My livestock area started out as one big fenced area with cows, pigs, sheep, chickens, etc, all mixed together in the same space. Then I found it was too hard to keep tract of how many of each I had bred, and how many I could safely harvest, so I divided the space into individual pens for each type of animal.
Now I'm thinking I need to do the same with my village. Have separate fenced off areas for tool smiths, shepherds, librarians, clerics, etc. so I can find them more easily for trading. I'm also thinking of fencing off the greedy ones who ask too much for trades, and maybe put them all together in a single area where I don't have to bother to go for trades. I can even make that area outside the MOB-proof perimeter fence so they are easier targets for zombies. Cruel, I know, but sometimes some villagers are really useless.
In fact, if the village was in rings, like the rings around the bulls eye of a target, then the outer ring would be subject to zombie siege (maybe thinning the herd of the useless villagers) and the inner rings would be siege proof because they would be inside the radius of where sieges can start.
Is there a better way to think the herd of villagers and get rid of the greedy ones without angering the other villagers?
I'm also thinking of designing some kind of big maze-like arrangement of gates and doors that would allow me stand up above the the rooms and by opening and closing particular gates, sort out the villagers semi-automatially. Something like a machine that sorts loose change into bags of different kinds of coins.
A long hallway could be pressure plate, iron door, space, pressure plate, iron door, space, etc. The villagers could only move one way down that hallway since each iron door has a pressure plate only on one side of it.
Maybe using redstone and iron doors, along with sticky pistons opening water sources to push them along I could sit in a tall control tower overlooking the whole village and move villagers anywhere I wanted to at the flip of a redstone lever. That would be a cool project! The village as a machine. (We are the Borg. Resistance if futile.)
You can just start a fire with some flint & steel and just push the bad traders into the fire, they will have a peaceful natural death and you won't be a suspect to the rest of the villagers.
Dig a pit, either with lava at the bottom or make it deep enough to kill. Then nudge cheap/greedy villagers into it. As long as you just nudge them and don't punch them, the others will still be friendly towards you.
I'm finding a big village to be completely unmanageable. I have four iron golems and I don't know how many villagers running every which way. It's impossible to keep up with them (or even count them!). So I built a fresh "apartment building" about 100 blocks due south, and using a water conveyer I moved four villagers into the new building. It has 40 apartments in a square layout, 10 on each side, all facing inward, with a farm in the middle courtyard.
I'm thinking I might build three more satellite apartments to the east, west, and north, far enough away to be counted as separate villages, and then use the big one in the middle as a breeder reactor. Then I can shuttle the good villagers to the four satellite apartments, and shuttle the greedy ones outside the perimeter wall where the zombies can cull them for me.
@rodabon: Thanks for that video. Very educational for a newbie like me.
My livestock area started out as one big fenced area with cows, pigs, sheep, chickens, etc, all mixed together in the same space. Then I found it was too hard to keep tract of how many of each I had bred, and how many I could safely harvest, so I divided the space into individual pens for each type of animal.
Now I'm thinking I need to do the same with my village. Have separate fenced off areas for tool smiths, shepherds, librarians, clerics, etc. so I can find them more easily for trading. I'm also thinking of fencing off the greedy ones who ask too much for trades, and maybe put them all together in a single area where I don't have to bother to go for trades. I can even make that area outside the MOB-proof perimeter fence so they are easier targets for zombies. Cruel, I know, but sometimes some villagers are really useless.
In fact, if the village was in rings, like the rings around the bulls eye of a target, then the outer ring would be subject to zombie siege (maybe thinning the herd of the useless villagers) and the inner rings would be siege proof because they would be inside the radius of where sieges can start.
Is there a better way to think the herd of villagers and get rid of the greedy ones without angering the other villagers?
I'm also thinking of designing some kind of big maze-like arrangement of gates and doors that would allow me stand up above the the rooms and by opening and closing particular gates, sort out the villagers semi-automatially. Something like a machine that sorts loose change into bags of different kinds of coins.
A long hallway could be pressure plate, iron door, space, pressure plate, iron door, space, etc. The villagers could only move one way down that hallway since each iron door has a pressure plate only on one side of it.
Maybe using redstone and iron doors, along with sticky pistons opening water sources to push them along I could sit in a tall control tower overlooking the whole village and move villagers anywhere I wanted to at the flip of a redstone lever. That would be a cool project! The village as a machine. (We are the Borg. Resistance if futile.)
If you are on hard you could even let the greedy ones be infected by zombies just to cure them for a re-roll, I believe that should work.
You can just start a fire with some flint & steel and just push the bad traders into the fire, they will have a peaceful natural death and you won't be a suspect to the rest of the villagers.
Cryptonian what you're somewhat heading toward is what many people call a villager trading hall system. See this one for example:
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Dig a pit, either with lava at the bottom or make it deep enough to kill. Then nudge cheap/greedy villagers into it. As long as you just nudge them and don't punch them, the others will still be friendly towards you.
My Survival Journal
I'm finding a big village to be completely unmanageable. I have four iron golems and I don't know how many villagers running every which way. It's impossible to keep up with them (or even count them!). So I built a fresh "apartment building" about 100 blocks due south, and using a water conveyer I moved four villagers into the new building. It has 40 apartments in a square layout, 10 on each side, all facing inward, with a farm in the middle courtyard.
I'm thinking I might build three more satellite apartments to the east, west, and north, far enough away to be counted as separate villages, and then use the big one in the middle as a breeder reactor. Then I can shuttle the good villagers to the four satellite apartments, and shuttle the greedy ones outside the perimeter wall where the zombies can cull them for me.
@rodabon: Thanks for that video. Very educational for a newbie like me.