this is a Minecraft survival challenge in which you are the last survivor on the planet:
rules:
1.turn doMobSpawning off
2.can not play multiplayer
3.difficulty must be above peaceful
4. just ignore mobs if they are already there
5.no using saplings (thanks will85237) or seeds since their living (you can eat apples since when the tree died the apple stayed) if you find something to plant in a dungeon chest you can replant that though because it's alive once you plant it.
6. no eating fish since they would not be able to bite the hook if they are dead.
7. then start your adventure!
optional:make it a customized world and replace the grass with coarse dirt or normal dirt.
remember these rules can be changed however you like so if you don't like the challenge then don't play.
Okay... so what's the difference here? No mobs = Peaceful. A lack of passive mobs may make things a tiny bit more difficult but it is easy to avoid starving until you have a wheat farm, just avoid sprinting and jumping too much, plus there will be passive mobs that generated along with the world prior to doing this (you have to create a world before you can change gamerules, one thing you could do though is quit and delete everything except level.dat).
For me this would be very boring indeed - a big reason why I don't play on 1.8 (in particular) is the mob spawning bug with a render distance below 10 chunks (since 1.7.4); I enjoy killing hundreds of mobs while caving and when I played a bit with 1.8 I've seen as few as one mob over half an hour, compared to dozens.
Okay... so what's the difference here? No mobs = Peaceful. A lack of passive mobs may make things a tiny bit more difficult but it is easy to avoid starving until you have a wheat farm, just avoid sprinting and jumping too much, plus there will be passive mobs that generated along with the world prior to doing this (you have to create a world before you can change gamerules, one thing you could do though is quit and delete everything except level.dat).
For me this would be very boring indeed - a big reason why I don't play on 1.8 (in particular) is the mob spawning bug with a render distance below 10 chunks (since 1.7.4); I enjoy killing hundreds of mobs while caving and when I played a bit with 1.8 I've seen as few as one mob over half an hour, compared to dozens.
well for one thing no beds until you get somewhere with cobwebs (and getting to a stronghold would be difficult without eyes of ender). for another thing I don't think it would be very easy to avoid starvation since you want to get a house up before a farm and if your like me that takes a while.
also your health goes down quicker above peaceful if that's what you were asking and of course your hunger goes down. and I'm sure I will think of more.
Rollback Post to RevisionRollBack
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
The Meaning of Life, the Universe, and Everything.
Location:
Making skins/Working on a server
Join Date:
10/13/2014
Posts:
121
Location:
Equestria
Minecraft:
LoyaltyThePon_3
Xbox:
XboxEbola666
Member Details
Seem interesting, sorta like a stranded deep on land kinda thing, I will try this out, although, it would be better with a custom seed or something to prevent normal mob spawning, such as a desert or something to that accord.
And villages have libraries with bookshelves. Villages would still spawn even with no villagers wouldn't they?
And with no hostile mobs, who needs enchanting? What you lose from not having fortune and unbreaking on your pick you gain from not needing to use any diamonds for armor. (more or less)
No need for armor so you can use all your diamonds for pickaxes and it won't kill you to have to use iron picks every once and a while if you use up the diamond picks.
And villages have libraries with bookshelves. Villages would still spawn even with no villagers wouldn't they?
And with no hostile mobs, who needs enchanting? What you lose from not having fortune and unbreaking on your pick you gain from not needing to use any diamonds for armor. (more or less)
first of all villages would spawn because your getting rid of the villagers after you make the world.
second of all if your like me at least 90% of deaths comes from *takes deep breath* fall damage, hunger, lava, drowning and about a million more.
Rollback Post to RevisionRollBack
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
first of all villages would spawn because your getting rid of the villagers after you make the world.
second of all if your like me at least 90% of deaths comes from *takes deep breath* fall damage, hunger, lava, drowning and about a million more.
Villages would or would not spawn? In order to stop villages from spawning you have to turn structures off, or use Customized to turn them off without turning off all structures.
Also, I just looked at the Wiki and found this:
Natural generation
Many mobs generate upon initial chunk creation. These spawns will only happen once per chunk. They are not affected by the game rule doMobSpawning.
So passive mobs, villagers, etc will still spawn when new chunks are generated, which means that you need a command block clock executing /kill @e[type=!Player] in the spawn chunks.
Also, i still do not see how this would make anything harder; I think the reason why so many people starve unless they can find animals is because they do silly things like sprint-jumping all over the place, which is hardly any faster unless you are in a 2 block high space - and that depletes hunger at the rate of one point per second.
Also, hunger, fall damage, etc? Can you guess the last time I ever died from any of those, or indeed, died at all?
Indeed, the only times I've ever started to starve was when I forgot to eat while caving, since I usually take so little damage that I rarely eat until my hunger is mostly depleted, in part due to armor (averaging about a third of the maximum protection) but also due to common sense. In my latest world I still had most of the dozen or so porkchops I got from pigs which spawned nearby by the time my wheat farm was producing; in the meantime I had dug out a temporary shelter and started a branch-mine, using stairs to avoid jumping a lot, more for convenience but this also avoids the big hunger penalty.
Also, to give you an idea of how much caving I can do with a limited amount of food, I mined nearly a thousand ore while eating only two steaks, in part because there were no mobs due to the render distance bug (only saw a single zombie, in contrast to the hordes and other mobs in 1.6.4, a big reason why I still play on it). At those levels you certainly shouldn't have any issues with getting food before crops can grow (it also crushes claims that caving (in particular) is too easy because food can stack)! Branch-mining is much friendlier (and safer, see the claims about caving being too easy) and is a good way to pass the time while waiting; you lose only 0.025 exhaustion per block mined, 4.0 exhaustion per hunger point, so that's 160 blocks per hunger point, 3,200 for a full hunger bar, plus you start out with 5 saturation when you spawn.
I agree, I wouldn't see this as a challenge at all without hostile mobs. Sure, not having hostile/friendly mobs means getting certain resources will be harder more time consuming. But all things considered, even if this were a hardcore (permanent death) challenge, I would find it easier than normal survival. Hunger would need to be managed somewhat in the beginning, but ...
second of all if your like me at least 90% of deaths comes from *takes deep breath* fall damage, hunger, lava, drowning and about a million more.
I think you'll find that as you get better at the game, these deaths will be far less than "90%" of your death count. Even when speed caving or farming wither skeletons in a Nether fortress, I die quite rarely, and most of those deaths tend to be the rare unlucky types, like five blazes spawned behind me while I was engaging a pack of wither skeletons, and when I strafed to dodge a blaze fireball, I accidentally punched a pigman, all hell broke loose, FedEx came to the door, my cat jumped on my keyboard and hit Q and threw my diamond sword to one of the pigmen, then I had a sudden lag spike, and Herobrine appeared and spleef'd me into lava while I tried to run, and my Fire Resistance armor broke. Or something along those lines. And I am by no means the greatest Minecraft player there ever was--far from it! My point is, I'm not that good, yet I almost never do I die to simple fall damage, hunger, lava, or drowning, at least not without some precipitating event(s).
You may be a relatively new Minecraft player, or perhaps you are still quite young, and that's fine! I am certainly not here to criticize you or your level of talent. If this challenge is fun for you, great! Most of the feedback you're getting seems to be coming from experienced Minecrafters who feel this challenge would be too easy. What you do with that feedback is completely up to you. For instance, will you bow to the critics and make the challenge harder? Or will you ignore them and target those other players who would find your challenge engaging and fun?
Even when speed caving or farming wither skeletons in a Nether fortress, I die quite rarely, and most of those deaths tend to be the rare unlucky types, like five blazes spawned behind me while I was engaging a pack of wither skeletons, and when I strafed to dodge a blaze fireball, I accidentally punched a pigman, all hell broke loose, FedEx came to the door, my cat jumped on my keyboard and hit Q and threw my diamond sword to one of the pigmen, then I had a sudden lag spike, and Herobrine appeared and spleef'd me into lava while I tried to run, and my Fire Resistance armor broke.
Impressive chain reaction.
The only problem with this challenge is that it makes the game easier. As epic as it would feel to have a world devoid of life, it actually makes the game easier. My recommendation is to make it so that the player can't use saplings because every tree is dead, and cutting them down only gives wood. By making the entire world extreme hills, tundra, or another biome with few trees, wood would become very scarce.
This represents all life dying, makes the world feel even lonelier, while making it significantly more challenging. Personally, I think tundra would be better than extreme hills because the extra snow creates a feeling of isolation.
Players would have to be trusted to not use saplings, as I don't know any way to make trees stop dropping them. (Have a command block remove saplings from the player's inventory perhaps?) The 1 biome idea could easily be implemented by changing the custom world settings.
this is a Minecraft survival challenge in which you are the last survivor on the planet:
rules:
1.turn doMobSpawning off
2.can not play multiplayer
3.difficulty must be above peaceful
4. just ignore mobs if they are already there
5.no using saplings (thanks will85237) or seeds since their living (you can eat apples since when the tree died the apple stayed) if you find something to plant in a dungeon chest you can replant that though because it's alive once you plant it.
6. no eating fish since they would not be able to bite the hook if they are dead.
7. then start your adventure!
optional:make it a customized world and replace the grass with coarse dirt or normal dirt.
remember these rules can be changed however you like so if you don't like the challenge then don't play.
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
So, it's survival without mobs? Honestly, the hardest part of this is going to be finding books in a village for enchanting.
What's the point of this challenge besides the boredom of having not to do?
Okay... so what's the difference here? No mobs = Peaceful. A lack of passive mobs may make things a tiny bit more difficult but it is easy to avoid starving until you have a wheat farm, just avoid sprinting and jumping too much, plus there will be passive mobs that generated along with the world prior to doing this (you have to create a world before you can change gamerules, one thing you could do though is quit and delete everything except level.dat).
For me this would be very boring indeed - a big reason why I don't play on 1.8 (in particular) is the mob spawning bug with a render distance below 10 chunks (since 1.7.4); I enjoy killing hundreds of mobs while caving and when I played a bit with 1.8 I've seen as few as one mob over half an hour, compared to dozens.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
well for one thing no beds until you get somewhere with cobwebs (and getting to a stronghold would be difficult without eyes of ender). for another thing I don't think it would be very easy to avoid starvation since you want to get a house up before a farm and if your like me that takes a while.
also your health goes down quicker above peaceful if that's what you were asking and of course your hunger goes down. and I'm sure I will think of more.
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
Seem interesting, sorta like a stranded deep on land kinda thing, I will try this out, although, it would be better with a custom seed or something to prevent normal mob spawning, such as a desert or something to that accord.
Comic Sans is my favorite font :3
you realize you can make books right...
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
not to do what?
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
I think he meant that books require leather, and that's produced by cows o-o
Comic Sans is my favorite font :3
You realize books require leather, right? You realize leather come from cows, right? You realize cows are mobs, right?
yes but I didn't think of that before
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
you should add
4. type /kill @e[type=!Player] (I think that is the command)
5. then start your adventure!
that might work in code but it might not work in Minecraft... I'll put it in anyway
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
You can get leather by fishing.
And villages have libraries with bookshelves. Villages would still spawn even with no villagers wouldn't they?
And with no hostile mobs, who needs enchanting?
What you lose from not having fortune and unbreaking on your pick you gain from not needing to use any diamonds for armor. (more or less)No need for armor so you can use all your diamonds for pickaxes and it won't kill you to have to use iron picks every once and a while if you use up the diamond picks.
Just testing.
first of all villages would spawn because your getting rid of the villagers after you make the world.
second of all if your like me at least 90% of deaths comes from *takes deep breath* fall damage, hunger, lava, drowning and about a million more.
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
Villages would or would not spawn? In order to stop villages from spawning you have to turn structures off, or use Customized to turn them off without turning off all structures.
Also, I just looked at the Wiki and found this:
Also, see these relevant issues on the bug tracker, marked as "works as intended":
MC-56687 Villagers Spawn despite /gamerule doMobSpawning false
MC-66814 Passive mobs still spawn on chunk creation if /gamerule doMobSpawning false
So passive mobs, villagers, etc will still spawn when new chunks are generated, which means that you need a command block clock executing /kill @e[type=!Player] in the spawn chunks.
Also, i still do not see how this would make anything harder; I think the reason why so many people starve unless they can find animals is because they do silly things like sprint-jumping all over the place, which is hardly any faster unless you are in a 2 block high space - and that depletes hunger at the rate of one point per second.
Also, hunger, fall damage, etc? Can you guess the last time I ever died from any of those, or indeed, died at all?
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/297957-what-have-you-done-recently?comment=2478
Indeed, the only times I've ever started to starve was when I forgot to eat while caving, since I usually take so little damage that I rarely eat until my hunger is mostly depleted, in part due to armor (averaging about a third of the maximum protection) but also due to common sense. In my latest world I still had most of the dozen or so porkchops I got from pigs which spawned nearby by the time my wheat farm was producing; in the meantime I had dug out a temporary shelter and started a branch-mine, using stairs to avoid jumping a lot, more for convenience but this also avoids the big hunger penalty.
Also, to give you an idea of how much caving I can do with a limited amount of food, I mined nearly a thousand ore while eating only two steaks, in part because there were no mobs due to the render distance bug (only saw a single zombie, in contrast to the hordes and other mobs in 1.6.4, a big reason why I still play on it). At those levels you certainly shouldn't have any issues with getting food before crops can grow (it also crushes claims that caving (in particular) is too easy because food can stack)! Branch-mining is much friendlier (and safer, see the claims about caving being too easy) and is a good way to pass the time while waiting; you lose only 0.025 exhaustion per block mined, 4.0 exhaustion per hunger point, so that's 160 blocks per hunger point, 3,200 for a full hunger bar, plus you start out with 5 saturation when you spawn.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
villages do spawn and also look at the 4th rule
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
I agree, I wouldn't see this as a challenge at all without hostile mobs. Sure, not having hostile/friendly mobs means getting certain resources will be
hardermore time consuming. But all things considered, even if this were a hardcore (permanent death) challenge, I would find it easier than normal survival. Hunger would need to be managed somewhat in the beginning, but ...I think you'll find that as you get better at the game, these deaths will be far less than "90%" of your death count. Even when speed caving or farming wither skeletons in a Nether fortress, I die quite rarely, and most of those deaths tend to be the rare unlucky types, like five blazes spawned behind me while I was engaging a pack of wither skeletons, and when I strafed to dodge a blaze fireball, I accidentally punched a pigman, all hell broke loose, FedEx came to the door, my cat jumped on my keyboard and hit Q and threw my diamond sword to one of the pigmen, then I had a sudden lag spike, and Herobrine appeared and spleef'd me into lava while I tried to run, and my Fire Resistance armor broke. Or something along those lines. And I am by no means the greatest Minecraft player there ever was--far from it! My point is, I'm not that good, yet I almost never do I die to simple fall damage, hunger, lava, or drowning, at least not without some precipitating event(s).
You may be a relatively new Minecraft player, or perhaps you are still quite young, and that's fine! I am certainly not here to criticize you or your level of talent. If this challenge is fun for you, great! Most of the feedback you're getting seems to be coming from experienced Minecrafters who feel this challenge would be too easy. What you do with that feedback is completely up to you. For instance, will you bow to the critics and make the challenge harder? Or will you ignore them and target those other players who would find your challenge engaging and fun?
Impressive chain reaction.
The only problem with this challenge is that it makes the game easier. As epic as it would feel to have a world devoid of life, it actually makes the game easier. My recommendation is to make it so that the player can't use saplings because every tree is dead, and cutting them down only gives wood. By making the entire world extreme hills, tundra, or another biome with few trees, wood would become very scarce.
This represents all life dying, makes the world feel even lonelier, while making it significantly more challenging. Personally, I think tundra would be better than extreme hills because the extra snow creates a feeling of isolation.
Players would have to be trusted to not use saplings, as I don't know any way to make trees stop dropping them. (Have a command block remove saplings from the player's inventory perhaps?) The 1 biome idea could easily be implemented by changing the custom world settings.
You still can fish leather.