By far the most important determinant of cost effectiveness is inventory slots consumed.
We assumed the player is well-established and can completely regenerate the index amount of resources used within 1 or 2 minecraft days, i.e. has a large enough wheat farm or large enough mushroom farm to replace all his losses in a fairly reasonable time.
We also assumed the player always carries a workbench, so this slot is "given" and not counted towards the slot penalty, even though some foods require it and some don't.
For chops:
Chops are not stackable so the per-slot yield is 4 hearts.
For mushroom stew:
Mushrooms are stackable as 64. Bowl is reusable. 3 slots used.
Each mushroom stew heals 5 hearts.
Total healing power of 64 bowls of mushroom stew: 320 hearts
Mushroom stew heals 106 hearts per slot
For wheat:
Wheat is stackable as 64. 1 slot used.
Each bread heals 2.5 hearts.
Total healing power of 21 loaves of bread: 52.5 hearts
Wheat heals 52.5 hearts per slot. + 1 leftover wheat.
Based on the healing power per slot, mushroom stew wins.
The value of a slot is not constant. Its value drops the closer to home base you are.
If you're working in a dangerous area close to home, e.g. roofing or underwater construction, repairing mob trap, lava, etc. the mushroom soup is the better option because the extra slots are almost negligible if you have chests nearby to store extra stuff.
If you're spelunking or exploring in the open, the wheat is better because inventory space is at a premium in resource-rich caves. Also you will often need space for extra torches, arrows, and wood if you intend to explore underground for a while.
Cake, apples, etc. are all inefficient because they do not stack, or incompletely stack, or must be used within a certain location or left behind.
I usually eat bread, because I have massive amounts of wheat when I finish a farm.
Also, if you're exploring an exceptionally deep cavern and you know pigs are nowhere to be found, bread is highly useful. Bring about 2 full stacks of wheat and a crafting table and you'll have food in you run out of 'chops.
Cooked porkchops; I kill every pig I see and cook the porkchops with saplings. The way they stare at you as you kill them is unnatural.
If I ever run out I have a dozen stacks of mushrooms in storage, but I don't always need to heal 5 hearts-- they seem like overkill.
Just to help you every 18 minutes 1 mushroom grows. Just to help with your farm. And mushrooms need light level 7 or less so big farms will attract mobs
Mushrooms can grow up to light level 12. Basically the only spots they cannot grow are directly next to a torch or two blocks from glowstone, and under direct sun.
Some say light level affects the growth rates while others say it does not. I have not tested it, so I will not say either way. I am leaning toward no affect.
With piston's it is quite easy to setup a farm using 1 tall tubes. Example (brown is the seed row - never flushed), red are the rows you hook up to piston controlled water source. Flush the red tubes every once in a while. Each one can hold up to 6 shrooms.
This video shows an overkill implimentation of the concept: .
Definately mushrom stew, just bring an even number of both kinds of mushrooms and 4 bowls and some extra planks ( i dont like carrying around crafting tables) and you have an efficient way to heal yourself faster than you do with pigs, also if u plant some mushrooms they'll grow, which is helpful in a mine
~Please click these Eggs, you should try out MagiStream~ “When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
Just to help you every 18 minutes 1 mushroom grows. Just to help with your farm. And mushrooms need light level 7 or less so big farms will attract mobs
Not if you use glass as flooring. Hostiles can't spawn on glass, and because Soup is better at healing, once you set up a good farm, you can have the easy life. For right now though, on my main world, I'm farming Wheat, so Bread. I find pigs to be highly inconsistant, and Cake is way to hard to get.
I usually start out with pork, then make a farm and use bread. I dont usually eat mushroom stew.
.
1 - inventory slots consumed
2 - hearts healed
3 - accessibility (legit)
By far the most important determinant of cost effectiveness is inventory slots consumed.
We assumed the player is well-established and can completely regenerate the index amount of resources used within 1 or 2 minecraft days, i.e. has a large enough wheat farm or large enough mushroom farm to replace all his losses in a fairly reasonable time.
We also assumed the player always carries a workbench, so this slot is "given" and not counted towards the slot penalty, even though some foods require it and some don't.
For chops:
Chops are not stackable so the per-slot yield is 4 hearts.
For mushroom stew:
Mushrooms are stackable as 64. Bowl is reusable. 3 slots used.
Each mushroom stew heals 5 hearts.
Total healing power of 64 bowls of mushroom stew: 320 hearts
Mushroom stew heals 106 hearts per slot
For wheat:
Wheat is stackable as 64. 1 slot used.
Each bread heals 2.5 hearts.
Total healing power of 21 loaves of bread: 52.5 hearts
Wheat heals 52.5 hearts per slot. + 1 leftover wheat.
Based on the healing power per slot, mushroom stew wins.
The value of a slot is not constant. Its value drops the closer to home base you are.
If you're working in a dangerous area close to home, e.g. roofing or underwater construction, repairing mob trap, lava, etc. the mushroom soup is the better option because the extra slots are almost negligible if you have chests nearby to store extra stuff.
If you're spelunking or exploring in the open, the wheat is better because inventory space is at a premium in resource-rich caves. Also you will often need space for extra torches, arrows, and wood if you intend to explore underground for a while.
Cake, apples, etc. are all inefficient because they do not stack, or incompletely stack, or must be used within a certain location or left behind.
...or die so much that eating is useless, either way.
With mushroom growth and often trips through the nether, stew is a will go way to survive long term endeavors.
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Also, if you're exploring an exceptionally deep cavern and you know pigs are nowhere to be found, bread is highly useful. Bring about 2 full stacks of wheat and a crafting table and you'll have food in you run out of 'chops.
I disapprove.
If I ever run out I have a dozen stacks of mushrooms in storage, but I don't always need to heal 5 hearts-- they seem like overkill.
Dare click?
Mushrooms can grow up to light level 12. Basically the only spots they cannot grow are directly next to a torch or two blocks from glowstone, and under direct sun.
Some say light level affects the growth rates while others say it does not. I have not tested it, so I will not say either way. I am leaning toward no affect.
With piston's it is quite easy to setup a farm using 1 tall tubes. Example (brown is the seed row - never flushed), red are the rows you hook up to piston controlled water source. Flush the red tubes every once in a while. Each one can hold up to 6 shrooms.
This video shows an overkill implimentation of the concept: .
“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
Not if you use glass as flooring. Hostiles can't spawn on glass, and because Soup is better at healing, once you set up a good farm, you can have the easy life. For right now though, on my main world, I'm farming Wheat, so Bread. I find pigs to be highly inconsistant, and Cake is way to hard to get.
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