Hey guys. So I always see people posting on the forums about how great their survival world is. They are always like, oh I built this HUGE castle or omg I just beat the ender dragon, but I can just never do it. I guess whenever I start a new world it just gets to boring. How do you find fun in a single player world? I really want to know how so I guess my question is, what to do in a single player world? Thanks guys! Tell me if my question is a little unclear lol.
if you post your successes to the forum it will motivate you to carry on as you know people are looking at them and are interested in your world. You need to be dedicated to a world and tell yourself what you're going to achieve with it. Make a simple checklist and keep adding to it.
I agree with you completly.
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"The moment one gives close attention to anything, even a blade of grass,
it becomes a mysterious, awesome, incredibly magnificent world in itself"-Henry Miller
It's mostly dedication as Lucario said but another thing you should do is always mix up what you do otherwise you get bored very quickly. I try to think of things I need such as farms. I can then make them look nice or go for an efficient farm it depends on your play style. Just try not to loiter and keep moving and you'll be fine.
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The important thing is not how long you live... It's what you accomplish with your life. While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future. My spirit will always live on. And so if I were to disappear... I think that all I have accomplished will go on. That would mean that it's living. Right?- Grovyle
"Although man kind will always look onward, yearning for more, searching for new boundries, only to break through them, With the understanding that this world is one in which we all share, comes the responsibility of knowing the decisions we make today will have a lasting impact on the generations of tommorow." - Civ 5 BNW opening cinematic
I generally have a section of my worlds that I don't particularly try to stay solely in survival. I use this for redstone projects and builds while other areas I maintain strict survival leaving any items not obtained in this manner at the other area. I find it helps me to maintain my interest in a given world longer. In some instances I do this with dimension mods with the portal being the difference between cheats and no cheats being used.
Basically, it's a case of right place, right time. You can't force yourself into doing it. And remember, motivation, motivation, motivation.
Rollback Post to RevisionRollBack
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. StoneMiner:Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.BudderGold Miner:Sky Army Stuck At Home: It's a nightmare Redstone Miner:Electrician.Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!
Accomplishing large things solo in single player takes a lot of hard work, planning, and bearing with the tedium entailed to gather the materials necessary to achieve these goals. Don't try and knock out a big project in one sitting or you'll just get burned out. When you feel yourself getting tired of what you're doing go do something else. If I'm tired of building, I'll go mining. If I'm tired of mining, I'll go caving. If I'm tired of caving, I'll go exploring or hunting for a resource I need to advance my goals/capabilities (for example find nether wart).
I choose to do things the slow way, sorta'. When I decide to expand into a new area, usually the first thing I will do is build a rail line in the overworld to the location, then i build a house, make it secure, and then start the project I'm there for. After I'm fully established and secure I build a Nether portal and work on the Nether side. From what I've seen on Youtube, that's just about opposite of what most people do. They do the Nether first and never bother with an Overworld rail line. They get it done quicker, obtain their goal quicker, and then move on. Their total play time is low for that project, while mine is much higher. For that project I'm the winner because I've played the game longer, filled up more of my real world time (isn't that why we play, to be entertained during our real life boring times?) and gotten many more hours of entertainment from one project.
I also choose not to build many automatic farms or devices. Why build a device to let the game play with itself? I play the game to...PLAY THE GAME. Avoiding the work and the boring stuff seems wrong to me. Though the job may get done quicker, I don't play the game to not play the game. Just like watching a video. I don't start a video, then start some other program to record it, then never watch it, filing it away someplace, only to feel better because I have the video. I ... WATCH THE VIDEO... seems kinda' strange, but watching and owning the video is better to me then just owning it. But that's how it is with automated machinery in Minecraft. By letting a machine harvest your crops, or letting the Wither harvest your cobble, or whatever, you avoid the 'watching the video' phase of my analogy. You own the video (the crops or cobble) but never enjoyed watching it, even if it was boring.
Life isn't about avoiding the boring stuff. Life is about living. Living is boring, so we come up with pastimes. Minecraft is a pastime. If it is boring to you, stop playing. If the project you are on is boring, move on to something else, and finish the first one later if you want. If not ... eh. It's just a game, just like life.
All that being said, if you're looking for projects to do in the game, I'm sure people here could suggest some. I've got one: expand you castle. I do not mean to put it down, but here's a photo of the castle I'm building:
Notice how the back of it doesn't even load in (I keep my render distance at 10). And there's stuff you cann't see. As I've played the game, my builds have become larger and more complex as I learn more. Maybe you need to build things bigger and bigger, taking more real life time in the process, and achieving your goal in playing a video game to fill the unused hours in life.
Normally I try to change what I do every time in my worlds. Sometimes I make little medieval towns or a city in the sky. But it also takes a lot of time and dedication. If you're up for the challenge and stick with it, it gives such a nice feeling afterwards when you feel proud of a build ^-^
My current mp world (well, it's mp on a server, but generally just 2 of us use it, with a handful of visitors) was started back when the underwater temples were released. We started out making a small fort to work out of, then went exploring. We found this mountain with a shard of rock floating in mid air next to it, and decided to turn it into a prismarine crystal shard. In the process we hollowed out the mountain to create a massive storage area, hid a few semi-automatic farms in it, explored far and wide, built a ladder (and a drop shaft) down to bedrock for mining expeditions, and did a pile of other things.
Eventually, we did manage to convert that stone shard into prismarine, and it looks pretty neat hanging there in mid-air. We even hollowed it out and live inside it, and built a hot-tub on top. (3x3 pool with the floor a layer of glass on top of a layer of lava. Nice and toasty. )
Right now, we've probably got six different projects on the go, and we rotate between them as we feel so inclined. They range from:
- setting up a suite of guest rooms on a lower level of our mountain (mostly a design/layout project),
- expanding and protecting a village. (construction within confines project).
- Building a fairly substantial castle (large scale construction project).
- Adding some funky gates to our primary base. (redstone fiddly project)
- Working on building a subterranean rail link between our different areas.
- Working on the Nether portal transportation system.
Having a separate area for creative mode is a good idea too. We hollowed out an underwater temple in survival, and having finished that, we use the empty shell as our designated "creative mode zone" for trying out designs and stuff. Mainly for figuring out redstone mechanisms.
One of our guests decided to build a solid pyramid, with the base layer about 125x125. Huge volumes of blocks. Extremely tedious. He's been working on it for over a year now. But he enjoys it, and we had five or six chests full of gravel and cobblestone, so we had the resources.... (we've had to refill those chests many times for his project, too. But it *is* nearing the end, and, well, with our mining expeditions, it wasn't as if we were running out of cobblestone, either.
Variety is the spice of life. To me, Minecraft is about seeing what one can build, although sometimes I just like exploring and seeing what neat things I can find in the world. Just cruising the terrain can be quite beautiful. Just like the real world, actually. Except in the real world spending months and years hiking the back country takes a fairly substantial investment of money (and both the gov't and private landowners tend to frown on hunting and living off the land in the wilderness for years on end these days.)
Zitchas is very much right, variety is the spice of life.
You don't have to commit yourself to a single project (and that's usually not even the best idea.)
Commit yourself to projects in sections, so that you can feel you have accomplished things at the end of each section. For instance, if you are building some sort of mega-castle, commit to a tower or a section of wall at a time. When you finish with each section, take a step back and enjoy your work.
If you get bored, don't be afraid to work on something else for awhile. Build a nice cottage or some other small project, or work on a section of another project. In essence, put milestones in the construction processes so that you can see your work progress and motivate yourself to the next milestone.
As Zitchas also said, don't be afraid to have a creative area or world. Don't be afraid to commit yourself to creative entirely for awhile. Variety and creativity are the very core of minecraft.
When I first started Minecraft, I discovered that even with monsters, life in the game gave you so much more possibilities. Take what you always wanted to do in real life but couldn't (like command a massive dog army) and start doing it. At least, that's my line of thinking.
I installed the Helpful Villagers mod and my ultimate goal is to build a town. I can easily break that big goal into small, individual goals like deciding what buildings I should build and how I should grow the town's economy.
The mod gives the town more life and helps me with my work. I can divide the labour so that they gather the materials while I can focus on building.
I thought I was the only one. Don't you just hate when you build a monster redstone circuit and realize it was off 1 block or you forgot to orient the direction for an epic fail.
Hey guys. So I always see people posting on the forums about how great their survival world is. They are always like, oh I built this HUGE castle or omg I just beat the ender dragon, but I can just never do it. I guess whenever I start a new world it just gets to boring. How do you find fun in a single player world? I really want to know how so I guess my question is, what to do in a single player world? Thanks guys! Tell me if my question is a little unclear lol.
I actually built a big castle like I've always wanted to so I guess you guys can still leave comments but I am like super proud of myself
I agree with you completly.
It's mostly dedication as Lucario said but another thing you should do is always mix up what you do otherwise you get bored very quickly. I try to think of things I need such as farms. I can then make them look nice or go for an efficient farm it depends on your play style. Just try not to loiter and keep moving and you'll be fine.
The important thing is not how long you live... It's what you accomplish with your life. While I live, I want to shine. I want to prove that I exist. If I could do something really important... That would definitely carry on into the future. My spirit will always live on. And so if I were to disappear... I think that all I have accomplished will go on. That would mean that it's living. Right?- Grovyle
"Although man kind will always look onward, yearning for more, searching for new boundries, only to break through them, With the understanding that this world is one in which we all share, comes the responsibility of knowing the decisions we make today will have a lasting impact on the generations of tommorow." - Civ 5 BNW opening cinematic
Victory Yell
https://youtu.be/fqSyibSPq5w?t=4m46s
Other Stuff
https://gfycat.com/DismalJoyfulCaribou#
I generally have a section of my worlds that I don't particularly try to stay solely in survival. I use this for redstone projects and builds while other areas I maintain strict survival leaving any items not obtained in this manner at the other area. I find it helps me to maintain my interest in a given world longer. In some instances I do this with dimension mods with the portal being the difference between cheats and no cheats being used.
Basically, it's a case of right place, right time. You can't force yourself into doing it. And remember, motivation, motivation, motivation.
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. Stone Miner: Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.
BudderGold Miner: Sky Army Stuck At Home: It's a nightmare Redstone Miner: Electrician. Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!Accomplishing large things solo in single player takes a lot of hard work, planning, and bearing with the tedium entailed to gather the materials necessary to achieve these goals. Don't try and knock out a big project in one sitting or you'll just get burned out. When you feel yourself getting tired of what you're doing go do something else. If I'm tired of building, I'll go mining. If I'm tired of mining, I'll go caving. If I'm tired of caving, I'll go exploring or hunting for a resource I need to advance my goals/capabilities (for example find nether wart).
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Thanks! I just made this one thanks to all of your support!
Thanks so much!
Thank you. You are so right about that. I can't force myself into liking something.
Thanks for the post! You rock!
I choose to do things the slow way, sorta'. When I decide to expand into a new area, usually the first thing I will do is build a rail line in the overworld to the location, then i build a house, make it secure, and then start the project I'm there for. After I'm fully established and secure I build a Nether portal and work on the Nether side. From what I've seen on Youtube, that's just about opposite of what most people do. They do the Nether first and never bother with an Overworld rail line. They get it done quicker, obtain their goal quicker, and then move on. Their total play time is low for that project, while mine is much higher. For that project I'm the winner because I've played the game longer, filled up more of my real world time (isn't that why we play, to be entertained during our real life boring times?) and gotten many more hours of entertainment from one project.
I also choose not to build many automatic farms or devices. Why build a device to let the game play with itself? I play the game to...PLAY THE GAME. Avoiding the work and the boring stuff seems wrong to me. Though the job may get done quicker, I don't play the game to not play the game. Just like watching a video. I don't start a video, then start some other program to record it, then never watch it, filing it away someplace, only to feel better because I have the video. I ... WATCH THE VIDEO... seems kinda' strange, but watching and owning the video is better to me then just owning it. But that's how it is with automated machinery in Minecraft. By letting a machine harvest your crops, or letting the Wither harvest your cobble, or whatever, you avoid the 'watching the video' phase of my analogy. You own the video (the crops or cobble) but never enjoyed watching it, even if it was boring.
Life isn't about avoiding the boring stuff. Life is about living. Living is boring, so we come up with pastimes. Minecraft is a pastime. If it is boring to you, stop playing. If the project you are on is boring, move on to something else, and finish the first one later if you want. If not ... eh. It's just a game, just like life.
All that being said, if you're looking for projects to do in the game, I'm sure people here could suggest some. I've got one: expand you castle. I do not mean to put it down, but here's a photo of the castle I'm building:
Notice how the back of it doesn't even load in (I keep my render distance at 10). And there's stuff you cann't see. As I've played the game, my builds have become larger and more complex as I learn more. Maybe you need to build things bigger and bigger, taking more real life time in the process, and achieving your goal in playing a video game to fill the unused hours in life.
Sorry about the long reply...
Normally I try to change what I do every time in my worlds. Sometimes I make little medieval towns or a city in the sky. But it also takes a lot of time and dedication. If you're up for the challenge and stick with it, it gives such a nice feeling afterwards when you feel proud of a build ^-^
Variety is important, so is motivation.
My current mp world (well, it's mp on a server, but generally just 2 of us use it, with a handful of visitors) was started back when the underwater temples were released. We started out making a small fort to work out of, then went exploring. We found this mountain with a shard of rock floating in mid air next to it, and decided to turn it into a prismarine crystal shard. In the process we hollowed out the mountain to create a massive storage area, hid a few semi-automatic farms in it, explored far and wide, built a ladder (and a drop shaft) down to bedrock for mining expeditions, and did a pile of other things.
Eventually, we did manage to convert that stone shard into prismarine, and it looks pretty neat hanging there in mid-air. We even hollowed it out and live inside it, and built a hot-tub on top. (3x3 pool with the floor a layer of glass on top of a layer of lava. Nice and toasty.
)
Right now, we've probably got six different projects on the go, and we rotate between them as we feel so inclined. They range from:
- setting up a suite of guest rooms on a lower level of our mountain (mostly a design/layout project),
- expanding and protecting a village. (construction within confines project).
- Building a fairly substantial castle (large scale construction project).
- Adding some funky gates to our primary base. (redstone fiddly project)
- Working on building a subterranean rail link between our different areas.
- Working on the Nether portal transportation system.
Having a separate area for creative mode is a good idea too. We hollowed out an underwater temple in survival, and having finished that, we use the empty shell as our designated "creative mode zone" for trying out designs and stuff. Mainly for figuring out redstone mechanisms.
One of our guests decided to build a solid pyramid, with the base layer about 125x125. Huge volumes of blocks. Extremely tedious. He's been working on it for over a year now. But he enjoys it, and we had five or six chests full of gravel and cobblestone, so we had the resources.... (we've had to refill those chests many times for his project, too. But it *is* nearing the end, and, well, with our mining expeditions, it wasn't as if we were running out of cobblestone, either.
Variety is the spice of life. To me, Minecraft is about seeing what one can build, although sometimes I just like exploring and seeing what neat things I can find in the world. Just cruising the terrain can be quite beautiful. Just like the real world, actually. Except in the real world spending months and years hiking the back country takes a fairly substantial investment of money (and both the gov't and private landowners tend to frown on hunting and living off the land in the wilderness for years on end these days.)
Zitchas is very much right, variety is the spice of life.
You don't have to commit yourself to a single project (and that's usually not even the best idea.)
Commit yourself to projects in sections, so that you can feel you have accomplished things at the end of each section. For instance, if you are building some sort of mega-castle, commit to a tower or a section of wall at a time. When you finish with each section, take a step back and enjoy your work.
If you get bored, don't be afraid to work on something else for awhile. Build a nice cottage or some other small project, or work on a section of another project. In essence, put milestones in the construction processes so that you can see your work progress and motivate yourself to the next milestone.
As Zitchas also said, don't be afraid to have a creative area or world. Don't be afraid to commit yourself to creative entirely for awhile. Variety and creativity are the very core of minecraft.
When I first started Minecraft, I discovered that even with monsters, life in the game gave you so much more possibilities. Take what you always wanted to do in real life but couldn't (like command a massive dog army) and start doing it. At least, that's my line of thinking.
I installed the Helpful Villagers mod and my ultimate goal is to build a town. I can easily break that big goal into small, individual goals like deciding what buildings I should build and how I should grow the town's economy.
The mod gives the town more life and helps me with my work. I can divide the labour so that they gather the materials while I can focus on building.
I try building all sorts of redstone contraptions I will never need
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I thought I was the only one.
Don't you just hate when you build a monster redstone circuit and realize it was off 1 block or you forgot to orient the direction for an epic fail. 