The spawn rate wasn't changed. Before, squid wouldn't despawn unless you went really far away, unlike other mobs. Now they despawn normally so you see them near you more often.
The spawn rate wasn't changed. Before, squid wouldn't despawn unless you went really far away, unlike other mobs. Now they despawn normally so you see them near you more often.
Are you sure? I rarely saw squid before 1.7 now I have enough to make piston powered squid beaching machines.
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Are you sure? I rarely saw squid before 1.7 now I have enough to make piston powered squid beaching machines.
... I just explained it. ;-;
Before, squid were still there. They were just mostly in bodies of water far away. Now, in 10 minutes (for example), lots of other squid will despawn, meaning there's a much higher chance for squid to spawn near you.
i think it did increase. last night, i was walking beside my man-made canal which is less than a block deep and there were three squids. i have had my world and canal since beta 1.1 (like in January) and there hasnt been a squid. then as I was walking to my little reservoir (1-3 blocks deep), i found another three squids. again, there hasnt been a squid in there since squids were added to the game.
Dude, when I saw that squid flashing through seven different blocks at once, I just wanted to grab some redstone torches and start a rave.
I've seen a few more squids than normal, but I've never seen that kind of crazy ****.
Squid be so borken... notch needs to add a check if it's in the ocean... or at least if the water is 4 deep... it makes no sense to have a squid in a waterfall o.o
From a programer's perspective that's impossible and very hassleing to code.
From a programer's perspective that's impossible and very hassleing to code.
If he could have he would have done so already.
You could just make a check to see if the spawn location is in say a 3x3x3 cube of all water source blocks, although it could end up being too strict and decreasing the spawn rate. The point is that it really wouldn't be that hard to code some kind of check for large bodies of water.
It feels like the squid spawn rate has gone up in 1.7
I used to never see squid, now I see this kind of thing everywhere on my server.
Anyone else notice this?
Are you sure? I rarely saw squid before 1.7 now I have enough to make piston powered squid beaching machines.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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... I just explained it. ;-;
Before, squid were still there. They were just mostly in bodies of water far away. Now, in 10 minutes (for example), lots of other squid will despawn, meaning there's a much higher chance for squid to spawn near you.
Dude, when I saw that squid flashing through seven different blocks at once, I just wanted to grab some redstone torches and start a rave.
I've seen a few more squids than normal, but I've never seen that kind of crazy ****.
From a programer's perspective that's impossible and very hassleing to code.
If he could have he would have done so already.
You could just make a check to see if the spawn location is in say a 3x3x3 cube of all water source blocks, although it could end up being too strict and decreasing the spawn rate. The point is that it really wouldn't be that hard to code some kind of check for large bodies of water.