Ehem... if you really want to try a good mod, I suggest this one:http://www.minecraft...festone-mod-v1/ I mean I don't know from personal experience... just... emmmm, it looks really good :wink.gif: #fail
Never used a mod, the game is interesting enough without downloading something of dubious origin to enhance the experience.
Never used a texture pack either, just looking at the screenshot thread you can see that 95% of them look really ****.
Vanilla FTW
I guess you haven't seen any really good mods or texture packs then...
I used to use mods. Mostly the visual ones like better lighting and grass - I never really did any that changes how the game plays, other than the piston mod when we all knew it was going to be in the base game eventually.
These days I don't bother. They started requiring us to use other mods to use their mods (even when the mods DID NOT conflict, and EVEN when I only wanted to use ONE of them), and that's basically when I said forget about it.
Simply isn't worth the effort. I'm not gonna go through the whole process of downloading the mods, opening the .jar file, hopefully not forgetting to remove META-INF folder, doing some copy paste stuff, hoping modloader doesn't break more than it fixes, blah blah bleh - forget it.
I basically stopped using mods when they started requiring modloader. I never had a mod that conflicted before then, and it only made things more complex. Authors that require it - you should know that requiring me to use it is what turned me away from using mods. No, I don't want to download and install yet another mod just to use yours.
Besides, with the latest updates like repeaters, improved redstone behavior, and pistons, the base game is already giving us a lot of the flexibility we've always wanted for our designs. And the upcoming adventure update is sure to add a lot more excitement and, well, adventure to the base game :smile.gif:. I don't think I really need to mod the game to enjoy it anymore.
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When all is said and done, Will you have said more than you have done?
i used to only play vanilla. but now i use rivergen which give minecraft rivers which is just something i feel it should have but doesnt. i also use pam's food mod or whatever its called it basically adds a lot more farming crops and recipes. i also use premium wood. but i understand not using them, its still fun but i simply like having more things after playing vanilla so long. oh and if your getting black screens it means your not installing them correctly, not the mods fault
Lag and Blackscreens? clearly you never knew how to install them, and your pc is bad. :biggrin.gif:
That is not completely true, even very fast computers can lag if too many things are going on, put that would probably only be if your jar file was 5x normal size xD.
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Check out the first video in my new series: Minecraft Mob Arena!
Nope, don't use them, never have. Was nearly tempted when I saw Coe's youtube video getting all excited about pistons, but only nearly. I don't use mods, trainers, or anything like that on any other game, so it doesn't occur to me to use them in Minecraft, even if they do seem kinda fun.
Maybe they should work on making their mods easier to install.
They will be when minecraft actually has an API to support them. They cant really do anything about the install process until then.
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Quote from Zanith »
There was a man who feared not the reaper
He dug in the earth ever deeper
Diamonds of his
Were lost, with a hiss
There is a man who now fears the creeper
A few mods can help you cheat and get rare items easier, but the vast majority of mods aren't for this purpose. In fact, there are survival mods and hunger mods that add difficulty and micromanagement issues to the game. And mods that add more creeps and weirdos(TM) for you to deal with.
Mods can breathe new life into a stagnant SMP server. Instead of just hitting the apocalypse button and starting over on a new world, you can mod the game to introduce new gameplay features and challenges, brought into an established world with pre-existing infrastructure to support the rapid implementation of the new modded technologies.
Even if you do end up migrating to a whole new world, there are mods and standalone mapping plugins that you can use to create challenging and breathtaking new terrain, custom dungeons, hell on earth, etc. instead of Yet Another Vanilla Map and Let's Hope There Are Awesome Mountains, Somewhere....
The whole concept of extracting a seed and using it came from the same source as INVEdit, the "cheater's best friend". Guess what? It's part of the official game now.
Many other mods end up as part of official content. Pistons started out as a mod. The Aether started out as a mod. Even being able to farm most things started out as a mod somewhere - varietal saplings, mushrooms, flowers, cacti. Most of the content in the Adventure Update will have come, directly or indirectly, from pre-existing mods.
In short, the line between "official content" and "mods" is blurry and the take-home message is Back Up Your Jar Files, Do What You Will.
If you don't feel comfortable injecting files into your .jar then don't, nobody's forcing you to, it's not a Rite of Passage to stick code in your game. Most mods are safe, a few have turned out to be viruses or just plain crash a lot.
If you are satisfied with vanilla Minecraft the way it is, and don't feel compelled to throw in more stuff, then that's okay too. You're probably better off than those who have grown sort of bored with their creations and want a new challenge.
I don't use mods that affect or change gameplay like adding new items/blocks/mobs.
I do use optimine + optifog HD and MAtmos for a smoother more ambient feel to the game.
The only mod I use is optimine. I don't use anything game changing. I tried mods like better glass and wildgrass but I always end up sticking with vanilla. Mods like industrialcraft area awesome, I like how much they enhance the building element of minecraft but then it stops feeling like minecraft so I went back.
I prefer playing without mods or texture packs or anything. It's not that my computer can't handle them, they just ruin the feel of the game for me most of the time.
Check out my Minecraft Modding Tutorials!
I guess you haven't seen any really good mods or texture packs then...
Check out my Minecraft Modding Tutorials!
These days I don't bother. They started requiring us to use other mods to use their mods (even when the mods DID NOT conflict, and EVEN when I only wanted to use ONE of them), and that's basically when I said forget about it.
Simply isn't worth the effort. I'm not gonna go through the whole process of downloading the mods, opening the .jar file, hopefully not forgetting to remove META-INF folder, doing some copy paste stuff, hoping modloader doesn't break more than it fixes, blah blah bleh - forget it.
I basically stopped using mods when they started requiring modloader. I never had a mod that conflicted before then, and it only made things more complex. Authors that require it - you should know that requiring me to use it is what turned me away from using mods. No, I don't want to download and install yet another mod just to use yours.
Besides, with the latest updates like repeaters, improved redstone behavior, and pistons, the base game is already giving us a lot of the flexibility we've always wanted for our designs. And the upcoming adventure update is sure to add a lot more excitement and, well, adventure to the base game :smile.gif:. I don't think I really need to mod the game to enjoy it anymore.
Maybe they should work on making their mods easier to install.
That is not completely true, even very fast computers can lag if too many things are going on, put that would probably only be if your jar file was 5x normal size xD.
Check out the first video in my new series: Minecraft Mob Arena!
They will be when minecraft actually has an API to support them. They cant really do anything about the install process until then.
A few mods can help you cheat and get rare items easier, but the vast majority of mods aren't for this purpose. In fact, there are survival mods and hunger mods that add difficulty and micromanagement issues to the game. And mods that add more creeps and weirdos(TM) for you to deal with.
Mods can breathe new life into a stagnant SMP server. Instead of just hitting the apocalypse button and starting over on a new world, you can mod the game to introduce new gameplay features and challenges, brought into an established world with pre-existing infrastructure to support the rapid implementation of the new modded technologies.
Even if you do end up migrating to a whole new world, there are mods and standalone mapping plugins that you can use to create challenging and breathtaking new terrain, custom dungeons, hell on earth, etc. instead of Yet Another Vanilla Map and Let's Hope There Are Awesome Mountains, Somewhere....
The whole concept of extracting a seed and using it came from the same source as INVEdit, the "cheater's best friend". Guess what? It's part of the official game now.
Many other mods end up as part of official content. Pistons started out as a mod. The Aether started out as a mod. Even being able to farm most things started out as a mod somewhere - varietal saplings, mushrooms, flowers, cacti. Most of the content in the Adventure Update will have come, directly or indirectly, from pre-existing mods.
In short, the line between "official content" and "mods" is blurry and the take-home message is Back Up Your Jar Files, Do What You Will.
If you don't feel comfortable injecting files into your .jar then don't, nobody's forcing you to, it's not a Rite of Passage to stick code in your game. Most mods are safe, a few have turned out to be viruses or just plain crash a lot.
If you are satisfied with vanilla Minecraft the way it is, and don't feel compelled to throw in more stuff, then that's okay too. You're probably better off than those who have grown sort of bored with their creations and want a new challenge.
I do use optimine + optifog HD and MAtmos for a smoother more ambient feel to the game.