Be a food hoarder. Spend a few days to make a farm or other system that isn't just barely enough to feed you, but expand it to feed a hundred of you.
If you only get food when you need it, you'll always be running for it. Get a farm going and slowly expand it so that you have enough food at one time to keep you going for days - days that the farm will be growing so that by the time you get back there, it will be ready to harvest in 5 minutes, give you your food back, and then some. Eventually you'll need to do this less often, and get more each time you do it, which means you have to do it less often and can start even carrying extra stacks of food with you and stuffing them in a chest by where you are working which lets you work even longer still (and generate even more food still)
good lord, I don't mind the hunger system, but I completely understand the TS's point.
Hunger doesn't really add any challenge to the game at all. If you think eating a random piece of food every few minutes is challenging, then err lol.
BUT EATING SOMETHING EVERY FEW MINUTES DOESN'T WASTE TOO MUCH TIME, you say? Minecraft crashing every few minutes also doesn't waste too much time but I see people complaining about that. Fact is, even if its a little thing that annoys you every few minutes, its a little thing that annoys you every few minutes WITHOUT ANY SORT OF DEPTH.
I assume if, in a later update, minecraft stops you to answer a random math question every 10 minutes before you can continue whatever you were doing, you'd be like THATS CHALLENGING TOO.
Um you have to eat a whole lot more than you ever used to. Kinda annoying..... Unless you find watching an avatar of yourself eat in 16 bit graphics mindblowingly awesome........
How is this a good challenge?
Any idiot can farm pigs or grain. But it doesn't make it fun l0l. To me there are 2 kinds of challenges. One is a monotonous grind , the other being a challenge of skill / mastery. Building a nice looking castle in the sky , that requires at the very least creative thought. Running around hunting pigs for 1/4 of your play time? big fat grind.
Yup exactly my point. Its not hard to make a farm , its not fun though. Why add a feature thats just a boring grind.
too lazy to hold down your right mouse button for 1 second?
good lord, I don't mind the hunger system, but I completely understand the TS's point.
Hunger doesn't really add any challenge to the game at all. If you think eating a random piece of food every few minutes is challenging, then err lol.
BUT EATING SOMETHING EVERY FEW MINUTES DOESN'T WASTE TOO MUCH TIME, you say? Minecraft crashing every few minutes also doesn't waste too much time but I see people complaining about that. Fact is, even if its a little thing that annoys you every few minutes, its a little thing that annoys you every few minutes WITHOUT ANY SORT OF DEPTH.
I assume if, in a later update, minecraft stops you to answer a random math question every 10 minutes before you can continue whatever you were doing, you'd be like THATS CHALLENGING TOO.
Was there ever challenge in this game, that wasn't self imposed?
Mining: time consuming, not challenging.
Building: time consuming, not challenging.
Crafting: huge drag/drop/click fest. Definitely a chore for a significant amount of anything.
I'm also still finding it odd that I don't have to eat every few minutes like other people seem to do for some reason.
Earlier I found an NPC village that was a day and a half walk away. That is nearly half an hour, since I didn't get a bed and waited the night out on the way there as well. Not a single food item was consumed. I did not starve. Was not on peaceful. I had more than enough with me but I didn't need to use it until I got back to my home anyway.
How did I get this magical power of going almost an hour without it being absolutely necessary to consume food?
It really isn't that hard to get large amounts of food in 1.8 since cows, pigs and chickens now drop food. The hunger bar also goes down at a fairly slow rate. I'd hardly say planting a few seeds of killing a few mobs is a 'grind'.
if you guys think it isnt a problem then you are wrong. steak cannot be stack up and i may play for 2 hours without heading back to base. If i need steaks 1 per ten mins my inventory is full and its so anooying
Uhm... I don't know what version of the game you're playing but steak stacks. All food stacks now, except mushroom stew.
1) You are playing Survival mode. Making food is part of survival. If you don't like "surviving," then we have Creative mode for you.
2) You really can't say "Hunger adds stupid grind to Minecraft!" when you still have to dig up an entire hill to get enough dirt for your dirt thing, or you make a cobblestone generator and sit there for 10 minutes just digging up cobblestone, or, you know, "mob GRINDERS."
3) As someone said above, it means PvP isn't dependent on who brought the most food.
4) To add to that, before, when you went into a cave to explore, how long you could explore was directly dependent on how much food you brought with you. Now with passive regen, you won't be forced to end your cave exploration because of taking too much damage.
1) You are playing Survival mode. Making food is part of survival. If you don't like "surviving," then we have Creative mode for you.
2) You really can't say "Hunger adds stupid grind to Minecraft!" when you still have to dig up an entire hill to get enough dirt for your dirt thing, or you make a cobblestone generator and sit there for 10 minutes just digging up cobblestone, or, you know, "mob GRINDERS."
3) As someone said above, it means PvP isn't dependent on who brought the most food.
4) To add to that, before, when you went into a cave to explore, how long you could explore was directly dependent on how much food you brought with you. Now with passive regen, you won't be forced to end your cave exploration because of taking too much damage.
Yeah surviving is fun. But having to eat in a game? thats not fun. We don't play games for the sake of playing them , we play them for fun. You could make things realistic and turn minecraft into a true survival game. For example , Picks made of wood would be lucky to break a single stone block. Whoooops there goes minecrafts entire progression system , game broken. Oh and re spawning after death? eh nope. You are a survivor now , dieing isn't surviving so why should you get a second chance at it anymore? My point here is that you could add a ton of things under the guise of Survival. Doesn't make it fun , nor does it make it a good addition to the game.
As for mining being a grind? it can be. But often when you do mine , you are also building. I often dig out tunnels and mines , split them up change the design from strip to other. Ill admit that mining isn't as exciting as building , but its still a ton more fun than "derp i kill pigs and than eat every 8 mins lolooollolol".
Pvp in minecraft is pretty damn basic. Could use many adjustments if it was ever going to be legit. But that doesn't appear to be the focus of the game atm.
As for cave exploring? well heres food for thought. Don't take damage. Thats 10x more interesting and challenging than "derp i kill 30 pigs and eat food every 8 mins derpderp".
Its not that annoying to find food and stack it, yet people complain about it.
Its not hard to eat a steak, yet people complain about it.
Food doesn't add much challenge to the game, so people complain about it.
People call food a "boring grind" although it only takes a minute to gather
(Unless your a newbie)
These complainers seem lazy to me, and are not willing to do any work to achieve their goals.
The food bar balanced gameplay in pvp, and adds to the survival aspect of MC survival, it just makes sense to add it to the game. If you don't like grinding for resources, play creative or if you don't like eating then play on peaceful.
And remember survival games don't have to be realistic, they need to have that sense of helplessness under pressure, then the sense of achievement after completion. Realistic games don't exist.
Makes the game fun again. I probably wouldn't be so into this game right now if it weren't for the hunger meter. Ironically I wasn't too fond of it in Fallout: New Vegas.
Yeah surviving is fun. But having to eat in a game? thats not fun. We don't play games for the sake of playing them , we play them for fun. You could make things realistic and turn minecraft into a true survival game. For example , Picks made of wood would be lucky to break a single stone block. Whoooops there goes minecrafts entire progression system , game broken. Oh and re spawning after death? eh nope. You are a survivor now , dieing isn't surviving so why should you get a second chance at it anymore? My point here is that you could add a ton of things under the guise of Survival. Doesn't make it fun , nor does it make it a good addition to the game.
As for mining being a grind? it can be. But often when you do mine , you are also building. I often dig out tunnels and mines , split them up change the design from strip to other. Ill admit that mining isn't as exciting as building , but its still a ton more fun than "derp i kill pigs and than eat every 8 mins lolooollolol".
Pvp in minecraft is pretty damn basic. Could use many adjustments if it was ever going to be legit. But that doesn't appear to be the focus of the game atm.
As for cave exploring? well heres food for thought. Don't take damage. Thats 10x more interesting and challenging than "derp i kill 30 pigs and eat food every 8 mins derpderp".
It's not supposed to be a challenge. You're still doing exactly what you always did with food, just in a different way. You only die from an empty hunger bar on Hard; On Easy and Normal, you just have less HP. The trade off is that you now regen health when you're at full, so you don't have to waste food healing yourself after you take a few drops that are a little too big.
Since you only die from starvation on Hard, let's assume you only give a **** about your hunger bar while exploring. Now, let's say, in order to maintain a full food bar, you need to eat every 8 minutes, like you've been saying. Now, with the old system, most people brought something like 4 porkchops with them into a cave. 8 minutes each for the 4 porkchops is 32 minutes of exploration. Meanwhile, with the old system, that was your 10 HP, plus 4 more HP per porkchop, so 26 HP. Explore for 32 minutes, or until you lose 26 HP.
The difference is, every time you get ambushed by a Creeper, you lose HP; You don't lose time. Accidentally land some gravel on your head? HP. Take a drop that's a little too big? HP. Too deep in the water to swim back up before your breath runs out? HP. While, yeah, you could sustain those 26 hit points for longer than half an hour, you needed to be careful; Drop distances had to be counted, and if it was too far, you had to dig your way down. Always have to make sure that you can get back for air in time. You killed a skeleton, and rather than be happy you beat it, you curse at the hits you took fighting it, which directly correlated to how much longer until you had to return for more porkchops.
With the new system, the resource management is still there, since you still need food, but now it's you managing your food, not managing your hit points. So, now, when you're standing at the edge of a ravine, asking yourself "Can I make this jump?" you're not worrying about how many hit points you might lose (unless it's "all of them") but rather the stuff you should actually be worrying about, like "Can I jump far enough?" and "What's at the bottom?" ad "Is the other side safe?" It puts less focus on how many hits before you run home to mama and more focus on the actual adventure.
TL;DR: You ALWAYS had to worry about food, but the hunger bar lets you be less anal about it.
I just got minecraft. Of course, I'm going to start building a bit. So I'm on survival, making stuff, but I get empty hunger. No problem, I'll go on easy mode! It only gets half of my health.
Then the skeletons take me down to 1 health, so I switch to peaceful. Problem? It keep's damaging me and then healing me, so it's repetitive. Add rain, and a horrible computer, and you lag - on the lowest graphic settings.
TheNoxferatu, may I remind you I am just about to start my second hour playing minecraft? I know how to do stuff like make farms, etc, I'm just not good at minecraft yet.
1. Its not that, its the fact that I've had horrible luck. The best food I've gotten so far is some rotten flesh, and it doesn't help much.
... I've killed plenty of animals, and have gotten nothing thus far.
2. I've litten the area too much. But that doesn't keep the mobs away, that just makes it so they won't spawn there.
3. No, I cannot, I have no crossbow and I am on horribly hilly terrain. They shoot me to death.
He should at least impliment a feature to disable it, because with the amount of people that hate it and that like it, that seems the best fix.
When i start a new world i just spawn myself a stack of steak, That way ill never really have to worry about it, And by the time it runs out id probably had gathered more food/ made a farm.
Notch might as well add drinks to the game, a bladder system, toliets, hell, even add the possibility of kidney failure and cars and planes and terrorism! Can't forget the TSA, lotion, towels, sharks, dolphins, ceiling fans, window blinds, cars, Gatorade, bottle caps, fabric fresheners, oh yeah, and clothes!
No.
The game isn't supposed to be real life. I have no idea where you guys are getting the idea.
The Hunger system does fit real-life Survival but it definitely doesn't fit Minecraft Survival.
Minecraft and real-life are two totally different things.
Simple solutions:
-Make a Hunger toggle (won't hurt anyone, will it?)
-Make an extra difficulty which is Normal + no hunger (this would counter the problem of Notch having to code too many possibilities with the hunger toggle)
-Make all these adventure updates it's own mode.. Creative; Survival = up to Beta 1.7.3; Adventure = Survival + 1.8 and on features (I would sacrifice NPC villages and all that "fun" stuff for the chance to just play Survival normally without hunger)
At the end of the day, I think I proved why the "this is more survival-ly" argument is invalid.
/end
Rollback Post to RevisionRollBack
I am currently beating Minecraft Forum's silly & stupid limits. This signature will definitely be more than 2 lines long. Who da fudge even came up with that silly rule?
Ha ha MCF
Minecraft is definitely a lot worse now.
I'm serious
I don't see how anyone can legitimately play this game and have fun
Wanna know why I think it's so bad?
It took Mojang over 2 months to finish 1.8
My reaction when 1.8 came out?
LOL is this some kind of joke?
Then I sadly figured out that it wasn't a joke.
1. Less updates, much less frequently.
They are implementing features that suck
Example?
Hunger system.
The hunger system sucks.
Do I have to explain why?
No seriously, do I really have to explain why? Look at the many threads about it on this forum.
I'm against the hunger system
2. They add in pointless updates, even some that make the game worse.
I don't feel like finishing this post with more reasons, maybe I'll do it later.
Anyways, at the end of the day, Minecraft has been sucking lately.
Oh yeah!
Take this Minecraft Forum! My signature is longer than 2 lines! HA HA HA HA HA.
Notch might as well add drinks to the game, a bladder system, toliets, hell, even add the possibility of kidney failure and cars and planes and terrorism! Can't forget the TSA, lotion, towels, sharks, dolphins, ceiling fans, window blinds, cars, Gatorade, bottle caps, fabric fresheners, oh yeah, and clothes!
No.
The game isn't supposed to be real life. I have no idea where you guys are getting the idea.
The Hunger system does fit real-life Survival but it definitely doesn't fit Minecraft Survival.
Minecraft and real-life are two totally different things.
Simple solutions:
-Make a Hunger toggle (won't hurt anyone, will it?)
-Make an extra difficulty which is Normal + no hunger (this would counter the problem of Notch having to code too many possibilities with the hunger toggle)
-Make all these adventure updates it's own mode.. Creative; Survival = up to Beta 1.7.3; Adventure = Survival + 1.8 and on features (I would sacrifice NPC villages and all that "fun" stuff for the chance to just play Survival normally without hunger)
At the end of the day, I think I proved why the "this is more survival-ly" argument is invalid.
/end
-I think you just said "Hunger?! Next thing you know, Minecraft is going to have insurance!"
-Considering you apparently only need to eat one porkchop a day to be able to stay awake 24/7, while running, digging, and fighting off legions of the damned, I'm pretty sure all of no one is trying to actually simulate real life here.
-"Having to eat does not fit in survival." Really, did you even think that sentence through?
-You're right. We should make it it's own mode. Actually, 1.7 was kind of a shitty update, too, so let's do a 1.8 mode, a 1.7 mode, and a 1.6 mode! Know what else? I don't like dirt! All it ever does is get in the way! Let's add a toggle for dirt!
Minecraft SURVIVAL will become progressively harder. If you just want to build, then switch to peaceful for however long. Hunger is perfect - it adds a new challenge to the survival aspect (however little it may seem).
I wish zombies and enderman would actually take apart your buildings and try to get you. Then survival would be a lot more fun.
If you only get food when you need it, you'll always be running for it. Get a farm going and slowly expand it so that you have enough food at one time to keep you going for days - days that the farm will be growing so that by the time you get back there, it will be ready to harvest in 5 minutes, give you your food back, and then some. Eventually you'll need to do this less often, and get more each time you do it, which means you have to do it less often and can start even carrying extra stacks of food with you and stuffing them in a chest by where you are working which lets you work even longer still (and generate even more food still)
Hunger doesn't really add any challenge to the game at all. If you think eating a random piece of food every few minutes is challenging, then err lol.
BUT EATING SOMETHING EVERY FEW MINUTES DOESN'T WASTE TOO MUCH TIME, you say? Minecraft crashing every few minutes also doesn't waste too much time but I see people complaining about that. Fact is, even if its a little thing that annoys you every few minutes, its a little thing that annoys you every few minutes WITHOUT ANY SORT OF DEPTH.
I assume if, in a later update, minecraft stops you to answer a random math question every 10 minutes before you can continue whatever you were doing, you'd be like THATS CHALLENGING TOO.
too lazy to hold down your right mouse button for 1 second?
Was there ever challenge in this game, that wasn't self imposed?
Mining: time consuming, not challenging.
Building: time consuming, not challenging.
Crafting: huge drag/drop/click fest. Definitely a chore for a significant amount of anything.
I'm also still finding it odd that I don't have to eat every few minutes like other people seem to do for some reason.
Earlier I found an NPC village that was a day and a half walk away. That is nearly half an hour, since I didn't get a bed and waited the night out on the way there as well. Not a single food item was consumed. I did not starve. Was not on peaceful. I had more than enough with me but I didn't need to use it until I got back to my home anyway.
How did I get this magical power of going almost an hour without it being absolutely necessary to consume food?
Uhm... I don't know what version of the game you're playing but steak stacks. All food stacks now, except mushroom stew.
Don't sprint everywhere and you won't need to eat much. Walk around, just like you used to.
2) You really can't say "Hunger adds stupid grind to Minecraft!" when you still have to dig up an entire hill to get enough dirt for your dirt thing, or you make a cobblestone generator and sit there for 10 minutes just digging up cobblestone, or, you know, "mob GRINDERS."
3) As someone said above, it means PvP isn't dependent on who brought the most food.
4) To add to that, before, when you went into a cave to explore, how long you could explore was directly dependent on how much food you brought with you. Now with passive regen, you won't be forced to end your cave exploration because of taking too much damage.
https://secure.worldcommunitygrid.org/index.jsp
Yeah surviving is fun. But having to eat in a game? thats not fun. We don't play games for the sake of playing them , we play them for fun. You could make things realistic and turn minecraft into a true survival game. For example , Picks made of wood would be lucky to break a single stone block. Whoooops there goes minecrafts entire progression system , game broken. Oh and re spawning after death? eh nope. You are a survivor now , dieing isn't surviving so why should you get a second chance at it anymore? My point here is that you could add a ton of things under the guise of Survival. Doesn't make it fun , nor does it make it a good addition to the game.
As for mining being a grind? it can be. But often when you do mine , you are also building. I often dig out tunnels and mines , split them up change the design from strip to other. Ill admit that mining isn't as exciting as building , but its still a ton more fun than "derp i kill pigs and than eat every 8 mins lolooollolol".
Pvp in minecraft is pretty damn basic. Could use many adjustments if it was ever going to be legit. But that doesn't appear to be the focus of the game atm.
As for cave exploring? well heres food for thought. Don't take damage. Thats 10x more interesting and challenging than "derp i kill 30 pigs and eat food every 8 mins derpderp".
Its not that annoying to find food and stack it, yet people complain about it.
Its not hard to eat a steak, yet people complain about it.
Food doesn't add much challenge to the game, so people complain about it.
People call food a "boring grind" although it only takes a minute to gather
(Unless your a newbie)
These complainers seem lazy to me, and are not willing to do any work to achieve their goals.
The food bar balanced gameplay in pvp, and adds to the survival aspect of MC survival, it just makes sense to add it to the game. If you don't like grinding for resources, play creative or if you don't like eating then play on peaceful.
And remember survival games don't have to be realistic, they need to have that sense of helplessness under pressure, then the sense of achievement after completion. Realistic games don't exist.
It's not supposed to be a challenge. You're still doing exactly what you always did with food, just in a different way. You only die from an empty hunger bar on Hard; On Easy and Normal, you just have less HP. The trade off is that you now regen health when you're at full, so you don't have to waste food healing yourself after you take a few drops that are a little too big.
Since you only die from starvation on Hard, let's assume you only give a **** about your hunger bar while exploring. Now, let's say, in order to maintain a full food bar, you need to eat every 8 minutes, like you've been saying. Now, with the old system, most people brought something like 4 porkchops with them into a cave. 8 minutes each for the 4 porkchops is 32 minutes of exploration. Meanwhile, with the old system, that was your 10 HP, plus 4 more HP per porkchop, so 26 HP. Explore for 32 minutes, or until you lose 26 HP.
The difference is, every time you get ambushed by a Creeper, you lose HP; You don't lose time. Accidentally land some gravel on your head? HP. Take a drop that's a little too big? HP. Too deep in the water to swim back up before your breath runs out? HP. While, yeah, you could sustain those 26 hit points for longer than half an hour, you needed to be careful; Drop distances had to be counted, and if it was too far, you had to dig your way down. Always have to make sure that you can get back for air in time. You killed a skeleton, and rather than be happy you beat it, you curse at the hits you took fighting it, which directly correlated to how much longer until you had to return for more porkchops.
With the new system, the resource management is still there, since you still need food, but now it's you managing your food, not managing your hit points. So, now, when you're standing at the edge of a ravine, asking yourself "Can I make this jump?" you're not worrying about how many hit points you might lose (unless it's "all of them") but rather the stuff you should actually be worrying about, like "Can I jump far enough?" and "What's at the bottom?" ad "Is the other side safe?" It puts less focus on how many hits before you run home to mama and more focus on the actual adventure.
TL;DR: You ALWAYS had to worry about food, but the hunger bar lets you be less anal about it.
https://secure.worldcommunitygrid.org/index.jsp
I just got minecraft. Of course, I'm going to start building a bit. So I'm on survival, making stuff, but I get empty hunger. No problem, I'll go on easy mode! It only gets half of my health.
Then the skeletons take me down to 1 health, so I switch to peaceful. Problem? It keep's damaging me and then healing me, so it's repetitive. Add rain, and a horrible computer, and you lag - on the lowest graphic settings.
My two bits.
1. Its not that, its the fact that I've had horrible luck. The best food I've gotten so far is some rotten flesh, and it doesn't help much.
... I've killed plenty of animals, and have gotten nothing thus far.
2. I've litten the area too much. But that doesn't keep the mobs away, that just makes it so they won't spawn there.
3. No, I cannot, I have no crossbow and I am on horribly hilly terrain. They shoot me to death.
He should at least impliment a feature to disable it, because with the amount of people that hate it and that like it, that seems the best fix.
- My two bits.
No.
The game isn't supposed to be real life. I have no idea where you guys are getting the idea.
The Hunger system does fit real-life Survival but it definitely doesn't fit Minecraft Survival.
Minecraft and real-life are two totally different things.
Simple solutions:
-Make a Hunger toggle (won't hurt anyone, will it?)
-Make an extra difficulty which is Normal + no hunger (this would counter the problem of Notch having to code too many possibilities with the hunger toggle)
-Make all these adventure updates it's own mode.. Creative; Survival = up to Beta 1.7.3; Adventure = Survival + 1.8 and on features (I would sacrifice NPC villages and all that "fun" stuff for the chance to just play Survival normally without hunger)
At the end of the day, I think I proved why the "this is more survival-ly" argument is invalid.
/end
-I think you just said "Hunger?! Next thing you know, Minecraft is going to have insurance!"
-Considering you apparently only need to eat one porkchop a day to be able to stay awake 24/7, while running, digging, and fighting off legions of the damned, I'm pretty sure all of no one is trying to actually simulate real life here.
-"Having to eat does not fit in survival." Really, did you even think that sentence through?
-You're right. We should make it it's own mode. Actually, 1.7 was kind of a shitty update, too, so let's do a 1.8 mode, a 1.7 mode, and a 1.6 mode! Know what else? I don't like dirt! All it ever does is get in the way! Let's add a toggle for dirt!
https://secure.worldcommunitygrid.org/index.jsp
I wish zombies and enderman would actually take apart your buildings and try to get you. Then survival would be a lot more fun.