Woah! That's a lot of redstone! Anyway, there isn't much to do with redstone. I, personally, play in MCPE, where there is no redstone, but I know that you can create redstone lamps, and other curcuits.
The possibilities with redstone are endless. There are sooooo many things you can do, you just need to know how. The thing thing you should do is learn how to actually use redstone. There are plenty of tutorials online, try youtube maybe. Search "redstone tutorial minecraft 1.8" or something, and you'll get results. After you understand the basics, try to automate stuff, or build something completely new in your world with redstone.
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I would have said you should obviously make a compass but that's a pretty good amount of redstone!
One of the first things I try to wire in my worlds is an item sorter. That way I can just dump my pockets into a chest after mining and a bunch of hopers/minecarts distribute the stone or ore where it needs to be.
I have been looking at this myself, aside from a compass, map and clock, I really don't have much use for it. All the red stone tutorials I've read point out really cool things you can do, none I've seen are very practical or even necessary to my survival. I am about to be using a little red stone in a mob farm, to periodically flush the spawn area, but even that seems a little unnecessary, since I could do the same with 4 buckets of water, place them, wait a bit and then collect them, or I could just wait a little longer, and the mobs would fall to their deaths on their own.
I have been looking at this myself, aside from a compass, map and clock, I really don't have much use for it. All the red stone tutorials I've read point out really cool things you can do, none I've seen are very practical or even necessary to my survival. I am about to be using a little red stone in a mob farm, to periodically flush the spawn area, but even that seems a little unnecessary, since I could do the same with 4 buckets of water, place them, wait a bit and then collect them, or I could just wait a little longer, and the mobs would fall to their deaths on their own.
If you don't build things because "it's not necessary for my survival in minecraft", then you're not going to have much fun from the game. All you need to survive is a farm, an underground base, and a mine. You never have to build anything else. No houses, no towns/villages, no mob farms, no nothing other than the basics. If you play with that in mind, you're not going to have much fun.
Making complicated things like big mansions, crazy redstone machines, and unnecessarily big farms is what makes the game fun. Those things aren't needed, and are completely unnecessary, but it's what makes the game enjoyable.
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Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
If you don't build things because "it's not necessary for my survival in minecraft", then you're not going to have much fun from the game. All you need to survive is a farm, an underground base, and a mine. You never have to build anything else. No houses, no towns/villages, no mob farms, no nothing other than the basics. If you play with that in mind, you're not going to have much fun.
Making complicated things like big mansions, crazy redstone machines, and unnecessarily big farms is what makes the game fun. Those things aren't needed, and are completely unnecessary, but it's what makes the game enjoyable.
People play for different reasons, and they play in different ways. My goal is to get out of 'survival mode' so to speak. To get established, to start farming, to gather enough resources to live. Once I get there, I usually start a new world.
People play for different reasons, and they play in different ways. My goal is to get out of 'survival mode' so to speak. To get established, to start farming, to gather enough resources to live. Once I get there, I usually start a new world.
Yeah, in your case redstone does not have much use. Nothing wrong with that. Saves you from having to go very deep when mining!
First thing I built with redstone (I only had like 10 pieces of it; not 100 blocks!) was a small semi-automatic wheat farm. I had found a village and needed a lot of wheat for trading. After that it was a fully-auto sugar cane farm and a cobblestone generator. Still I only have maybe 30-50 blocks of the stuff in total. I only just made it into the nether last week, though, so now that I can build comparators I'll probably start on the more complex machines.
People play for different reasons, and they play in different ways. My goal is to get out of 'survival mode' so to speak. To get established, to start farming, to gather enough resources to live. Once I get there, I usually start a new world.
I don't get it...you just basically said yourself that you get bored of the game fast, as in you're not enjoying it since you start over. So why not do it the way I said and try to have fun? Yes people play for different reasons and play in different ways, then why not play in a way that you won't be required to start over every 2 hours? Why are you torturing yourself by doing only the necessary things and restarting? Why not learn the different ways, and play with them?
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The Meaning of Life, the Universe, and Everything.
Location:
In the Darkness
Join Date:
1/15/2015
Posts:
45
Location:
In the Darkness
Minecraft:
GladiusVCreed
Xbox:
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PSN:
Tiger-Wolf-Stout
Member Details
@VernM-- I love your style, that's how I play. It's the STRUGGLE that keeps things interesting, yes?
@thepenmen22-- Everyone has that thing that brings them joy in Minecraft. Yours is making unnecessarily complicated things, just to have that challenge completed and under your belt. And there's nothing wrong with that. Some of us like to become well established and then dominate over every village we can find, enslaving its people an draining its resources. Others of us search for villages just to burn them down. Some of us enjoy the gritty hardships of starting over in the harsh environments, where every minute counts if you are to survive the night. there no wrong or dumb way to play Minecraft. Just different styles.
In relation to your redstone issue, try making traps or an automated light system that turns on at night around your base. That way, your torches can be reserved for mining instead of lighting up your base. Heck, make both traps AND that light system since you have such an excess amount of redstone xD
@VernM-- I love your style, that's how I play. It's the STRUGGLE that keeps things interesting, yes?
@thepenmen22-- Everyone has that thing that brings them joy in Minecraft. Yours is making unnecessarily complicated things, just to have that challenge completed and under your belt. And there's nothing wrong with that. Some of us like to become well established and then dominate over every village we can find, enslaving its people an draining its resources. Others of us search for villages just to burn them down. Some of us enjoy the gritty hardships of starting over in the harsh environments, where every minute counts if you are to survive the night. there no wrong or dumb way to play Minecraft. Just different styles.
In relation to your redstone issue, try making traps or an automated light system that turns on at night around your base. That way, your torches can be reserved for mining instead of lighting up your base. Heck, make both traps AND that light system since you have such an excess amount of redstone xD
Exactly, Although I usually get more than 2 hours out of a game, like someone suggested. I try and get to the point where I have a secure base, am farming enough to eat, and mining enough to maintain resources. I like to have an enchanting table as well. Beyond that I start to explore, but usually start a new world while coming back occasionally to explore further out. I like the daylight sensor thing for base lighting though.
If you don't build things because "it's not necessary for my survival in minecraft", then you're not going to have much fun from the game. All you need to survive is a farm, an underground base, and a mine. You never have to build anything else. No houses, no towns/villages, no mob farms, no nothing other than the basics. If you play with that in mind, you're not going to have much fun.
Making complicated things like big mansions, crazy redstone machines, and unnecessarily big farms is what makes the game fun. Those things aren't needed, and are completely unnecessary, but it's what makes the game enjoyable.
There's many other ways to have fun without building - I've spent more than 100 real-life days (that's 24 x 100 hours) playing the game without really building much more than the basics; my worlds have no mob farms, no automation, nothing (my idea of using redstone mainly involves using it to power powered rails for a basic railway and compasses/maps).
For example, some like to explore the world (in my case, underground), others like fighting other players PvP). Some are so much into building that they only play Creative so they don't need to worry about getting resources, and so on.
This is what I do most of the time when I play - and it is fun to me; I spend around 3 hours playing every single day; this is from a world that I've had since I bought the game 2 1/2 years ago (the main reason I've had other words is to use mods (mods that I made myself since I'm the only one they would be of interest to), and those worlds were played pretty much the same way):
This was only a few days of playing - you can just try to imagine what I have back at my main base... when I claim to have set world records for most caves explored, ores mined, etc I'm likely telling the truth! I don't even bother collecting saddles once I have a few or anything less than diamond horse armor (or I'd have double chests of them) - not that I even use them (not sure why I still collect name tags either, I have several stacks of them, unused, same for enchanted books, which I already only bother taking if they have one of the few enchantments I use on them, and since this is in 1.6.4 I never need to enchant new items. Oh yeah, golden apples? Who needs those? I only make two at the most to cure zombie villages; the villagers not for trading with but just to have company, so to speak):
This is what my secondary bases look like - just the basics (a simple potato farm is on the second floor, I just run over it with a Fortune III pickaxe to harvest it). My main base is slightly more complex but it is also mainly a shelter and a place to empty my inventory/restock on food and wood:
@VernM-- I love your style, that's how I play. It's the STRUGGLE that keeps things interesting, yes?
@thepenmen22-- Everyone has that thing that brings them joy in Minecraft. Yours is making unnecessarily complicated things, just to have that challenge completed and under your belt. And there's nothing wrong with that. Some of us like to become well established and then dominate over every village we can find, enslaving its people an draining its resources. Others of us search for villages just to burn them down. Some of us enjoy the gritty hardships of starting over in the harsh environments, where every minute counts if you are to survive the night. there no wrong or dumb way to play Minecraft. Just different styles.
In relation to your redstone issue, try making traps or an automated light system that turns on at night around your base. That way, your torches can be reserved for mining instead of lighting up your base. Heck, make both traps AND that light system since you have such an excess amount of redstone xD
@VernM-- I love your style, that's how I play. It's the STRUGGLE that keeps things interesting, yes?
@thepenmen22-- Everyone has that thing that brings them joy in Minecraft. Yours is making unnecessarily complicated things, just to have that challenge completed and under your belt. And there's nothing wrong with that. Some of us like to become well established and then dominate over every village we can find, enslaving its people an draining its resources. Others of us search for villages just to burn them down. Some of us enjoy the gritty hardships of starting over in the harsh environments, where every minute counts if you are to survive the night. there no wrong or dumb way to play Minecraft. Just different styles.
In relation to your redstone issue, try making traps or an automated light system that turns on at night around your base. That way, your torches can be reserved for mining instead of lighting up your base. Heck, make both traps AND that light system since you have such an excess amount of redstone xD
Yes, I agree that there's no wrong/right ways of playing the game. Personally, I play like thepenmen22, but yes, you can do whatever you like.
Also, I'd love to do the lighting system because it's such an awesome idea. I'm planning on creating small fenced-off passages from each cage of my farm then when I've led the animals down these outdoor passages I'll have a wired-up trapdoor which I'll open and the animals will fall to their death into another room down by my mine.
What does everyone think about this idea?
What improvements could I make?
You could use water to move the animals to the trap door automatically. With some pistons and dispensers you could wire up a single lever that would
1) open the gate to the pens
2) start a water flow to push animals out the gate down the chute
3) open the trap door at the end of the chute for the animals to fall into
When the lever is off, you'd be able to walk around without fear of falling through the trap door or fighting water etc.
My next redstone project is an automatic chicken farm. I need raw chicken for trading and console limits mean it's slow going doing the breed/harvest thing manually. So I'm going to set up an egg/dispenser based auto farm.
I guess I should really start pondering the "what to do with all the redstone" question, considering I just finished my first row of blocks in my redstone storage chest, which is 576 (9x64) blocks? So that's like 5,200 actual redstone?
Yeah, I ought to figure out something to build. LOL.
Maybe some super massive farming device or something?
People play for different reasons, and they play in different ways. My goal is to get out of 'survival mode' so to speak. To get established, to start farming, to gather enough resources to live. Once I get there, I usually start a new world.
Oh, this is exactly how I played for the first 2 or 3 months after I discovered minecraft. I'd build a basic ugly nub house, breed a few free range animals around spawn, just the bare essentials to survive, explore maybe 5000 blocks out from spawn, and then delete the world and start over, and feel totally satisfied. To me this wasn't "torturing myself", it was thrilling because the whole concept of minecraft was so new to me. I was easily amused because it was new.
Of course, I did eventually get bored of this which is why this time I want to actually build some more complex stuff, like a village and some cool redstone contraptions.
Hey all, if you've checked out my thread, ''What do I do with my first Gold'' - link below - then I'm pretty much wanting the same thing!
My previous link: http://www.minecraftforum.net/forums/minecraft-discussion/discussion/2533825-what-do-i-do-with-my-first-gold
I have about 100 redstone blocks.
You like what I said?
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Follow me for loads more helpful stuff!
Woah! That's a lot of redstone! Anyway, there isn't much to do with redstone. I, personally, play in MCPE, where there is no redstone, but I know that you can create redstone lamps, and other curcuits.
lol
The possibilities with redstone are endless. There are sooooo many things you can do, you just need to know how. The thing thing you should do is learn how to actually use redstone. There are plenty of tutorials online, try youtube maybe. Search "redstone tutorial minecraft 1.8" or something, and you'll get results. After you understand the basics, try to automate stuff, or build something completely new in your world with redstone.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
I would have said you should obviously make a compass but that's a pretty good amount of redstone!
One of the first things I try to wire in my worlds is an item sorter. That way I can just dump my pockets into a chest after mining and a bunch of hopers/minecarts distribute the stone or ore where it needs to be.
I have been looking at this myself, aside from a compass, map and clock, I really don't have much use for it. All the red stone tutorials I've read point out really cool things you can do, none I've seen are very practical or even necessary to my survival. I am about to be using a little red stone in a mob farm, to periodically flush the spawn area, but even that seems a little unnecessary, since I could do the same with 4 buckets of water, place them, wait a bit and then collect them, or I could just wait a little longer, and the mobs would fall to their deaths on their own.
If you don't build things because "it's not necessary for my survival in minecraft", then you're not going to have much fun from the game. All you need to survive is a farm, an underground base, and a mine. You never have to build anything else. No houses, no towns/villages, no mob farms, no nothing other than the basics. If you play with that in mind, you're not going to have much fun.
Making complicated things like big mansions, crazy redstone machines, and unnecessarily big farms is what makes the game fun. Those things aren't needed, and are completely unnecessary, but it's what makes the game enjoyable.
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
People play for different reasons, and they play in different ways. My goal is to get out of 'survival mode' so to speak. To get established, to start farming, to gather enough resources to live. Once I get there, I usually start a new world.
Yeah, in your case redstone does not have much use. Nothing wrong with that. Saves you from having to go very deep when mining!
First thing I built with redstone (I only had like 10 pieces of it; not 100 blocks!) was a small semi-automatic wheat farm. I had found a village and needed a lot of wheat for trading. After that it was a fully-auto sugar cane farm and a cobblestone generator. Still I only have maybe 30-50 blocks of the stuff in total. I only just made it into the nether last week, though, so now that I can build comparators I'll probably start on the more complex machines.
I don't get it...you just basically said yourself that you get bored of the game fast, as in you're not enjoying it since you start over. So why not do it the way I said and try to have fun? Yes people play for different reasons and play in different ways, then why not play in a way that you won't be required to start over every 2 hours? Why are you torturing yourself by doing only the necessary things and restarting? Why not learn the different ways, and play with them?
Need a friend to play Minecraft with? Click me! Lots of players are looking for someone to play with as well!
Need a way to make survival more fun? Click me!
Don't know what to build? Here is a "What should I build?" generator!
@VernM-- I love your style, that's how I play. It's the STRUGGLE that keeps things interesting, yes?
@thepenmen22-- Everyone has that thing that brings them joy in Minecraft. Yours is making unnecessarily complicated things, just to have that challenge completed and under your belt. And there's nothing wrong with that. Some of us like to become well established and then dominate over every village we can find, enslaving its people an draining its resources. Others of us search for villages just to burn them down. Some of us enjoy the gritty hardships of starting over in the harsh environments, where every minute counts if you are to survive the night. there no wrong or dumb way to play Minecraft. Just different styles.
In relation to your redstone issue, try making traps or an automated light system that turns on at night around your base. That way, your torches can be reserved for mining instead of lighting up your base. Heck, make both traps AND that light system since you have such an excess amount of redstone xD
Exactly, Although I usually get more than 2 hours out of a game, like someone suggested. I try and get to the point where I have a secure base, am farming enough to eat, and mining enough to maintain resources. I like to have an enchanting table as well. Beyond that I start to explore, but usually start a new world while coming back occasionally to explore further out. I like the daylight sensor thing for base lighting though.
There's many other ways to have fun without building - I've spent more than 100 real-life days (that's 24 x 100 hours) playing the game without really building much more than the basics; my worlds have no mob farms, no automation, nothing (my idea of using redstone mainly involves using it to power powered rails for a basic railway and compasses/maps).
For example, some like to explore the world (in my case, underground), others like fighting other players PvP). Some are so much into building that they only play Creative so they don't need to worry about getting resources, and so on.
This is what I do most of the time when I play - and it is fun to me; I spend around 3 hours playing every single day; this is from a world that I've had since I bought the game 2 1/2 years ago (the main reason I've had other words is to use mods (mods that I made myself since I'm the only one they would be of interest to), and those worlds were played pretty much the same way):
This was only a few days of playing - you can just try to imagine what I have back at my main base... when I claim to have set world records for most caves explored, ores mined, etc I'm likely telling the truth! I don't even bother collecting saddles once I have a few or anything less than diamond horse armor (or I'd have double chests of them) - not that I even use them (not sure why I still collect name tags either, I have several stacks of them, unused, same for enchanted books, which I already only bother taking if they have one of the few enchantments I use on them, and since this is in 1.6.4 I never need to enchant new items. Oh yeah, golden apples? Who needs those? I only make two at the most to cure zombie villages; the villagers not for trading with but just to have company, so to speak):
This is what my secondary bases look like - just the basics (a simple potato farm is on the second floor, I just run over it with a Fortune III pickaxe to harvest it). My main base is slightly more complex but it is also mainly a shelter and a place to empty my inventory/restock on food and wood:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yes, I agree that there's no wrong/right ways of playing the game. Personally, I play like thepenmen22, but yes, you can do whatever you like.
Also, I'd love to do the lighting system because it's such an awesome idea. I'm planning on creating small fenced-off passages from each cage of my farm then when I've led the animals down these outdoor passages I'll have a wired-up trapdoor which I'll open and the animals will fall to their death into another room down by my mine.
What does everyone think about this idea?
What improvements could I make?
You like what I said?
-
Follow me for loads more helpful stuff!
You could use water to move the animals to the trap door automatically. With some pistons and dispensers you could wire up a single lever that would
1) open the gate to the pens
2) start a water flow to push animals out the gate down the chute
3) open the trap door at the end of the chute for the animals to fall into
When the lever is off, you'd be able to walk around without fear of falling through the trap door or fighting water etc.
My next redstone project is an automatic chicken farm. I need raw chicken for trading and console limits mean it's slow going doing the breed/harvest thing manually. So I'm going to set up an egg/dispenser based auto farm.
I guess I should really start pondering the "what to do with all the redstone" question, considering I just finished my first row of blocks in my redstone storage chest, which is 576 (9x64) blocks? So that's like 5,200 actual redstone?
Yeah, I ought to figure out something to build. LOL.
Maybe some super massive farming device or something?
Maybe a nice red building that confuses the heck out of any redstone device inside of it?
Oh, this is exactly how I played for the first 2 or 3 months after I discovered minecraft. I'd build a basic ugly nub house, breed a few free range animals around spawn, just the bare essentials to survive, explore maybe 5000 blocks out from spawn, and then delete the world and start over, and feel totally satisfied. To me this wasn't "torturing myself", it was thrilling because the whole concept of minecraft was so new to me. I was easily amused because it was new.
Of course, I did eventually get bored of this which is why this time I want to actually build some more complex stuff, like a village and some cool redstone contraptions.