ETA: The forum is breaking links to threads for some reason, cutting off everything up to the thread number; you'll have to copy+paste it after "/survival-mode/" in the address bar).
I haven't played on it for the past few months, not since I started my other world, similar to the last time I played modded worlds, as listed here (I've actually had a couple other worlds although I don't count those since they weren't serious long-term, more than a week or two, worlds).
Also, I'm thinking of reverting to a older copy without the new biomes and stuff modded in so it is basically vanilla, with only a few minor tweaks like changing how caves intersect with water (in vanilla caves simply dead end, sometimes at vertical chunk walls, unsupported sand also falls into them). This would set me back to about 2/3rds of the areas I explored, which is really no big deal (I didn't make new bases or railway extensions since then either) and while the caves weren't any different aside from occasional larger caves and ravines and abandoned mineshafts made to generate so they don't overlap or overlap dense cave systems I can simply not re-explore those areas, which was mostly under the ocean in the northern half (in fact, I didn't even expand the world to the south in some areas, including a 10 chunk load radius).
(I even have a very early copy of the world I made just after I really started caving, around two months after I started it; only a small area around my main base and a bit further away were explored, apparently mostly while I was branch-mining, if you can call the random tunnels, as opposed to the neat grids I now make, I made back then branch-mining; the world itself was nearly half the size of what it had been before I last stopped playing it for a while).
There is also no real reason for me to only play on one world with the option of multiple profiles, although I find that I can really only play one world at a time.
There is also no real reason for me to only play on one world with the option of multiple profiles, although I find that I can really only play one world at a time.
There's no computer reason, but I find playing multiple worlds at once doesn't work except for playtesting. It's like reading multiple novels at once - whichever is most interesting you'll focus on and put the others aside.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Here's a challenge for TheMasterCaver; install Extra Utilities and get one Octuple Compressed Cobblestone as fast as you can, starting from the beginning of a new world. Have fun with that, my friend... Mwahahahaha! xD
Here's a challenge for TheMasterCaver; install Extra Utilities and get one Octuple Compressed Cobblestone as fast as you can, starting from the beginning of a new world. Have fun with that, my friend... Mwahahahaha! xD
After looking it up, I'll pass on that; I wonder if anybody has even managed to make one, unless there are machines that make getting cobblestone easier; 43 million cobblestone would take decades to mine at the rate at which mine it, which is not really that high at all compared to somebody who branch-mines. In fact, I end up with a zero net surplus of cobblestone since I use all of what I mine, and then some (i.e. I mine stone beyond just getting ore to drop out of a hole, to use to fill in gaps, ledges, make staircases, etc), and actually mine more iron ore alone than stone, which highlights one of the major advantages of caving (less tool wear, though in terms of diamonds found per block mined branch-mining is more efficient since I mine so much of other ores).
In fact, over the entire 2+ years since I bought the game, playing more or less the same amount per day since I got it, I haven't even mined as much cobblestone as this guy mined in a few weeks.
Yeah I tend to use a log of my cobblestone as I'm mining to fill back in the ore pockets after I mine them, create stairs in caves I tend to travel through to make them easier to navigate and saves on hunger also, bridge across ravines to light them up, etc.
Well, that all sounds rather impressive. I'll admit that I don't really seem to have much ability to keep multiple MC games going. If I switch games, then the one I switched from will likely get abandoned. That being said, there's infinite space to explore, so I tend to just head outwards if I happen to really want somewhere new.
How are you able to put the big pictures in spoilers without them being grainy and low-quality? Speaking of grainy and low quality, how are you able to play with your Minecraft like that? xD
How are you able to put the big pictures in spoilers without them being grainy and low-quality? Speaking of grainy and low quality, how are you able to play with your Minecraft like that? xD
I use Imgur to upload them; I assume that the forums resize images uploaded to it via the "upload image" button if they are too big, which can lower the quality. Imgur does the same if an image is too big, over 1 MB, but I use Gimp to reduce the file size by changing the mode to indexed (a limited set of colors) which works well without affecting the quality if there aren't that many colors (as few as 32 works well for the cave maps), or save it as a GIF or JPG (Gimps's JPG compression is better than MSPaint or Imgur) instead of PNG, resizing it only if these don't work (such as for the full-size renderings of my first world, which are over 11,000 pixels wide and 11-12 MB for caves after optimizing it).
Also, you can add a link to an image by manually entering the URL code around it (using the "insert link" button in the editor simply replaces the image with a link); this lets you simply click on the image to view it full-size in another tab without doing right-click -> view image:
[ url=example.png|_blank ] example.png [ /url ]
Also, I thought Minecraft was supposed to be grainy and low-quality, if by that you mean 16x textures; aside from a few textures that I changed I've always preferred the default look. Otherwise, if you mean stuff like anti-aliasing, well, that pretty much murders my FPS, and in full-screen, which I normally play on, it isn't as noticeable (I usually post screenshots at the default windowed resolution).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No; the size of a world has almost no effect on lag; I only say "almost" because there is an issue with the way the game handles structure data but I disabled the saving of data for mineshafts, which I think still wouldn't be an issue. Otherwise, the world is divided into chunks for the very purpose of allowing a virtually infinite world size without lag; this world isn't really that large compared to somebody who does a lot of exploring.
Another potential source of lag is leaf decay from big oak trees, which were removed in 1.7 for that reason (restored in 1.9), but those don't cause lag either, including jungles, which I attribute to bad chunk updating code in 1.7 (in 1.7, particularly the later versions, I often see a lot of "chunk ticking took x ms" warnings accompanied by second-long freezes, especially in jungles, which are nearly unplayable even in 1.7 until the game settles down).
Zombie pathfinding does gives me significant server lag, even from a few zombies, in 1.6 when they can't reach me or a villager; however, I fixed this with the help of a patch taken from Forge, plus another patch I found (modded into vanilla, not by using Forge), which virtually eliminates any noticeable lag from even the 2-3 dozen zombies that accumulate outside of villages overnight (the bug report was only recently marked as fixed but this is one area where later versions run much better. Part of this is due to changes in the "followRange" of zombies, which is much greater and not regional difficulty dependent in 1.6. Here is an Imgur album I found that shows what I regularly experience).
Of course, one reason why caves were nerfed in 1.7 may have to do with their impact on performance; it took a lot of optimizing before they could be added to the Pocket Edition (the same code was added to 1.8), but Advanced OpenGL (a precursor to 1.8's occlusion culling, but not well implemented by non-nVidia GPUs) avoids this, even when I played a modded world that had 3 times the average ground depth and cave systems which were around the cube of that (27 times) larger; its removal in 1.8 may be a factor in the significant decrease in performance (though I also see an even larger increase in server-side lag; another major difference between 1.8 and older versions is the memory churn rate, which is extremely high in 1.8 thanks to bad code decisions, such as using a one-time use object for every block position).
Here's an example of the difference in performance I see between 1.6.4 (modded with my mod TMCW in this case) and vanilla 1.9.2 (Optifine has not helped much, if at all; even in 1.6.4 there is little impact on FPS, though small lag spikes during terrain generation are mostly removed, and chunk rendering improved. In 1.9 chunk rendering is so bad I can easily walk into unrendered (but loaded) chunks):
Note that while these do not show the same view (ideal for performance comparisons) 1.6.4 is rendering 258 chunk sections while 1.9.2 is rendering 110 (only exposed chunk sections, and thus blocks, are rendered). Also, while both of these are set to a render distance of 8, 1.6.4 has 441 chunks loaded compared to only 231 in 1.9.2 - that's because 1.6.4 always uses a view distance of 10 on the server - avoiding what I consider to be a game-breaking bug (in 1.8+ I have to run on a very low render distance to get what is still barely acceptable performance). This gives you some idea of how many mobs I regularly kill (more typically around a third of this); overall I've killed more than 124,000 mobs in this world, most of them hostile mobs fought face-face (I did use dungeons for XP early on, manually killing the mobs from full health; since I began almost exclusively caving and using enchanted diamond gear (longer-lasting and repaired instead of disposed of) XP has never been in short supply. The zombie hordes in 1.6.4 are also such that i can kill 50+ in one night without even leaving the entrance to my base):
The Meaning of Life, the Universe, and Everything.
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Thank you for sharing, I just spent the last 45 minutes riding around in your minecarts visiting your different outposts. So cool! Lots of mining! I love how everything is designed.
10 In game years?! You said you had some more elaborate buildings made, could we see those?
I'm truly impressed.
By more elaborate buildings I mean what I've built in other worlds, such as the one I'm currently playing in for a while (I haven't played in this world since then, similar to previous breaks).
ETA: The forum is breaking links to threads for some reason, cutting off everything up to the thread number; you'll have to copy+paste it after "/survival-mode/" in the address bar).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I used http://tinyurl.com/ to make links to other posts the forum software wouldn't mess up.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
What's the difference?
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
How big is your world now?
I haven't played on it for the past few months, not since I started my other world, similar to the last time I played modded worlds, as listed here (I've actually had a couple other worlds although I don't count those since they weren't serious long-term, more than a week or two, worlds).
Also, I'm thinking of reverting to a older copy without the new biomes and stuff modded in so it is basically vanilla, with only a few minor tweaks like changing how caves intersect with water (in vanilla caves simply dead end, sometimes at vertical chunk walls, unsupported sand also falls into them). This would set me back to about 2/3rds of the areas I explored, which is really no big deal (I didn't make new bases or railway extensions since then either) and while the caves weren't any different aside from occasional larger caves and ravines and abandoned mineshafts made to generate so they don't overlap or overlap dense cave systems I can simply not re-explore those areas, which was mostly under the ocean in the northern half (in fact, I didn't even expand the world to the south in some areas, including a 10 chunk load radius).
(I even have a very early copy of the world I made just after I really started caving, around two months after I started it; only a small area around my main base and a bit further away were explored, apparently mostly while I was branch-mining, if you can call the random tunnels, as opposed to the neat grids I now make, I made back then branch-mining; the world itself was nearly half the size of what it had been before I last stopped playing it for a while).
There is also no real reason for me to only play on one world with the option of multiple profiles, although I find that I can really only play one world at a time.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
There's no computer reason, but I find playing multiple worlds at once doesn't work except for playtesting. It's like reading multiple novels at once - whichever is most interesting you'll focus on and put the others aside.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Do you think you could post a world download? I would really like to explore this world
>> Implying I have a signature
Here's a challenge for TheMasterCaver; install Extra Utilities and get one Octuple Compressed Cobblestone as fast as you can, starting from the beginning of a new world. Have fun with that, my friend... Mwahahahaha! xD
After looking it up, I'll pass on that; I wonder if anybody has even managed to make one, unless there are machines that make getting cobblestone easier; 43 million cobblestone would take decades to mine at the rate at which mine it, which is not really that high at all compared to somebody who branch-mines. In fact, I end up with a zero net surplus of cobblestone since I use all of what I mine, and then some (i.e. I mine stone beyond just getting ore to drop out of a hole, to use to fill in gaps, ledges, make staircases, etc), and actually mine more iron ore alone than stone, which highlights one of the major advantages of caving (less tool wear, though in terms of diamonds found per block mined branch-mining is more efficient since I mine so much of other ores).
In fact, over the entire 2+ years since I bought the game, playing more or less the same amount per day since I got it, I haven't even mined as much cobblestone as this guy mined in a few weeks.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yeah I tend to use a log of my cobblestone as I'm mining to fill back in the ore pockets after I mine them, create stairs in caves I tend to travel through to make them easier to navigate and saves on hunger also, bridge across ravines to light them up, etc.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Well, that all sounds rather impressive. I'll admit that I don't really seem to have much ability to keep multiple MC games going. If I switch games, then the one I switched from will likely get abandoned. That being said, there's infinite space to explore, so I tend to just head outwards if I happen to really want somewhere new.
How are you able to put the big pictures in spoilers without them being grainy and low-quality? Speaking of grainy and low quality, how are you able to play with your Minecraft like that? xD
>> Implying I have a signature
I use Imgur to upload them; I assume that the forums resize images uploaded to it via the "upload image" button if they are too big, which can lower the quality. Imgur does the same if an image is too big, over 1 MB, but I use Gimp to reduce the file size by changing the mode to indexed (a limited set of colors) which works well without affecting the quality if there aren't that many colors (as few as 32 works well for the cave maps), or save it as a GIF or JPG (Gimps's JPG compression is better than MSPaint or Imgur) instead of PNG, resizing it only if these don't work (such as for the full-size renderings of my first world, which are over 11,000 pixels wide and 11-12 MB for caves after optimizing it).
Also, you can add a link to an image by manually entering the URL code around it (using the "insert link" button in the editor simply replaces the image with a link); this lets you simply click on the image to view it full-size in another tab without doing right-click -> view image:
[ url=example.png|_blank ] example.png [ /url ]
Also, I thought Minecraft was supposed to be grainy and low-quality, if by that you mean 16x textures; aside from a few textures that I changed I've always preferred the default look. Otherwise, if you mean stuff like anti-aliasing, well, that pretty much murders my FPS, and in full-screen, which I normally play on, it isn't as noticeable (I usually post screenshots at the default windowed resolution).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
People who go for the highly compressed cobblestone use automation to do mining.
Consider that there's a commonly used modpack that has 1 octuple-compressed cobblestone as a quest goal.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
That's the biggest mineshaft I've ever seen! It's amazing!
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...
Do you lag when you play on this world?
No; the size of a world has almost no effect on lag; I only say "almost" because there is an issue with the way the game handles structure data but I disabled the saving of data for mineshafts, which I think still wouldn't be an issue. Otherwise, the world is divided into chunks for the very purpose of allowing a virtually infinite world size without lag; this world isn't really that large compared to somebody who does a lot of exploring.
Another potential source of lag is leaf decay from big oak trees, which were removed in 1.7 for that reason (restored in 1.9), but those don't cause lag either, including jungles, which I attribute to bad chunk updating code in 1.7 (in 1.7, particularly the later versions, I often see a lot of "chunk ticking took x ms" warnings accompanied by second-long freezes, especially in jungles, which are nearly unplayable even in 1.7 until the game settles down).
Zombie pathfinding does gives me significant server lag, even from a few zombies, in 1.6 when they can't reach me or a villager; however, I fixed this with the help of a patch taken from Forge, plus another patch I found (modded into vanilla, not by using Forge), which virtually eliminates any noticeable lag from even the 2-3 dozen zombies that accumulate outside of villages overnight (the bug report was only recently marked as fixed but this is one area where later versions run much better. Part of this is due to changes in the "followRange" of zombies, which is much greater and not regional difficulty dependent in 1.6. Here is an Imgur album I found that shows what I regularly experience).
Of course, one reason why caves were nerfed in 1.7 may have to do with their impact on performance; it took a lot of optimizing before they could be added to the Pocket Edition (the same code was added to 1.8), but Advanced OpenGL (a precursor to 1.8's occlusion culling, but not well implemented by non-nVidia GPUs) avoids this, even when I played a modded world that had 3 times the average ground depth and cave systems which were around the cube of that (27 times) larger; its removal in 1.8 may be a factor in the significant decrease in performance (though I also see an even larger increase in server-side lag; another major difference between 1.8 and older versions is the memory churn rate, which is extremely high in 1.8 thanks to bad code decisions, such as using a one-time use object for every block position).
Here's an example of the difference in performance I see between 1.6.4 (modded with my mod TMCW in this case) and vanilla 1.9.2 (Optifine has not helped much, if at all; even in 1.6.4 there is little impact on FPS, though small lag spikes during terrain generation are mostly removed, and chunk rendering improved. In 1.9 chunk rendering is so bad I can easily walk into unrendered (but loaded) chunks):
(one look at my CPU and GPU tells you all - however, the system requirements were much lower until 1.7-1.8)
Note that while these do not show the same view (ideal for performance comparisons) 1.6.4 is rendering 258 chunk sections while 1.9.2 is rendering 110 (only exposed chunk sections, and thus blocks, are rendered). Also, while both of these are set to a render distance of 8, 1.6.4 has 441 chunks loaded compared to only 231 in 1.9.2 - that's because 1.6.4 always uses a view distance of 10 on the server - avoiding what I consider to be a game-breaking bug (in 1.8+ I have to run on a very low render distance to get what is still barely acceptable performance). This gives you some idea of how many mobs I regularly kill (more typically around a third of this); overall I've killed more than 124,000 mobs in this world, most of them hostile mobs fought face-face (I did use dungeons for XP early on, manually killing the mobs from full health; since I began almost exclusively caving and using enchanted diamond gear (longer-lasting and repaired instead of disposed of) XP has never been in short supply. The zombie hordes in 1.6.4 are also such that i can kill 50+ in one night without even leaving the entrance to my base):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thank you for sharing, I just spent the last 45 minutes riding around in your minecarts visiting your different outposts. So cool! Lots of mining! I love how everything is designed.
I'm... what's the word.... flabbergasted.
Check out my channel, I'll occasionally upload videos.
https://www.youtube.com/channel/UClwcjDFL9HHMnqNWRLImbSw