I'm running into a problem that causes items to eject through the walls and into the eternities (never to be seen again) when I try to remove them from item frames. I just lost a huge map with important information on it - easily worth two hours of work and it's not the first time I've had the problem.
This happens about 50% of the time I try to remove an item from a frame but I do not remember it happening before a few days ago. I'm running version 1.8.1 on an AMD Radeon R9 200 with a x256 resolution resource pack.
I upgraded the quality of my resource pack from x128 around the same time that the problem would have started, but I'm not certain if this is related. If it's at all possible, I would like to keep my current texture pack as I've made some modifications that would be quite tedious to repeat if I were to downgrade back to x128.
I tried to look all over the mighty interwebs through deep valleys and over great mountains for someone with a similar problem, but my search returned fruitless.
P.S. If anyone knows how to recover the lost map, you will be my hero.
When an item spawns (ie, breaking a block, killing a mob, tossing an item out of inventory, etc), the resulting entity gets a momentum value assigned to it that allows it to reach the chosen drop location. This location can be in a zone of at least 3 x 3 x 3 centered around the origin block--the block you're breaking, the block the mob was occupying when it died, or the block the player is occupying when tossing items. From this point, further checks are made to see if the entity landed in an air block (in which case the item falls) or if the location is occupied by another block.
If the location has no solid ground beneath it, the item just continues falling using the vector info until it reaches ground, which is why when you break ores over a hole/open space they might fall further away than 1 away and however many down it was. If the location was already occupied by a non-air, non-liquid block, the item continues travelling until it hits air/liquid and there's basically no limit to distance for this (this is essentially what makes item elevators possible, after you get the item past the fence).
The only way I found to really control for this in real builds is to simply incorporate an air gap around all the expected drop points (I suppose you could instead use water to ferry any errant drops back to a more convenient retrieval location, but that could get really laggy and depending on the size of the build might even be affected by unloaded chunks). You'll essentially be making floating builds, but I suppose you could aestheticize them by building an outer wall past the gap and leaving yourself an access point for later retrieval, much like how you'd hide messy redstone you still would later want to access.
Edit: as for recovering your lost item, you probably can't. If you're on the surface, you could perhaps go outside and check to see if it dropped somewhere there (make sure to check the roof, in case it didn't manage to fall all the way to the ground), but if you have a lot of cramped redstone in your build it more than likely found its way there. If you're underground, maybe try to rush back to the surface and check in the general area but in all likelihood it probably found some random cave you either have or have not explored versus one you've used as part of your base. Either way, it'll probably despawn before you could actually get to it (via movement or having to tunnel your way there) since you don't really know in what direction it went.
I was playing on my Nintendo Switch my player map was in a item frame. And my book and quill were on the book stand, Well I was outside of my house doing the Zombie Doctor trophie and a little bit after a raid happened near my house and my map and book and quill were gone my doors were closed. I'm confused how this happens?
This happens about 50% of the time I try to remove an item from a frame but I do not remember it happening before a few days ago. I'm running version 1.8.1 on an AMD Radeon R9 200 with a x256 resolution resource pack.
I upgraded the quality of my resource pack from x128 around the same time that the problem would have started, but I'm not certain if this is related. If it's at all possible, I would like to keep my current texture pack as I've made some modifications that would be quite tedious to repeat if I were to downgrade back to x128.
I tried to look all over the mighty interwebs through deep valleys and over great mountains for someone with a similar problem, but my search returned fruitless.
P.S. If anyone knows how to recover the lost map, you will be my hero.
If the location has no solid ground beneath it, the item just continues falling using the vector info until it reaches ground, which is why when you break ores over a hole/open space they might fall further away than 1 away and however many down it was. If the location was already occupied by a non-air, non-liquid block, the item continues travelling until it hits air/liquid and there's basically no limit to distance for this (this is essentially what makes item elevators possible, after you get the item past the fence).
The only way I found to really control for this in real builds is to simply incorporate an air gap around all the expected drop points (I suppose you could instead use water to ferry any errant drops back to a more convenient retrieval location, but that could get really laggy and depending on the size of the build might even be affected by unloaded chunks). You'll essentially be making floating builds, but I suppose you could aestheticize them by building an outer wall past the gap and leaving yourself an access point for later retrieval, much like how you'd hide messy redstone you still would later want to access.
Edit: as for recovering your lost item, you probably can't. If you're on the surface, you could perhaps go outside and check to see if it dropped somewhere there (make sure to check the roof, in case it didn't manage to fall all the way to the ground), but if you have a lot of cramped redstone in your build it more than likely found its way there. If you're underground, maybe try to rush back to the surface and check in the general area but in all likelihood it probably found some random cave you either have or have not explored versus one you've used as part of your base. Either way, it'll probably despawn before you could actually get to it (via movement or having to tunnel your way there) since you don't really know in what direction it went.
cool.
I was playing on my Nintendo Switch my player map was in a item frame. And my book and quill were on the book stand, Well I was outside of my house doing the Zombie Doctor trophie and a little bit after a raid happened near my house and my map and book and quill were gone my doors were closed. I'm confused how this happens?