By this time you'll have loads of cobble and can start making stone/stone brick or just building yourself a cobble fortress or a wall around your farms. As soon as I have a half-stack of beef, pork or chicken then I leave the farms alone for a while and start planning bigger projects.
My list changes depending on animals in the area
1. get wood
2. get cobble, if animals make sword
3. explore, find coal on way, find animals on way
4. Night starts coming make shelter, in wall...
5. continue exploring until perfect spot
6. Establish base
7. find nearby cave
8. get iron tools
9. dig to layer 12
10. get diamond tools
takes me like 3 or 4 minecraft days average for me
2:Start a new world
64:Get my first overclocker
65:Make more solar panels
137:Obtain my first piece of dark matter
138:Upgrade my collector
139:Go to step 140
374:Jump into the end portal
375:Destroy all the crystals
376:Kill the enderdragon
The Meaning of Life, the Universe, and Everything.
Well, this is a useful thread even if it's old, so seeing as it's been necro'ed....
- Collect wood, make a wood pick.
- Mine some cobble, make stone tools.
- Find a food source, (usually meat the first few days).
- Establish a shelter for the night, usually a small room mined into a hillside. In the evenings I can mine and hopefully find coal & iron.
- Explore immediate environs during the day with an eye out for sheep to secure wool for a bed.
- Continue collecting anything useful: additional wood, exposed ore, etc.
- Make iron tools/armor if possible.
- Once I've secured enough food for a few days, a supply of torches, stone/iron tools and perhaps a piece of armor or two, and a bed, I set out to explore for a village. I always seek out a village after establishing my basic needs and will then use that village as my primary base for quite a long time. I then rely on trading for better tools/weapons/armor. I will then explore a LOT before deciding on a build location. I never invest build time early in the game because all too often I will find some place I like better.
Obviously the actual timeline beyond Day 1 can vary quite a lot. Spawning next to a village drastically alters the first few days and eliminates the need to find a village. Spawning next to an ocean means a boat is a high priority and I will explore by water rather than land. If I spawn next to a valuable or unique resource like Badlands, Giant Taiga, Jungle, etc I might hang around my first shelter for a week or more while collecting resources before setting out for a village. My current game started out between Badlands and Jungle and I spent quite a long time there. My shelter was simply a walled off mineshaft. Over the next week or so I found several mine chests, a Desert Temple (diamonds and a saddle!), Shipwreck, and horses, all within a few hundred blocks of spawn. By the time I left that first shelter I had a Diamond sword and a horse to ride, plus a host of other goodies like string, cooked fish, a few emeralds, mine rails, etc.
My progression goes like this (keep in mind that I still play on 1.6.4 and I haven't started a strictly vanilla world for 6+ years):
1. Collect some wood; make a wooden pickaxe, mine stone and make stone pickaxe and axe, collect more wood (it is much faster to use a stone axe than wood or fists). I always stay at spawn, never traveling more than 100 blocks or so until I find a stronghold, then start caving at the end-game.
2. Kill some animals for food and wool and collect seeds for wheat.
3. Start digging a staircase into the ground and hollow out a space just under the surface for a shelter.
4. After completing the shelter (bed, chests, furnaces, farm) continue mining down to bedrock level (or y=11 in vanilla) and start branch-mining (preferably I'll have found iron by this time; I upgrade to an iron pickaxe as soon as I do, same for diamond). I continue mining, not necessarily all at once, until I've found enough amethyst ore (modded) to make all of my gear (usually this means after using Fortune on it due to its extreme rarity, i found 91 diamond ore and just 22 amethyst ore in my last world). I do not do any caving aside from exploring any caves that I run into enough to see if they lead anywhere, or if I find a mineshaft.
5. Set up more farms (animals, sugar cane, etc) to gather resources needed for trading and making other items (e.g. enchanting setup). At this point I'll have probably gotten a potato from a zombie, which becomes my main food source.
6. Build a Nether portal and locate a fortress and collect a couple blaze rods (or one and a magma cream), then return with potions of Fire Resistance to collect more (enough for the rest of the time I spend in the world, including eyes of ender for the stronghold and ender chests). I'll then brew splash potions of Weakness and make a couple golden apples to cure zombie villagers, which i then breed and trade with until I get a librarian who sells Mending books (in vanilla 1.6.4 I can simply rename my items, Mending is a feature I modded in that replaces this with an enchantment which otherwise works the same way as repairing in vanilla 1.6.4. I still did breed villagers just to have them around before this).
7. After I've collected enough ender pearls (I was lucky in my last world and found an Enderman dungeon while branch-mining, which are 9% of dungeons in TMCW) locate a stronghold and loot it (I use a lot of books when enchanting so the libraries are very useful, other items like iron doors and buttons are also useful as I use them in my main base).
8. Return to the Nether and mine quartz to get XP for enchanting all of my "caving gear", which I use during the end-game, including a diamond pickaxe with Fortune for mining amethyst ore (as mentioned before, it is so rare that Fortune is pretty much necessary, otherwise, I wouldn't bother with it on diamond in vanilla; a diamond pickaxe is required to mine amethyst ore, which is actually a variant of obsidian to save on block IDs and modifying the pickaxe class).
9. Once I'm done with everything I go to the End to defeat the Ender Dragon (using moderately enchanted iron gear I built up from level 1 enchanted pieces combined over repairs, my caving gear really is just for the end-game).
10. As a final step before I being caving I build my main base, using the quartz I got from mining it for XP; the base itself doesn't have that much, mainly a storage area for all the resources I'll be collecting while caving, a few crop farms, mostly potatoes, an area to grow trees used to get wood for torches, and a village (at this point I don't trade anymore, except in my vanilla first world, where I trade for diamond gear used for repairs). I didn't even put a Nether portal in my last base since I never go back.
11. Now the real game starts - I more or less exclusively spend my time caving for the rest of the time I play on the world, which is the majority of the time. I'll make the occasional secondary base, just a place to temporarily store resources and restock on food and wood, and a railway leading back to my main base, and wall in villages I find. There usually isn't a defined point at which I stop playing; in my last world I played until I found every type of cave and underground feature, which took a total of 22.46 days from the start (the early-game took 2.44 days, or about 11% of the total time; I spent 466 hours or 19.42 days caving, meaning that 86% of the total time and 97% of the end-game was spent caving).