As an aside, I was surprised to see a Zombie Pigmen attempting to break down a wooden door in my Nether minecart station the other day ... i'm sure they never used to do it; they must have been given the same mechanic zombies have in a recent update ...
Personally, I'm glad that they can only break down doors on Hard - I play on Normal just so they can't break doors (which all zombies can in 1.6.4; I could easily mod them not to, but then the game would be easier since I'd wear better armor to guarantee survival from the worst-case creeper explosions; the damage many mobs deal doesn't scale up as much due to how the game calculates the scaling).
Same for zombie sieges - totally pointless (at least they require a certain number of villagers, which is higher than you'll find in any naturally generated villages; in the version I play in they never occur anyway due to a bug, one which I haven't bothered fixing since they'd never happen anyway).
Personally, I'm glad that they can only break down doors on Hard - I play on Normal just so they can't break doors (which all zombies can in 1.6.4...
Same here. I remember this and it used to annoy me quite a bit as I would go nuts trying to defend a village at night praying they don't break down the door of the remote house on the other side of the village (and I wasn't paying attention).
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"It's not enough you have the will to care. What are you going to do to show it?"
Sometimes they collide and can't line up with the door also. I didn't realize there had been changes to zombies in the 1.8 update. The leader zombie is interesting.
Starting with 1.8, only rare zombies have the ability to break doors. I assume the point is that you still have to defend villages, but it doesn't absolutely have to be perfectly defended everywhere at the first sunset. Usually you get a grace period of a couple of days.
The easy way to stop door-breaking is to have every door be a step up. In most town houses you can just knock out the steps. Villagers can open the door and hop up the block but zombies can't break door from one block down. With this system a perimeter breach is no big deal as the zombies just stand outside the door and groan. They don't even attack you until you start attacking them. Even a zombie siege takes out at most one house.
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Oh, yea....I am playing on hard and they for sure break doors down. Happened to me the first time I played lol! The noise is so loud. I play on hard because I like the challenge. I was so surprised to see him bust right through the door!
I don't know much about the old updates like 1.8 and 1.9 but trust me when I say in the new update, it ain't rare at all. It's even more common than finding iron in a cave. Literally the three hardcore worlds I have created, I lost two cos those zombies break down my door instantly, luckily my third I got iron quick and made an iron door.
In the current version, up to 10% of zombies (depending on regional difficulty) have the ability to break down doors. If the chance was 1-2% in 1.8, that's a considerable step up.
A piece of advice: if you can't get iron doors or a bed by your first night, you can place wooden doors sideways at the entrance of your makeshift shelter, so that when they appear physically closed, they're actually deemed by the game to be "open," and vice versa. Zombies don't attempt to break down doors that are deemed by the game as open.
The chance of a zombie breaking doors has been up to 10% ever since 1.8 (clamped difficulty ranges from 0-1 and is multiplied by 0.1 and compared to a random number from 0-1):
float f = difficulty.getClampedAdditionalDifficulty();
this.setBreakDoorsAItask(this.rand.nextFloat() < f * 0.1F);
Also, if the claim of 1-2% came from the video posted by 64M3_4DD1C7 just based on the title that isn't even the only error it contains (I didn't watch it) since leader zombies have existed since 1.6:
(1.8.9 has this exact same code, seen on lines 603-608 above, they also have a 100% chance of breaking doors, which every zombie had before 1.8, otherwise, the only change since 1.8 seems to have been to make them only spawn on Hard (like why? I made all difficulty-dependent effects, except for zombies breaking doors, happen on any difficulty; prior to 1.8 you could also have armored mobs and the like even on Easy, but no longer). I'd also long noticed that an unarmored zombie would occasionally not die in 2 hits of a Sharpness V diamond sword, totaling 28.5 damage (effectively 26.22 due to innate armor), and the health bonus is why. Actually, that was after I fixed it, otherwise this just increases their maximum health but they can't heal by themselves, and this has never been fixed in vanilla; all Mojang needs to do is add "this.setHealth(this.getMaxHealth());" after applying the modifier)
I like when villagers houses would get raided.
No, they still do
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Then my game is glitched.
I am on hard. They just stand there and mope around outside the door.
Is it extremely rare now?
I think this is the reason actually. They pretty much don't anymore. 1-2% is very small.
Are you using an iron door? Because zombies only break down wooden doors.
No. I play on 1.8 and they rarely break down doors on that version.
Oh, wow. I just witnessed it after spawning, like 200 zombies.
As an aside, I was surprised to see a Zombie Pigmen attempting to break down a wooden door in my Nether minecart station the other day ... i'm sure they never used to do it; they must have been given the same mechanic zombies have in a recent update ...
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Personally, I'm glad that they can only break down doors on Hard - I play on Normal just so they can't break doors (which all zombies can in 1.6.4; I could easily mod them not to, but then the game would be easier since I'd wear better armor to guarantee survival from the worst-case creeper explosions; the damage many mobs deal doesn't scale up as much due to how the game calculates the scaling).
Same for zombie sieges - totally pointless (at least they require a certain number of villagers, which is higher than you'll find in any naturally generated villages; in the version I play in they never occur anyway due to a bug, one which I haven't bothered fixing since they'd never happen anyway).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Same here. I remember this and it used to annoy me quite a bit as I would go nuts trying to defend a village at night praying they don't break down the door of the remote house on the other side of the village (and I wasn't paying attention).
"It's not enough you have the will to care. What are you going to do to show it?"
Sometimes they collide and can't line up with the door also. I didn't realize there had been changes to zombies in the 1.8 update. The leader zombie is interesting.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Starting with 1.8, only rare zombies have the ability to break doors. I assume the point is that you still have to defend villages, but it doesn't absolutely have to be perfectly defended everywhere at the first sunset. Usually you get a grace period of a couple of days.
The easy way to stop door-breaking is to have every door be a step up. In most town houses you can just knock out the steps. Villagers can open the door and hop up the block but zombies can't break door from one block down. With this system a perimeter breach is no big deal as the zombies just stand outside the door and groan. They don't even attack you until you start attacking them. Even a zombie siege takes out at most one house.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Oh, yea....I am playing on hard and they for sure break doors down. Happened to me the first time I played lol! The noise is so loud. I play on hard because I like the challenge. I was so surprised to see him bust right through the door!
I don't know much about the old updates like 1.8 and 1.9 but trust me when I say in the new update, it ain't rare at all. It's even more common than finding iron in a cave. Literally the three hardcore worlds I have created, I lost two cos those zombies break down my door instantly, luckily my third I got iron quick and made an iron door.
In the current version, up to 10% of zombies (depending on regional difficulty) have the ability to break down doors. If the chance was 1-2% in 1.8, that's a considerable step up.
A piece of advice: if you can't get iron doors or a bed by your first night, you can place wooden doors sideways at the entrance of your makeshift shelter, so that when they appear physically closed, they're actually deemed by the game to be "open," and vice versa. Zombies don't attempt to break down doors that are deemed by the game as open.
The chance of a zombie breaking doors has been up to 10% ever since 1.8 (clamped difficulty ranges from 0-1 and is multiplied by 0.1 and compared to a random number from 0-1):
Also, if the claim of 1-2% came from the video posted by 64M3_4DD1C7 just based on the title that isn't even the only error it contains (I didn't watch it) since leader zombies have existed since 1.6:
(1.8.9 has this exact same code, seen on lines 603-608 above, they also have a 100% chance of breaking doors, which every zombie had before 1.8, otherwise, the only change since 1.8 seems to have been to make them only spawn on Hard (like why? I made all difficulty-dependent effects, except for zombies breaking doors, happen on any difficulty; prior to 1.8 you could also have armored mobs and the like even on Easy, but no longer). I'd also long noticed that an unarmored zombie would occasionally not die in 2 hits of a Sharpness V diamond sword, totaling 28.5 damage (effectively 26.22 due to innate armor), and the health bonus is why. Actually, that was after I fixed it, otherwise this just increases their maximum health but they can't heal by themselves, and this has never been fixed in vanilla; all Mojang needs to do is add "this.setHealth(this.getMaxHealth());" after applying the modifier)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?