Notice: You cannot use water in the Nether. Placing any in the Nether from a bucket will cause the water to evaporate into nothing.
On the SMP server I play on, Yssaril and I have come up with a way to drop safely a long distance (as far as you want) without using water breaks at the bottom of the pit held up by signs.
The solution? It's simple, we use 2 ladders at the bottom. But you might ask, how would you prevent the player from dying by landing on the edge of the ladder at the bottom? The answer is also simple, we use Hatches against the side of the pit to prevent the player from ever hitting the ladder edge because the hatch's edge is wider.
Screenshot of Ladder Drop from the top:
Screenshot of Ladder Drop looking down the 1x1 shaft from the top:
Screenshot of Ladder Drop looking up the 1x1 shaft from the bottom:
Finally, Screenshot of the Ladder Drop at the bottom:
The schematic of the 1x1 shaft is simply to put a Hatch (in the open position) every 2 blocks. I've added some torches in between the hatches along the way. At the very bottom, put 2 Ladders such that the ladder is flush against the same side of the shaft as all the hatches - this way, the hatch's 0.2 width at the open position prevents the player from ever hitting the ladder's 0.1 width portion along the wall.
Hatch <-- top of shaft
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
Ladder
Ladder <-- bottom of shaft
Remember, all hatches and the 2 ladders are placed on the same "wall" of the shaft. The player lands at the bottom safely because the 2 ladder blocks slow the player down to normal ladder descending speed. This can obviously also be used in the overworld.
Drawbacks: The player must not accidentally open a hatch while he is falling down the shaft (so don't click anything), or he would ruin the shaft for the next person.
Possible Solution for Drawback: Put a pressure plate at the bottom of the shaft. The pressure plate is wired to all hatches in the entire shaft. By default, redstone power is supplied ON to all hatches. Stepping on the pressure plate causes all power to stop going to all the hatches and stepping off supplies power back to all the hatches. This toggle causes all hatches to close when the pressure plate is stepped on (the ones already close will remain close) then open when the player steps off. If you do this, you might probably also want to wire something at the top (say an iron door) so that the next player cannot enter the top of the shaft until the first player has already left the bottom of the shaft.
But honestly, if you don't accidentally open a hatch while falling down, its not needed.
That's a pretty clever solution to make it (almost) foolproof indeed!
In a 1x1 tunnel like that though, are the hatches really necessary? As long as you push to the side of the shaft opposite to the ladders, you should brake on the ladders as well, no?
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The most wonderful thing about science is that it doesn't ask for your faith, it asks for your eyes. The universe doesn't care about what you believe.
That's a pretty clever solution to make it (almost) foolproof indeed!
In a 1x1 tunnel like that though, are the hatches really necessary? As long as you push to the side of the shaft opposite to the ladders, you should brake on the ladders as well, no?
Accidents happen... :tongue.gif:
This way, they don't! And honestly, you're not telling me you are low on wood are you?
But the only real advantage this ladder drop shaft have over a shaft with a ladder going all the way down is that free fall is quicker than climbing. But if you make a ladder shaft you have the option to climb back up and the costs in wood is a bit more expensive when you use 3 wood blocks for each hatch while a ladder would only cost you 3,5 stick per piece.
Well, I guess you can get back up by jumping and closing the hatches, but as you pointed out you will then ruin it for the next one that wants to go down quickly.
You can't climb back up. Big loss of utility. Have to weigh a 15% savings in lumber and the ability to drop down at terminal velocity, vs the ability to climb back up.
Also, if you knew what you were doing, you wouldn't hit the edges of the ladders either way; you don't need the trap doors for that. Just aim in the right direction.
Why make the drop safe? If you know on which side the ladders are you don't need the hatches. And besides that you don't need a way back up due to the portal rule that you come out of the top one in nether.
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Feel free if you to ^ my posts if you find them helpful.
Why make the drop safe? If you know on which side the ladders are you don't need the hatches. And besides that you don't need a way back up due to the portal rule that you come out of the top one in nether.
You could just put a ladder at the top too. Slide down the top ladder and let yourself fall to the bottom. If you don't press any buttons, you won't move and the result will be the same; you'll fall where you won't get hurt.
Actually, I think you can safely move away from the wall where the ladder is placed on, since you can climb 1x1 shafts with ladders the same way. Thus, they also work when you are up against the opposite wall.
tl;dr instead of over 9000 trapdoors, use one ladder.
Or 1 trap-door.
For all the people worried about price, might I remind you that wood is a renewable resource?
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
For all the people worried about price, might I remind you that wood is a renewable resource?
You are right about that, but it takes a while to collect the wood you need. In addition growing trees in the nether takes a while.
Besides, the point is that this is a more expensive solution than it needs to be. In my mind the wood would be better used if it had been turned into ladders instead.
It would have been a bit slower to descend, but with the option to get back up.
To those saying it takes more wood than just making a full ladder. That's not the point. The entire point of a drop chute is speed. Getting from point A to B as fast as is possible.
You could have a drop chute a couple of spaces away from a full ladder so that you can climb back up. This isn't about a one time economy of wood expense, it's about permanent utility & convenience once it is built, like many things in the game.
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- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
On the SMP server I play on, Yssaril and I have come up with a way to drop safely a long distance (as far as you want) without using water breaks at the bottom of the pit held up by signs.
The solution? It's simple, we use 2 ladders at the bottom. But you might ask, how would you prevent the player from dying by landing on the edge of the ladder at the bottom? The answer is also simple, we use Hatches against the side of the pit to prevent the player from ever hitting the ladder edge because the hatch's edge is wider.
Screenshot of Ladder Drop from the top:
Screenshot of Ladder Drop looking down the 1x1 shaft from the top:
Screenshot of Ladder Drop looking up the 1x1 shaft from the bottom:
Finally, Screenshot of the Ladder Drop at the bottom:
The schematic of the 1x1 shaft is simply to put a Hatch (in the open position) every 2 blocks. I've added some torches in between the hatches along the way. At the very bottom, put 2 Ladders such that the ladder is flush against the same side of the shaft as all the hatches - this way, the hatch's 0.2 width at the open position prevents the player from ever hitting the ladder's 0.1 width portion along the wall.
Hatch <-- top of shaft
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
[ ]
Hatch
Ladder
Ladder <-- bottom of shaft
Remember, all hatches and the 2 ladders are placed on the same "wall" of the shaft. The player lands at the bottom safely because the 2 ladder blocks slow the player down to normal ladder descending speed. This can obviously also be used in the overworld.
Drawbacks: The player must not accidentally open a hatch while he is falling down the shaft (so don't click anything), or he would ruin the shaft for the next person.
Possible Solution for Drawback: Put a pressure plate at the bottom of the shaft. The pressure plate is wired to all hatches in the entire shaft. By default, redstone power is supplied ON to all hatches. Stepping on the pressure plate causes all power to stop going to all the hatches and stepping off supplies power back to all the hatches. This toggle causes all hatches to close when the pressure plate is stepped on (the ones already close will remain close) then open when the player steps off. If you do this, you might probably also want to wire something at the top (say an iron door) so that the next player cannot enter the top of the shaft until the first player has already left the bottom of the shaft.
But honestly, if you don't accidentally open a hatch while falling down, its not needed.
Who said Hatches weren't useful?
In a 1x1 tunnel like that though, are the hatches really necessary? As long as you push to the side of the shaft opposite to the ladders, you should brake on the ladders as well, no?
6 planks per 2 hatches
maybe be faster, but it's more expensive than placing ladders every other block
Accidents happen... :tongue.gif:
This way, they don't! And honestly, you're not telling me you are low on wood are you?
Well, yeah. That's definitely true. xD
Water boils away and disappears in the nether!
But the only real advantage this ladder drop shaft have over a shaft with a ladder going all the way down is that free fall is quicker than climbing. But if you make a ladder shaft you have the option to climb back up and the costs in wood is a bit more expensive when you use 3 wood blocks for each hatch while a ladder would only cost you 3,5 stick per piece.
Well, I guess you can get back up by jumping and closing the hatches, but as you pointed out you will then ruin it for the next one that wants to go down quickly.
This is my immediate thought. But . . . if he is putting a hatch every OTHER space . . .
20 spaces; 20 ladders or 10 hatches
20 ladders = 70 sticks = 35 planks
10 hatches = 30 planks
Its actually more efficient, slightly. BUT
You can't climb back up. Big loss of utility. Have to weigh a 15% savings in lumber and the ability to drop down at terminal velocity, vs the ability to climb back up.
Also, if you knew what you were doing, you wouldn't hit the edges of the ladders either way; you don't need the trap doors for that. Just aim in the right direction.
You can't use water in the Nether.
http://www.minecraftforum.net/topic/345806-nether-portal-science/
You're mistaken.
/eyeroll
Reading... it's a wonderful skill...
Or 1 trap-door.
For all the people worried about price, might I remind you that wood is a renewable resource?
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
You are right about that, but it takes a while to collect the wood you need. In addition growing trees in the nether takes a while.
Besides, the point is that this is a more expensive solution than it needs to be. In my mind the wood would be better used if it had been turned into ladders instead.
It would have been a bit slower to descend, but with the option to get back up.
Raw water blocks work I believe, if you hack them in.
Water from a bucket, aka the only legit way of bringing it to the nether, does not.
If bucket-water works, then yeah. Either you have some mod that enables it, or your client is somehow bugged.
To those saying it takes more wood than just making a full ladder. That's not the point. The entire point of a drop chute is speed. Getting from point A to B as fast as is possible.
You could have a drop chute a couple of spaces away from a full ladder so that you can climb back up. This isn't about a one time economy of wood expense, it's about permanent utility & convenience once it is built, like many things in the game.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod