Well, with the new fences and stairs can set on fire update, I lost a nice chunk of work I had done in my castle.
(had glass surrounding lava lights hanging) so if anyone has not updated yet, you might want to check on stuff like that. thank goodness the fire was nerfed though, or else I'd have a lot of work to do.
When you go to sleep, you can actually move your cursor and break the bed you are sleeping in. (go try it)
When you do so, you just stand up. Nothing unusual? But when you walk on to any block you suffocate, making you get hit every single time you touch a block thats not under you.
Add to the list, explain it better yourself I dont know.... just check it out
Sorry I bump my comment because I think you should try that and list it as a bug, its pretty heavy
Didn't need a video for an old old bug. Google and the Wiki are your friends.
Your bed is against the wall. you need two blocks separating you from the outside mob-ridden area to be safe.
Also the gaps in the walls allow the mobs to detect you and therefore tatget you. eliminate them and move the bed and you won't have any more mobs waking you up.
Seem to lose exactly half a heart when i join my world on single player.
Anyone experiencing the same?
I'm also experiencing this, not that big of a deal though.
I have found a bug that has crashed minecraft numerous times though. When you shift click something to deposit something in a box that is full it appears to cause the game to crash pretty much every time.
With reference to the chests sometimes causing crashes. I notice that only when I try to place items into the chest by holding the shift key and clicking from my inventory that a crash happens every time. The chest has all spots occupied but not every spot has 64 items in each. I can place items by dragging and dropping into the spots without a crash.
edit: to clarify between poisonoustea and me, my inventory is not full but chest is (well all spots occupied)
My wooden floors and ceilings seem to keep taking fire damage without actually setting on fire :/
I logged in to find the floor around the fireplaces in my house had disappeared as if it had burned. I replaced the floor in my house, went away for literally 20 seconds to collect some supplies from another chest, walked back into my house and the floor had disintegrated again; this time with more drastic results.
This has happened wherever I have a fireplace in my world :sad.gif:
My game runs like 3X worse than before. It's pretty much unplayable right now.
I only had optimine installed before, but still...this is really really bad.
I'm on a 2011 MBP btw.
Also, opening a full chest crashes my game (it might be because I have a few mod dependent items in there...but who knows)
Map shows "map_01" or whatever.
Going underwater also crashed my game big time.
My wooden floors and ceilings seem to keep taking fire damage without actually setting on fire :/
I logged in to find the floor around the fireplaces in my house had disappeared as if it had burned. I replaced the floor in my house, went away for literally 20 seconds to collect some supplies from another chest, walked back into my house and the floor had disintegrated again; this time with more drastic results.
This has happened wherever I have a fireplace in my world :sad.gif:
Argh, this happened to me as well! I was off disassembling my now useless mob trap and when I returned to my home, an entire corner and part of my roof was gone! And this corner is where my fireplace is located, surrounded in brick and fueled by some netherrack. Note that I've been playing on my world for a few months now and the fireplace has never burned my house until now... D:
Argh, this happened to me as well! I was off disassembling my now useless mob trap and when I returned to my home, an entire corner and part of my roof was gone! And this corner is where my fireplace is located, surrounded in brick and fueled by some netherrack. Note that I've been playing on my world for a few months now and the fireplace has never burned my house until now... D:
Happend to me too, only thing i can think of is now the heat actually starts wooden/combustible items from a little further away, kinda like your skin when you sit too close to a fire for too long
thankfully I have an entirely sand/sandstone fortress. :tongue.gif:
I've mainly been retrofitting and mapping today. I'm using hatches to cover the assorted wells and lava pits in my house to open up some more area. Also used them to block ladder access to my tower. Looks fairly decent placed right on the edge where the overhang is.
Did find that the lava pit hatch would randomly light on fire and then die out without destroying the hatch itself. If you deepen the pit it won't be an issue. I'm guessing you need at least a couple blocks space around any fire now.
This ongoing lack of consideration for existing worlds is a bad habit that, come November, they're absolutely going to have to break. Most folks seem willing to give this routine a pass while the game's in "beta" (still seems like alpha to me, frankly), but I'm betting the leniency will drop off sharply once Minecraft goes all official. And rightly so, I'd say.
At least lapis lazuli only had cosmetic applications. Wild grass, on the other hand, has been made (for reasons I cannot begin to fathom) the only starter source of seeds. Luckily, I have a huge stockpile of seeds and a couple of wheat farms already established. But for anyone who doesn't have existing stock and has already explored their world a great deal, this change could be a bit of a pain. And if they happen to like the look of these new terrain features, well they're just out of luck.
Now, imagine it's 2014, with expansive MC worlds that've been around for several years. Some spiffy new block then gets added in an expansion... but it'll only spawn in new chunks?
Yah. That won't fly. At all.
I realize it'll make future additions much more difficult, but they really should start coming up with a way to add this stuff to existing chunks now. It'll save them a lot of aggravation and headache in the long run.
Well, they are trying in some ways to give the new features to the older maps. For instance the paragon trees that have regular, pine & birch leaves in them that when you cut them down drop all three types of saplings. Without those it would be a rather long journey just to get different tree types. It is somewhat difficult to find Sandstone, Lapis Lazuli and some of the other new blocks though.
Like the tree though I had hoped that newly grown grass might have spawned wild grass as well, or that grass in general left long enough might spawn it, but it seems to be something that is only generated with new terrain and currently cannot be regrown. Perhaps this is another bug or glitch with the 1.6.4 patch and it will show up in another patch.
Like you though I do have a good stockpile of seeds (about 3 stacks) and a lot of bones so I can get more if I need to. I do feel for those that have large explored maps that haven't set up farms yet.
Actually I tried the other way around, and it's the same bug. Shift clicking FROM a chest TO a full inventory will crash the game, and vice-versa (transfering an item FROM your inventory TO a full chest via shift+click).
In short, if the container is full and you're shift clicking an item INTO it, the game BSODs.
I can confirm this, just ran into a skeleton spawner and tried grabbing small stack of iron out of one of the chests and game crashed, I didn't realize that I had a full inv.
A few screens of the damage. I've put the fireplace out for now and I'm patching the hole up until this gets fixed... Fire really shouldn't jump like that when it's surrounded by brick. @_@
Mushrooms in trees have been around since at least 1.3
(had glass surrounding lava lights hanging) so if anyone has not updated yet, you might want to check on stuff like that. thank goodness the fire was nerfed though, or else I'd have a lot of work to do.
Sorry I bump my comment because I think you should try that and list it as a bug, its pretty heavy
Didn't need a video for an old old bug. Google and the Wiki are your friends.
Your bed is against the wall. you need two blocks separating you from the outside mob-ridden area to be safe.
Also the gaps in the walls allow the mobs to detect you and therefore tatget you. eliminate them and move the bed and you won't have any more mobs waking you up.
I'm also experiencing this, not that big of a deal though.
I have found a bug that has crashed minecraft numerous times though. When you shift click something to deposit something in a box that is full it appears to cause the game to crash pretty much every time.
edit: to clarify between poisonoustea and me, my inventory is not full but chest is (well all spots occupied)
I logged in to find the floor around the fireplaces in my house had disappeared as if it had burned. I replaced the floor in my house, went away for literally 20 seconds to collect some supplies from another chest, walked back into my house and the floor had disintegrated again; this time with more drastic results.
This has happened wherever I have a fireplace in my world :sad.gif:
My game runs like 3X worse than before. It's pretty much unplayable right now.
I only had optimine installed before, but still...this is really really bad.
I'm on a 2011 MBP btw.
Also, opening a full chest crashes my game (it might be because I have a few mod dependent items in there...but who knows)
Map shows "map_01" or whatever.
Going underwater also crashed my game big time.
Did you have a mod with new/unusual/unique items that you had stored in the chest?
Thats exactly why. Wait for the mod to be updated before playing that world again
Argh, this happened to me as well! I was off disassembling my now useless mob trap and when I returned to my home, an entire corner and part of my roof was gone! And this corner is where my fireplace is located, surrounded in brick and fueled by some netherrack. Note that I've been playing on my world for a few months now and the fireplace has never burned my house until now... D:
Happend to me too, only thing i can think of is now the heat actually starts wooden/combustible items from a little further away, kinda like your skin when you sit too close to a fire for too long
I've mainly been retrofitting and mapping today. I'm using hatches to cover the assorted wells and lava pits in my house to open up some more area. Also used them to block ladder access to my tower. Looks fairly decent placed right on the edge where the overhang is.
Did find that the lava pit hatch would randomly light on fire and then die out without destroying the hatch itself. If you deepen the pit it won't be an issue. I'm guessing you need at least a couple blocks space around any fire now.
Well, they are trying in some ways to give the new features to the older maps. For instance the paragon trees that have regular, pine & birch leaves in them that when you cut them down drop all three types of saplings. Without those it would be a rather long journey just to get different tree types. It is somewhat difficult to find Sandstone, Lapis Lazuli and some of the other new blocks though.
Like the tree though I had hoped that newly grown grass might have spawned wild grass as well, or that grass in general left long enough might spawn it, but it seems to be something that is only generated with new terrain and currently cannot be regrown. Perhaps this is another bug or glitch with the 1.6.4 patch and it will show up in another patch.
Like you though I do have a good stockpile of seeds (about 3 stacks) and a lot of bones so I can get more if I need to. I do feel for those that have large explored maps that haven't set up farms yet.
I can confirm this, just ran into a skeleton spawner and tried grabbing small stack of iron out of one of the chests and game crashed, I didn't realize that I had a full inv.