I was recently looking for a way to organise my farm in a PVP server environment where only your bought chunk of space is safe from enemies, and found no efficient way online.
Everything offered was wasting too much space on blank spots or water.
I planned and executed a design of my own.
The boundaries of this design is that you are limited by 16x16 space (your owned chunk, using towney plugin or factions plugin or whatever) so you have to use the outer blocks for walls, and doors also have to be inside theese blocks (so that nobody can reach inside your farm and steal from it).
The idea is to have the most possible space used for the crops themselves, not for free space or water, so your farm produces most crops for the space provided to you - your chunk.
I am farming Wheat as the primary crop (since it is used for making bread, and is the most efficient food inventory-space-wise, since you can carry a stack or two of wheat and a craft table with you and have insane amount of hearts to restore per inventory cell).
I am also farming Sugar Cane as the secondary crop (since it is used for books and cakes).
Cactus Farm is to be situated on the other floor, since it takes lots of space and really cant be optimised that well - one cactus per 9 blocks and nothing you can do about it (if you want an automated one, of course, and you do want it with Cacti).
The Design!
This farm requires 16x16 space in the horisontal plane and 6 space in vertical plane (including ceiling and floor)
I will try to illustrate it in layers, tell me if something is hard to understand.
Looking from the top to the bottom:
(as if you are standing on the higher floor and look down through a ceiling of glass) 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Looking from the front to the back:
(as if you are standing in the doorway looking at the far wall)
Where: = Sugar Cane (couldnt find sugar cane in the smileys list so have this cute creeper face =) = Cobblestone with a sign placed on the side to prevent water from spilling out (i will provide screenshots) = The tile which has a sign attached to it = Entrance (doors) = Dirt (normal dirt icon, unfortunately, is missized and breaks the table of the cells)
(Cobblestone, ovbiously, can be any material you make walls /stairs of.)
Explanation:
* I tried to make most use of the space - therefore, i exploit the fact that water spreads itself miraculously 3 tiles away from the source tile, so, if you have a water in the wall, the three cells next to the wall are all hydrated, even if not directly connected to it. This allows to only put 4 water tile inside the room, and use water in the walls of the room to hydrate the remaining cells. And make passageways clean of water - speeding up the movement process.
* I also used double rows of Wheat - since there is no point in interlacing one row of wheat - one passageway - as other farm ideas suggest. This makes more use of the available space
* In order to not have water in the middle of the room flood the passageways, i use a sign attached to the side of the tilled dirt block. Anything that occupies the block (Except torch or rail tracks i think) will work but signs prove to look better.
* In order to never worry about stepping on your crops, i made them elevated one block above the passageways. This also makes gathering easier since they appear at your head level, natually making chopping them easier.
* You can light them up in any way you see fit, however, remember, that you should not attach torches to the walls adjacen to the Sugar Cane, since it cannot grow into a space occupied by a torch.
I use torches on the walls not occupied by Sugar Canes, and "ceiling lamps" (attach a block to the ceiling, then attach torches to the sides of that block). You can just start off by putting torches on the walls not occupied by Sugar Cane, and then see where seeds pop up (due to not having light) and add ceiling lamps there.
* In the walls, water on the bottom level is required for the block to be eligible to grow Sugar Cane, and water on top of it is required to hydrate the dirt supporting your Wheat, since only water on the level or one level higher will hydrate the dirt, not one level below.
* If you cannot make an entrance from outside (like, all chunks around your chunk are owned) then you can instead of the door make a ladder in the Row 2, in front of where door was to be, which leads up into your house.
What this desgin achieves:
* You use your chunk 16x16 space to farm huge amounts of Wheat, and some Sugar Cane too (enough for anything you're doing with it).
* No wasting too much space - out of 14x14 space you can use for actually growing crops, 67% is used for growing crops. I honestly cannot think of a more efficient design - maybe you could move the water into the passageways, bordered by signs, but that would slow down movement down those passageways a bit. Maybe i will experiment with that.
* Easy gathering - there are open passageways to walk (no swimming involved, no slow down of movement) and crops only fall where you can reach them (from the passageways you can reach to pick up from any tile), no danger to step on your crops, and to gather Sugar Cane you just chop the second of the three in a straight line, then collect the 2 of 3 pieces of it that fell down.
Possible cons:
* If to the left and to the right of your chunk is an unowned property, intruder could possibly dig into the water and through the water chop down your sugar cane. Since sugar cane is not very useful, doubt someone would go through troubles to do it.
Still, having a solid wall belonging to other citizen or town adminisration helps there.
* If someone who owns the property to the left or to the right prefers to have no walls, he can complain your water floods into his place. Tell him to erect the wall then, since, anyway, you own 16x16 chunk but the walls have to be on your property, so he shouldnt expect to exploit the whole 16x16 area of his property.
* If opening the door with left click, you will chop the crop at the same time, if its not ready, it will pop up...
* If intruder quickly hits the door he can chop out the crop at the entrance. Again, not much he gets out of it so no much problem, probably.
Possible improvements:
* After I heard that it is possible to farm trees by just making a hole 1x1, 6 tiles deep and planting a sapling, I think I can integrate tree farming into the unused walls of my farm. I'll see if that's successful and post here.
* Maybe its better to move the water in the middle into the passageways, making the center of the room look like this:
. . .
However this would slow down your movement down those passageways.
Still, it would up the efficiency of space used to by 2% up to the huge 69%.
Hope i've been helpful. Open to suggestions and criticism!
[*:22bjse76] 36 wheat
[*:22bjse76] 36 sugar cane (3 tall = 72/harvest)
[*:22bjse76] 16 cacti
[*:22bjse76] 18 large chests, 8 small
[*:22bjse76] 16 furnaces
[*:22bjse76] 1 workbench
[*:22bjse76] 1 automatic incinerator (dispenser w/ lever and clock)
[*:22bjse76] 1 infinite water source
[*:22bjse76] 1 record player
This is the rightmost wall (the left side is mostly a mirror of this). There is water underneath the wheat such that you can plant sugar cane all the way along the path next to it. A water block underneath the middle chest provides water to the wheat. The sand, small chests and furnace provide a wall for easily harvesting the wheat.
Another row of wheat on the other side along with the workbench, some additional chests and a furnace.
The visible water under the furnace is an infinite water source.
Here we look down the middle. We have 8 additional cacti stacked in the middle and a lever which activates a clock for our incinerator.
The left side is mostly the same as the right side. The infinite water source is replaced with a dispenser which shoots into lava and is controller by the clock.
This is a vertical chunk tree farm.
The left treefarm is using 11x11 pyramids spaced 8 apart. It contains 484 trees and yields +/- 30 stacks per harvest.
It is lit from the inside through the glass such that we have 100% space utilization when projected on the horizontal plane.
Here is the grown version. I added a warehouse underneath it:
Compact warehouse (below the tree farm above).
Dimensions: 11x11x4 + pyramid shaped roof of tree farm.
[*:22bjse76] 95 large chests
[*:22bjse76] 14 dispensers
Left side with stairs to the attic:
Right side:
Attic area (inside the bottom tree pyramid):
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
I was recently looking for a way to organise my farm in a PVP server environment where only your bought chunk of space is safe from enemies, and found no efficient way online.
Everything offered was wasting too much space on blank spots or water.
I planned and executed a design of my own.
The boundaries of this design is that you are limited by 16x16 space (your owned chunk, using towney plugin or factions plugin or whatever) so you have to use the outer blocks for walls, and doors also have to be inside theese blocks (so that nobody can reach inside your farm and steal from it).
The idea is to have the most possible space used for the crops themselves, not for free space or water, so your farm produces most crops for the space provided to you - your chunk.
I am farming Wheat as the primary crop (since it is used for making bread, and is the most efficient food inventory-space-wise, since you can carry a stack or two of wheat and a craft table with you and have insane amount of hearts to restore per inventory cell).
I am also farming Sugar Cane as the secondary crop (since it is used for books and cakes).
Cactus Farm is to be situated on the other floor, since it takes lots of space and really cant be optimised that well - one cactus per 9 blocks and nothing you can do about it (if you want an automated one, of course, and you do want it with Cacti).
The Design!
This farm requires 16x16 space in the horisontal plane and 6 space in vertical plane (including ceiling and floor)
I will try to illustrate it in layers, tell me if something is hard to understand.
Looking from the top to the bottom:
(as if you are standing on the higher floor and look down through a ceiling of glass)
Looking from the front to the back:
(as if you are standing in the doorway looking at the far wall)
Row 1:
Row 2:
Rows 3,4,6,7,8,9,10,11,13,14:
Rows 5,12:
Row 15:
Where:
(Cobblestone, ovbiously, can be any material you make walls /stairs of.)
Explanation:
* I tried to make most use of the space - therefore, i exploit the fact that water spreads itself miraculously 3 tiles away from the source tile, so, if you have a water in the wall, the three cells next to the wall are all hydrated, even if not directly connected to it. This allows to only put 4 water tile inside the room, and use water in the walls of the room to hydrate the remaining cells. And make passageways clean of water - speeding up the movement process.
* I also used double rows of Wheat - since there is no point in interlacing one row of wheat - one passageway - as other farm ideas suggest. This makes more use of the available space
* In order to not have water in the middle of the room flood the passageways, i use a sign attached to the side of the tilled dirt block. Anything that occupies the block (Except torch or rail tracks i think) will work but signs prove to look better.
* In order to never worry about stepping on your crops, i made them elevated one block above the passageways. This also makes gathering easier since they appear at your head level, natually making chopping them easier.
* You can light them up in any way you see fit, however, remember, that you should not attach torches to the walls adjacen to the Sugar Cane, since it cannot grow into a space occupied by a torch.
I use torches on the walls not occupied by Sugar Canes, and "ceiling lamps" (attach a block to the ceiling, then attach torches to the sides of that block). You can just start off by putting torches on the walls not occupied by Sugar Cane, and then see where seeds pop up (due to not having light) and add ceiling lamps there.
* In the walls, water on the bottom level is required for the block to be eligible to grow Sugar Cane, and water on top of it is required to hydrate the dirt supporting your Wheat, since only water on the level or one level higher will hydrate the dirt, not one level below.
* If you cannot make an entrance from outside (like, all chunks around your chunk are owned) then you can instead of the door make a ladder in the Row 2, in front of where door was to be, which leads up into your house.
What this desgin achieves:
* You use your chunk 16x16 space to farm huge amounts of Wheat, and some Sugar Cane too (enough for anything you're doing with it).
* No wasting too much space - out of 14x14 space you can use for actually growing crops, 67% is used for growing crops. I honestly cannot think of a more efficient design - maybe you could move the water into the passageways, bordered by signs, but that would slow down movement down those passageways a bit. Maybe i will experiment with that.
* Easy gathering - there are open passageways to walk (no swimming involved, no slow down of movement) and crops only fall where you can reach them (from the passageways you can reach to pick up from any tile), no danger to step on your crops, and to gather Sugar Cane you just chop the second of the three in a straight line, then collect the 2 of 3 pieces of it that fell down.
Possible cons:
* If to the left and to the right of your chunk is an unowned property, intruder could possibly dig into the water and through the water chop down your sugar cane. Since sugar cane is not very useful, doubt someone would go through troubles to do it.
Still, having a solid wall belonging to other citizen or town adminisration helps there.
* If someone who owns the property to the left or to the right prefers to have no walls, he can complain your water floods into his place. Tell him to erect the wall then, since, anyway, you own 16x16 chunk but the walls have to be on your property, so he shouldnt expect to exploit the whole 16x16 area of his property.
* If opening the door with left click, you will chop the crop at the same time, if its not ready, it will pop up...
* If intruder quickly hits the door he can chop out the crop at the entrance. Again, not much he gets out of it so no much problem, probably.
Possible improvements:
* After I heard that it is possible to farm trees by just making a hole 1x1, 6 tiles deep and planting a sapling, I think I can integrate tree farming into the unused walls of my farm. I'll see if that's successful and post here.
* Maybe its better to move the water in the middle into the passageways, making the center of the room look like this:
. . .
However this would slow down your movement down those passageways.
Still, it would up the efficiency of space used to by 2% up to the huge 69%.
Hope i've been helpful. Open to suggestions and criticism!
Here is a versatile storeroom which I made a while back.
Dimensions 12x13x5 (incl. floor/ceiling, excl. underground clock)
[*:22bjse76] 36 wheat
[*:22bjse76] 36 sugar cane (3 tall = 72/harvest)
[*:22bjse76] 16 cacti
[*:22bjse76] 18 large chests, 8 small
[*:22bjse76] 16 furnaces
[*:22bjse76] 1 workbench
[*:22bjse76] 1 automatic incinerator (dispenser w/ lever and clock)
[*:22bjse76] 1 infinite water source
[*:22bjse76] 1 record player
This is the rightmost wall (the left side is mostly a mirror of this). There is water underneath the wheat such that you can plant sugar cane all the way along the path next to it. A water block underneath the middle chest provides water to the wheat. The sand, small chests and furnace provide a wall for easily harvesting the wheat.
Another row of wheat on the other side along with the workbench, some additional chests and a furnace.
The visible water under the furnace is an infinite water source.
Here we look down the middle. We have 8 additional cacti stacked in the middle and a lever which activates a clock for our incinerator.
The left side is mostly the same as the right side. The infinite water source is replaced with a dispenser which shoots into lava and is controller by the clock.
This is a vertical chunk tree farm.
The left treefarm is using 11x11 pyramids spaced 8 apart. It contains 484 trees and yields +/- 30 stacks per harvest.
It is lit from the inside through the glass such that we have 100% space utilization when projected on the horizontal plane.
Here is the grown version. I added a warehouse underneath it:
Compact warehouse (below the tree farm above).
Dimensions: 11x11x4 + pyramid shaped roof of tree farm.
[*:22bjse76] 95 large chests
[*:22bjse76] 14 dispensers
Left side with stairs to the attic:
Right side:
Attic area (inside the bottom tree pyramid):
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.