Redefine will not work, but it will be possible either with the door water bugfix in 1.6, or the piston mod.
Epic creeper. So does it work or does it not work? If I remember correctly, doors can't be used, as I have one as an airlock in an underwater tunnel.I rember doing the "dig a couple blocks to one side, dig to the other side carefully, to reset, cover that side and remove carefully" technique a couple of times but in beta 1.5 my creeper flush system became a mess. (it moved creepers away from my doorstep)
That doesn't work anymore in the 1.5 update. Plus, I find resetting the farm by placing the blocks a lot simpler and space efficient.
Yeah, I didn't know, I do everything by hand and have no need to get that much wheat, I can see why you WOULD in SMP but I already have too much as it is.
It's funny, how I was late on the removal of the huge 2gb pictures as well, meaning Notch disabled that in 1.5.
I don't really use exploits/glitches that much, the biggest one for me was the ladders, but I prepared in advance for those.
Yeah, I didn't know, I do everything by hand and have no need to get that much wheat, I can see why you WOULD in SMP but I already have too much as it is.
It's funny, how I was late on the removal of the huge 2gb pictures as well, meaning Notch disabled that in 1.5.
I don't really use exploits/glitches that much, the biggest one for me was the ladders, but I prepared in advance for those.
The good thing about this farm is that you can harvest the segments separately, or just build one segment. Or add more. Each segment yields 21 wheat, or 7 bread.
Very nice. I have a terrace farm system that does the same thing, But it can't be expanded like this can.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
And here's my piston driven item retriever. I got lucky, 'cause it turns out that the delay from the redstone torches used to send the signal to the bottom piston was perfect first try. The piston at the base of the item stream "pops" right after the piston at the top opens. The items shoot up, the top piston closes, and the items land in the little "bin" ready to be retrieved. About as easy as harvesting can get :biggrin.gif:
Nice idea, which I'll definitely be throwing together soon, but I feel almost certain that there's a way to terrace your waterflow in such a way that you only have to place a single water source to trickle down instead of breaking and replacing all those blocks. I'll experiment with that shortly.
Rollback Post to RevisionRollBack
Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness.
Otto von Bismarck
Nice idea, which I'll definitely be throwing together soon, but I feel almost certain that there's a way to terrace your waterflow in such a way that you only have to place a single water source to trickle down instead of breaking and replacing all those blocks. I'll experiment with that shortly.
I actually tried that, to save on iron (pistons are not cheap :sad.gif:). The problem is, that in order for the water at the bottom to flow properly towards the center, none of the water from the terrace can flow over. You dig the trench at the end just past the point where the water stops. If you only use one source, then the water at the end is not even, if that makes any sense :\
I actually tried that, to save on iron (pistons are not cheap :sad.gif:). The problem is, that in order for the water at the bottom to flow properly towards the center, none of the water from the terrace can flow over. You dig the trench at the end just past the point where the water stops. If you only use one source, then the water at the end is not even, if that makes any sense :\
Yeah, I smell what you're stepping in. I consider myself somewhat of a water-engineer though, and I'm devising a way of creating a step system that will pour an even layer down. I've seen it done before, and it should be fairly simple. So I'll report back briefly.
EDIT:
It was actually easier than I thought. Here's a simple example, using 2 sets of fields (though without wheat, because I'm lazy).
:ohmy.gif:, time to rebuild my farm lol... that would've made things SOOOOO much simpler X(. The redstone I had to use to activate 6 pistons that are right next to each other, and I could've done it with one... That's depressing XD
You know you can control water flow with redstone/switches right.
That doesn't work anymore in the 1.5 update. Plus, I find resetting the farm by placing the blocks a lot simpler and space efficient.
Epic creeper. So does it work or does it not work? If I remember correctly, doors can't be used, as I have one as an airlock in an underwater tunnel.I rember doing the "dig a couple blocks to one side, dig to the other side carefully, to reset, cover that side and remove carefully" technique a couple of times but in beta 1.5 my creeper flush system became a mess. (it moved creepers away from my doorstep)
Yeah, I didn't know, I do everything by hand and have no need to get that much wheat, I can see why you WOULD in SMP but I already have too much as it is.
It's funny, how I was late on the removal of the huge 2gb pictures as well, meaning Notch disabled that in 1.5.
I don't really use exploits/glitches that much, the biggest one for me was the ladders, but I prepared in advance for those.
To explain: When items are above ice in water and a current they move 'holy-%*($-fast'.
I have had trouble finding ice/snow in my main save. as a matter of fact, my world is 51mb (sort of) and all i have found is desert.
The good thing about this farm is that you can harvest the segments separately, or just build one segment. Or add more. Each segment yields 21 wheat, or 7 bread.
Glad you like it.
Thanks for the tips!
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Here's the results, a switch activated auto-harvester :biggrin.gif:. I used the piston mod... but anyone who doesn't have the piston mod is nuts XD
The field:
And the switch/collector. I think I'll make a pressure plate activated piston at the bottom to shoot the goodies up to me...
Otto von Bismarck
I actually tried that, to save on iron (pistons are not cheap :sad.gif:). The problem is, that in order for the water at the bottom to flow properly towards the center, none of the water from the terrace can flow over. You dig the trench at the end just past the point where the water stops. If you only use one source, then the water at the end is not even, if that makes any sense :\
Yeah, I smell what you're stepping in. I consider myself somewhat of a water-engineer though, and I'm devising a way of creating a step system that will pour an even layer down. I've seen it done before, and it should be fairly simple. So I'll report back briefly.
EDIT:
It was actually easier than I thought. Here's a simple example, using 2 sets of fields (though without wheat, because I'm lazy).
Dry, and where to put the source:
Wet, showing the even ending:
Otto von Bismarck