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If you hit a zombie pigman you anger it and the entire spawned zombie pigmen community. When I was playing single player I couldn't ever end the assult on hard mode, since more pigs would constantly spawn in. On one hand it is a fantastic way to set up an XP farm, On the other hand It seems to be completely impossible to end the assault.
Even when I thought I cleared out all the angry pigmen I would eventually find one more straggler that started the process all over again.
Eventually I just changed the difficulty to peaceful and Ran around the nether a bit to despawn all the angry mobs.
I plan on doing a hardcore run soon though so I want to know if anyone has a better way.
In singleplayer, generally just portaling out , exiting the game, going back in and back through the portal has usually done it for me if i'm overwhelmed by them and what to get back in there. (This thing used to work, but I didn't have a bad experience with them quit a long time period)
On servers, where if one person agro's them they all agro on everyone lol, a good rule of thumb to go by is after the last agro ANY pigman suffers, leave it for 15-30mins and they'll have agro reset. Can and does happen quicker, but i've got in the habit of legging it out of the nether if someone agro's them and just doing something else for 15+ mins lol
It's a lot easier in 1.8 because they changed the mechanic to where they will actually forgive you. I still resort to my method of making a long secure tunnel either at the bottom or top of the nether that I can sprint down for about 250+ blocks until the angry mob is left behind and forced to despawn. As others above said this is more effective if you make them have to path through a lava lake which slows their pursuit down to almost nothing and keeps them from alerting other pigmen as you move.
I still resort to my method of making a long secure tunnel either at the bottom or top of the nether that I can sprint down for about 250+ blocks until the angry mob is left behind and forced to despawn.
Near your portal or some other place you visit frequently, have a long tunnel you can run down. Go 200 or so blocks, and everything more than 140 blocks from you automatically despawns.
Well, any pigman that picked up some of the tools or armor you dropped when killed won't despawn, but they'll be easy to spot. So the trick is to not die until you can escape to your tunnel and force them to despawn.
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They are passive unless you anger them and can forgive you if you get far enough away for long enough.
If that's what you are talking about then probably some of the zombie pigmen were able to follow you far enough to stay aggressive, that's why they say you should dig a tunnel under a lava sea or something else that they can't get past.
But ordinary Overworld zombies are always aggressive.
If you get more than 40 blocks away from a zombie that zombie will stop chasing you but any other zombies that are closer will chase you as will that zombie if you get closer again.
Yes, Zombie Pigmen in the Nether are driving me nuts.
Closest lava sea is over 200 blocks away from attack center, that's why i wonder if it's good to go so far away because that chunk will probably unload at 12 render distance.
Yes, but if some of the zombie pigmen have followed you they may be close enough to not despawn.
And if they are still angry at you then they can make the newly spawned ZP angry too.
You have to get far enough away from any angry ZP, not just from where they were when they got angry.
Zombie pigmen in 1.8 were pretty bugged on hard mode. The ones around kept resetting the anger tag on ones that were calming down (I checked with commands) so if you got a few angry the anger would never end by waiting it out. I tested this pretty thoroughly for my Exiled map. Force-despawning using a large lava pool worked best for me. Just have a long bridge and eventually you can get far enough away from all of them they will be forced to despawn. However, on hard their follow and recruitment range is also doubled and it is sometimes hard to finda lava pool big enough. But it DOES work as long as they don't pick up anything up. If several of a group of angered pigmen DOES pick up something and can't despawn you will have a never-ending anger nightmare. The ONLY solution I know of in survival to this problem is to kill the ones holding things and then force-despawn or go into peaceful to despawn them all instantly.
ANd before you say: well just don't fight them then idiot, keep in mind back in 1.8 there was ALSO a bug where if any ghast, blaze, or skeleton hit the pigmen with a projectile they would all turn on the player instead of the creature that shot them. So in nether fortresses on hard it was actually quite common for this situation to happen even if a player never touched the pigmen. This anger bug has been fixed I think now and the pigmen now target the creatures that shot them or at least ignore the player but in 1.8/hard it was a pretty brutal double-bug combination. Several times while testing Exiled I would be fighting a blaze and suddenly get backstabbed by dozens of pigmen out of nowhere (who the blaze had shot), it was infuriating. I finally gave my players a book with a command that calmed all the pigmen if they got in the situation.
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