The Meaning of Life, the Universe, and Everything.
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2/1/2013
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Near lava fighting creeps
Minecraft:
agrastiOs
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The latest death was dying from Zombie Pigmen because of a bug. The bug is: the Pigmen will aggro if you kill the mob who did hurt the Pigman. So I killed a Blaze which shot a zombie piggy, and here we go, Zombie Pigmen destroyed me. The bug is this MC-69032
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"This is not a signature" - This statement is a paradox.
I haven't died in a while. but my last one was zombie pigman. I was mining in the nether near some pigmen, and then Minecraft 1.8 kicked in (meaning the game froze) and when it came back i was dead and i heard angry zombie pigman sounds..guess i must have attacked one while I was frozen.
I haven't died in quite a while (running theme in this thread, it looks like) but last time I did I'm pretty sure it was a skeleton. I don't specifically remember it, but when I die it's usually from a skeleton.
I did almost die when I had a run-in with some silverfish while digging in some extreme hills. My wooden armor (from Tinker's Construct; it's roughly equivalent to leather but is less durable) saved me, I suppose, because I survived with 2 hearts left.
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The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
hmm lets see... i was on a modded survival with a few friends and difficulty was hard with health regen turned off.. and i was mining doing my own business i started to walk back to the staircase turned left and a creeper was in my face and i yelled like a little girl
I last died about 2 months ago, which ended like a 3 month streak of not dying. A creeper found me while I was up against a wall mining out ores in a cave system I broke into during my build. I told him "No, I do not have any Grey Poupon!" and then he had the nerve to lose his temper!
Last time I died I was attempting to jump off a very high structure and seeing if I could execute the /home command before I went splat at the bottom. I was plenty fast enough, but the inertia came with me. I went splat in the comfort of the courtyard of my home.
To me there are kind of experimental games and long term survival worlds. The first I take less seriously because it is a kind of feeling out process. In my long term survival world last time I died was a week or so ago when a zombie knocked me into lava as I was digging around.
A realm I set up to play with my kids -experimental until I get voxelmap to load and so on- I died last night on a trip to the nether. Ghast firing at me as soon as I stepped through the portal followed by zombie pigmen jumping me (I don't remember harming them at all) as I fought the ghast. The portal was turned of by a ghast fireball. The combination of a bunch of zombie pigmen and two ghasts did me in. Lost a decent diamond chestplate with protection III and unbreaking II. My return trip to gather my gear, the pigmen were no longer hostile but one of them was wearing my chestplate lol argh.
Killed by a splash potion thrown by a witch while I was fighting off 3 zombies. The combined life loss was too much. Darn shame was I had just reached level 30 and was headed back to base to use it on an enchant.
In my first world, I last died well over a year ago, though I didn't play on it for about a year (September 2013-2014); when I started again my score was around 10,000; now it is well over 800,000 (using a mod to display the score, normally only seen on death). Before that I'd died much more frequently, with my score usually not much more than 10,000; I'd died 12 times since the 1.6 update (before this the game didn't update this due to a bug), with a decline over the following year, a very good example of what this thread talks about.
Other than that, the last time I died was while playing on another world while testing a mod I made, which must have been sometime last summer, I don't really remember, but it was due to a creeper blowing me up after a witch poisoned me (the creeper by itself wouldn't have been a problem; they only take up to 7 hearts at point-blank range due to armor, though that is what happened here as it dropped down on top of me and I hadn't waited until I fully healed).
A while ago I did have a pretty close call though; a creeper blew up and threw me off the top of a ravine, leaving me with half a heart after I hit the bottom (luckily already lit up), even with Feather Falling IV and 2x Protection IV (though even this only guarantees at least 50%, 80% max, damage reduction for fall damage). I've also taken a dunk in lava a couple times after mining ore a bit too hastily (you know, the number one rule...) and another time a creeper blew me into lava; all of these were escaped with several hearts though (number two rule - always carry a water bucket and use it on any lava you come across, in this case the creeper had exposed the lava when it blew up).
The latest death was dying from Zombie Pigmen because of a bug. The bug is: the Pigmen will aggro if you kill the mob who did hurt the Pigman. So I killed a Blaze which shot a zombie piggy, and here we go, Zombie Pigmen destroyed me. The bug is this MC-69032
OH MAN, so that's how it works...
I was wondering. I thought it was just if a blaze shot one near me, the ai would glitch and they thought I attacked them... I've been at war with my pigmen for months.
I haven't died to mobs in quite a while. I did die to the wither twice, going in blind before figuring out how to manipulate the ai from watching other people fight it, but I backed up my world before fighting it and then just "reloaded". My world says I died once(from falling suicide), so did I actually die? Lol.
My only real deaths in last 2-3 years have pretty much all been from accidentally falling off something I'm building or misjudging my jumps into water.
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This forum has made me decide that I now want kids, so that when they get old enough, I can forbid them from coming here. it's a terrible place.
What did you change in how you play to avoid dying, other than following the two rules?
See the thread I linked to; many of the people who complain that the game is too easy simply forget that they were once inexperienced, as with any game that becomes "too easy" after you've been playing it for a long time.
That said, one factor has been the addition of Feather Falling IV boots to my regular armor, significantly increasing protection from falls; two pieces with Protection IV only reduces fall damage by an average of 30% (20-40%), while Feather Falling IV added to this increases it to 50-80% (note that FF IV by itself doesn't maximize protection).
This also increases the number of armor points from 14 (diamond chestplate + leggings) to 17; however, I modded diamond armor to have more durability (as with diamond tools compared to iron tools) and changed armor points to 3.5% instead of 4%, so this is a change from 56% to 59.5% damage reduction, still an increase but not that much (about the same as full unenchanted iron armor, described as "incredibly OP" by some people, and I can see why; the last time I killed the Ender Dragon I only wore full iron armor and sword, with a Power V bow the only enchanted item, and didn't have any problems, I've only ever died in the End from being knocked into the void, some people even kill it unarmored). With Protection IV x 2 this results in 69.2 vs 71.65% damage reduction, or surviving 32.47 vs 35.27 hearts of damage, an 8.6% increase. This is still less than full unenchanted diamond armor in vanilla though (80% DR, 50 hearts).
Also of note, I made it so that this only affects player armor; mobs still get 4% DR per armor point, meaning that weaker tiers are more powerful, as I made iron armor have 17 points (59.5% players, 68% mobs) with similar adjustments for other tiers to keep them close to the vanilla DR percentages for players:
(I also made some things harder; zombies have higher chances of armor, with the result that despite being on Normal difficulty (though this only affects armor chances, indirectly affecting the chance of diamond) I occasionally see zombies in diamond armor; they also occasionally wield diamond weapons (including axes and pickaxes, 25% each, with a higher average damage vs the vanilla 33% swords and 66% shovels) with higher overall chances, similar to Hard in vanilla; they occasionally drop them but only provide a fraction of my diamond use so I don't consider this to be OP (you have to kill an average of 1470 zombies per diamond tool, 5882 for any one tool, and usually mostly damaged). Cave spiders live up to their name (less common than in mineshafts, where spawners also spawn more often), and so on; essentially I've added "Hard" difficulty features while keeping damage at "Normal" levels; on Hard you need enchanted diamond armor to ensure survival from a creeper (up to 36.5 hearts) due to the reduced protection; I consider them to be OP for this reason; maximum damage should be reduced but more consistent over the blast radius)
As for weapons, I've always used a Sharpness V, Knockback II, Unbreaking III diamond sword, which kills even witches in two non-critical hits, so the only problem they pose is the poison lasting so long (it'd probably be better if they used Poison II, with a reduced duration but draining health faster; difficulty also has no effect) and a bow with Power V, infinity I, Unbreaking III (early on, also Flame I but I consider that to be unnecessary, and it costs the maximum 39 levels to repair, though that was never an issue). I don't have any problem using weaker swords though; I've used stone swords for a while before in a new world before using diamond, only after enchanting and I'll sometimes pick up iron swords dropped by zombies and use them until they break (which is not very long at all; I've killed as many as 648 mobs in a few hours of caving, which is 1,296 hits even with my diamond sword, something like 9 iron swords considering that most mobs need three hits but zombies, half of all mobs I kill, need four, more if they have armor)..
My last death, I discovered that even if you can return-to-sender ghasts, blow up creepers, infect zombies, poison witches, and shoot skeletons, you still can never beat the one boss - L.A.G. (Largest Antagonist of Gaming (But usually just called lag))
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To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
When was your latest death in minecraft?
I havent died lately, but a while back I had to get myself killed by a zombie because
I ran out of hunger when I first started my world, and I drowned once in the same world.
Seriously! I love mining!
The latest death was dying from Zombie Pigmen because of a bug. The bug is: the Pigmen will aggro if you kill the mob who did hurt the Pigman. So I killed a Blaze which shot a zombie piggy, and here we go, Zombie Pigmen destroyed me. The bug is this MC-69032
"This is not a signature" - This statement is a paradox.
I haven't died in a while. but my last one was zombie pigman. I was mining in the nether near some pigmen, and then Minecraft 1.8 kicked in (meaning the game froze) and when it came back i was dead and i heard angry zombie pigman sounds..guess i must have attacked one while I was frozen.
I haven't died in quite a while (running theme in this thread, it looks like) but last time I did I'm pretty sure it was a skeleton. I don't specifically remember it, but when I die it's usually from a skeleton.
I did almost die when I had a run-in with some silverfish while digging in some extreme hills. My wooden armor (from Tinker's Construct; it's roughly equivalent to leather but is less durable) saved me, I suppose, because I survived with 2 hearts left.
The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
hmm lets see... i was on a modded survival with a few friends and difficulty was hard with health regen turned off.. and i was mining doing my own business i started to walk back to the staircase turned left and a creeper was in my face and i yelled like a little girl
I last died about 2 months ago, which ended like a 3 month streak of not dying. A creeper found me while I was up against a wall mining out ores in a cave system I broke into during my build. I told him "No, I do not have any Grey Poupon!" and then he had the nerve to lose his temper!
Last time I died I was attempting to jump off a very high structure and seeing if I could execute the /home command before I went splat at the bottom. I was plenty fast enough, but the inertia came with me. I went splat in the comfort of the courtyard of my home.
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2372609-journal-the-ballad-of-dirtdog
To me there are kind of experimental games and long term survival worlds. The first I take less seriously because it is a kind of feeling out process. In my long term survival world last time I died was a week or so ago when a zombie knocked me into lava as I was digging around.
A realm I set up to play with my kids -experimental until I get voxelmap to load and so on- I died last night on a trip to the nether. Ghast firing at me as soon as I stepped through the portal followed by zombie pigmen jumping me (I don't remember harming them at all) as I fought the ghast. The portal was turned of by a ghast fireball. The combination of a bunch of zombie pigmen and two ghasts did me in. Lost a decent diamond chestplate with protection III and unbreaking II. My return trip to gather my gear, the pigmen were no longer hostile but one of them was wearing my chestplate lol argh.
Killed by a splash potion thrown by a witch while I was fighting off 3 zombies. The combined life loss was too much. Darn shame was I had just reached level 30 and was headed back to base to use it on an enchant.
Learn something new each day
I think I burned to death while in the nether armorless and bowless during the first 10 minutes of being in a new world.
You can just call me Canary.
How not to look like a total fool in the forum games
In my first world, I last died well over a year ago, though I didn't play on it for about a year (September 2013-2014); when I started again my score was around 10,000; now it is well over 800,000 (using a mod to display the score, normally only seen on death). Before that I'd died much more frequently, with my score usually not much more than 10,000; I'd died 12 times since the 1.6 update (before this the game didn't update this due to a bug), with a decline over the following year, a very good example of what this thread talks about.
Other than that, the last time I died was while playing on another world while testing a mod I made, which must have been sometime last summer, I don't really remember, but it was due to a creeper blowing me up after a witch poisoned me (the creeper by itself wouldn't have been a problem; they only take up to 7 hearts at point-blank range due to armor, though that is what happened here as it dropped down on top of me and I hadn't waited until I fully healed).
A while ago I did have a pretty close call though; a creeper blew up and threw me off the top of a ravine, leaving me with half a heart after I hit the bottom (luckily already lit up), even with Feather Falling IV and 2x Protection IV (though even this only guarantees at least 50%, 80% max, damage reduction for fall damage). I've also taken a dunk in lava a couple times after mining ore a bit too hastily (you know, the number one rule...) and another time a creeper blew me into lava; all of these were escaped with several hearts though (number two rule - always carry a water bucket and use it on any lava you come across, in this case the creeper had exposed the lava when it blew up).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
OH MAN, so that's how it works...
I was wondering. I thought it was just if a blaze shot one near me, the ai would glitch and they thought I attacked them... I've been at war with my pigmen for months.
I haven't died to mobs in quite a while. I did die to the wither twice, going in blind before figuring out how to manipulate the ai from watching other people fight it, but I backed up my world before fighting it and then just "reloaded". My world says I died once(from falling suicide), so did I actually die? Lol.
My only real deaths in last 2-3 years have pretty much all been from accidentally falling off something I'm building or misjudging my jumps into water.
The BEST way to mine diamond, layer 12 and you.
See the thread I linked to; many of the people who complain that the game is too easy simply forget that they were once inexperienced, as with any game that becomes "too easy" after you've been playing it for a long time.
That said, one factor has been the addition of Feather Falling IV boots to my regular armor, significantly increasing protection from falls; two pieces with Protection IV only reduces fall damage by an average of 30% (20-40%), while Feather Falling IV added to this increases it to 50-80% (note that FF IV by itself doesn't maximize protection).
This also increases the number of armor points from 14 (diamond chestplate + leggings) to 17; however, I modded diamond armor to have more durability (as with diamond tools compared to iron tools) and changed armor points to 3.5% instead of 4%, so this is a change from 56% to 59.5% damage reduction, still an increase but not that much (about the same as full unenchanted iron armor, described as "incredibly OP" by some people, and I can see why; the last time I killed the Ender Dragon I only wore full iron armor and sword, with a Power V bow the only enchanted item, and didn't have any problems, I've only ever died in the End from being knocked into the void, some people even kill it unarmored). With Protection IV x 2 this results in 69.2 vs 71.65% damage reduction, or surviving 32.47 vs 35.27 hearts of damage, an 8.6% increase. This is still less than full unenchanted diamond armor in vanilla though (80% DR, 50 hearts).
Also of note, I made it so that this only affects player armor; mobs still get 4% DR per armor point, meaning that weaker tiers are more powerful, as I made iron armor have 17 points (59.5% players, 68% mobs) with similar adjustments for other tiers to keep them close to the vanilla DR percentages for players:
(I also made some things harder; zombies have higher chances of armor, with the result that despite being on Normal difficulty (though this only affects armor chances, indirectly affecting the chance of diamond) I occasionally see zombies in diamond armor; they also occasionally wield diamond weapons (including axes and pickaxes, 25% each, with a higher average damage vs the vanilla 33% swords and 66% shovels) with higher overall chances, similar to Hard in vanilla; they occasionally drop them but only provide a fraction of my diamond use so I don't consider this to be OP (you have to kill an average of 1470 zombies per diamond tool, 5882 for any one tool, and usually mostly damaged). Cave spiders live up to their name (less common than in mineshafts, where spawners also spawn more often), and so on; essentially I've added "Hard" difficulty features while keeping damage at "Normal" levels; on Hard you need enchanted diamond armor to ensure survival from a creeper (up to 36.5 hearts) due to the reduced protection; I consider them to be OP for this reason; maximum damage should be reduced but more consistent over the blast radius)
As for weapons, I've always used a Sharpness V, Knockback II, Unbreaking III diamond sword, which kills even witches in two non-critical hits, so the only problem they pose is the poison lasting so long (it'd probably be better if they used Poison II, with a reduced duration but draining health faster; difficulty also has no effect) and a bow with Power V, infinity I, Unbreaking III (early on, also Flame I but I consider that to be unnecessary, and it costs the maximum 39 levels to repair, though that was never an issue). I don't have any problem using weaker swords though; I've used stone swords for a while before in a new world before using diamond, only after enchanting and I'll sometimes pick up iron swords dropped by zombies and use them until they break (which is not very long at all; I've killed as many as 648 mobs in a few hours of caving, which is 1,296 hits even with my diamond sword, something like 9 iron swords considering that most mobs need three hits but zombies, half of all mobs I kill, need four, more if they have armor)..
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
fell in to lava in a survival server i did not dig straight down
Hi
My last death, I discovered that even if you can return-to-sender ghasts, blow up creepers, infect zombies, poison witches, and shoot skeletons, you still can never beat the one boss - L.A.G. (Largest Antagonist of Gaming (But usually just called lag))
To this day, my signature remains unsigned.
These eggs don't need anything - they're just farming views. Thanks for your time!
I haven't died recently but my latest death was on purpose. I was on a server, I name tagged a pigman, punched it, boom.
100 foot jump off into a 2x2 pool... missed.
The only time I ever die anymore is falling in lava in the Nether because my pick mines too fast.
PvP I got recked Diamond vs Leather enchants. Yeah see where that gets you.
I like UHC. So add me
My latest death was with the /kill command. I had a scoreboard for deaths and I changed my username so I wanted to see if I would create a new player.
.