With the texture pack/shader you're using your screenshots almost looks like an oil paining at some distances.
Are you roleplaying a character that's a bit nearsighted? Because that's a really interesting way of doing that without turning your render distance way down.
With the texture pack/shader you're using your screenshots almost looks like an oil paining at some distances.
Are you roleplaying a character that's a bit nearsighted? Because that's a really interesting way of doing that without turning your render distance way down.
Keep up the journal :-) it's a fun read.
I think it's photoshop. There's a tool that does exactly that, along with mosaic-looking shaders and more.
97% of teenagers would cry if they saw Justin Bieber on top of a tower
about to jump. If you're the 3% who is sitting there with popcorn
screaming "DO A BACKFLIP", copy and paste this as your signature.
97% of teenagers would cry if they saw Justin Bieber on top of a tower
about to jump. If you're the 3% who is sitting there with popcorn
screaming "DO A BACKFLIP", copy and paste this as your signature.
With the texture pack/shader you're using your screenshots almost looks like an oil paining at some distances.
Are you roleplaying a character that's a bit nearsighted? Because that's a really interesting way of doing that without turning your render distance way down.
Keep up the journal :-) it's a fun read.
The shader in-game is actually just the Pixel Reality lightmap - Full version. It's just a resourcepack that changes the lightmap, but it makes things look great pretty much.
Also I edit my photos in paint.NET and give them a painted look to simulate a sort of oil painting feel because Rilend doesn't exactly have any other way to capture his surroundings.
I welcome you kindly to another examination of Rilend's journal. I don't have much to say aside from mutant zombie-pigmen running rampant around your home does not, in any way, make for a relaxing evening of recovering artifacts and worldbuilding. No, it does not at all, and yet, it is my continuous curse all thanks to a man named Hiro who appears slightly unkempt. Anyway, on with the entry.
"Day 08
After having a nightly trek through the desert to find signs of life-- I realize the Desert is only a barrier, and that on the other side lay a Birch Forest. The air around the forest seemed fresh and full of life-- exciting, adventurous, dangerous. It seemed almost magical."
I headed back to the village, almost lost and at great risk to myself. Only when I found my previous base-home did I realize that I was no longer lost! The living dead, the giant arachnids, and the creeping green things of the earth will find me no more in safe abode!"
Day 09
As the sun arose, I felt that this old base needed to be abandoned aside from being a mining base. I decided to pack up all my previous work and leave-- including the bookshelves holding my findings and the enchanting tables. I don't recall telling you about those, but I did a little work on the side you'll never hear of. It involved lots of testing."
I returned to the village in dire need of more space-- soon i'll have to make a storehouse and some proper fields for the village before this place gets packed with travelers coming to my Inn. Two chests by the town well will have to do for now. It's time to start building!"
Before I began any sign of construction I took a second to converse with Jerry, the Librarian. He seemed to be interested in having a Library in town. He also informed me that the other villagers really wanted some more community buildings that they could use respectively-- I think they were a bit jealous that the Blacksmiths got their own building. There is three of them, though.
I ran into a bit of a problem building. As I chopped down my tiny forest for wood, I realized that I clearly did not have enough cobblestone to start building this Inn. The Inn was clearly going to need more cobblestone in its foundation as it would be a fairly large building, and I didn't have enough cobblestone to even mark the base points of the building! I would have to begin a Mining operation, so I picked a nearby hill outcropping in the savanna across the river. I began work on making a small bridge for getting across comfortably but night fell.
Day 12
The bridge is fixed, and I did a bit of digging... I got a lot of cobblestone and created a bit of a cavern while I was at it. I forgot to add supports, so i'll do that later."
I laid down the border mark for the Inn, and i'm starting further construction today. It'll be the biggest building so far, and it's going to have two stories. Let's hope I can make it look pretty!"
Day 17
I have about half of the Inn done, and it has a second story and rooms on that second story. The bottom story is still bare, and I really don't like that. I also think that the rooms are a bit cramped and a bit dull-- they don't have beds or chests in them yet, and in the case of the more "deluxe" rooms a furnace and a crafting table. Additionally, the outside walls look a bit bare, aswell. I'll really have to fix that-- I tried putting stone columns up from the bottom base but it looked... odd."
I'm working on a new invention involving the red dust stuff-- it seems to have quite the mechanical use, and I might be able to start taking pictures with it. I've held off on painting the sights of the land until then."
Rilend did finish the invention, and I gladly found the images he took during and after the entry. I'm digging around some old boxes-- which I assume were once chests-- and i've found quite a lot of images from the journal, too.
If anyone has had dealings with an unkempt man named Hiro, be sure to make the local inter-world dimensional police known, if you have encountered them or one of them has decided to inhabit your particular planet and/or dimension, whether or not you are made of smoke and can only speak if you're underwater.
With the texture pack/shader you're using your screenshots almost looks like an oil paining at some distances.
Are you roleplaying a character that's a bit nearsighted? Because that's a really interesting way of doing that without turning your render distance way down.
Keep up the journal :-) it's a fun read.
My Survival Journal
I think it's photoshop. There's a tool that does exactly that, along with mosaic-looking shaders and more.
It's actually an in-game shader, not sure what it's called.
Ohhhh, huh. Thanks for telling me, I didn't know that.
The shader in-game is actually just the Pixel Reality lightmap - Full version. It's just a resourcepack that changes the lightmap, but it makes things look great pretty much.
Also I edit my photos in paint.NET and give them a painted look to simulate a sort of oil painting feel because Rilend doesn't exactly have any other way to capture his surroundings.
artist, writer, content producer.
Rilend's Rise Episode 5.
I welcome you kindly to another examination of Rilend's journal. I don't have much to say aside from mutant zombie-pigmen running rampant around your home does not, in any way, make for a relaxing evening of recovering artifacts and worldbuilding. No, it does not at all, and yet, it is my continuous curse all thanks to a man named Hiro who appears slightly unkempt. Anyway, on with the entry.
artist, writer, content producer.
hey guys if youre interested in playing a role playing survival world on xbox 360, message or add "Jakes Statefarm", thanks!
It seems that the images-- and a few more blurred details that weren't previously noticed-- are now included in the previous journal entry!
Thanks for... errr, watching? Looking? I don't quite know which word to use.
artist, writer, content producer.
Really enjoying Rilend's Rise, keep up the good work!
This is quite interesting! The signature banner, read by me, said 'AILEND'S RISE' which kind of confused me, until I read on.