The final cherry on top for Season 3 following its explosive FINALE, the ambitious world tour for Quintropolis has finally been completed as the world approaches a TEN-YEAR tenure! Considering this journal started after a mere 2.5 years of its life, I think it is safe to say that the journal has served its purpose in prolonging the life of this world far beyond what I ever believed it would achieve. The first post has been massively updated to the world's current state, with all Season 3 content now added.
This world tour is BIG, so get your snacks and beverages because there is a lot to see. This is a comprehensive showcase of every project in Quintropolis, which includes several modular demonstrations of Starlight HQ (FINALLY), lots of history, fun facts about the world, and an introduction to the various activities you can do within the world. The editing is snappy, the pace is fast - there is just that much to go through. Timestamps have been used to divide the tour into sections so that way you can jump around to specific projects if you would like.
WORLD DOWNLOAD:
You can now download Quintropolis 3 and engage with all the work we have done over the last ten years, which includes the following:
Starlight HQ 3.0 - the world's primary, progressively expanding modular base with an uncountable number of features, the first of its kind that offers an innovative approach at customizable automation
Aftermath - a secondary base housing my primary guardian farm, which holds major significance in Quintropolis lore
Enderquin HQ - the world's tertiary base focused around one of the two discovered end portals
The Inner Circle - the home of the Quintropolis World Council, a thriving village built up from nothing in the center of Quintropolis Island
Starlight Arcade which features two fully fledged mini-games and animated aesthetic features!
A complete fireworks display that can be activated with one switch!
Eight complete parkour courses around the world, along with Starlight Playground which includes three additional parkour activities
An adventure map that encourages the exploration of Quintropolis Island and its surroundings
A comprehensive library that includes hours of reads, including mythology and mini-games
Foursquare on the roof!
Download HERE on CurseForge (also added to first post).
This world is intended to be played only in Minecraft 1.15.2. It has not been opened in any version newer than this, and it is likely that many things will not work properly if you don't open it in this version.
Other world download notes:
SPAWN: You will spawn at the Quintropolis Welcome Center with a book of notes in your inventory regarding things you should know about Starlight HQ. Make sure to read through these so that you know what to expect.
OPTIMUM PERFORMANCE: Quintropolis (specifically Starlight HQ) will not function optimally on low-end PCs. Even on higher-end equipment, you’ll find that the world will still lag in spots. To remedy this, I recommend turning particles off, smooth lighting off (or minimum), bobbing off, clouds off, and graphics on fast. Again, tweak these parameters to what suits you best, but know that you might have to sacrifice graphic quality for play quality. This will be the case especially if you want to play "Landing Pad" at Starlight HQ.
I'm happy to finally bring this world to the public! If you give the world a download, do let me know your feedback on the courses and other games/activities that have been put together for your enjoyment.
With that, it's time to take a break. Please enjoy Quintropolis, and I'll see you in Season 4.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I'm excited to announce that Quintropolis has officially entered Season 4, as I initiate several play sessions of sorting, stocking, farming, and overall priming Starlight for the projects that are coming up. Until this point, I never really spent a lot of time just playing in the world. I always focused on the current or next project. But right now, I'm enjoying what's here. I'm utilizing Starlight's modular functions to optimize production, using the various farm systems, playing some of the games, enchanting books, and harvesting lots of sand down at Utopia. Stepping back from the typical world progression cycle for a bit, it's a great way to decompress after work or pass the time while still getting resources stocked in preparation for the new season.
The tone and style of Season 4 will be very different from the current entries, and this is largely in an attempt to make the journal more approachable for new readers. If you joined somewhere in Season 3, particularly near the end, then you would likely have difficulty catching up because of how intertwined everything is (and as a result, you might be demotivated to do so). The fact that this world is so far developed means it is not very relatable to most players, and this is something I'd like to address without compromising on the scale of what I have planned. So, a couple key characteristics will be in play:
(1) With the exception of Starlight, most of the projects planned for Season 4 are brand new, meaning that you will not need to catch up on content in the prior seasons in order to enjoy their development. While I will be actively developing many existing areas, I plan to do so in a way that's easily digestible. We will be introducing several key new locations in the upcoming season, and I intend to reintroduce existing locations as though it's your first time hearing about them.
(2) The storyline is fresh and will not require prior readings to follow. Although I'll be sure to integrate Easter Eggs and other connections to plot threads which have already been introduced, the journal's original story concluded with the Season 3 finale. A new chapter comes next, with lots of new content in the works.
(3) The scale of the world's upcoming projects is big - much bigger than anything in this journal so far - but I'm working to balance the huge builds with smaller, more intimate projects as well. You'll see both extreme ends of the spectrum this season, and I believe this will make for a more engaging, nuanced reading experience.
Finally, I will not be updating Minecraft beyond 1.15.2 for this season. I did finally decide that I want to eventually update the game past 1.18, but it will not be at any point throughout the next 100 sessions (so, that's at least another few years). The main reason is because of the storyline - the general itinerary for Season 4 was written out long before Minecraft 1.16 was even announced, so I've already got everything I need to fill 100 chapters. There is already way too much to do without post-1.15 content, and as such there is not currently an incentive for me to update. Given also that every update beyond 1.15 is fairly major, I would have to write all the new content/gameplay into the story, which is not currently my priority.
Season 4's title will not be revealed right away, and at this time, no start date has been set (it will be at least another month, as I'm actually leaving town for a few weeks). Consider this the season's intro post, and if you haven't yet downloaded Quintropolis 3, refer to the first post or the post atop this page to do so.
See you soon!
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The final cherry on top for Season 3 following its explosive FINALE, the ambitious world tour for Quintropolis has finally been completed as the world approaches a TEN-YEAR tenure! Considering this journal started after a mere 2.5 years of its life, I think it is safe to say that the journal has served its purpose in prolonging the life of this world far beyond what I ever believed it would achieve. The first post has been massively updated to the world's current state, with all Season 3 content now added.
This world tour is BIG, so get your snacks and beverages because there is a lot to see. This is a comprehensive showcase of every project in Quintropolis, which includes several modular demonstrations of Starlight HQ (FINALLY), lots of history, fun facts about the world, and an introduction to the various activities you can do within the world. The editing is snappy, the pace is fast - there is just that much to go through. Timestamps have been used to divide the tour into sections so that way you can jump around to specific projects if you would like.
WORLD DOWNLOAD:
You can now download Quintropolis 3 and engage with all the work we have done over the last ten years, which includes the following:
Download HERE on CurseForge (also added to first post).
This world is intended to be played only in Minecraft 1.15.2. It has not been opened in any version newer than this, and it is likely that many things will not work properly if you don't open it in this version.
Other world download notes:
SPAWN: You will spawn at the Quintropolis Welcome Center with a book of notes in your inventory regarding things you should know about Starlight HQ. Make sure to read through these so that you know what to expect.
OPTIMUM PERFORMANCE: Quintropolis (specifically Starlight HQ) will not function optimally on low-end PCs. Even on higher-end equipment, you’ll find that the world will still lag in spots. To remedy this, I recommend turning particles off, smooth lighting off (or minimum), bobbing off, clouds off, and graphics on fast. Again, tweak these parameters to what suits you best, but know that you might have to sacrifice graphic quality for play quality. This will be the case especially if you want to play "Landing Pad" at Starlight HQ.
I'm happy to finally bring this world to the public! If you give the world a download, do let me know your feedback on the courses and other games/activities that have been put together for your enjoyment.
With that, it's time to take a break. Please enjoy Quintropolis, and I'll see you in Season 4.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
So much Talent here on this Forum... Looking forward to getting through this Thread, Thanks for sharing.
ᛁᚨᚾ ᚷᛖᛞᛞᛖᛋ
Congrats on completing your S3
I'm excited to announce that Quintropolis has officially entered Season 4, as I initiate several play sessions of sorting, stocking, farming, and overall priming Starlight for the projects that are coming up. Until this point, I never really spent a lot of time just playing in the world. I always focused on the current or next project. But right now, I'm enjoying what's here. I'm utilizing Starlight's modular functions to optimize production, using the various farm systems, playing some of the games, enchanting books, and harvesting lots of sand down at Utopia. Stepping back from the typical world progression cycle for a bit, it's a great way to decompress after work or pass the time while still getting resources stocked in preparation for the new season.
The tone and style of Season 4 will be very different from the current entries, and this is largely in an attempt to make the journal more approachable for new readers. If you joined somewhere in Season 3, particularly near the end, then you would likely have difficulty catching up because of how intertwined everything is (and as a result, you might be demotivated to do so). The fact that this world is so far developed means it is not very relatable to most players, and this is something I'd like to address without compromising on the scale of what I have planned. So, a couple key characteristics will be in play:
(1) With the exception of Starlight, most of the projects planned for Season 4 are brand new, meaning that you will not need to catch up on content in the prior seasons in order to enjoy their development. While I will be actively developing many existing areas, I plan to do so in a way that's easily digestible. We will be introducing several key new locations in the upcoming season, and I intend to reintroduce existing locations as though it's your first time hearing about them.
(2) The storyline is fresh and will not require prior readings to follow. Although I'll be sure to integrate Easter Eggs and other connections to plot threads which have already been introduced, the journal's original story concluded with the Season 3 finale. A new chapter comes next, with lots of new content in the works.
(3) The scale of the world's upcoming projects is big - much bigger than anything in this journal so far - but I'm working to balance the huge builds with smaller, more intimate projects as well. You'll see both extreme ends of the spectrum this season, and I believe this will make for a more engaging, nuanced reading experience.
Finally, I will not be updating Minecraft beyond 1.15.2 for this season. I did finally decide that I want to eventually update the game past 1.18, but it will not be at any point throughout the next 100 sessions (so, that's at least another few years). The main reason is because of the storyline - the general itinerary for Season 4 was written out long before Minecraft 1.16 was even announced, so I've already got everything I need to fill 100 chapters. There is already way too much to do without post-1.15 content, and as such there is not currently an incentive for me to update. Given also that every update beyond 1.15 is fairly major, I would have to write all the new content/gameplay into the story, which is not currently my priority.
Season 4's title will not be revealed right away, and at this time, no start date has been set (it will be at least another month, as I'm actually leaving town for a few weeks). Consider this the season's intro post, and if you haven't yet downloaded Quintropolis 3, refer to the first post or the post atop this page to do so.
See you soon!
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now published is the Season 3 FINALE of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.