I found one of the densest cave systems that I've ever found, with a huge semi-open chamber in the center. Even the surface, where caves are usually less common, was a complete mess from all of the intersecting tunnels:
I analyzed the area around the cave system and found a total of 87 caves within a 3x3 chunk area, including a single chunk with 54 caves - the second highest that I've found in any cave system that I've analyzed (one other cave system had 54 while the most was 58; in theory as many as 156 caves can generate in a single chunk in 1.6.4. Even 1.7+ can have as many as 56 although both of these are virtually certain to not actually occur in any seed):
Seed is -123775873255737467
Center is -1920, 3024 (chunk -120, 189)
Radius is 1 chunks (circular)
Version used is <= 1.6.4
Size 24 cave system at -1936, 3008; total number of caves: 32
Size 1 cave system at -1904, 3008; total number of caves: 1
Size 31 cave system at -1904, 3040; total number of caves: 54
Number of cave systems: 3
Initial number of caves: 56
Total number of caves: 87
Additional circular room caves: 31
Number of small caves: 85; average width is 5.87
Number of large caves: 2; average width is 11.79
Number of circular rooms: 19; average width is 9.90
Additional caves per circular room: 1.63
Average caves per chunk: 9.666667 (9 chunks)
Average altitude: 31.39
Percentage of caves on layers 0 to 9: 26.44
Percentage of caves on layers 10 to 19: 19.54
Percentage of caves on layers 20 to 29: 14.94
Percentage of caves on layers 30 to 39: 3.45
Percentage of caves on layers 40 to 49: 5.75
Percentage of caves on layers 50 to 59: 13.79
Percentage of caves above layer 59: 16.09
That said, in terms of overall size and density I've still yet to find a cave system that surpasses the one I found around -800, -1050 over four years ago, which has twice as many caves spread over about twice the area:
Here is a series of renderings of the cave system; surface at night, below sea level, below layer 20, and y=11:
Also, I explored the entire cave system in 3 hours and 50 minutes and mined a total of 3758 ore, including 47 diamonds; the total amount of ore is less than what I've found in other recent large cave systems in terms of ore found per individual cave/tunnel (about 43 each) due to the high density while I found about 3.5 times the average amount of diamond per session.
Just two weeks after the last one I saw yet another zombie in diamond armor, and it dropped its chestplate, which had Protection II and Thorns I, which is only the third piece of diamond armor that I've gotten (I've also gotten a chestplate with Fire Protection I and Thorns I and leggings with Fire Protection I):
This is the third one that I've seen in two months, which is quite a lot considering that I've seen about 9 total over close to 29 months of daily playing, or more than 3 months between each one; prior to then the average was one every 4 1/2 months (one month is about 105 hours of playtime).
Also, I've explored around most of what appears to be the western boundary of the spawn continent within the current map (x = -3072 to -1024, z = 1024 to 3072); there is more land to the south but I don't plan to go any further (or as far as the current cave/mineshaft complex extends):
There may still be more land to the west of my current location (a swamp, not ocean), and there appears to be a desert to the south, near the bottom, but there probably isn't much more. I also still plan to fill in the gap to the north, for which I'll return to the previous base I made, to the north of the Mushroom Island to the west since it is closer than the current one, around which there are more caves extending eastwards which I had not explored at the time since I didn't know how much ocean there was (as I generally stay within a couple hundred blocks of land. I did not explore westwards from the land to the east since I didn't find any caves going further west, the extension to the north also has an unexplored mineshaft at the northern end).
It has been a while since I last posted but I've finished exploring the map to the southwest after filling in a gap between the Mushroom Island and land to the east, which was filled with mineshafts, including a complex of 6 intersecting mineshafts; surprisingly, there were no interconnections between this region and most of the surrounding area, except to the south, where I reached it from:
A large part of the map is still not filled in but I don't plan to explore all the areas under the ocean at this time, and I have two more maps to explore before running out of land within 3x3 maps (3072 blocks) around spawn.
I've since gone back to the north map, much of which was last explored around the time 1.6 came out, and am currently exploring around land near the northwestern corner; I've already marked at least one point which goes further west, onto the next map to the west, which I have not made yet (there are several other points I previously marked to the south as well, including a region which has not been explored yet), and plan to explore the area under the ocean between the land to the south and an island to the northeast of my current location (only a bit is visible; if I come across islands in the ocean I'll explore around them as well, extending the area I explore away from the mainland):
Already, I've come across the densest cave system that I've found since the last one I mentioned (much of the caves around the mineshafts were rather sparse and scattered, not unlike caves in 1.7+, which is one of the things that makes pre-1.7 cave generation better - it is more varied):
Also, I've been keeping track of the number of mineshafts I find and rails I collect so I can get a good estimate of the average number of rails per mineshaft; since I started counting I've explored 64 mineshafts and mined 17,592 rails for an average of 275 per mineshaft. I previously found about 300 per mineshaft by analyzing 30 mineshafts in MCEdit but that was in a Superflat world without decoration, thus no springs that can wash rails away, and they did not intersect each other, and doesn't account for areas I miss (which is not much).
Also, I've been spending more time on updating TMCW to version 5 (I've already added dozens of new features, including some that will be added in 1.13; the last feature I added was magma blocks, which generate in Volcanic Wasteland instead of the Nether since I spend hardly any time there; I've never made any changes to either the Nether or End) and when I finish it I'll take a break from this world again to play on a modded world as I did for 6 months a year ago (back then I completely stopped playing Minecraft for a few weeks to exclusively update TMCW but I have not done that yet this time; aside from "breaks" like this, which are not really breaks, I've never had any real breaks from the game since I started playing).
These are some screenshots of various things I've come across recently, which, among other things, included a couple large cave systems and several mineshafts, including one which had a skeleton dungeon with a cave spider spawner in it:
I've also explored quite far to the north - nearly to the northern edge of the map at z=-3072; there is another island, a desert, to the northeast of the first island I mentioned before, which is a forest; I'll keep exploring under the ocean as long as I keep encountering islands within a couple hundred blocks of the previous land, or go off the northern edge of the map.
The first thing I do not like is this world, since the only thing you show is a mined mine that does not look like a special cave. Also if you get to the 10k posts (you need a bit) will be with this mine. I would prefer to see some construction or technical MC
The first thing I do not like is this world, since the only thing you show is a mined mine that does not look like a special cave. Also if you get to the 10k posts (you need a bit) will be with this mine. I would prefer to see some construction or technical MC
If you don't like my threads don't post in them, or better yet, mouse over my name and click on "ignore user".
The first thing I do not like is this world, since the only thing you show is a mined mine that does not look like a special cave. Also if you get to the 10k posts (you need a bit) will be with this mine. I would prefer to see some construction or technical MC
This coming from a guy whose thread is about generic mining in a generic cave and building a generic cobble house with smooth lighting off.
Tbe only thing you show is a mined mine and a not so special cave, with smooth lighting off that makes it unbearable to look at. I don't see much difference between yours and TheMasterCaver's thread. Except he has smooth lightning on and actually has done some impressive amounts of caving.
That is the secondary "base" that I'm currently using, which I built back in 2013 and is the 7th and most northernmost base I've built, and while I've built a total of 18 bases nearly all of them are more or less the same as what you see here (and no, my build style has not changed since 2013) - just a simple shelter where I temporarily store the resources I collect while caving and get more food and wood, many others have additional farms for gathering resources to trade for emeralds but they are no more complex.
That said, this base is also a bit different; you can see an enchantment table in the last screenshot, which is from back before I used all enchanted diamond gear; the chest I have for supplies also has a sword which I'd never consider using or making these days:
And yes, that is all I have in terms of "supplies", much of which is just miscellaneous items which I'll never use; the rest of the diamond gear is used for repairs (I put level 1 enchantments on them as I use them until they are worn out by around 12% to take advantage of the anvil repair bonus, which is unnecessary for all items other than my sword, for which I kill animals (I don't even think of using a low-level or unenchanted sword while caving) so it costs less than 40 levels to repair).
Also, as for that cobblestone(?), I've mined 523,128 stone but virtually all of it was placed again while caving - I do not accumulate a surplus (if anything, I have to mine more stone than otherwise for blocks to place):
You can also see that almost every single block listed here has something to do with caving - and regardless of whatever you think of my builds it sure is an impressive feat to mine more than 2 million coal and iron ore, which I just reached today in fact. Even if you just made a Superflat world made up of ore and used the fastest tools possible it would take about a week of nonstop mining (an Efficiency V diamond pickaxe mines about 133 ore per minute, which is over 10 days. Haste II would be faster but not as much as 40% since there is a 0.25 second delay added between blocks unless you can instantly mine them, which is not possible with ore, and mining times round up to the next whole tick, 0.05 seconds).
Here is an old rendering of my world along with what 1 million coal ore would look like if all laid out as a 100x100x100 cube and a 1000x1000 sheet (the smaller renderings in the middle, which also includes 1 million coal as coal blocks) - now double that (I've since mined 46% more coal by itself):
Also, the next time I travel back to my main base I'll have traveled more than 1,000 km by minecart - a form of transportation that hardly anybody uses these days. There ought to be some achievement for traveling that far (in total, not just all at once as "on a rail" measures).
As for "technical" things, you mean things like automated farms and redstone contraptions? I've never built them because I've never needed them; iron farms - sure, with over half a million iron just piling up in chests... I've heard that a single village iron farm gives you around 40 iron per hour - it would take more than 13,000 hours for it to accumulate as much iron as I've mined. Even something like the Iron Titan would take hundreds of hours. I've also grown to view automated farms as outright cheats that ruin the spirit of Survival and even nerfed them in my mods.
Much more impressive is my knowledge of how the game works, as evidence by my mods - which are pretty much my "builds", technical or otherwise - writing code is harder than placing some redstone or using commands (aka, the "mod API", which will not be much different than using a tool like MCreator to make "mods").
This coming from a guy whose thread is about generic mining in a generic cave and building a generic cobble house with smooth lighting off.
Tbe only thing you show is a mined mine and a not so special cave, with smooth lighting off that makes it unbearable to look at. I don't see much difference between yours and TheMasterCaver's thread. Except he has smooth lightning on and actually has done some impressive amounts of caving.
Sorry but I just had to say that.
You do not get into this. By the way I'm going to ignorant you
Regardless of whether you find caves to be interesting, some of the things I've found over the past couple days should surely be of at least some interest, and given my playstyle you shouldn't really expect anything else (at some point I'll start a new modded world but after the first couple weeks I'll be doing the same thing, if a bit more exciting due to the more varied things to find).
First, I found this cave measuring about 30x30 blocks which reminded me of of the caves in my mods, which can get far larger; a single cave this large in vanilla is quite rare (actually, the maximum width is only 27 blocks, but they can curve around to effectively form a wider chamber), and would probably be even larger if it was higher up since the floor was lava:
There was also another rather large cave nearby:
Later, I came across more caves and a couple intersecting ravines which combined to form a huge open area:
Then this mess of caves and mineshafts, which in this case appears to simply be due to a huge number of intersecting caves rather than a single large cave or two, forming one of those random chambers which are fairly common in 1.6.4, if not so much in later versions due to caves being less dense (individual caves themselves have the same sizes and are just 23% rarer in 1.7+ due to there being that much less caves overall). There is still more of the cave system which I haven't finished exploring yet:
Also, I found two veins of 5 and 8 diamond right next to each other, which would have made the largest single vein that I can recall finding if they were closer together (currently 12). This is also quite a lot of diamond considering that I averaged only 13.5 per play session over a period when I mined 1,000 diamond ore (as with many stats for this world the sheer amount of time I've spent on it is a major factor):
Also, as mentioned before, after returning to my main base I have traveled more than 1000 km - 1 million blocks - by minecart, which was my final achievement for 2017.
Regardless of whether you find caves to be interesting, some of the things I've found over the past couple days should surely be of at least some interest, and given my playstyle you shouldn't really expect anything else (at some point I'll start a new modded world but after the first couple weeks I'll be doing the same thing, if a bit more exciting due to the more varied things to find).
First, I found this cave measuring about 30x30 blocks which reminded me of of the caves in my mods, which can get far larger; a single cave this large in vanilla is quite rare (actually, the maximum width is only 27 blocks, but they can curve around to effectively form a wider chamber), and would probably be even larger if it was higher up since the floor was lava:
There was also another rather large cave nearby:
Later, I came across more caves and a couple intersecting ravines which combined to form a huge open area:
Then this mess of caves and mineshafts, which in this case appears to simply be due to a huge number of intersecting caves rather than a single large cave or two, forming one of those random chambers which are fairly common in 1.6.4, if not so much in later versions due to caves being less dense (individual caves themselves have the same sizes and are just 23% rarer in 1.7+ due to there being that much less caves overall). There is still more of the cave system which I haven't finished exploring yet:
Also, I found two veins of 5 and 8 diamond right next to each other, which would have made the largest single vein that I can recall finding if they were closer together (currently 12). This is also quite a lot of diamond considering that I averaged only 13.5 per play session over a period when I mined 1,000 diamond ore (as with many stats for this world the sheer amount of time I've spent on it is a major factor):
Also, as mentioned before, after returning to my main base I have traveled more than 1000 km - 1 million blocks - by minecart, which was my final achievement for 2017.
You shouldn't keep asking somebody to update their mod, especially when it is something they are just doing for fun when they have time or feel like it, and in an unrelated thread.
That said, I have been working on it more lately, including adding some features that will be added in 1.13, with some taken further (I have not heard of crafting recipes for smooth double slabs or petrified oak slabs). I've added a total of more than 50 new features or changes, including new biomes and structures.
I have not actually done any work on the underground since I increased the variation of normal caves, other than making mineshafts generate with different types of wood (including fences; I specifically added more types just for this, they are also used in villages) based on the most common biome within a 5x5 chunk area centered on the mineshaft (some biomes can have more than one type, with each mineshaft using a single type throughout; this is generally based on the trees in the biome), as well as making the center rooms and staircases generate wood over air, which is the latest addition I made:
Also, I recently made a version of TMCW Underground for 1.7.10 which includes most of the features of TMCWv4's underground (caves, mineshafts, and strongholds), and is Forge-compatible so it can be used with other mods (with some possible incompatibilities; somebody tested it and it did appear to work). I do not plan to update it to a later version (from what I've heard you can't even decompile 1.12.2 with a 32 bit OS; the "old caves/mineshafts" mod I made for it was made with a bytecode editor, which only allows for simple edits unless you have the knowledge, which I don't).
Can you please make a guide for your mod, Survival, etc. ?
I tried your world, it is definitely one of the best ones i have seen till date
( sorry if i necroposted... )
Are you referring to TheMasterCaver's World? There seems to be a lot of confusion regarding that mod and this world, as if they are the same thing or related (I'm guessing because of the thread title/mod name) but there is no relationship between them; I do play on this world with a few features from the mod, like the inventory GUI and rail/cobweb blocks and tweaks to mobs (cave spiders naturally spawn underground, zombies with more weapons) but otherwise the world is vanilla.
As for a guide to playing with TMCW, the journal I made for the last world I made using the mod is pretty much it and the thread for the mod details most of the features; as far as crafting, etc goes it is pretty basic for a mod of its size (many mods add new crafting mechanics, machines, etc).
Also, this thread is still active as long as I keep playing on this world; I just haven't posted much lately because when I do I get a bunch of replies about how boring my posts are and demanding that I actually build or do redstone, which I absolutely will not unless I somehow get intersected in them (or build the occasional secondary base, which is not really much of a "build").
As you can see here, all I've done is explore a bunch of caves/mineshafts/ravines extending northwards around several islands in the ocean:
This shows the extent of the "building" that I've done during that time - just some cobblestone pillars to mark where I left off from caving, which can be seen on the surface rendering above (both can be clicked to view full-size):
Also, it might be a bit interesting to note that I've explored some of the same caves before, back when I modded a copy of this world with an older version of TMCW which had the same cave generation as vanilla except for larger caves and ravines and mineshafts in different locations (this is also when technically first found a Mushroom Island; the island and associated landmass seen near the top do not exist in vanilla as that was the result of the mod making Mushroom Islands 15 times more common with 14/15 turned into other biomes). I have not immediately recognized any caves though (this was around 3 years ago):
Actually, I've explored some of the same caves as many as three times thanks to a bug in the game; the way the game calculates the seed for each chunk results in many chunks having the same seed as chunks at the oppositely signed coordinates, as seen in this example which only shows caves in chunks affected by the bug (due to differences in how different cave systems overlap this is usually not very noticeable in-game; I first noticed it when I noticed that the large cave seen near the lower-left and upper-right was the same cave):
I previously mentioned that due to a bug in the game and the fact that I'd previously explored the area I'm currently exploring in a modded copy of the world I've likely explored the same caves 2-3 times; recently I came across a cave that looked quite familiar:
And for good reason; I explored the same cave in the modded copy as well as its "mirror image" to the south:
From the modded copy; this cave was mentioned in reply #16 on the first page. There are a few differences but you can see that they are the same caves; I did not take any screenshots of the "mirror image" to the south:
Here is a comparison of the area from -64, -2488 to 380, -2172 to its sign-reversed counterpart from -380, 2172 to 64, 2488; the cave system shown above is circled in red while another matching cave system is in green and a ravine is in blue. The cave systems are not exactly the same since one area is under on ocean (less caves higher up) and there are other caves overlapping and individual caves are not mirrored, only the relative positions of entire cave systems, so even two identical cave systems in adjacent chunks will intersect each other in different ways; likewise, ravines start from one end so a ravine starting at 100, -200 and ending at 200, -200 will have its mirror image starting at -100, 200 and ending at 0, 200:
This bug also affects mineshafts and to a lesser extent other structures (villages and temples are less affected because while they will match at sign-reversed coordinates they use an additional random function which sets its own seed in a way which is not affected to determine their offset relative to a grid. Strongholds are unlikely to generate at sign-revered coordinate pairs due to how they are placed).
Also, while this bug is not very noticeable in vanilla for the aforementioned reasons it would be very obvious in TMCW due to the much larger caves and ravines and special cave systems so I fixed it starting in TMCWv3 (along with the "infinite repeating caves" bug in TMCWv4); the issue stems from using XOR on the chunk coordinates and is also directly related to a performance issue (fixed in TMCWv5; Mojang marked it as fixed in 1.7.4 but from the source I have for 1.7.10 Mojang did not fix the proper class). TMCWv5 also replaces Java's Random with a 64 bit RNG so every seed is unique (in vanilla there are only 2^48 possible seeds with a unique underground; for every seed there are 65535 other seeds that match. This can be used to your advantage though by finding a seed with the desired underground then finding a seed with the desired surface generation, and no two randomly generated seeds will ever match since the game uses Random here as well).
I found a desert temple today, the sixth one that I've found in this world, and the seventh overall (I've only found one desert temple in every other world I've had; for comparison, I've found nine jungle temples in this world and three in my recent modded world, where I also found a desert temple. I have not kept track of the number of witch huts I've found); it had some fairly good loot, including a Power V book and 3 each of diamonds and emeralds:
This is what I found in the temple; the other book had Fire Protection I, which I did not take since it is useless to me (I only keep Protection, Sharpness, etc, pretty much anything I use on my gear), along with the rotten flesh and saddle (I've have who knows how many double chests of saddles if I saved every one that I found):
I found it while looking around a desert island (it turned out to be connected to at least a taiga) in the northwestern corner of the map to the east to see if it has any temples of villages (always a good idea to check any deserts/plains before exploring under them, even then in my recent modded world I came up right in front of a village without knowing it was there, luckily nothing bad happened), which I've come back to after finishing the one to the north, I've also made a new map to the northeast (north of this one); as with the northern map, I'll be exploring under the ocean around islands as long as I keep finding them, and possibly more if there is a large landmass to the north ((I've always thought of the northeastern map as being all ocean):
(the area where the desert temple is is not shown on the map as I only fill it in while caving, but it would be off to the east of the desert in the northwestern corner)
I found one of the densest cave systems that I've ever found, with a huge semi-open chamber in the center. Even the surface, where caves are usually less common, was a complete mess from all of the intersecting tunnels:
I analyzed the area around the cave system and found a total of 87 caves within a 3x3 chunk area, including a single chunk with 54 caves - the second highest that I've found in any cave system that I've analyzed (one other cave system had 54 while the most was 58; in theory as many as 156 caves can generate in a single chunk in 1.6.4. Even 1.7+ can have as many as 56 although both of these are virtually certain to not actually occur in any seed):
Center is -1920, 3024 (chunk -120, 189)
Radius is 1 chunks (circular)
Version used is <= 1.6.4
Size 24 cave system at -1936, 3008; total number of caves: 32
Size 1 cave system at -1904, 3008; total number of caves: 1
Size 31 cave system at -1904, 3040; total number of caves: 54
Number of cave systems: 3
Initial number of caves: 56
Total number of caves: 87
Additional circular room caves: 31
Number of small caves: 85; average width is 5.87
Number of large caves: 2; average width is 11.79
Number of circular rooms: 19; average width is 9.90
Additional caves per circular room: 1.63
Average caves per chunk: 9.666667 (9 chunks)
Average altitude: 31.39
Percentage of caves on layers 0 to 9: 26.44
Percentage of caves on layers 10 to 19: 19.54
Percentage of caves on layers 20 to 29: 14.94
Percentage of caves on layers 30 to 39: 3.45
Percentage of caves on layers 40 to 49: 5.75
Percentage of caves on layers 50 to 59: 13.79
Percentage of caves above layer 59: 16.09
That said, in terms of overall size and density I've still yet to find a cave system that surpasses the one I found around -800, -1050 over four years ago, which has twice as many caves spread over about twice the area:
Here is a series of renderings of the cave system; surface at night, below sea level, below layer 20, and y=11:
Also, I explored the entire cave system in 3 hours and 50 minutes and mined a total of 3758 ore, including 47 diamonds; the total amount of ore is less than what I've found in other recent large cave systems in terms of ore found per individual cave/tunnel (about 43 each) due to the high density while I found about 3.5 times the average amount of diamond per session.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Just two weeks after the last one I saw yet another zombie in diamond armor, and it dropped its chestplate, which had Protection II and Thorns I, which is only the third piece of diamond armor that I've gotten (I've also gotten a chestplate with Fire Protection I and Thorns I and leggings with Fire Protection I):
This is the third one that I've seen in two months, which is quite a lot considering that I've seen about 9 total over close to 29 months of daily playing, or more than 3 months between each one; prior to then the average was one every 4 1/2 months (one month is about 105 hours of playtime).
Also, I've explored around most of what appears to be the western boundary of the spawn continent within the current map (x = -3072 to -1024, z = 1024 to 3072); there is more land to the south but I don't plan to go any further (or as far as the current cave/mineshaft complex extends):
There may still be more land to the west of my current location (a swamp, not ocean), and there appears to be a desert to the south, near the bottom, but there probably isn't much more. I also still plan to fill in the gap to the north, for which I'll return to the previous base I made, to the north of the Mushroom Island to the west since it is closer than the current one, around which there are more caves extending eastwards which I had not explored at the time since I didn't know how much ocean there was (as I generally stay within a couple hundred blocks of land. I did not explore westwards from the land to the east since I didn't find any caves going further west, the extension to the north also has an unexplored mineshaft at the northern end).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The longest running survival world i have is 2 years old, and i've never seen this much in this amount of time!
http://notfuntobebanned.weebly.com/updates
It has been a while since I last posted but I've finished exploring the map to the southwest after filling in a gap between the Mushroom Island and land to the east, which was filled with mineshafts, including a complex of 6 intersecting mineshafts; surprisingly, there were no interconnections between this region and most of the surrounding area, except to the south, where I reached it from:
A large part of the map is still not filled in but I don't plan to explore all the areas under the ocean at this time, and I have two more maps to explore before running out of land within 3x3 maps (3072 blocks) around spawn.
I've since gone back to the north map, much of which was last explored around the time 1.6 came out, and am currently exploring around land near the northwestern corner; I've already marked at least one point which goes further west, onto the next map to the west, which I have not made yet (there are several other points I previously marked to the south as well, including a region which has not been explored yet), and plan to explore the area under the ocean between the land to the south and an island to the northeast of my current location (only a bit is visible; if I come across islands in the ocean I'll explore around them as well, extending the area I explore away from the mainland):
Already, I've come across the densest cave system that I've found since the last one I mentioned (much of the caves around the mineshafts were rather sparse and scattered, not unlike caves in 1.7+, which is one of the things that makes pre-1.7 cave generation better - it is more varied):
Also, I've been keeping track of the number of mineshafts I find and rails I collect so I can get a good estimate of the average number of rails per mineshaft; since I started counting I've explored 64 mineshafts and mined 17,592 rails for an average of 275 per mineshaft. I previously found about 300 per mineshaft by analyzing 30 mineshafts in MCEdit but that was in a Superflat world without decoration, thus no springs that can wash rails away, and they did not intersect each other, and doesn't account for areas I miss (which is not much).
Also, I've been spending more time on updating TMCW to version 5 (I've already added dozens of new features, including some that will be added in 1.13; the last feature I added was magma blocks, which generate in Volcanic Wasteland instead of the Nether since I spend hardly any time there; I've never made any changes to either the Nether or End) and when I finish it I'll take a break from this world again to play on a modded world as I did for 6 months a year ago (back then I completely stopped playing Minecraft for a few weeks to exclusively update TMCW but I have not done that yet this time; aside from "breaks" like this, which are not really breaks, I've never had any real breaks from the game since I started playing).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
These are some screenshots of various things I've come across recently, which, among other things, included a couple large cave systems and several mineshafts, including one which had a skeleton dungeon with a cave spider spawner in it:
I've also explored quite far to the north - nearly to the northern edge of the map at z=-3072; there is another island, a desert, to the northeast of the first island I mentioned before, which is a forest; I'll keep exploring under the ocean as long as I keep encountering islands within a couple hundred blocks of the previous land, or go off the northern edge of the map.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
What exactly does that mean?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The first thing I do not like is this world, since the only thing you show is a mined mine that does not look like a special cave. Also if you get to the 10k posts (you need a bit) will be with this mine. I would prefer to see some construction or technical MC
If you don't like my threads don't post in them, or better yet, mouse over my name and click on "ignore user".
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This coming from a guy whose thread is about generic mining in a generic cave and building a generic cobble house with smooth lighting off.
Tbe only thing you show is a mined mine and a not so special cave, with smooth lighting off that makes it unbearable to look at. I don't see much difference between yours and TheMasterCaver's thread. Except he has smooth lightning on and actually has done some impressive amounts of caving.
Sorry but I just had to say that.
This is why I don't post much about builds:
That is the secondary "base" that I'm currently using, which I built back in 2013 and is the 7th and most northernmost base I've built, and while I've built a total of 18 bases nearly all of them are more or less the same as what you see here (and no, my build style has not changed since 2013) - just a simple shelter where I temporarily store the resources I collect while caving and get more food and wood, many others have additional farms for gathering resources to trade for emeralds but they are no more complex.
That said, this base is also a bit different; you can see an enchantment table in the last screenshot, which is from back before I used all enchanted diamond gear; the chest I have for supplies also has a sword which I'd never consider using or making these days:
And yes, that is all I have in terms of "supplies", much of which is just miscellaneous items which I'll never use; the rest of the diamond gear is used for repairs (I put level 1 enchantments on them as I use them until they are worn out by around 12% to take advantage of the anvil repair bonus, which is unnecessary for all items other than my sword, for which I kill animals (I don't even think of using a low-level or unenchanted sword while caving) so it costs less than 40 levels to repair).
Also, as for that cobblestone(?), I've mined 523,128 stone but virtually all of it was placed again while caving - I do not accumulate a surplus (if anything, I have to mine more stone than otherwise for blocks to place):
You can also see that almost every single block listed here has something to do with caving - and regardless of whatever you think of my builds it sure is an impressive feat to mine more than 2 million coal and iron ore, which I just reached today in fact. Even if you just made a Superflat world made up of ore and used the fastest tools possible it would take about a week of nonstop mining (an Efficiency V diamond pickaxe mines about 133 ore per minute, which is over 10 days. Haste II would be faster but not as much as 40% since there is a 0.25 second delay added between blocks unless you can instantly mine them, which is not possible with ore, and mining times round up to the next whole tick, 0.05 seconds).
Here is an old rendering of my world along with what 1 million coal ore would look like if all laid out as a 100x100x100 cube and a 1000x1000 sheet (the smaller renderings in the middle, which also includes 1 million coal as coal blocks) - now double that (I've since mined 46% more coal by itself):
Also, the next time I travel back to my main base I'll have traveled more than 1,000 km by minecart - a form of transportation that hardly anybody uses these days. There ought to be some achievement for traveling that far (in total, not just all at once as "on a rail" measures).
As for "technical" things, you mean things like automated farms and redstone contraptions? I've never built them because I've never needed them; iron farms - sure, with over half a million iron just piling up in chests... I've heard that a single village iron farm gives you around 40 iron per hour - it would take more than 13,000 hours for it to accumulate as much iron as I've mined. Even something like the Iron Titan would take hundreds of hours. I've also grown to view automated farms as outright cheats that ruin the spirit of Survival and even nerfed them in my mods.
Much more impressive is my knowledge of how the game works, as evidence by my mods - which are pretty much my "builds", technical or otherwise - writing code is harder than placing some redstone or using commands (aka, the "mod API", which will not be much different than using a tool like MCreator to make "mods").
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm just suggesting you, I do not like your posts, this is the only one I do not like
You do not get into this. By the way I'm going to ignorant you
Regardless of whether you find caves to be interesting, some of the things I've found over the past couple days should surely be of at least some interest, and given my playstyle you shouldn't really expect anything else (at some point I'll start a new modded world but after the first couple weeks I'll be doing the same thing, if a bit more exciting due to the more varied things to find).
First, I found this cave measuring about 30x30 blocks which reminded me of of the caves in my mods, which can get far larger; a single cave this large in vanilla is quite rare (actually, the maximum width is only 27 blocks, but they can curve around to effectively form a wider chamber), and would probably be even larger if it was higher up since the floor was lava:
There was also another rather large cave nearby:
Later, I came across more caves and a couple intersecting ravines which combined to form a huge open area:
Then this mess of caves and mineshafts, which in this case appears to simply be due to a huge number of intersecting caves rather than a single large cave or two, forming one of those random chambers which are fairly common in 1.6.4, if not so much in later versions due to caves being less dense (individual caves themselves have the same sizes and are just 23% rarer in 1.7+ due to there being that much less caves overall). There is still more of the cave system which I haven't finished exploring yet:
Also, I found two veins of 5 and 8 diamond right next to each other, which would have made the largest single vein that I can recall finding if they were closer together (currently 12). This is also quite a lot of diamond considering that I averaged only 13.5 per play session over a period when I mined 1,000 diamond ore (as with many stats for this world the sheer amount of time I've spent on it is a major factor):
Also, as mentioned before, after returning to my main base I have traveled more than 1000 km - 1 million blocks - by minecart, which was my final achievement for 2017.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
So, how is Version 5 going?
You shouldn't keep asking somebody to update their mod, especially when it is something they are just doing for fun when they have time or feel like it, and in an unrelated thread.
That said, I have been working on it more lately, including adding some features that will be added in 1.13, with some taken further (I have not heard of crafting recipes for smooth double slabs or petrified oak slabs). I've added a total of more than 50 new features or changes, including new biomes and structures.
I have not actually done any work on the underground since I increased the variation of normal caves, other than making mineshafts generate with different types of wood (including fences; I specifically added more types just for this, they are also used in villages) based on the most common biome within a 5x5 chunk area centered on the mineshaft (some biomes can have more than one type, with each mineshaft using a single type throughout; this is generally based on the trees in the biome), as well as making the center rooms and staircases generate wood over air, which is the latest addition I made:
Also, I recently made a version of TMCW Underground for 1.7.10 which includes most of the features of TMCWv4's underground (caves, mineshafts, and strongholds), and is Forge-compatible so it can be used with other mods (with some possible incompatibilities; somebody tested it and it did appear to work). I do not plan to update it to a later version (from what I've heard you can't even decompile 1.12.2 with a 32 bit OS; the "old caves/mineshafts" mod I made for it was made with a bytecode editor, which only allows for simple edits unless you have the knowledge, which I don't).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Can you please make a guide for your mod, Survival, etc. ?
I tried your world, it is definitely one of the best ones i have seen till date
( sorry if i necroposted... )
Are you referring to TheMasterCaver's World? There seems to be a lot of confusion regarding that mod and this world, as if they are the same thing or related (I'm guessing because of the thread title/mod name) but there is no relationship between them; I do play on this world with a few features from the mod, like the inventory GUI and rail/cobweb blocks and tweaks to mobs (cave spiders naturally spawn underground, zombies with more weapons) but otherwise the world is vanilla.
As for a guide to playing with TMCW, the journal I made for the last world I made using the mod is pretty much it and the thread for the mod details most of the features; as far as crafting, etc goes it is pretty basic for a mod of its size (many mods add new crafting mechanics, machines, etc).
Also, this thread is still active as long as I keep playing on this world; I just haven't posted much lately because when I do I get a bunch of replies about how boring my posts are and demanding that I actually build or do redstone, which I absolutely will not unless I somehow get intersected in them (or build the occasional secondary base, which is not really much of a "build").
As you can see here, all I've done is explore a bunch of caves/mineshafts/ravines extending northwards around several islands in the ocean:
This shows the extent of the "building" that I've done during that time - just some cobblestone pillars to mark where I left off from caving, which can be seen on the surface rendering above (both can be clicked to view full-size):
Also, it might be a bit interesting to note that I've explored some of the same caves before, back when I modded a copy of this world with an older version of TMCW which had the same cave generation as vanilla except for larger caves and ravines and mineshafts in different locations (this is also when technically first found a Mushroom Island; the island and associated landmass seen near the top do not exist in vanilla as that was the result of the mod making Mushroom Islands 15 times more common with 14/15 turned into other biomes). I have not immediately recognized any caves though (this was around 3 years ago):
Actually, I've explored some of the same caves as many as three times thanks to a bug in the game; the way the game calculates the seed for each chunk results in many chunks having the same seed as chunks at the oppositely signed coordinates, as seen in this example which only shows caves in chunks affected by the bug (due to differences in how different cave systems overlap this is usually not very noticeable in-game; I first noticed it when I noticed that the large cave seen near the lower-left and upper-right was the same cave):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
And for good reason; I explored the same cave in the modded copy as well as its "mirror image" to the south:
Here is a comparison of the area from -64, -2488 to 380, -2172 to its sign-reversed counterpart from -380, 2172 to 64, 2488; the cave system shown above is circled in red while another matching cave system is in green and a ravine is in blue. The cave systems are not exactly the same since one area is under on ocean (less caves higher up) and there are other caves overlapping and individual caves are not mirrored, only the relative positions of entire cave systems, so even two identical cave systems in adjacent chunks will intersect each other in different ways; likewise, ravines start from one end so a ravine starting at 100, -200 and ending at 200, -200 will have its mirror image starting at -100, 200 and ending at 0, 200:
This bug also affects mineshafts and to a lesser extent other structures (villages and temples are less affected because while they will match at sign-reversed coordinates they use an additional random function which sets its own seed in a way which is not affected to determine their offset relative to a grid. Strongholds are unlikely to generate at sign-revered coordinate pairs due to how they are placed).
Also, while this bug is not very noticeable in vanilla for the aforementioned reasons it would be very obvious in TMCW due to the much larger caves and ravines and special cave systems so I fixed it starting in TMCWv3 (along with the "infinite repeating caves" bug in TMCWv4); the issue stems from using XOR on the chunk coordinates and is also directly related to a performance issue (fixed in TMCWv5; Mojang marked it as fixed in 1.7.4 but from the source I have for 1.7.10 Mojang did not fix the proper class). TMCWv5 also replaces Java's Random with a 64 bit RNG so every seed is unique (in vanilla there are only 2^48 possible seeds with a unique underground; for every seed there are 65535 other seeds that match. This can be used to your advantage though by finding a seed with the desired underground then finding a seed with the desired surface generation, and no two randomly generated seeds will ever match since the game uses Random here as well).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Those mirror image caves are so strange but it just goes to show that after a while you do get a sense of dejavu and we are not going crazy
Well some of us might be
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your posts and your dedication to caving are amazing, admirable, statistical, and i cannot get enough of them. keep up the awesome work.
artist, writer, content producer.
I found a desert temple today, the sixth one that I've found in this world, and the seventh overall (I've only found one desert temple in every other world I've had; for comparison, I've found nine jungle temples in this world and three in my recent modded world, where I also found a desert temple. I have not kept track of the number of witch huts I've found); it had some fairly good loot, including a Power V book and 3 each of diamonds and emeralds:
This is what I found in the temple; the other book had Fire Protection I, which I did not take since it is useless to me (I only keep Protection, Sharpness, etc, pretty much anything I use on my gear), along with the rotten flesh and saddle (I've have who knows how many double chests of saddles if I saved every one that I found):
I found it while looking around a desert island (it turned out to be connected to at least a taiga) in the northwestern corner of the map to the east to see if it has any temples of villages (always a good idea to check any deserts/plains before exploring under them, even then in my recent modded world I came up right in front of a village without knowing it was there, luckily nothing bad happened), which I've come back to after finishing the one to the north, I've also made a new map to the northeast (north of this one); as with the northern map, I'll be exploring under the ocean around islands as long as I keep finding them, and possibly more if there is a large landmass to the north ((I've always thought of the northeastern map as being all ocean):
(the area where the desert temple is is not shown on the map as I only fill it in while caving, but it would be off to the east of the desert in the northwestern corner)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?