Or they could get tied together to increase the pulse speed, maybe even add another minecart and hope they dont collide...[/quote]
Adding another mine cart is tricky, but possible, altough I never tested. Regarding tying them together, my goal is to always use non-glitch/bug exploits on my ciruits, cause you never know what the next patch will do. Also, by putting more booster tracks, you can have some control over your pulse.
Fire And Ice
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
Yes it's really nice and when placed into the ground not all that big either (though it also needs a pulse generator for a proper edge trigger).
Unfortunately, with the addition of squids such devices can break from time to time (in the odd event that a squid actually spawns in them). I think, but have not tested, that this can be somewhat remedied by digging a two or three deep hole at the point where his water flows end such that the squids will swim down there.
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Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Very nice. The funny thing is I had a very similar idea in terms of a minecart-based T flip-flop, although mine was admittedly more for adapting a T flip-flop to a pressure plate rather than just compactness.
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Quote from Zarfot »
*This post intentionally left blank, although the the presence of this sentence means that this isn't true, good fight*
I played around with Minecart T Flip-Flop designs and came up with one of my own:
It looks more compact, but the size measurement does work out to be 4x4. If you don't count the "stopping blocks" on the detector-track, then it's 4x2, but unfortunately you do need to put some rails underneath them to stabilize the track so that it doesn't warp into an S-Bend whenever it gets triggered.
The main advantage of this design is that it uses a lot less track, and so is much quicker. The downside is that it's a little tricky to construct, has a greater vertical thickness (not all components are on the same level) due to the redstone on the trigger blocks and the buried tracks, and the most important drawback is that it's actually a little TOO quick and the "trigger cart" will sometimes bounce back because the track that should brake it is still powered from the button press.
I tried building a bunch of these together in a row, but quickly realized that one great weakness of them is that they aren't "Edge triggered" so that a constant input will result in steady oscillation. You have to put an "edge detector" on each of the units if you want to make a binary counter, but that can unfortunately get annoyingly bulky. Fortunately all your "compact T Flip-Flop needs" have been satisfied by the recently developed 4x2x5 one on a thread which I think has already been mentioned.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
I love these ideas!! the pulse generator is a brilliant idea and i am going to make the minecart flip flop my main design. I hope that notch decides not to remove cart boosters like he said in his twitter. otherwise all these cool designs will cease to function.
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"Here it is standing ... atoms with consciousness... matter with curiosity." -Richard Feynman-
I played around with Minecart T Flip-Flop designs and came up with one of my own:
It looks more compact, but the size measurement does work out to be 4x4. If you don't count the "stopping blocks" on the detector-track, then it's 4x2, but unfortunately you do need to put some rails underneath them to stabilize the track so that it doesn't warp into an S-Bend whenever it gets triggered.
The main advantage of this design is that it uses a lot less track, and so is much quicker. The downside is that it's a little tricky to construct, has a greater vertical thickness (not all components are on the same level) due to the redstone on the trigger blocks and the buried tracks, and the most important drawback is that it's actually a little TOO quick and the "trigger cart" will sometimes bounce back because the track that should brake it is still powered from the button press.
I tried building a bunch of these together in a row, but quickly realized that one great weakness of them is that they aren't "Edge triggered" so that a constant input will result in steady oscillation. You have to put an "edge detector" on each of the units if you want to make a binary counter, but that can unfortunately get annoyingly bulky. Fortunately all your "compact T Flip-Flop needs" have been satisfied by the recently developed 4x2x5 one on a thread which I think has already been mentioned.
An excellent design, but there is one problem; it relies on the booster glitch. However, there are other methods of making the T-ff! The only problem is to get it compact enough.
Here is my attempt to make a more compact T-ff:
However, I have a basic idea of how to make it even more compact, it just needs a bit of tweaking!
Adding another mine cart is tricky, but possible, altough I never tested. Regarding tying them together, my goal is to always use non-glitch/bug exploits on my ciruits, cause you never know what the next patch will do. Also, by putting more booster tracks, you can have some control over your pulse.
PS: how the F@#$ do you spell tie + ing?
The single minecart has perpetual motion in my system. Regarding it being single, read my reply to kab00oom.
correct you are, tie them together and add a regular track or 2 in between each one :tongue.gif:
Oh, just got what he meant. You could then take out the booster tracks, and make the loop two tracks longer on each side to make it pulse.
Tying.
~~~
On topic, awesome find, mate!
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
Yes it's really nice and when placed into the ground not all that big either (though it also needs a pulse generator for a proper edge trigger).
Unfortunately, with the addition of squids such devices can break from time to time (in the odd event that a squid actually spawns in them). I think, but have not tested, that this can be somewhat remedied by digging a two or three deep hole at the point where his water flows end such that the squids will swim down there.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
viewtopic.php?f=1020&t=240235
It looks more compact, but the size measurement does work out to be 4x4. If you don't count the "stopping blocks" on the detector-track, then it's 4x2, but unfortunately you do need to put some rails underneath them to stabilize the track so that it doesn't warp into an S-Bend whenever it gets triggered.
The main advantage of this design is that it uses a lot less track, and so is much quicker. The downside is that it's a little tricky to construct, has a greater vertical thickness (not all components are on the same level) due to the redstone on the trigger blocks and the buried tracks, and the most important drawback is that it's actually a little TOO quick and the "trigger cart" will sometimes bounce back because the track that should brake it is still powered from the button press.
I tried building a bunch of these together in a row, but quickly realized that one great weakness of them is that they aren't "Edge triggered" so that a constant input will result in steady oscillation. You have to put an "edge detector" on each of the units if you want to make a binary counter, but that can unfortunately get annoyingly bulky. Fortunately all your "compact T Flip-Flop needs" have been satisfied by the recently developed 4x2x5 one on a thread which I think has already been mentioned.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
"Here it is standing ... atoms with consciousness... matter with curiosity." -Richard Feynman-
An excellent design, but there is one problem; it relies on the booster glitch. However, there are other methods of making the T-ff! The only problem is to get it compact enough.
Here is my attempt to make a more compact T-ff:
However, I have a basic idea of how to make it even more compact, it just needs a bit of tweaking!