For the side quests etc, are you supposed to match the stages to the core stages (e.g. do seaside outlier stage 1 when you do the core stage 1) or are they seperate?
Side quests are separate from the main and are available at any time. That's why they don't list any of the tool restrictions. I should add that to the post somewhere. Good question, though!
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
So I've decided to start the challenge after working out my modpack. This is on 1.7.10 with a ton of mods. I'm well past the first half of stage 1, my biggest issue is actually oak wood, as I'm making heavy use out of it but haven't planted too many trees for it.
I've made some more progress and finished stage 1.
While this stage was basically all village huts, for stage 2 I'm planning on making most if not all the required homes serve a purpose as well, starting with the toolmaker.
It's a short one this time, but I'm hidding kind of a block where I'm not sure which of the projects I'm planning for the next stage to tackle first and am also unsure where to put some of the stuff.
One of my main issues is that I want to make a sawmill near the river in the north west in stage 3, but that's relatively far away.
I would like to make a lumberyard or something now, but that one would have to be near the river as well, so the logs can be transported to the sawmill more easily.
This doesn't make sense with the current village though, as that would mean the logs would have to be carried quite a way to get them where they are needed right now.
I can't really work out a solution for this problem at the moment, and that is a bit demotivating and slowing me down.
I've made some more progress and finished stage 1.
While this stage was basically all village huts, for stage 2 I'm planning on making most if not all the required homes serve a purpose as well, starting with the toolmaker.
It's a short one this time, but I'm hitting* kind of a block where I'm not sure which of the projects I'm planning for the next stage to tackle first and am also unsure where to put some of the stuff.
One of my main issues is that I want to make a sawmill near the river in the north west in stage 3, but that's relatively far away.
I would like to make a lumberyard or something now, but that one would have to be near the river as well, so the logs can be transported to the sawmill more easily.
This doesn't make sense with the current village though, as that would mean the logs would have to be carried quite a way to get them where they are needed right now.
I can't really work out a solution for this problem at the moment, and that is a bit demotivating and slowing me down.
Looking good! I would move away from the idea of having most of the houses with purpose. Their only purpose is to house civilians, and if you do all 20 stages you're looking at 40 small houses, 21 medium houses, and 9-10 large houses. That would also make the challenge a lot more challenging in a way that would get old fast.
Also, go ahead and put the sawmill where you want it. You know you can use minecarts with chests to move things between points. You'll just have to change where the line goes as your settlement grows. You can also build anything without a tier at any point, I've just written it like this because of pacing and the amount of sense it makes. A town of 15 isn't going to need or want a roller coaster. A town of ~70-100 might enjoy it.
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Looking good! I would move away from the idea of having most of the houses with purpose. Their only purpose is to house civilians, and if you do all 20 stages you're looking at 40 small houses, 21 medium houses, and 9-10 large houses. That would also make the challenge a lot more challenging in a way that would get old fast.
Yes and no. If you say that because you think coming up with ideas is an issue, that's definitely not the case. I have enough jobs I need to be filled to match the next 3 stages already, and that number will just increase as I get access to more materials mods.
However, those buildings tend to take more time to design, since the inhabitants also need a place to work their craft or something.
So I'll probably use both civilian buildings and purposeful ones.
Also, go ahead and put the sawmill where you want it. You know you can use minecarts with chests to move things between points. You'll just have to change where the line goes as your settlement grows. You can also build anything without a tier at any point, I've just written it like this because of pacing and the amount of sense it makes. A town of 15 isn't going to need or want a roller coaster. A town of ~70-100 might enjoy it.
I know I can move stuff between points. It was not a gameplay issue (I can just chop down trees anywhere after all), but more of a roleplay question.
As you can see on the minimap in the images of my first log entry, my village area is surrounded by forest. However my village right now is in the south of that area and hasn't extended to the north too much, where the river would be.
Why would my villagers build a lumberyard up there, when they could just build it right next to where they are and not have to walk all that way?
Also, the point of waiting to stage 3 with the sawmill was that I'm not allowed to use iron yet, and I'd like to make it functional, which requires some mod, all of which require iron. Same problem with the minecart suggestion, although again, that one was mostly a roleplay question anyway.
Also a question regarding the challenge itself: Are you currently working on something particular or just doing whatever comes to your mind? Because I'd like to build a tech outlier eventually, to give myself a reason to try a different building style, but I'm pretty bad at coming up with possible requirements.
Not that I want to rush you, there's plenty of stuff I can do before that and I'd rather you don't burn out
Yes and no. If you say that because you think coming up with ideas is an issue, that's definitely not the case. I have enough jobs I need to be filled to match the next 3 stages already, and that number will just increase as I get access to more materials mods.
However, those buildings tend to take more time to design, since the inhabitants also need a place to work their craft or something.
So I'll probably use both civilian buildings and purposeful ones.
Ah. Okay. I wasn't sure what you had planned and wanted to make sure you understood just how large the whole challenge is.
I know I can move stuff between points. It was not a gameplay issue (I can just chop down trees anywhere after all), but more of a roleplay question.
As you can see on the minimap in the images of my first log entry, my village area is surrounded by forest. However my village right now is in the south of that area and hasn't extended to the north too much, where the river would be.
Why would my villagers build a lumberyard up there, when they could just build it right next to where they are and not have to walk all that way?
The only suggestion I have for this, then, is to build a small structure that can be taken down and moved without wasting resources (so using retrievable items like fences for windows and such). Then, when the time comes, you can move it near the river without having to pound your head.
Also, the point of waiting to stage 3 with the sawmill was that I'm not allowed to use iron yet, and I'd like to make it functional, which requires some mod, all of which require iron. Same problem with the minecart suggestion, although again, that one was mostly a roleplay question anyway.
That is true.
Also a question regarding the challenge itself: Are you currently working on something particular or just doing whatever comes to your mind? Because I'd like to build a tech outlier eventually, to give myself a reason to try a different building style, but I'm pretty bad at coming up with possible requirements.
Not that I want to rush you, there's plenty of stuff I can do before that and I'd rather you don't burn out
I'm doing whatever my mind happens upon. Earlier today I had an idea for a mining/factory outpost for Tech. I've also got an idea for a castle build, a decoration quest, and an amusement park. Any ideas you might have for tech quests, though, would be more than welcome! I am, after all, only one brain! I've tried making use of polls but I don't get very many responses, so I've just accepted that I'm either going to have to come up with something on my own or take suggestions. Any input you have is wholly appreciated, because I'm biased and think my challenge is the best in the world! /s
After finishing the four buildings you can read about here, I'm now done with the civilian buildings for stage 2.
Time for the community projects (jailhouse, school and the clinic).
I'm not quite sure what to do for those yet, but since it's late anyway I guess I can worry about that tomorrow or so.
I welcome any and all ideas on what I could do with them, on location, decoration, building style or whatever.
Once I'm done with this stage, I'll gather ores and work on the roads, so the next update might take a while.
Or it may not, since it's sunday tomorrow and I'm unlikely to do the stuff I should do then and will probably play instead.
I'm having fun, but I'm also a bit annoyed by how much wood I'm going through.
At least I'm close to the next stage, so automated wood farms are on the horizon.
I may work out some builds for those. I don't know yet. I have some work to do myself before I can continue playing
Ore gathering and road building is always fun for the whole family! And, yes, you will decimate an entire forest and still not have enough wood. I remember playing the beginner FCB challenge and being situated in an interesting place I always called the Mountain Bowl (because it was a small valley almost completely surrounded by mountains). I cleared out all of the trees and I think I used almost all of it with only a few stacks leftover.
Pics of that place are below (because I used imgur at the time so they're still here!
The best shot of the area I could get when I started (I had a shoddy little laptop and was still in high school at the time):
I may work out some builds for those. I don't know yet. I have some work to do myself before I can continue playing
Ore gathering and road building is always fun for the whole family! And, yes, you will decimate an entire forest and still not have enough wood. I remember playing the beginner FCB challenge and being situated in an interesting place I always called the Mountain Bowl (because it was a small valley almost completely surrounded by mountains). I cleared out all of the trees and I think I used almost all of it with only a few stacks leftover.
Pics of that place are below (because I used imgur at the time so they're still here!
The best shot of the area I could get when I started (I had a shoddy little laptop and was still in high school at the time):
I like the house next to the mountain in the first picture as well as the farm house. You probably don't have more pictures of these nor the world, but if you reference those in a future build, I'd be interested in how it turns out.
Other than that, I'm done with stage 2 now. I guess now it's time to go digging and work on my roads.
I probably also should start work on a wall, since I seem to regularly get invaded by hostiles with weapons (grimoire of gaia mobs can be punishing at this stage), but I'm not sure what design I want to go for and if I should go for wood or stone.
I also don't want to box my village in too much, because it would become a bit annoying for expansion I think (but I have no experience with that).
If I can find a place for a nice looking quarry, I'll start using more stone in my builds, but the area around the village is rather flat, so I'll have to see what I can make work.
That looks nice! And, honestly, all of those buildings were more or less based on my old building style, so it won't be too hard to just show you what to do.
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Next update! I've been digigng up a bunch of ores and set up some (very) basic infrastructure, so there hasn't been much building.
I did work on the roads and some basic lighting though.
I now have a tinker's lumber axe, which makes wood gathering a lot more fun.
I've also went on search for a witch, because I want to make a witch farm at some point for glowstone and redstone. Maybe I can avoid having to go to the nether for a while that way.
I found no witches, but an AE2 meteor and quite a bunch of different pam's harvestcraft gardens. I will be able to cook a lot of stuff from now on.
I also found some decorative wood, but I'm not sure if and how I would incorporate that (e.g. sakura wood).
Updates for this stage will be a bit slower, since basically all of this stage's buildings will be built with a purpose.
I feel like I need a blacksmith to house my tinker's smeltery, I need a quarry/mason because I am going to use a lot more stone in my buildings soon and I really want to build a working windmill.
All of these are things where I need to come up with a unique-ish design, and I know that will take a bunch of work, which makes me feel a bit blocked.
I haven't found much time to play, so the chapel, barracks and graveyard are heavily inspired by some designs by mythicalsausage.
I'm starting to set up some basic mod infrastructure, but I don't think I'll do too much just yet as I don't have much of an idea on how to design houses for the mods yet. I want to get started in rotarycraft for now though, mostly because I want HSLA steel for a better bow. I'll take a look at what else I might do, but we'll see.
Anyway, I've officially finished stage 3 now, but also the next semester at uni is starting so I have no idea how much time I'll find to continue the next stage.
Making a quick post to tell you I'm working on adding some more mod recommendations to the list, and in that process found a mod that I'm going to heavily suggest you don't play with. That mod is Cavern II. It has a really interesting premise, but it is currently throwing an exception in regards to dusts. Ex Nihilo: Creatio lets you use dust to obtain ores when you're in a skyblock map, so, when Cavern threw the error that every other mod would ignore, Ex Nihilo forced the game to stop, which put my computer in a state of confusion, and let it hang on the loading screen. Reading the logs at the direction of the Ex Nihilo developer helped me discover the exception, and about two to three days later I have not received a reply from the Cavern dev.
At this point in time I would suggest you try out some other dimensional mods like The Beneath and The Betweenlands instead of Cavern II. As soon as I get a response from the dev I'll update you guys, but for now, avoid it.
Thanks guys!
Monarch
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Hey guys! It's me, Monarch! Forums changed the way it does things so I've lost my account. :/
I'll be making a new post for this at some point and I'll put up a link to redirect you there.
Thank you for the support!
I am not having an account over at FTB so I throw myself into a post here... having lost all my posts from back in 2012 and such in the old Fantasy City Challenge.
Could you throw me a line when you might move? I think of putting some time into the challenges again... after so many new versions and so many modpacks out there to add stuff to it.
I have somehow managed to get back into my old account. Not sure what happened before! This means I won't have to move, which is great!
Also, I have been working a bit on writing up something for the technology portion, which has been neglected for many years.
I, unfortunately, lost whatever it was I had written for the various races (because my computer got destroyed), and I was honestly thinking about removing that section entirely, as I now think build style and lore should just be up to the player, since that's all the fun of building cities!
That being said, I am working on starting up a new Let's Play series, so I'll be taking a break from this challenge, finding new ways to challenge myself instead. I will eventually come back to it in future seasons, but I have some fantastic ideas for various buildings I can build to hide all the farms set up around the "center" of the world, and would like to run off of that as inspiration.
I will remind you that my challenge is set up with the idea that it is all up to the player. You pick which mods you play with, you choose which rules you do and don't want to follow, and, if you pick a race, you *kind of* pick when the challenge is over.
I would be thrilled to have a challenger posting here again. Life seems to get in the way of most of us finishing these things, so, over the years, all these build challenges have just been forgotten. As I play through the challenge I've issued myself, I may use that as better inspiration for revamping or rewriting this challenge. If you see any areas that may need improvement, please let me know!
Happy challenging!
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
I remember I had struggled myself... finding all my posts lost for whatever reason.
Lucky me, I had the screenshots as documentation for the old Challenge still on my Google Account and at least can link them here.
I remember, the hobbits I got through the whole thing, bringing up the issue about having no iron for ages but having to build lots of beds... essentially having to kill sheep in mass , eradicating whole populations especially as husbandry was not available either.
For the side quests etc, are you supposed to match the stages to the core stages (e.g. do seaside outlier stage 1 when you do the core stage 1) or are they seperate?
Side quests are separate from the main and are available at any time. That's why they don't list any of the tool restrictions. I should add that to the post somewhere. Good question, though!
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
So I've decided to start the challenge after working out my modpack. This is on 1.7.10 with a ton of mods. I'm well past the first half of stage 1, my biggest issue is actually oak wood, as I'm making heavy use out of it but haven't planted too many trees for it.
I've started a log book you can read here.
I'll be glad about any tips or ideas you guys give me.
I've made some more progress and finished stage 1.
While this stage was basically all village huts, for stage 2 I'm planning on making most if not all the required homes serve a purpose as well, starting with the toolmaker.
You can find the new log here.
It's a short one this time, but I'm hidding kind of a block where I'm not sure which of the projects I'm planning for the next stage to tackle first and am also unsure where to put some of the stuff.
One of my main issues is that I want to make a sawmill near the river in the north west in stage 3, but that's relatively far away.
I would like to make a lumberyard or something now, but that one would have to be near the river as well, so the logs can be transported to the sawmill more easily.
This doesn't make sense with the current village though, as that would mean the logs would have to be carried quite a way to get them where they are needed right now.
I can't really work out a solution for this problem at the moment, and that is a bit demotivating and slowing me down.
Looking good! I would move away from the idea of having most of the houses with purpose. Their only purpose is to house civilians, and if you do all 20 stages you're looking at 40 small houses, 21 medium houses, and 9-10 large houses. That would also make the challenge a lot more challenging in a way that would get old fast.
Also, go ahead and put the sawmill where you want it. You know you can use minecarts with chests to move things between points. You'll just have to change where the line goes as your settlement grows. You can also build anything without a tier at any point, I've just written it like this because of pacing and the amount of sense it makes. A town of 15 isn't going to need or want a roller coaster. A town of ~70-100 might enjoy it.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Yes and no. If you say that because you think coming up with ideas is an issue, that's definitely not the case. I have enough jobs I need to be filled to match the next 3 stages already, and that number will just increase as I get access to more materials mods.
However, those buildings tend to take more time to design, since the inhabitants also need a place to work their craft or something.
So I'll probably use both civilian buildings and purposeful ones.
I know I can move stuff between points. It was not a gameplay issue (I can just chop down trees anywhere after all), but more of a roleplay question.
As you can see on the minimap in the images of my first log entry, my village area is surrounded by forest. However my village right now is in the south of that area and hasn't extended to the north too much, where the river would be.
Why would my villagers build a lumberyard up there, when they could just build it right next to where they are and not have to walk all that way?
Also, the point of waiting to stage 3 with the sawmill was that I'm not allowed to use iron yet, and I'd like to make it functional, which requires some mod, all of which require iron. Same problem with the minecart suggestion, although again, that one was mostly a roleplay question anyway.
Also a question regarding the challenge itself: Are you currently working on something particular or just doing whatever comes to your mind? Because I'd like to build a tech outlier eventually, to give myself a reason to try a different building style, but I'm pretty bad at coming up with possible requirements.
Not that I want to rush you, there's plenty of stuff I can do before that and I'd rather you don't burn out
Time for my next log entry!
After finishing the four buildings you can read about here, I'm now done with the civilian buildings for stage 2.
Time for the community projects (jailhouse, school and the clinic).
I'm not quite sure what to do for those yet, but since it's late anyway I guess I can worry about that tomorrow or so.
I welcome any and all ideas on what I could do with them, on location, decoration, building style or whatever.
Once I'm done with this stage, I'll gather ores and work on the roads, so the next update might take a while.
Or it may not, since it's sunday tomorrow and I'm unlikely to do the stuff I should do then and will probably play instead.
I'm having fun, but I'm also a bit annoyed by how much wood I'm going through.
At least I'm close to the next stage, so automated wood farms are on the horizon.
Ah. Okay. I wasn't sure what you had planned and wanted to make sure you understood just how large the whole challenge is.
The only suggestion I have for this, then, is to build a small structure that can be taken down and moved without wasting resources (so using retrievable items like fences for windows and such). Then, when the time comes, you can move it near the river without having to pound your head.
That is true.
I'm doing whatever my mind happens upon. Earlier today I had an idea for a mining/factory outpost for Tech. I've also got an idea for a castle build, a decoration quest, and an amusement park. Any ideas you might have for tech quests, though, would be more than welcome! I am, after all, only one brain! I've tried making use of polls but I don't get very many responses, so I've just accepted that I'm either going to have to come up with something on my own or take suggestions. Any input you have is wholly appreciated, because I'm biased and think my challenge is the best in the world! /s
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
I may work out some builds for those. I don't know yet. I have some work to do myself before I can continue playing
Ore gathering and road building is always fun for the whole family! And, yes, you will decimate an entire forest and still not have enough wood. I remember playing the beginner FCB challenge and being situated in an interesting place I always called the Mountain Bowl (because it was a small valley almost completely surrounded by mountains). I cleared out all of the trees and I think I used almost all of it with only a few stacks leftover.
Pics of that place are below (because I used imgur at the time so they're still here!
The best shot of the area I could get when I started (I had a shoddy little laptop and was still in high school at the time):
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
I like the house next to the mountain in the first picture as well as the farm house. You probably don't have more pictures of these nor the world, but if you reference those in a future build, I'd be interested in how it turns out.
Other than that, I'm done with stage 2 now. I guess now it's time to go digging and work on my roads.
I probably also should start work on a wall, since I seem to regularly get invaded by hostiles with weapons (grimoire of gaia mobs can be punishing at this stage), but I'm not sure what design I want to go for and if I should go for wood or stone.
I also don't want to box my village in too much, because it would become a bit annoying for expansion I think (but I have no experience with that).
If I can find a place for a nice looking quarry, I'll start using more stone in my builds, but the area around the village is rather flat, so I'll have to see what I can make work.
That looks nice! And, honestly, all of those buildings were more or less based on my old building style, so it won't be too hard to just show you what to do.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Next update! I've been digigng up a bunch of ores and set up some (very) basic infrastructure, so there hasn't been much building.
I did work on the roads and some basic lighting though.
I now have a tinker's lumber axe, which makes wood gathering a lot more fun.
I've also went on search for a witch, because I want to make a witch farm at some point for glowstone and redstone. Maybe I can avoid having to go to the nether for a while that way.
I found no witches, but an AE2 meteor and quite a bunch of different pam's harvestcraft gardens. I will be able to cook a lot of stuff from now on.
I also found some decorative wood, but I'm not sure if and how I would incorporate that (e.g. sakura wood).
Updates for this stage will be a bit slower, since basically all of this stage's buildings will be built with a purpose.
I feel like I need a blacksmith to house my tinker's smeltery, I need a quarry/mason because I am going to use a lot more stone in my buildings soon and I really want to build a working windmill.
All of these are things where I need to come up with a unique-ish design, and I know that will take a bunch of work, which makes me feel a bit blocked.
So the next update will probably take a while.
Finally a new update!
I haven't found much time to play, so the chapel, barracks and graveyard are heavily inspired by some designs by mythicalsausage.
I'm starting to set up some basic mod infrastructure, but I don't think I'll do too much just yet as I don't have much of an idea on how to design houses for the mods yet. I want to get started in rotarycraft for now though, mostly because I want HSLA steel for a better bow. I'll take a look at what else I might do, but we'll see.
Anyway, I've officially finished stage 3 now, but also the next semester at uni is starting so I have no idea how much time I'll find to continue the next stage.
Hey guys!
Making a quick post to tell you I'm working on adding some more mod recommendations to the list, and in that process found a mod that I'm going to heavily suggest you don't play with. That mod is Cavern II. It has a really interesting premise, but it is currently throwing an exception in regards to dusts. Ex Nihilo: Creatio lets you use dust to obtain ores when you're in a skyblock map, so, when Cavern threw the error that every other mod would ignore, Ex Nihilo forced the game to stop, which put my computer in a state of confusion, and let it hang on the loading screen. Reading the logs at the direction of the Ex Nihilo developer helped me discover the exception, and about two to three days later I have not received a reply from the Cavern dev.
At this point in time I would suggest you try out some other dimensional mods like The Beneath and The Betweenlands instead of Cavern II. As soon as I get a response from the dev I'll update you guys, but for now, avoid it.
Thanks guys!
Monarch
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Hey guys! It's me, Monarch! Forums changed the way it does things so I've lost my account. :/
I'll be making a new post for this at some point and I'll put up a link to redirect you there.
Thank you for the support!
I am not having an account over at FTB so I throw myself into a post here... having lost all my posts from back in 2012 and such in the old Fantasy City Challenge.
Could you throw me a line when you might move? I think of putting some time into the challenges again... after so many new versions and so many modpacks out there to add stuff to it.
I have somehow managed to get back into my old account. Not sure what happened before! This means I won't have to move, which is great!
Also, I have been working a bit on writing up something for the technology portion, which has been neglected for many years.
I, unfortunately, lost whatever it was I had written for the various races (because my computer got destroyed), and I was honestly thinking about removing that section entirely, as I now think build style and lore should just be up to the player, since that's all the fun of building cities!
That being said, I am working on starting up a new Let's Play series, so I'll be taking a break from this challenge, finding new ways to challenge myself instead. I will eventually come back to it in future seasons, but I have some fantastic ideas for various buildings I can build to hide all the farms set up around the "center" of the world, and would like to run off of that as inspiration.
I will remind you that my challenge is set up with the idea that it is all up to the player. You pick which mods you play with, you choose which rules you do and don't want to follow, and, if you pick a race, you *kind of* pick when the challenge is over.
I would be thrilled to have a challenger posting here again. Life seems to get in the way of most of us finishing these things, so, over the years, all these build challenges have just been forgotten. As I play through the challenge I've issued myself, I may use that as better inspiration for revamping or rewriting this challenge. If you see any areas that may need improvement, please let me know!
Happy challenging!
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Good thing getting the account back
I remember I had struggled myself... finding all my posts lost for whatever reason.
Lucky me, I had the screenshots as documentation for the old Challenge still on my Google Account and at least can link them here.
I remember, the hobbits I got through the whole thing, bringing up the issue about having no iron for ages but having to build lots of beds... essentially having to kill sheep in mass , eradicating whole populations especially as husbandry was not available either.
https://photos.app.goo.gl/mAQY4i72qhroWEzYA
Egyptian... I got somewhat angry with... a pyramid, properly build in a solid way was eating up my nerves and the desert around me ^^;
https://photos.app.goo.gl/GQiTMggCdFznfLSW7
Kobolds I stopped for some reason, dunno why anymore.
https://photos.app.goo.gl/Cxi27Mg3dEQNoaAK7
With the advanced Challenge, I think I finally got a job and had no time anymore ^^
https://photos.app.goo.gl/EWcvSsTT8AxMtqJW9