The Meaning of Life, the Universe, and Everything.
Do you plan your buildings in creative mode? I find when I am making mob farms I usually make a test copy in creative first. I also try out new blocks to see if I like how they look before putting hours in on survival lol. I have found that for my main home I'm more spontaneous and I just try out ideas while I'm already digging. It's fun that way but the downside is sometimes you don't leave enough room. (IE - need pistons and redstone for a door but have no space.)
Anyways, just wondering how much you guys plan before building in survival, in creative or otherwise. (Detailed drawings pinned up all over your room? )
I've done it a few times. I think it depends on whether I decide that building it in creative and re-building it in survival is going to be less work / less expensive than just doing it in survival in the first place (and sometimes I guess wrong). For a whole mob farm... that sounds like a lot of work to re-build in survival. OTOH, some things are a lot easier to experiment with when you can fly...
I also sometimes make a copy of my world and open it in creative to experiment with a change before I commit myself. (And there are a few times when I didn't but wish I had in retrospect.)
I did plan out the layout of my main house on graph paper to make sure I could fit everything in before I built it. (It's not a large house, more of a cottage, really, and I wanted to know how big to make it to make everything fit.) I'm guessing it's going to acquire more and more basements as I play the game longer, as I don't really have that much room to expand in the present location.
I do that sometimes but that's usually with my buildings below ground because I don't know about you but I don't like being attacked by mobs while i'm building or fall in a hole and end up losing not just my life but all of my stuff. It really just depends on how deep I decide to make my building/base or whatever i'm building underground. When i'm building above ground I just use survival but I carry chests in the area that i'm building. The reason for this is because I put my stuff in the chests so they I won't lose them to a mob. Then again creepers could probably ruin my stuff anyway. The point is most mobs won't destroy your chest as far as I know lol.
If it is a redstone build, I will test it in creative. That way I can optimize it more easily so that it fits in the smalles space possible with the highest possible efficiency. When it comes to "decorative" buildings I never build the whole thing in creative but I do build parts of it, for example if a certain combination of blocks goes well together or if a certain structure looks good (an example being huge dark oak support beams for an underground ballroom, I tested if it looked good in creative before I would sink hours into farming logs in survival).
Nope. I watch my kids mess around with redstone gizmos and various builds in creative, but I generally don't port ideas from their world(s) into my SSP. Part of the fun or challenge of the game to me is having a little "skin" in the game when building. I enjoy gathering the resources and thinking long and hard before committing to a particular plan. Most of the time it works out... most of the time...
I have a TEST creative world where I will test out new ideas or concepts before trying to implementing them in survival. And it's a good thing because many of the ideas that seemed good in my head fail miserably when I try to make them work. I learn a lot doing this and don't waste time and materials in a survival setting. I have at least 4 failed cow farm systems trying to breed and separate babies in a controlled environment back when the calf hitbox was the same size as an adult.
Nope. Which is probably why I have a lot of abandoned ruins and ghost towns. My latest village has been moved four times, leaving empty buildings behind. After I scavenge them for building materials they look like post-apocalypse bombed out ruins. It gives my world a sort of lived-in, dying civilization sort of feeling. hehe.
When I come up with some new half-baked idea for a "better" village, I just go a dozen blocks away from the existing village and start building, starting with a perimeter fence. (I always build a doubled perimeter fence; two fences with a one block gap between them. That way creepers can't sneak up on me while I'm inside and blow the fence away. The outer fence keeps them just far enough away so they don't blow.) Then I connect the new village to the old, and start tearing down doors in the old village so the villagers migrate over to the new one. Then I disconnect pathway to the old village, and tear down the old perimeter fence leaving the hulking ruins behind.
My main world is scattered with ruins everywhere you look.
I test out different building styles in creative, but they generally aren't complete buildings (usually just the façade). If I come up with something I like, I will build the complete thing in survival.
Sometimes I'll encounter a village near spawn. I always build my primary base at spawn, but I can't stand to look at those ugly villages, so I'll usually rebuild them. I have a creative flat world that I use to test redstone mechanisms or wild design ideas I don't want to waste time trying out in a survival world. I'll usually go there and create some new designs for the various buildings, adding some new types, then use those designs to rebuild the village.
Otherwise when building something in creative like the giant andesite monolith tower in my current, I'll just go with what's in my head or what I've scratched down on paper.
I do sometimes! Not very often though, I do have detailed drawings though, I usually keep those in a Journal of Mine. I use the Journal for Ideas, information, seeds, Art, Coordinates. Stuff like that.