I must say, the actual harvesting part it almost exactly the same as the old bucket way, but I REALLY like the collection system. :biggrin.gif:
Yeah... I couldn't think of a more efficient way for the actual harvest without complicating the system much more :tongue.gif:
I thought about doing it in a multi-level long-channel type building, but it will take up much more space and not adding too much to the actual harvest. Plus, one & a quarter stack of wheat should hopefully last you a while :biggrin.gif:
Yeah... I couldn't think of a more efficient way for the actual harvest without complicating the system much more :tongue.gif:
I thought about doing it in a multi-level long-channel type building, but it will take up much more space and not adding too much to the actual harvest. Plus, one & a quarter stack of wheat should hopefully last you a while :biggrin.gif:
The harvester took 8 sticky pistons, but really it can be made with just one... I was just being extra-fancy :tongue.gif:
The collector took 3 sticky pistons, and this cannot be further down-sized... Well, actually, you may be able to use a hatch to replace one of the pistons (to control item flow, so it doesn't get stuck on an open piston), but this would require one more block of height difference I think.
Wow...I like it! Since pistons I have been wanting to build stuff like this as it is much easier to control water now.
Very nice design.
Would it help to raise the side walls to prevent items falling out of the system when you harvest?
Also, how did you do the final collection with the piston?
Yes, it would; but due to me being really greedy with land-use, if the hedges are made of full block, the inner most circle won't be able to be planted :tongue.gif: (I made it so you can do the planting without stepping onto the tilled land) So if I raise the hedge, I'll have to use a smaller plot of land.
The final collection is a 2-piston elevator, the tricky bit is the red-stone wiring... you need two T-flip-flop just for the the elevator, plus one more for the flow-control piston. And it took a bit of thinking to wire them so that only one button press is required. :tongue.gif:
I can't watch the vid, but I'm sure it's semi-automatic, so please change the title...
How come you can't watch the video? maybe on the move at the moment? anyway, no worries mate :smile.gif:
As for the being "semi-automatic" or "automatic", I think it's quite subjective, don't you think?
You may think that the whole thing should be done with one button press, which by the way is not that hard... just the whole thing will become much bulkier :tongue.gif: (in this particular case, adding a long monostable circuit, then a long delay, and then a pulse-generator, and then a long delay, which then goes to activate the collector... doesn't make the idea any better, just create lots of extra work)
Besides, I consider it automated already if I don't have to manual pour the bucket, recollect the water, and then walk over to a collection point. :smile.gif:
Anyway, as I said, it's subjective, so no I won't change the title. You are indeed entitled to your opinion, and which is duly noted. thank you for your feedback :smile.gif:
Nice job ignoring me... Advertising your design, aren't you?
Heh... young man, you need to learn patience :smile.gif:
Look, I do have to answer other people's post first, since they did post before you, I think it's only fair that I answer their comments first, isn't it?
Well, aren't we all advertising our own design in a sense by posting on this forum? We show our stuff to participate in this community, which is part of the fun. Besides, I'm not getting anything from people viewing the video; heh, I'm not even someone who you would call a video blogger... (i'm a profession working in the finance sector, which would rightly invite some hatred I suppose :tongue.gif:)
Calm down man, there is no need for the anger eh? :smile.gif:
Why did you make the levers act like that? Isn't it alot easier to just say: Up = No water flow. Down = Water flow.
Other then that, great design :smile.gif: .
Hahahah... you caught me :smile.gif:
Well, I have this thing against "live" redstone components... I try to avoid "lighting" redstone in the normal standby state (when I'm not using the machine). This habit originated from the attempt to avoid lags, as every "live" redstone component emit light and particle effect, so they do slow the computer down.... well, that's what I heard anyway.
So I either have a constant "on" signal to the piston to keep it extended to block water, or I could have one lever (no wire) to each piston and then I must walk around to activate each one, or I use two pistons in a way that none of them are "extended" in the standby state.
By timing the activation duration, I have the two pistons doing two opposite tasks (long activation turns on the water-flow, short pulse closes the water-flow).
No anger here... But I can't think of this as automatic if it requires manual replanting. (And this forum/the internet is full of *beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep*, so I thought you were ignoring me. I'm glad to see you have something that's worthy of being called a brain.)
Well, as far as my knowledge goes, without involving a MOD, you have to manually replant, it's simply part of the mechanics of the game... (please correct me if I'm wrong) In other words, as automatic as any design can ever be, you have to manually replant, unfortunately :tongue.gif:
Feedbacks please :smile.gif:
Yeah... I couldn't think of a more efficient way for the actual harvest without complicating the system much more :tongue.gif:
I thought about doing it in a multi-level long-channel type building, but it will take up much more space and not adding too much to the actual harvest. Plus, one & a quarter stack of wheat should hopefully last you a while :biggrin.gif:
Oh well. Sometimes, simple is better. :3
The harvester took 8 sticky pistons, but really it can be made with just one... I was just being extra-fancy :tongue.gif:
The collector took 3 sticky pistons, and this cannot be further down-sized... Well, actually, you may be able to use a hatch to replace one of the pistons (to control item flow, so it doesn't get stuck on an open piston), but this would require one more block of height difference I think.
Yes, it would; but due to me being really greedy with land-use, if the hedges are made of full block, the inner most circle won't be able to be planted :tongue.gif: (I made it so you can do the planting without stepping onto the tilled land) So if I raise the hedge, I'll have to use a smaller plot of land.
The final collection is a 2-piston elevator, the tricky bit is the red-stone wiring... you need two T-flip-flop just for the the elevator, plus one more for the flow-control piston. And it took a bit of thinking to wire them so that only one button press is required. :tongue.gif:
Huh?! really?! sorry, I didn't notice that at all...
And that's right, there is no "proper" entrance, you can reach all blocks from the edge - and that's why I had to use half-block for the hedge.
How come you can't watch the video? maybe on the move at the moment? anyway, no worries mate :smile.gif:
As for the being "semi-automatic" or "automatic", I think it's quite subjective, don't you think?
You may think that the whole thing should be done with one button press, which by the way is not that hard... just the whole thing will become much bulkier :tongue.gif: (in this particular case, adding a long monostable circuit, then a long delay, and then a pulse-generator, and then a long delay, which then goes to activate the collector... doesn't make the idea any better, just create lots of extra work)
Besides, I consider it automated already if I don't have to manual pour the bucket, recollect the water, and then walk over to a collection point. :smile.gif:
Anyway, as I said, it's subjective, so no I won't change the title. You are indeed entitled to your opinion, and which is duly noted. thank you for your feedback :smile.gif:
Heh... young man, you need to learn patience :smile.gif:
Look, I do have to answer other people's post first, since they did post before you, I think it's only fair that I answer their comments first, isn't it?
Well, aren't we all advertising our own design in a sense by posting on this forum? We show our stuff to participate in this community, which is part of the fun. Besides, I'm not getting anything from people viewing the video; heh, I'm not even someone who you would call a video blogger... (i'm a profession working in the finance sector, which would rightly invite some hatred I suppose :tongue.gif:)
Calm down man, there is no need for the anger eh? :smile.gif:
Hahahah... you caught me :smile.gif:
Well, I have this thing against "live" redstone components... I try to avoid "lighting" redstone in the normal standby state (when I'm not using the machine). This habit originated from the attempt to avoid lags, as every "live" redstone component emit light and particle effect, so they do slow the computer down.... well, that's what I heard anyway.
So I either have a constant "on" signal to the piston to keep it extended to block water, or I could have one lever (no wire) to each piston and then I must walk around to activate each one, or I use two pistons in a way that none of them are "extended" in the standby state.
By timing the activation duration, I have the two pistons doing two opposite tasks (long activation turns on the water-flow, short pulse closes the water-flow).
Well, as far as my knowledge goes, without involving a MOD, you have to manually replant, it's simply part of the mechanics of the game... (please correct me if I'm wrong) In other words, as automatic as any design can ever be, you have to manually replant, unfortunately :tongue.gif:
I've heard that before, but in my test it does? (so I ended up using water) It must be a quirk with an old version?
Uh... tutorial... hum... I think a schematic file or world save maybe easier :tongue.gif:
Will do when I have a bit more time :smile.gif:
(current wiring REALLY needs tidying up :tongue.gif:)