I too would love to see your delivery system, and how the carts are loaded! Does your perpetual motion booster have to be given a push every time the chunks are unloaded? Or have you found a way to keep things rolling? I'm still very much a noob to this stuff.
Actually, would it be too much to ask for a small save that you've built the whole station on? I'm aware that you have MrMangofication's world and that you don't want to give it out without permission, but could you perhaps build it again, or a close replica with all the wiring and stuff visible so that I (and others) could study it better? Nothing against your tutorials, of course!
Edit:
You can disregard the requests made in this post, unless you plan on doing it for someone else! Figured all that fun stuff out. ^__^
Is there any way you can take pictures of each layer? I'm trying to build this, but I'm going in exactly the opposite direction (building up, rather than down) so it's making it difficult.
Okay, so after like 12 hours of much screwing around with redstone, doors, water, and everything in between, a friend and I have finally mastered the delivery system. It looks and sounds simple, but figuring out how to do it was madness.
However, where our station design really shines is the checks that are made to ensure that it isn't very easy to break (aside from taking a pickaxe to the thing). The whole system is made so that no one will ever need to manually start the perpetual motion ("smart") boosters. You flip a button, the booster system begins to warm up, your cart drops down from a hole in the ceiling, you get boosted, then the booster waits for the next button press before restarting that process. It won't matter if the chunks are unloaded or not. The system cannot be broken by spamming the button either, as checks are made to ensure that no more than one booster and/or passenger cart can be called at a time.
Currently the station doesn't lead anywhere, and it's not very pretty yet, but I'd certainly like to invite the8bitengineers to our small humble private server to look at the design and maybe chat for a few minutes over Skype. If you're interested, toss me a PM.
Although I'm not going to provide screenshots, I'd also like to at least give credit to you for the 5-count clock/timer, as well as the smart booster, as both are used in the overall design. Thank you. =]
Lastly, I'm stupid tired. So excuse any redundancies/errors I might have made. Later!
@Ptero
I'd love to see the system! I'll send you a pm when I have the time to see it, but I'd be happy to see what you've done with it.
@Everyone
Sorry I've been so long in replying! Christmas and all. I plan on making a tutorial for my delivery system in a day or two, so you guys can expect that, and I'll post the link here too. And hiding all the wires is a matter of wiring the pressure plate to the second T intersection underground, and then using redstone torches to activate it from underneath. If you are having issues with the intersection turning the wrong way, invert the power originally going to it- and if you are a real beginner with redstone, remember the power can only travel 15 blocks.
Awesome! I'll keep an eye out for that PM. My buddy works late, but he's got the next four days off. If you don't have any time to visit within that frame, then I'm sure we can work something else out!
Sadly, it seems I've borked our rider detection and we've been busting ass to get the cart to hit the stone pressure plate, but it seems nothing we've tried will stick. I've used all the methods I could find on the forums, but it looks like we might settle on an alternative, since we want to wrap up this single station and design a new station that will act as central to all others.
In any case, everything else about the station is still in working condition, and I certainly hope we'll get the chance to show you something you haven't already seen as far as cart loading goes! If not, then at the very least it will have had been a pleasure to have you visit. We wouldn't have made it so far without your inspiring tutorials. =]
Update:
Rider detection system is operational again, wewt! It somehow fixed itself overnight after I ragequit. I think it has to do with magical shoe making gnomes, because my buddy thought I was the one that fixed it.
Nevermind, the gods of rider detection hate me!
Nevermind that nevermind, we fixed it FOR GOOD. I can't believe no one posted a picture for this, because it's so goddamn simple! It was so frustrating to get it working and we finally did it. I'm gonna drop a picture in this post topic in just a minute.
i was able to create it but am having 1 problem...
the boat works fine and goes around and everything works but sometimes the boat will get stuck in place or inside of a wall is there anyway to make this more stable?
i was able to create it but am having 1 problem...
the boat works fine and goes around and everything works but sometimes the boat will get stuck in place or inside of a wall is there anyway to make this more stable?
Ermmmm it should be compeltely stable. Chances are that the boat or glass was placed wrong. The boat area should be completely covered, with no open space besides the ones above the doors. After that, you place the boat.
@Ptero
Yeah that's the normal way of activating a pressure plate while on a minecart, but you can do it without the extra tracks and space and minecart, I'll be showing exactly how to make a rider detection when I make the video on how to make the cart dispenser system.
@thetaco1234567
Know about what? Boosters? Minecarts? Or perpetual motion? Perpetual motion has been around for a while, but never as a stable system... as for my smart booster, I kind of made it, so I don't know how you could have known about it before. Soooo specify please? :biggrin.gif:
Perpetual motion has been around for a while, but never as a stable system...
The systems were the cart would stop by hitting a wall, then being boosted in the opposite direction weren't stable ?
Using two parallel tracks, one of them looping on one end and with a wall on the other end, the other with walls on both ends. Both of the carts stop every time, so there shouldn't be any speed overflow.
Yeah, but that isnt perpetual motion. That's just a normal booster. My booster sends carts much much much farther than a normal station booster, and it's compact. It basically saves all the iron and time you would normally need setting up boosters along your track.
@Ptero
Yeah that's the normal way of activating a pressure plate while on a minecart, but you can do it without the extra tracks and space and minecart, I'll be showing exactly how to make a rider detection when I make the video on how to make the cart dispenser system.
Well, it works for us fairly well, it's really simple and I'm glad for that! I'm not sure what you mean by extra tracks/space/minecart, though. The only thing that actually changed that was visible in our station is that there's one less piece of track and a stone plate where it used to be! We had plenty of space underneath the plate to wire it up, because we didn't put the boat timer directly below it.
We have two separate detection systems. We have a cart detection system that the called cart will drop down on, so it will boost back into the loader if the rider decides not to use the station. After the cart detection system comes the rider detection system, so that the track will switch from the return path of the delivery system to the destination path. I assure you there's good reason for this, and I don't think there are any redundancies or flaws in the design of our station (aside from architecturally, because our main focus was functionality first). It will make sense when you look at it if it doesn't already. We designed our station to hopefully require no maintenance!
Still, I look forward to seeing your delivery system and how you do your rider detection system. I hope I'll be able to learn something new, and also hopefully to be able to give back something you haven't tried yourself yet when you visit as thanks for helping us (my friend and I) and the community with building minecart stations, because they're super fun.
yes everything works fine the boosters work and the timer thing works fine and sometimes will work for like an hour straight but just randomly the boat will get stuck in the wall ill post some ss later
*EDIT
its not stuck here its just spinning around and working fine
yes everything works fine the boosters work and the timer thing works fine and sometimes will work for like an hour straight but just randomly the boat will get stuck in the wall ill post some ss later
*EDIT
its not stuck here its just spinning around and working fine
Hmm... it looks fine... could you post a ss of it messing up? I've had all of mine running for ages with no mess ups... The only difference I can see is that you have glass instead of a dirt block or cobble stone after the last cobblestone (it's where I connect the redstone to the pressure plate triggered by the minecart). It might be that... but post when it messes up please. You might also be right on the line of a chunk boundary >,<
Yeah, but that isnt perpetual motion. That's just a normal booster. My booster sends carts much much much farther than a normal station booster, and it's compact. It basically saves all the iron and time you would normally need setting up boosters along your track.
"Perpetual motion" could be accurately used to describe a normal booster. It's two objects that without any additional input of energy will continue to go back and forth forever. That's perpetual motion.
Going really, really far however is not "perpetual motion". It's just regular motion, but really, really far.
Perpetual motion accurately describes a booster. It does not accurately describe the boosted cart since it will eventually stop.
I suggest you stop using the term "perpetual motion" in this way because it only causes confusion.
Edit: Maybe "extremely high momentum booster"?
Anyway, great work! I'm very excited to watch the videos when I get home, especially the part about hitting a pressure plate without slowing the cart. That could fix a reliability issue I have with my cart return system when someone steps on a pressure plate that's supposed to detect when a (manned) cart arrives at the station.
Yeah, but that isnt perpetual motion. That's just a normal booster. My booster sends carts much much much farther than a normal station booster, and it's compact. It basically saves all the iron and time you would normally need setting up boosters along your track.
"Perpetual motion" could be accurately used to describe a normal booster. It's two objects that without any additional input of energy will continue to go back and forth forever. That's perpetual motion.
Going really, really far however is not "perpetual motion". It's just regular motion, but really, really far.
Perpetual motion accurately describes a booster. It does not accurately describe the boosted cart since it will eventually stop.
I suggest you stop using the term "perpetual motion" in this way because it only causes confusion.
Edit: Maybe "extremely high momentum booster"?
Anyway, great work! I'm very excited to watch the videos when I get home, especially the part about hitting a pressure plate without slowing the cart. That could fix a reliability issue I have with my cart return system when someone steps on a pressure plate that's supposed to detect when a (manned) cart arrives at the station.
You're having a discussion that already occurred back in the old thread in Alpha - it's partially why this new thread exists, and why the title (Smart Booster) is what it is now. It's unnecessary to discuss at this point.
You're having a discussion that already occurred back in the old thread in Alpha - it's partially why this new thread exists, and why the title (Smart Booster) is what it is now. It's unnecessary to discuss at this point.
Took the words right out of my mouth. Well I was going to say it a bit gentler but you get the idea. It's actually an interesting discussion, if you want to check it out, I think the link is in the OP.
You're having a discussion that already occurred back in the old thread in Alpha - it's partially why this new thread exists, and why the title (Smart Booster) is what it is now. It's unnecessary to discuss at this point.
Am I mistaken that the post I replied to was made on Dec 31, 2010? Because if I'm not, then it does appear that the discussion is necessary. Or at least repeating the conclusion of the previous discussion so it sinks in. :tongue.gif:
Actually, would it be too much to ask for a small save that you've built the whole station on? I'm aware that you have MrMangofication's world and that you don't want to give it out without permission, but could you perhaps build it again, or a close replica with all the wiring and stuff visible so that I (and others) could study it better? Nothing against your tutorials, of course!
Edit:
You can disregard the requests made in this post, unless you plan on doing it for someone else! Figured all that fun stuff out. ^__^
However, where our station design really shines is the checks that are made to ensure that it isn't very easy to break (aside from taking a pickaxe to the thing). The whole system is made so that no one will ever need to manually start the perpetual motion ("smart") boosters. You flip a button, the booster system begins to warm up, your cart drops down from a hole in the ceiling, you get boosted, then the booster waits for the next button press before restarting that process. It won't matter if the chunks are unloaded or not. The system cannot be broken by spamming the button either, as checks are made to ensure that no more than one booster and/or passenger cart can be called at a time.
Currently the station doesn't lead anywhere, and it's not very pretty yet, but I'd certainly like to invite the8bitengineers to our small humble private server to look at the design and maybe chat for a few minutes over Skype. If you're interested, toss me a PM.
Although I'm not going to provide screenshots, I'd also like to at least give credit to you for the 5-count clock/timer, as well as the smart booster, as both are used in the overall design. Thank you. =]
Lastly, I'm stupid tired. So excuse any redundancies/errors I might have made. Later!
I'd love to see the system! I'll send you a pm when I have the time to see it, but I'd be happy to see what you've done with it.
@Everyone
Sorry I've been so long in replying! Christmas and all. I plan on making a tutorial for my delivery system in a day or two, so you guys can expect that, and I'll post the link here too. And hiding all the wires is a matter of wiring the pressure plate to the second T intersection underground, and then using redstone torches to activate it from underneath. If you are having issues with the intersection turning the wrong way, invert the power originally going to it- and if you are a real beginner with redstone, remember the power can only travel 15 blocks.
Also, thanks for all the support!
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Sadly, it seems I've borked our rider detection and we've been busting ass to get the cart to hit the stone pressure plate, but it seems nothing we've tried will stick. I've used all the methods I could find on the forums, but it looks like we might settle on an alternative, since we want to wrap up this single station and design a new station that will act as central to all others.
In any case, everything else about the station is still in working condition, and I certainly hope we'll get the chance to show you something you haven't already seen as far as cart loading goes! If not, then at the very least it will have had been a pleasure to have you visit. We wouldn't have made it so far without your inspiring tutorials. =]
Update:
Rider detection system is operational again, wewt! It somehow fixed itself overnight after I ragequit. I think it has to do with magical shoe making gnomes, because my buddy thought I was the one that fixed it.Nevermind, the gods of rider detection hate me!Nevermind that nevermind, we fixed it FOR GOOD. I can't believe no one posted a picture for this, because it's so goddamn simple! It was so frustrating to get it working and we finally did it. I'm gonna drop a picture in this
posttopic in just a minute.This is worthy of a new post. It works EVERY TIME. Make sure you throw in some inverters for delay if needed.
Credit goes to my good friend, pdubs.
the boat works fine and goes around and everything works but sometimes the boat will get stuck in place or inside of a wall is there anyway to make this more stable?
Ermmmm it should be compeltely stable. Chances are that the boat or glass was placed wrong. The boat area should be completely covered, with no open space besides the ones above the doors. After that, you place the boat.
@Ptero
Yeah that's the normal way of activating a pressure plate while on a minecart, but you can do it without the extra tracks and space and minecart, I'll be showing exactly how to make a rider detection when I make the video on how to make the cart dispenser system.
@thetaco1234567
Know about what? Boosters? Minecarts? Or perpetual motion? Perpetual motion has been around for a while, but never as a stable system... as for my smart booster, I kind of made it, so I don't know how you could have known about it before. Soooo specify please? :biggrin.gif:
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Yeah, but that isnt perpetual motion. That's just a normal booster. My booster sends carts much much much farther than a normal station booster, and it's compact. It basically saves all the iron and time you would normally need setting up boosters along your track.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Well, it works for us fairly well, it's really simple and I'm glad for that! I'm not sure what you mean by extra tracks/space/minecart, though. The only thing that actually changed that was visible in our station is that there's one less piece of track and a stone plate where it used to be! We had plenty of space underneath the plate to wire it up, because we didn't put the boat timer directly below it.
We have two separate detection systems. We have a cart detection system that the called cart will drop down on, so it will boost back into the loader if the rider decides not to use the station. After the cart detection system comes the rider detection system, so that the track will switch from the return path of the delivery system to the destination path. I assure you there's good reason for this, and I don't think there are any redundancies or flaws in the design of our station (aside from architecturally, because our main focus was functionality first). It will make sense when you look at it if it doesn't already. We designed our station to hopefully require no maintenance!
Still, I look forward to seeing your delivery system and how you do your rider detection system. I hope I'll be able to learn something new, and also hopefully to be able to give back something you haven't tried yourself yet when you visit as thanks for helping us (my friend and I) and the community with building minecart stations, because they're super fun.
Post screenshots? I've never had any trouble with that section. Did you place all the doors exactly as shown in the video? How about the water flow?
*EDIT
its not stuck here its just spinning around and working fine
Hmm... it looks fine... could you post a ss of it messing up? I've had all of mine running for ages with no mess ups... The only difference I can see is that you have glass instead of a dirt block or cobble stone after the last cobblestone (it's where I connect the redstone to the pressure plate triggered by the minecart). It might be that... but post when it messes up please. You might also be right on the line of a chunk boundary >,<
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
"Perpetual motion" could be accurately used to describe a normal booster. It's two objects that without any additional input of energy will continue to go back and forth forever. That's perpetual motion.
Going really, really far however is not "perpetual motion". It's just regular motion, but really, really far.
Perpetual motion accurately describes a booster. It does not accurately describe the boosted cart since it will eventually stop.
I suggest you stop using the term "perpetual motion" in this way because it only causes confusion.
Edit: Maybe "extremely high momentum booster"?
Anyway, great work! I'm very excited to watch the videos when I get home, especially the part about hitting a pressure plate without slowing the cart. That could fix a reliability issue I have with my cart return system when someone steps on a pressure plate that's supposed to detect when a (manned) cart arrives at the station.
You're having a discussion that already occurred back in the old thread in Alpha - it's partially why this new thread exists, and why the title (Smart Booster) is what it is now. It's unnecessary to discuss at this point.
Took the words right out of my mouth. Well I was going to say it a bit gentler but you get the idea. It's actually an interesting discussion, if you want to check it out, I think the link is in the OP.
Smart Booster Tutorial- Part 1 | Part 2
The many uses of Reeds!
Our first Megabuild
Am I mistaken that the post I replied to was made on Dec 31, 2010? Because if I'm not, then it does appear that the discussion is necessary. Or at least repeating the conclusion of the previous discussion so it sinks in. :tongue.gif: