some time ago.
The next shot is in the day, and that is for the sandstone:
There is a lot more desert that I've stripped beneath the towers and out of sight, but this should give the general idea. Wherever there is stone, there used to be stacks of sand. You can still see the vast desert to the right, which.. well, I have no idea how far that desert goes. I've yet to find its edge.
Now, for some pics to give an idea of the size of the wall interior:
That funny grass clump is a measure to remind me of the size of the tower sitting high above it. That's the south garden towers to the right and the inside of the outer wall to the left.
I was also hoping for some advice:
As you can see, this is the other side of some of the sigils on the outer wall. This is a corner tower, which has two of the diameter nine sigils (same symbols as those flanking the front gates). Every symbol has a hole in it that allows for a cannon to be aimed out and fire one shot.
I want advice as to how to fit a cannon in these towers, as close to the mini-imperial avenger as possible. While I do not currently have any redstone, it's easy enough to find. Thanks in advance.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
All right, adjusted the cannon rooms after some initial tests. Sure enough, you need two spaces above the cannon to properly fire it, as Wazaa stated.
Corner tower cannon:
Small tower cannon:
Neither are very pretty, but cannons are meant to be functional rather than good looking. Both work really well and do not break the Glowstone. I will have to gather a lot of Glowstone and spend a great deal of time adjusting each tower, but it shouldn't be too hard. Just time consuming.
Changes to outside:
The symbol visibly changes for the corner towers, and thus will do the same for the gate towers. Not horrible, though. You can't even make out the small hole in the wall next to the symbol where redstone activates the amunition.
The small tower doesn't change in appearance at all. These are the prototypes. Other towers have not been converted over yet.
Special thanks goes to Wazaa for his aid. I'll edit into the first post to note that.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
I've managed to get a great deal of work done for the area under the central tower, which includes the museum, deep farms, servants' quarters, and kitchen.
First, changes to the entrance hall:
The fronts direct a visitor to the central tower, while the backs direct someone back out into the castle. The latter has been amazingly useful for solidifying some of my plans for what to put into the wall.
Servants' quarters:
Once you head down the stairs labeled Servant Quarters, you find two halls which look identical. These aren't exciting, but servant quarters rarely are. There are larger rooms down here, specifically for the chef and chamberlain.
The common servant rooms aren't finished, but they look basically like this:
It won't get much more exciting than that for those rooms. I'm only really adding a bed and maybe a chest to each of these rooms, while the chamberlain has a full office with small paintings.
Much more interesting is the commons for the servants, which will later have benches:
That is right under the central spiral staircase in the entrance hall above. Hence the glowstone.
Then the laundry room, which is self explanatory:
And finally, as the last part of the servant area, the kitchen:
That iron curtain to the left is based off of the old fashioned stove where metal is placed across from the fire so it reflects the heat back at the meat, cooking it on all sides. Medieval microwave.
Close up of kitchen work stations and sink:
Complete with cutting boards and ingredients bins.
A closer look at the stove:
As mentioned above, the iron reflects the heat back at the cooking food. The furnaces simulate the grease pans which were kept underneath to catch the fat and grease, which would then be scooped up and dripped back onto the cooking meal.
An incomplete freezer:
Incomplete because I have yet to find snow, which I will stack inside. This is for pork and eggs.
The kitchen also leads to a vast area filled with sand and a pit that I had terraformed over and was surprised to see again, but I did not take pictures of that.
While I have a picture of the deep farms area, it is just an empty room for now and so not terribly interesting. Large, stone room.
The museum is a little more interesting, since some base work was done. The area was cleared mostly by hand, with a little help from now crippled tnt stocks:
The ring of Glowstone is the base of the future dome which just barely opens into the courtyard garden above. The dome will mostly be made of glass. Only the ring will be made from glowstone, especially since I just ran out and I'm starting to have a really hard time finding more that is easily accessible.
The top of the dome, which is far from complete. I'm having a hard time finding a good way to make a dome for this size, since the voxel site I usually use refuses to print the images for me these days. Fun times. So, that's going to cause trouble in the future. I also have to figure out how to dip the land around it in such a way that the garden still looks good. I'd hate to scrap this part.
And yes, that is a wolf. I had the good fortune of placing the courtyard in a forest biome, so they regularly spawn here.
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When I am dead, I hope it may be said: His sins were scarlet, but his books were read.
~Please click these Eggs, you should try out MagiStream~ “When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
The entire castle is legit: I refuse to use editors. I don't mind others using them, but I like the added challenge of gathering everything and building block by block. More satisfying.
The exterior is made almost entirely from obsidian, but it was not mined: I used dirt molds and, when it had been discovered, the redstone=obsidian glitch (sped things up considerably for the last few weeks). Before that, I trucked a lot of lava from the Nether. I also contemplated crying whenever I made a mistake, as it took a lot of time to fix. You'd think that was the long, tedious, annoying part, but it actually took significantly longer to safely acquire the glowstone used, especially since I'm picky about destroying natural formations of the stuff.
The castle is 172 blocks by 172 blocks. I cleared a few mountains and a forest.
EDIT: Before we get into the pictures, a special thanks to forum poster Wazaa for his help and advice for the tower cannons and for introducing me to Imageshack.
Updates:
Update 1
Update 2
Update 3
Update 4
Update 5
Update 6
Update 7
Update 8
Update 9
Update 10
Update 11
Statue details, since so many people asked
SAVE:
The project is still incomplete, but some of you may have ideas as to what to put inside the castle. Have at.
http://www.mediafire.com/?c9t5wr149ubamcf
The file has been trimmed a bit and a lot of the mine has been rolled back. Please, enjoy yourselves.
And please, post pictures of what you have done with the castle! It may inspire me.
And SCHEMATIC, courtesy of Desater:
http://www.mediafire.com/?4m9m1098tcffo8l
Edit:
Overhead shot, courtesy of Eum3:
Exterior shots and original pictures below.
The front of Caer Xhan:
Caer Xhan is set in a society that puts great stock in magic and the power of light as a protective force to drive back dark creatures. The larger towers flanking the front gates and the royal symbol banner are 9 block diameter. The other, smaller towers are 7 block diameter.
The front gates:
Each of the four gates look like this. I plan to add fence to this to simulate portcullis.
'Oil Trap':
Just behind the banner at the gates is a lava trap that simulates medieval oil basins that were held over gates. Simple mechanism: gravel held up by torches that keep lava from falling onto the area below.
The passage to the central garden:
This differs from the other gates, leading straight to the royal tower while remaining outside. The other gates lead straight into the castle interior.
Royal tower:
In this world, I associate sandstone with royalty due to the effort it takes to mine large quantities. I have two vast desert biomes near by, one of which is missing a sizable chunk.
This tower has a lotus design, so its exact diameter is difficult to peg down. I surrounded a diameter 21 tower with diameter 11 towers, connecting the two and refraining from walling them off from one another. Floor plan looks like this:
The tower reaches up to the top of the map. It contains a grand library, a council chamber for the nobles, the throne room, a sky garden, and the royal chambers.
Back at the garden, which will be landscaped and have trees and streams added later, we come to the east garden gate:
East is an important direction in the culture of the world Caer Xhan is set in, since the sun rises from that direction, as well as the moon. These towers are different from the others, but I'll show you that in a bit.
North Garden gates:
West Garden gates:
South Garden gates:
And now we return to the royal tower and venture into the interior. Starting with the Entrance Hall, which is just under the grand library:
Later, this hall will also lead down into servants' quarters, the kitchen, a deep farm, and a museum. For now, it only leads up. We're skipping the library for now, as that needs more work. Above the library is the noble council chamber, just beneath the throne room.
Slightly older picture, I have since added windows with fence. Above is the throne room, which I'm especially happy with. The Lapis Lazuli took forever to find and mine, even with getting extremely lucky with it at times:
The ceiling is vaulted:
A close look at the royal banner from behind in the throne room, followed by a close look at the thrones:
The moment sandstone stairs are added, I'm changing those thrones.
Balcony and view from balcony, which shows the special East towers that I mentioned earlier:
Stood on top of the railing for that second pic to give a better view. The balcony faces the east and I didn't want the towers to block the sun rise. It was a practical solution, but it turned out nice.
Especially at night:
From atop the wall facing the royal tower, obviously.
Skipping the incomplete skygarden (which is exactly at cloud level), straight to royal chambers:
That's a Nether portal in the top there, partly for easy access to lava and partly as a bolt hole for the royal family. In the world where Caer Xhan rests, the 'citizens' are unaware of the Nether and wonder where the royal family finds the precious glowstones and strange Netherracks. It eventually links to another gate protected by a six pin code door in the mines.
And a view from the roof of the royal tower:
As I said, this is a work in progress. If you look carefully, you can see I am still working on adding a roof to the towers on the left of the last photo. I did not show you the interior of the castle walls because they are currently empty and filled with grass. The wall will have four floors and house a large scale forge, a theater, a church devoted to light, a barracks, and a market as well as residential zone.
I'm nowhere near finished and expect this to take a few more months. This castle, Caer Xhan, will sit at the center of a large city and, eventually, a large empire which is secretly linked by portals. Eventually, I will turn it into an adventure map.
If people are interested, I will keep the board updated on my progress.
Regardless, very cool.
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I'm glad you like it.
EDIT: And, to clarify, I did not mine the obsidian. I created a mold and filled it with obsidian. Mining it would be nuts.
I don't suppose you have kept track of how long it has taken to get to the current stage of this project?
The walls of obsidian are one block thick and, where possible, I cheated by not placing obsidian where it wouldn't be visible.
However, legit or not, that is totally awesome, and I applaud you.
EDIT: 800th post and added a gif just for fun. :tongue.gif:
So, thanks. :happy.gif:
Maybe a little. Thanks. :happy.gif:
Thanks!
My next step is capping the roof of each tower. After that... well, I'll either start working on the many cannons that I don't have enough TNT to actually use or on the central tower basements.
The wall/city portion is likely last on the list and while I have a sort of church planned I have no idea how I'm going to pull it off.
Thanks! I'll make sure to update this in the future, then. I might take a small break for a bit: some parts were tedious, while others were fun. The interior will be a ton of fun.
I wouldn't normally use obsidian for something like this, so I agree with you. I used it this time partly because the castle's design was inspired by Normand architecture, which was very function over form on the exterior. The end, hopeful result is something with a harsh exterior and a soft interior. There will be some complicated designs using wood logs and stone for the wall interior, to lighten it up.
I'm glad you like the banners. They're inspired by Native American designs, specifically Navajo and Hopi. Look them up sometime: they work wonderfully for Minecraft, and my designs did not do them justice.
Thanks! Yeah, pretty much. Oh, and to enjoy the castle.
When I eventually run out of ideas on it I may start asking for suggestions. The planned church, theater, and so forth will not fill the entire wall interior.
First off, I figured that these might help with the legit claim. The first is the dirt tower I built to 1.) measure the height to the skygarden and 2.) bring grass to said skygarden.
Sadly, I only have a night shot. I would have been sorely tempted to use an editor for this to simply place grass at the top, since it took forever. But I went about it the hard way. This is a very old screenshot, obviously. I had some other 'in construction' shots, but I deleted those some time ago.
The next shot is in the day, and that is for the sandstone:
There is a lot more desert that I've stripped beneath the towers and out of sight, but this should give the general idea. Wherever there is stone, there used to be stacks of sand. You can still see the vast desert to the right, which.. well, I have no idea how far that desert goes. I've yet to find its edge.
Now, for some pics to give an idea of the size of the wall interior:
That funny grass clump is a measure to remind me of the size of the tower sitting high above it. That's the south garden towers to the right and the inside of the outer wall to the left.
I was also hoping for some advice:
As you can see, this is the other side of some of the sigils on the outer wall. This is a corner tower, which has two of the diameter nine sigils (same symbols as those flanking the front gates). Every symbol has a hole in it that allows for a cannon to be aimed out and fire one shot.
I want advice as to how to fit a cannon in these towers, as close to the mini-imperial avenger as possible. While I do not currently have any redstone, it's easy enough to find. Thanks in advance.
Corner tower cannon:
Small tower cannon:
Neither are very pretty, but cannons are meant to be functional rather than good looking. Both work really well and do not break the Glowstone. I will have to gather a lot of Glowstone and spend a great deal of time adjusting each tower, but it shouldn't be too hard. Just time consuming.
Changes to outside:
The symbol visibly changes for the corner towers, and thus will do the same for the gate towers. Not horrible, though. You can't even make out the small hole in the wall next to the symbol where redstone activates the amunition.
The small tower doesn't change in appearance at all. These are the prototypes. Other towers have not been converted over yet.
Special thanks goes to Wazaa for his aid. I'll edit into the first post to note that.
Thanks!
Update (Lots more pics)!
I've managed to get a great deal of work done for the area under the central tower, which includes the museum, deep farms, servants' quarters, and kitchen.
First, changes to the entrance hall:
The fronts direct a visitor to the central tower, while the backs direct someone back out into the castle. The latter has been amazingly useful for solidifying some of my plans for what to put into the wall.
Servants' quarters:
Once you head down the stairs labeled Servant Quarters, you find two halls which look identical. These aren't exciting, but servant quarters rarely are. There are larger rooms down here, specifically for the chef and chamberlain.
The common servant rooms aren't finished, but they look basically like this:
It won't get much more exciting than that for those rooms. I'm only really adding a bed and maybe a chest to each of these rooms, while the chamberlain has a full office with small paintings.
Much more interesting is the commons for the servants, which will later have benches:
That is right under the central spiral staircase in the entrance hall above. Hence the glowstone.
Then the laundry room, which is self explanatory:
And finally, as the last part of the servant area, the kitchen:
That iron curtain to the left is based off of the old fashioned stove where metal is placed across from the fire so it reflects the heat back at the meat, cooking it on all sides. Medieval microwave.
Close up of kitchen work stations and sink:
Complete with cutting boards and ingredients bins.
A closer look at the stove:
As mentioned above, the iron reflects the heat back at the cooking food. The furnaces simulate the grease pans which were kept underneath to catch the fat and grease, which would then be scooped up and dripped back onto the cooking meal.
An incomplete freezer:
Incomplete because I have yet to find snow, which I will stack inside. This is for pork and eggs.
The kitchen also leads to a vast area filled with sand and a pit that I had terraformed over and was surprised to see again, but I did not take pictures of that.
While I have a picture of the deep farms area, it is just an empty room for now and so not terribly interesting. Large, stone room.
The museum is a little more interesting, since some base work was done. The area was cleared mostly by hand, with a little help from now crippled tnt stocks:
The ring of Glowstone is the base of the future dome which just barely opens into the courtyard garden above. The dome will mostly be made of glass. Only the ring will be made from glowstone, especially since I just ran out and I'm starting to have a really hard time finding more that is easily accessible.
The top of the dome, which is far from complete. I'm having a hard time finding a good way to make a dome for this size, since the voxel site I usually use refuses to print the images for me these days. Fun times. So, that's going to cause trouble in the future. I also have to figure out how to dip the land around it in such a way that the garden still looks good. I'd hate to scrap this part.
And yes, that is a wolf. I had the good fortune of placing the courtyard in a forest biome, so they regularly spawn here.
Nuf said.
“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice